Fix duplicate town names when using the many random towns function
See: #583
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@@ -2577,6 +2577,11 @@ bool GenerateTowns(TownLayout layout)
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SetGeneratingWorldProgress(GWP_TOWN, total);
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SetGeneratingWorldProgress(GWP_TOWN, total);
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/* Pre-populate the town names list with the names of any towns already on the map */
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for (const Town *town : Town::Iterate()) {
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town_names.insert(town->GetCachedName());
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}
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/* First attempt will be made at creating the suggested number of towns.
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/* First attempt will be made at creating the suggested number of towns.
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* Note that this is really a suggested value, not a required one.
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* Note that this is really a suggested value, not a required one.
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* We would not like the system to lock up just because the user wanted 100 cities on a 64*64 map, would we? */
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* We would not like the system to lock up just because the user wanted 100 cities on a 64*64 map, would we? */
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