Codechange: List toolbar menu items and dividers explicitly.
This makes it clearer what items will be shown in the list, allows for non-consecutive string IDs, and means unused enum values are not necessary.
This commit is contained in:

committed by
Peter Nelson

parent
47eabe0cd9
commit
667be98ce8
@@ -200,14 +200,19 @@ static void PopupMainToolbMenu(Window *w, int widget, DropDownList &&list, int d
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* Pop up a generic text only menu.
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* @param w Toolbar
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* @param widget Toolbar button
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* @param string String for the first item in the menu
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* @param count Number of items in the menu
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* @param strings List of strings for each item in the menu
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*/
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static void PopupMainToolbMenu(Window *w, int widget, StringID string, int count)
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static void PopupMainToolbMenu(Window *w, int widget, const std::initializer_list<StringID> &strings)
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{
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DropDownList list;
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for (int i = 0; i < count; i++) {
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list.push_back(std::make_unique<DropDownListStringItem>(string + i, i, false));
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int i = 0;
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for (StringID string : strings) {
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if (string == STR_NULL) {
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list.push_back(std::make_unique<DropDownListItem>(-1, false));
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} else {
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list.push_back(std::make_unique<DropDownListStringItem>(string, i, false));
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i++;
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}
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}
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PopupMainToolbMenu(w, widget, std::move(list), 0);
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}
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@@ -389,24 +394,22 @@ static CallBackFunction MenuClickSettings(int index)
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* SaveLoad entries in scenario editor mode.
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*/
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enum SaveLoadEditorMenuEntries {
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SLEME_SAVE_SCENARIO = 0,
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SLEME_SAVE_SCENARIO = 0,
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SLEME_LOAD_SCENARIO,
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SLEME_SAVE_HEIGHTMAP,
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SLEME_LOAD_HEIGHTMAP,
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SLEME_EXIT_TOINTRO,
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SLEME_EXIT_GAME = 6,
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SLEME_MENUCOUNT,
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SLEME_EXIT_GAME,
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};
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/**
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* SaveLoad entries in normal game mode.
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*/
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enum SaveLoadNormalMenuEntries {
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SLNME_SAVE_GAME = 0,
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SLNME_SAVE_GAME = 0,
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SLNME_LOAD_GAME,
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SLNME_EXIT_TOINTRO,
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SLNME_EXIT_GAME = 4,
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SLNME_MENUCOUNT,
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SLNME_EXIT_GAME,
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};
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/**
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@@ -417,7 +420,8 @@ enum SaveLoadNormalMenuEntries {
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*/
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static CallBackFunction ToolbarSaveClick(Window *w)
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{
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PopupMainToolbMenu(w, WID_TN_SAVE, STR_FILE_MENU_SAVE_GAME, SLNME_MENUCOUNT);
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PopupMainToolbMenu(w, WID_TN_SAVE, {STR_FILE_MENU_SAVE_GAME, STR_FILE_MENU_LOAD_GAME, STR_FILE_MENU_QUIT_GAME,
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STR_NULL, STR_FILE_MENU_EXIT});
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return CBF_NONE;
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}
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@@ -429,7 +433,9 @@ static CallBackFunction ToolbarSaveClick(Window *w)
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*/
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static CallBackFunction ToolbarScenSaveOrLoad(Window *w)
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{
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PopupMainToolbMenu(w, WID_TE_SAVE, STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO, SLEME_MENUCOUNT);
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PopupMainToolbMenu(w, WID_TE_SAVE, {STR_SCENEDIT_FILE_MENU_SAVE_SCENARIO, STR_SCENEDIT_FILE_MENU_LOAD_SCENARIO,
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STR_SCENEDIT_FILE_MENU_SAVE_HEIGHTMAP, STR_SCENEDIT_FILE_MENU_LOAD_HEIGHTMAP,
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STR_SCENEDIT_FILE_MENU_QUIT_EDITOR, STR_NULL, STR_SCENEDIT_FILE_MENU_QUIT});
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return CBF_NONE;
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}
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@@ -518,7 +524,11 @@ static CallBackFunction MenuClickMap(int index)
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static CallBackFunction ToolbarTownClick(Window *w)
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{
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PopupMainToolbMenu(w, WID_TN_TOWNS, STR_TOWN_MENU_TOWN_DIRECTORY, (_settings_game.economy.found_town == TF_FORBIDDEN) ? 1 : 2);
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if (_settings_game.economy.found_town == TF_FORBIDDEN) {
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PopupMainToolbMenu(w, WID_TN_TOWNS, {STR_TOWN_MENU_TOWN_DIRECTORY});
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} else {
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PopupMainToolbMenu(w, WID_TN_TOWNS, {STR_TOWN_MENU_TOWN_DIRECTORY, STR_TOWN_MENU_FOUND_TOWN});
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}
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return CBF_NONE;
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}
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@@ -543,7 +553,7 @@ static CallBackFunction MenuClickTown(int index)
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static CallBackFunction ToolbarSubsidiesClick(Window *w)
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{
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PopupMainToolbMenu(w, WID_TN_SUBSIDIES, STR_SUBSIDIES_MENU_SUBSIDIES, 1);
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PopupMainToolbMenu(w, WID_TN_SUBSIDIES, {STR_SUBSIDIES_MENU_SUBSIDIES});
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return CBF_NONE;
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}
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@@ -771,7 +781,11 @@ static CallBackFunction MenuClickGraphsOrLeague(int index)
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static CallBackFunction ToolbarIndustryClick(Window *w)
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{
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/* Disable build-industry menu if we are a spectator */
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PopupMainToolbMenu(w, WID_TN_INDUSTRIES, STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY, (_local_company == COMPANY_SPECTATOR) ? 2 : 3);
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if (_local_company == COMPANY_SPECTATOR) {
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PopupMainToolbMenu(w, WID_TN_INDUSTRIES, {STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY, STR_INDUSTRY_MENU_INDUSTRY_CHAIN});
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} else {
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PopupMainToolbMenu(w, WID_TN_INDUSTRIES, {STR_INDUSTRY_MENU_INDUSTRY_DIRECTORY, STR_INDUSTRY_MENU_INDUSTRY_CHAIN, STR_INDUSTRY_MENU_FUND_NEW_INDUSTRY});
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}
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return CBF_NONE;
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}
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@@ -1047,7 +1061,7 @@ static CallBackFunction MenuClickForest(int index)
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static CallBackFunction ToolbarMusicClick(Window *w)
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{
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PopupMainToolbMenu(w, _game_mode == GM_EDITOR ? (int)WID_TE_MUSIC_SOUND : (int)WID_TN_MUSIC_SOUND, STR_TOOLBAR_SOUND_MUSIC, 1);
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PopupMainToolbMenu(w, _game_mode == GM_EDITOR ? (int)WID_TE_MUSIC_SOUND : (int)WID_TN_MUSIC_SOUND, {STR_TOOLBAR_SOUND_MUSIC});
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return CBF_NONE;
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}
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@@ -1066,7 +1080,7 @@ static CallBackFunction MenuClickMusicWindow(int)
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static CallBackFunction ToolbarNewspaperClick(Window *w)
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{
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PopupMainToolbMenu(w, WID_TN_MESSAGES, STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT, 3);
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PopupMainToolbMenu(w, WID_TN_MESSAGES, {STR_NEWS_MENU_LAST_MESSAGE_NEWS_REPORT, STR_NEWS_MENU_MESSAGE_HISTORY_MENU, STR_NEWS_MENU_DELETE_ALL_MESSAGES});
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return CBF_NONE;
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}
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@@ -1101,7 +1115,17 @@ static CallBackFunction PlaceLandBlockInfo()
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static CallBackFunction ToolbarHelpClick(Window *w)
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{
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PopupMainToolbMenu(w, _game_mode == GM_EDITOR ? (int)WID_TE_HELP : (int)WID_TN_HELP, STR_ABOUT_MENU_LAND_BLOCK_INFO, _settings_client.gui.newgrf_developer_tools ? 12 : 8);
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if (_settings_client.gui.newgrf_developer_tools) {
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PopupMainToolbMenu(w, _game_mode == GM_EDITOR ? (int)WID_TE_HELP : (int)WID_TN_HELP, {STR_ABOUT_MENU_LAND_BLOCK_INFO,
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STR_ABOUT_MENU_HELP, STR_NULL, STR_ABOUT_MENU_TOGGLE_CONSOLE, STR_ABOUT_MENU_AI_DEBUG,
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STR_ABOUT_MENU_SCREENSHOT, STR_ABOUT_MENU_SHOW_FRAMERATE, STR_ABOUT_MENU_ABOUT_OPENTTD,
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STR_ABOUT_MENU_SPRITE_ALIGNER, STR_ABOUT_MENU_TOGGLE_BOUNDING_BOXES, STR_ABOUT_MENU_TOGGLE_DIRTY_BLOCKS,
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STR_ABOUT_MENU_TOGGLE_WIDGET_OUTLINES});
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} else {
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PopupMainToolbMenu(w, _game_mode == GM_EDITOR ? (int)WID_TE_HELP : (int)WID_TN_HELP, {STR_ABOUT_MENU_LAND_BLOCK_INFO,
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STR_ABOUT_MENU_HELP, STR_NULL, STR_ABOUT_MENU_TOGGLE_CONSOLE, STR_ABOUT_MENU_AI_DEBUG,
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STR_ABOUT_MENU_SCREENSHOT, STR_ABOUT_MENU_SHOW_FRAMERATE, STR_ABOUT_MENU_ABOUT_OPENTTD});
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}
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return CBF_NONE;
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}
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@@ -1176,15 +1200,15 @@ static CallBackFunction MenuClickHelp(int index)
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switch (index) {
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case 0: return PlaceLandBlockInfo();
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case 1: ShowHelpWindow(); break;
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case 3: IConsoleSwitch(); break;
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case 4: ShowScriptDebugWindow(); break;
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case 5: ShowScreenshotWindow(); break;
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case 6: ShowFramerateWindow(); break;
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case 7: ShowAboutWindow(); break;
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case 8: ShowSpriteAlignerWindow(); break;
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case 9: ToggleBoundingBoxes(); break;
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case 10: ToggleDirtyBlocks(); break;
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case 11: ToggleWidgetOutlines(); break;
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case 2: IConsoleSwitch(); break;
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case 3: ShowScriptDebugWindow(); break;
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case 4: ShowScreenshotWindow(); break;
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case 5: ShowFramerateWindow(); break;
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case 6: ShowAboutWindow(); break;
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case 7: ShowSpriteAlignerWindow(); break;
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case 8: ToggleBoundingBoxes(); break;
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case 9: ToggleDirtyBlocks(); break;
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case 10: ToggleWidgetOutlines(); break;
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}
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return CBF_NONE;
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}
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