(svn r13838) -Codechange: Make industry tiles aware of WaterClasses.
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@@ -7,7 +7,7 @@
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#include "industry.h"
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#include "tile_map.h"
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#include "water_map.h"
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/**
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@@ -154,6 +154,17 @@ static inline void SetIndustryGfx(TileIndex t, IndustryGfx gfx)
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SB(_m[t].m6, 2, 1, GB(gfx, 8, 1));
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}
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/**
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* Tests if the industry tile was built on water.
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* @param t the industry tile
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* @return true iff on water
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*/
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static inline bool IsIndustryTileOnWater(TileIndex t)
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{
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assert(IsTileType(t, MP_INDUSTRY));
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return (GetWaterClass(t) != WATER_CLASS_INVALID);
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}
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/**
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* Make the given tile an industry tile
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* @param t the tile to make an industry tile
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@@ -161,7 +172,7 @@ static inline void SetIndustryGfx(TileIndex t, IndustryGfx gfx)
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* @param gfx the graphics to use for the tile
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* @param random the random value
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*/
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static inline void MakeIndustry(TileIndex t, IndustryID index, IndustryGfx gfx, uint8 random)
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static inline void MakeIndustry(TileIndex t, IndustryID index, IndustryGfx gfx, uint8 random, WaterClass wc)
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{
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SetTileType(t, MP_INDUSTRY);
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_m[t].m1 = 0;
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@@ -170,6 +181,7 @@ static inline void MakeIndustry(TileIndex t, IndustryID index, IndustryGfx gfx,
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_m[t].m4 = 0;
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SetIndustryGfx(t, gfx);
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_me[t].m7 = random;
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SetWaterClass(t, wc);
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}
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/**
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