(svn r7759) -Merge: makefile rewrite. This merge features:
- A proper ./configure, so everything needs to be configured only once, not for every make. - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies. - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC. - Proper support for OSX universal binaries. - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files. - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files. Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
This commit is contained in:
127
src/video/cocoa_keys.h
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127
src/video/cocoa_keys.h
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@@ -0,0 +1,127 @@
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||||
/* $Id$ */
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||||
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#ifndef COCOA_KEYS_H
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#define COCOA_KEYS_H
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/* From SDL_QuartzKeys.h */
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/* These are the Macintosh key scancode constants -- from Inside Macintosh */
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#define QZ_ESCAPE 0x35
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#define QZ_F1 0x7A
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#define QZ_F2 0x78
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#define QZ_F3 0x63
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#define QZ_F4 0x76
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#define QZ_F5 0x60
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#define QZ_F6 0x61
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#define QZ_F7 0x62
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#define QZ_F8 0x64
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#define QZ_F9 0x65
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#define QZ_F10 0x6D
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#define QZ_F11 0x67
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#define QZ_F12 0x6F
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#define QZ_PRINT 0x69
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#define QZ_SCROLLOCK 0x6B
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#define QZ_PAUSE 0x71
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#define QZ_POWER 0x7F
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#define QZ_BACKQUOTE 0x0A
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#define QZ_BACKQUOTE2 0x32
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#define QZ_1 0x12
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#define QZ_2 0x13
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#define QZ_3 0x14
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#define QZ_4 0x15
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#define QZ_5 0x17
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#define QZ_6 0x16
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#define QZ_7 0x1A
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#define QZ_8 0x1C
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#define QZ_9 0x19
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#define QZ_0 0x1D
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#define QZ_MINUS 0x1B
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#define QZ_EQUALS 0x18
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#define QZ_BACKSPACE 0x33
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#define QZ_INSERT 0x72
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#define QZ_HOME 0x73
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#define QZ_PAGEUP 0x74
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#define QZ_NUMLOCK 0x47
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#define QZ_KP_EQUALS 0x51
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#define QZ_KP_DIVIDE 0x4B
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#define QZ_KP_MULTIPLY 0x43
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#define QZ_TAB 0x30
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#define QZ_q 0x0C
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#define QZ_w 0x0D
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#define QZ_e 0x0E
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#define QZ_r 0x0F
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#define QZ_t 0x11
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#define QZ_y 0x10
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#define QZ_u 0x20
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#define QZ_i 0x22
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#define QZ_o 0x1F
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#define QZ_p 0x23
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#define QZ_LEFTBRACKET 0x21
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#define QZ_RIGHTBRACKET 0x1E
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#define QZ_BACKSLASH 0x2A
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#define QZ_DELETE 0x75
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#define QZ_END 0x77
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#define QZ_PAGEDOWN 0x79
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#define QZ_KP7 0x59
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#define QZ_KP8 0x5B
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#define QZ_KP9 0x5C
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#define QZ_KP_MINUS 0x4E
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#define QZ_CAPSLOCK 0x39
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#define QZ_a 0x00
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#define QZ_s 0x01
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#define QZ_d 0x02
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#define QZ_f 0x03
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#define QZ_g 0x05
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#define QZ_h 0x04
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#define QZ_j 0x26
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#define QZ_k 0x28
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#define QZ_l 0x25
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#define QZ_SEMICOLON 0x29
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#define QZ_QUOTE 0x27
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#define QZ_RETURN 0x24
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#define QZ_KP4 0x56
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#define QZ_KP5 0x57
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#define QZ_KP6 0x58
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#define QZ_KP_PLUS 0x45
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#define QZ_LSHIFT 0x38
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#define QZ_z 0x06
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#define QZ_x 0x07
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#define QZ_c 0x08
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#define QZ_v 0x09
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#define QZ_b 0x0B
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#define QZ_n 0x2D
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#define QZ_m 0x2E
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#define QZ_COMMA 0x2B
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#define QZ_PERIOD 0x2F
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#define QZ_SLASH 0x2C
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#if 1 /* Panther now defines right side keys */
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#define QZ_RSHIFT 0x3C
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#endif
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#define QZ_UP 0x7E
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#define QZ_KP1 0x53
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#define QZ_KP2 0x54
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#define QZ_KP3 0x55
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#define QZ_KP_ENTER 0x4C
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#define QZ_LCTRL 0x3B
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#define QZ_LALT 0x3A
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#define QZ_LMETA 0x37
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#define QZ_SPACE 0x31
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#if 1 /* Panther now defines right side keys */
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#define QZ_RMETA 0x36
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#define QZ_RALT 0x3D
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#define QZ_RCTRL 0x3E
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#endif
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#define QZ_LEFT 0x7B
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#define QZ_DOWN 0x7D
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#define QZ_RIGHT 0x7C
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#define QZ_KP0 0x52
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#define QZ_KP_PERIOD 0x41
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/* Wierd, these keys are on my iBook under MacOS X */
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#define QZ_IBOOK_ENTER 0x34
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#define QZ_IBOOK_LEFT 0x3B
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#define QZ_IBOOK_RIGHT 0x3C
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#define QZ_IBOOK_DOWN 0x3D
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#define QZ_IBOOK_UP 0x3E
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#endif
|
10
src/video/cocoa_v.h
Normal file
10
src/video/cocoa_v.h
Normal file
@@ -0,0 +1,10 @@
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/* $Id$ */
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#ifndef VIDEO_COCOA_H
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#define VIDEO_COCOA_H
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#include "../hal.h"
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extern const HalVideoDriver _cocoa_video_driver;
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#endif
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2064
src/video/cocoa_v.m
Normal file
2064
src/video/cocoa_v.m
Normal file
File diff suppressed because it is too large
Load Diff
298
src/video/dedicated_v.c
Normal file
298
src/video/dedicated_v.c
Normal file
@@ -0,0 +1,298 @@
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/* $Id$ */
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#include "../stdafx.h"
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#ifdef ENABLE_NETWORK
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#include "../openttd.h"
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#include "../debug.h"
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#include "../functions.h"
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#include "../gfx.h"
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#include "../network/network.h"
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#include "../window.h"
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#include "../console.h"
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#include "../variables.h"
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#include "../genworld.h"
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#include "dedicated_v.h"
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#ifdef BEOS_NET_SERVER
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#include <net/socket.h>
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#endif
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#ifdef __OS2__
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# include <sys/time.h> /* gettimeofday */
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# include <sys/types.h>
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# include <unistd.h>
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# include <conio.h>
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# define INCL_DOS
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# include <os2.h>
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# define STDIN 0 /* file descriptor for standard input */
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/**
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* Switches OpenTTD to a console app at run-time, instead of a PM app
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* Necessary to see stdout, etc. */
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static void OS2_SwitchToConsoleMode(void)
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{
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PPIB pib;
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PTIB tib;
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DosGetInfoBlocks(&tib, &pib);
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// Change flag from PM to VIO
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pib->pib_ultype = 3;
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}
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#endif
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#ifdef UNIX
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# include <sys/time.h> /* gettimeofday */
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# include <sys/types.h>
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# include <unistd.h>
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# include <signal.h>
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# define STDIN 0 /* file descriptor for standard input */
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/* Signal handlers */
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static void DedicatedSignalHandler(int sig)
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{
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_exit_game = true;
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signal(sig, DedicatedSignalHandler);
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}
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#endif
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#ifdef WIN32
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#include <windows.h> /* GetTickCount */
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#include <conio.h>
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#include <time.h>
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#include <tchar.h>
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static HANDLE _hInputReady, _hWaitForInputHandling;
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static HANDLE _hThread; // Thread to close
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static char _win_console_thread_buffer[200];
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/* Windows Console thread. Just loop and signal when input has been received */
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static void WINAPI CheckForConsoleInput(void)
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{
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while (true) {
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fgets(_win_console_thread_buffer, lengthof(_win_console_thread_buffer), stdin);
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/* Signal input waiting that input is read and wait for it being handled
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* SignalObjectAndWait() should be used here, but it's unsupported in Win98< */
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SetEvent(_hInputReady);
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WaitForSingleObject(_hWaitForInputHandling, INFINITE);
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}
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}
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static void CreateWindowsConsoleThread(void)
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{
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DWORD dwThreadId;
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/* Create event to signal when console input is ready */
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_hInputReady = CreateEvent(NULL, false, false, NULL);
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_hWaitForInputHandling = CreateEvent(NULL, false, false, NULL);
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if (_hInputReady == NULL || _hWaitForInputHandling == NULL) error("Cannot create console event!");
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_hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, NULL, 0, &dwThreadId);
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if (_hThread == NULL) error("Cannot create console thread!");
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DEBUG(driver, 2, "Windows console thread started");
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}
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static void CloseWindowsConsoleThread(void)
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{
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CloseHandle(_hThread);
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CloseHandle(_hInputReady);
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CloseHandle(_hWaitForInputHandling);
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DEBUG(driver, 2, "Windows console thread shut down");
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}
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#endif
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static void *_dedicated_video_mem;
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extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
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extern void SwitchMode(int new_mode);
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static const char *DedicatedVideoStart(const char * const *parm)
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{
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_screen.width = _screen.pitch = _cur_resolution[0];
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_screen.height = _cur_resolution[1];
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_dedicated_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]);
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SetDebugString("net=6");
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#ifdef WIN32
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// For win32 we need to allocate a console (debug mode does the same)
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CreateConsole();
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CreateWindowsConsoleThread();
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SetConsoleTitle(_T("OpenTTD Dedicated Server"));
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#endif
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#ifdef __OS2__
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// For OS/2 we also need to switch to console mode instead of PM mode
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OS2_SwitchToConsoleMode();
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#endif
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DEBUG(driver, 1, "Loading dedicated server");
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return NULL;
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}
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static void DedicatedVideoStop(void)
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{
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#ifdef WIN32
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CloseWindowsConsoleThread();
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#endif
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free(_dedicated_video_mem);
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}
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static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {}
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static bool DedicatedVideoChangeRes(int w, int h) { return false; }
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static void DedicatedVideoFullScreen(bool fs) {}
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#if defined(UNIX) || defined(__OS2__)
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static bool InputWaiting(void)
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{
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struct timeval tv;
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fd_set readfds;
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tv.tv_sec = 0;
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tv.tv_usec = 1;
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FD_ZERO(&readfds);
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FD_SET(STDIN, &readfds);
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/* don't care about writefds and exceptfds: */
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return select(STDIN + 1, &readfds, NULL, NULL, &tv) > 0;
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}
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static uint32 GetTime(void)
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{
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struct timeval tim;
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gettimeofday(&tim, NULL);
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return tim.tv_usec / 1000 + tim.tv_sec * 1000;
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}
|
||||
|
||||
#else
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||||
|
||||
static bool InputWaiting(void)
|
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{
|
||||
return WaitForSingleObject(_hInputReady, 1) == WAIT_OBJECT_0;
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||||
}
|
||||
|
||||
static uint32 GetTime(void)
|
||||
{
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||||
return GetTickCount();
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||||
}
|
||||
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||||
#endif
|
||||
|
||||
static void DedicatedHandleKeyInput(void)
|
||||
{
|
||||
static char input_line[200] = "";
|
||||
|
||||
if (!InputWaiting()) return;
|
||||
|
||||
if (_exit_game) return;
|
||||
|
||||
#if defined(UNIX) || defined(__OS2__)
|
||||
if (fgets(input_line, lengthof(input_line), stdin) == NULL) return;
|
||||
#else
|
||||
/* Handle console input, and singal console thread, it can accept input again */
|
||||
strncpy(input_line, _win_console_thread_buffer, lengthof(input_line));
|
||||
SetEvent(_hWaitForInputHandling);
|
||||
#endif
|
||||
|
||||
/* XXX - strtok() does not 'forget' \n\r if it is the first character! */
|
||||
strtok(input_line, "\r\n"); // Forget about the final \n (or \r)
|
||||
{ /* Remove any special control characters */
|
||||
uint i;
|
||||
for (i = 0; i < lengthof(input_line); i++) {
|
||||
if (input_line[i] == '\n' || input_line[i] == '\r') // cut missed beginning '\0'
|
||||
input_line[i] = '\0';
|
||||
|
||||
if (input_line[i] == '\0')
|
||||
break;
|
||||
|
||||
if (!IS_INT_INSIDE(input_line[i], ' ', 256))
|
||||
input_line[i] = ' ';
|
||||
}
|
||||
}
|
||||
|
||||
IConsoleCmdExec(input_line); // execute command
|
||||
}
|
||||
|
||||
static void DedicatedVideoMainLoop(void)
|
||||
{
|
||||
uint32 next_tick;
|
||||
uint32 cur_ticks;
|
||||
|
||||
next_tick = GetTime() + 30;
|
||||
|
||||
/* Signal handlers */
|
||||
#ifdef UNIX
|
||||
signal(SIGTERM, DedicatedSignalHandler);
|
||||
signal(SIGINT, DedicatedSignalHandler);
|
||||
signal(SIGQUIT, DedicatedSignalHandler);
|
||||
#endif
|
||||
|
||||
// Load the dedicated server stuff
|
||||
_is_network_server = true;
|
||||
_network_dedicated = true;
|
||||
_network_playas = PLAYER_SPECTATOR;
|
||||
_local_player = PLAYER_SPECTATOR;
|
||||
|
||||
/* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */
|
||||
if (_switch_mode != SM_LOAD) {
|
||||
StartNewGameWithoutGUI(GENERATE_NEW_SEED);
|
||||
SwitchMode(_switch_mode);
|
||||
_switch_mode = SM_NONE;
|
||||
} else {
|
||||
_switch_mode = SM_NONE;
|
||||
/* First we need to test if the savegame can be loaded, else we will end up playing the
|
||||
* intro game... */
|
||||
if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
|
||||
/* Loading failed, pop out.. */
|
||||
DEBUG(net, 0, "Loading requested map failed, aborting");
|
||||
_networking = false;
|
||||
} else {
|
||||
/* We can load this game, so go ahead */
|
||||
SwitchMode(SM_LOAD);
|
||||
}
|
||||
}
|
||||
|
||||
// Done loading, start game!
|
||||
|
||||
if (!_networking) {
|
||||
DEBUG(net, 0, "Dedicated server could not be started, aborting");
|
||||
return;
|
||||
}
|
||||
|
||||
while (!_exit_game) {
|
||||
InteractiveRandom(); // randomness
|
||||
|
||||
if (!_dedicated_forks)
|
||||
DedicatedHandleKeyInput();
|
||||
|
||||
cur_ticks = GetTime();
|
||||
|
||||
if (cur_ticks >= next_tick) {
|
||||
next_tick += 30;
|
||||
|
||||
GameLoop();
|
||||
_screen.dst_ptr = _dedicated_video_mem;
|
||||
UpdateWindows();
|
||||
}
|
||||
CSleep(1);
|
||||
}
|
||||
}
|
||||
|
||||
const HalVideoDriver _dedicated_video_driver = {
|
||||
DedicatedVideoStart,
|
||||
DedicatedVideoStop,
|
||||
DedicatedVideoMakeDirty,
|
||||
DedicatedVideoMainLoop,
|
||||
DedicatedVideoChangeRes,
|
||||
DedicatedVideoFullScreen,
|
||||
};
|
||||
|
||||
#endif /* ENABLE_NETWORK */
|
10
src/video/dedicated_v.h
Normal file
10
src/video/dedicated_v.h
Normal file
@@ -0,0 +1,10 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef VIDEO_DEDICATED_H
|
||||
#define VIDEO_DEDICATED_H
|
||||
|
||||
#include "../hal.h"
|
||||
|
||||
extern const HalVideoDriver _dedicated_video_driver;
|
||||
|
||||
#endif
|
45
src/video/null_v.c
Normal file
45
src/video/null_v.c
Normal file
@@ -0,0 +1,45 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../openttd.h"
|
||||
#include "../gfx.h"
|
||||
#include "../variables.h"
|
||||
#include "../window.h"
|
||||
#include "null_v.h"
|
||||
|
||||
static void* _null_video_mem = NULL;
|
||||
|
||||
static const char* NullVideoStart(const char* const* parm)
|
||||
{
|
||||
_screen.width = _screen.pitch = _cur_resolution[0];
|
||||
_screen.height = _cur_resolution[1];
|
||||
_null_video_mem = malloc(_cur_resolution[0] * _cur_resolution[1]);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void NullVideoStop(void) { free(_null_video_mem); }
|
||||
|
||||
static void NullVideoMakeDirty(int left, int top, int width, int height) {}
|
||||
|
||||
static void NullVideoMainLoop(void)
|
||||
{
|
||||
uint i;
|
||||
|
||||
for (i = 0; i < 1000; i++) {
|
||||
GameLoop();
|
||||
_screen.dst_ptr = _null_video_mem;
|
||||
UpdateWindows();
|
||||
}
|
||||
}
|
||||
|
||||
static bool NullVideoChangeRes(int w, int h) { return false; }
|
||||
static void NullVideoFullScreen(bool fs) {}
|
||||
|
||||
const HalVideoDriver _null_video_driver = {
|
||||
NullVideoStart,
|
||||
NullVideoStop,
|
||||
NullVideoMakeDirty,
|
||||
NullVideoMainLoop,
|
||||
NullVideoChangeRes,
|
||||
NullVideoFullScreen,
|
||||
};
|
10
src/video/null_v.h
Normal file
10
src/video/null_v.h
Normal file
@@ -0,0 +1,10 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef VIDEO_NULL_H
|
||||
#define VIDEO_NULL_H
|
||||
|
||||
#include "../hal.h"
|
||||
|
||||
extern const HalVideoDriver _null_video_driver;
|
||||
|
||||
#endif
|
515
src/video/sdl_v.c
Normal file
515
src/video/sdl_v.c
Normal file
@@ -0,0 +1,515 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "../stdafx.h"
|
||||
|
||||
#ifdef WITH_SDL
|
||||
|
||||
#include "../openttd.h"
|
||||
#include "../debug.h"
|
||||
#include "../functions.h"
|
||||
#include "../gfx.h"
|
||||
#include "../macros.h"
|
||||
#include "../sdl.h"
|
||||
#include "../window.h"
|
||||
#include "../network/network.h"
|
||||
#include "../variables.h"
|
||||
#include "sdl_v.h"
|
||||
#include <SDL.h>
|
||||
|
||||
static SDL_Surface *_sdl_screen;
|
||||
static bool _all_modes;
|
||||
|
||||
#define MAX_DIRTY_RECTS 100
|
||||
static SDL_Rect _dirty_rects[MAX_DIRTY_RECTS];
|
||||
static int _num_dirty_rects;
|
||||
|
||||
static void SdlVideoMakeDirty(int left, int top, int width, int height)
|
||||
{
|
||||
if (_num_dirty_rects < MAX_DIRTY_RECTS) {
|
||||
_dirty_rects[_num_dirty_rects].x = left;
|
||||
_dirty_rects[_num_dirty_rects].y = top;
|
||||
_dirty_rects[_num_dirty_rects].w = width;
|
||||
_dirty_rects[_num_dirty_rects].h = height;
|
||||
}
|
||||
_num_dirty_rects++;
|
||||
}
|
||||
|
||||
static void UpdatePalette(uint start, uint count)
|
||||
{
|
||||
SDL_Color pal[256];
|
||||
uint i;
|
||||
|
||||
for (i = 0; i != count; i++) {
|
||||
pal[i].r = _cur_palette[start + i].r;
|
||||
pal[i].g = _cur_palette[start + i].g;
|
||||
pal[i].b = _cur_palette[start + i].b;
|
||||
pal[i].unused = 0;
|
||||
}
|
||||
|
||||
SDL_CALL SDL_SetColors(_sdl_screen, pal, start, count);
|
||||
}
|
||||
|
||||
static void InitPalette(void)
|
||||
{
|
||||
UpdatePalette(0, 256);
|
||||
}
|
||||
|
||||
static void CheckPaletteAnim(void)
|
||||
{
|
||||
if (_pal_last_dirty != -1) {
|
||||
UpdatePalette(_pal_first_dirty, _pal_last_dirty - _pal_first_dirty + 1);
|
||||
_pal_last_dirty = -1;
|
||||
}
|
||||
}
|
||||
|
||||
static void DrawSurfaceToScreen(void)
|
||||
{
|
||||
int n = _num_dirty_rects;
|
||||
if (n != 0) {
|
||||
_num_dirty_rects = 0;
|
||||
if (n > MAX_DIRTY_RECTS)
|
||||
SDL_CALL SDL_UpdateRect(_sdl_screen, 0, 0, 0, 0);
|
||||
else
|
||||
SDL_CALL SDL_UpdateRects(_sdl_screen, n, _dirty_rects);
|
||||
}
|
||||
}
|
||||
|
||||
static const uint16 default_resolutions[][2] = {
|
||||
{ 640, 480},
|
||||
{ 800, 600},
|
||||
{1024, 768},
|
||||
{1152, 864},
|
||||
{1280, 800},
|
||||
{1280, 960},
|
||||
{1280, 1024},
|
||||
{1400, 1050},
|
||||
{1600, 1200},
|
||||
{1680, 1050},
|
||||
{1920, 1200}
|
||||
};
|
||||
|
||||
static void GetVideoModes(void)
|
||||
{
|
||||
int i;
|
||||
SDL_Rect **modes;
|
||||
|
||||
modes = SDL_CALL SDL_ListModes(NULL, SDL_SWSURFACE + (_fullscreen ? SDL_FULLSCREEN : 0));
|
||||
|
||||
if (modes == NULL)
|
||||
error("sdl: no modes available");
|
||||
|
||||
_all_modes = (modes == (void*)-1);
|
||||
|
||||
if (_all_modes) {
|
||||
// all modes available, put some default ones here
|
||||
memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
|
||||
_num_resolutions = lengthof(default_resolutions);
|
||||
} else {
|
||||
int n = 0;
|
||||
for (i = 0; modes[i]; i++) {
|
||||
int w = modes[i]->w;
|
||||
int h = modes[i]->h;
|
||||
if (IS_INT_INSIDE(w, 640, MAX_SCREEN_WIDTH + 1) &&
|
||||
IS_INT_INSIDE(h, 480, MAX_SCREEN_HEIGHT + 1)) {
|
||||
int j;
|
||||
for (j = 0; j < n; j++) {
|
||||
if (_resolutions[j][0] == w && _resolutions[j][1] == h) break;
|
||||
}
|
||||
|
||||
if (j == n) {
|
||||
_resolutions[j][0] = w;
|
||||
_resolutions[j][1] = h;
|
||||
if (++n == lengthof(_resolutions)) break;
|
||||
}
|
||||
}
|
||||
}
|
||||
_num_resolutions = n;
|
||||
SortResolutions(_num_resolutions);
|
||||
}
|
||||
}
|
||||
|
||||
static void GetAvailableVideoMode(int *w, int *h)
|
||||
{
|
||||
int i;
|
||||
int best;
|
||||
uint delta;
|
||||
|
||||
// all modes available?
|
||||
if (_all_modes) return;
|
||||
|
||||
// is the wanted mode among the available modes?
|
||||
for (i = 0; i != _num_resolutions; i++) {
|
||||
if (*w == _resolutions[i][0] && *h == _resolutions[i][1]) return;
|
||||
}
|
||||
|
||||
// use the closest possible resolution
|
||||
best = 0;
|
||||
delta = abs((_resolutions[0][0] - *w) * (_resolutions[0][1] - *h));
|
||||
for (i = 1; i != _num_resolutions; ++i) {
|
||||
uint newdelta = abs((_resolutions[i][0] - *w) * (_resolutions[i][1] - *h));
|
||||
if (newdelta < delta) {
|
||||
best = i;
|
||||
delta = newdelta;
|
||||
}
|
||||
}
|
||||
*w = _resolutions[best][0];
|
||||
*h = _resolutions[best][1];
|
||||
}
|
||||
|
||||
#ifndef ICON_DIR
|
||||
#define ICON_DIR "media"
|
||||
#endif
|
||||
|
||||
#ifdef WIN32
|
||||
/* Let's redefine the LoadBMP macro with because we are dynamically
|
||||
* loading SDL and need to 'SDL_CALL' all functions */
|
||||
#undef SDL_LoadBMP
|
||||
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_CALL SDL_RWFromFile(file, "rb"), 1)
|
||||
#endif
|
||||
|
||||
static bool CreateMainSurface(int w, int h)
|
||||
{
|
||||
extern const char _openttd_revision[];
|
||||
SDL_Surface *newscreen, *icon;
|
||||
char caption[50];
|
||||
|
||||
GetAvailableVideoMode(&w, &h);
|
||||
|
||||
DEBUG(driver, 1, "SDL: using mode %dx%d", w, h);
|
||||
|
||||
/* Give the application an icon */
|
||||
icon = SDL_CALL SDL_LoadBMP(ICON_DIR PATHSEP "openttd.32.bmp");
|
||||
if (icon != NULL) {
|
||||
/* Get the colourkey, which will be magenta */
|
||||
uint32 rgbmap = SDL_CALL SDL_MapRGB(icon->format, 255, 0, 255);
|
||||
|
||||
SDL_CALL SDL_SetColorKey(icon, SDL_SRCCOLORKEY, rgbmap);
|
||||
SDL_CALL SDL_WM_SetIcon(icon, NULL);
|
||||
SDL_CALL SDL_FreeSurface(icon);
|
||||
}
|
||||
|
||||
// DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK
|
||||
newscreen = SDL_CALL SDL_SetVideoMode(w, h, 8, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
|
||||
if (newscreen == NULL)
|
||||
return false;
|
||||
|
||||
_screen.width = newscreen->w;
|
||||
_screen.height = newscreen->h;
|
||||
_screen.pitch = newscreen->pitch;
|
||||
|
||||
_sdl_screen = newscreen;
|
||||
InitPalette();
|
||||
|
||||
snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
|
||||
SDL_CALL SDL_WM_SetCaption(caption, caption);
|
||||
SDL_CALL SDL_ShowCursor(0);
|
||||
|
||||
GameSizeChanged();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
typedef struct VkMapping {
|
||||
uint16 vk_from;
|
||||
byte vk_count;
|
||||
byte map_to;
|
||||
} VkMapping;
|
||||
|
||||
#define AS(x, z) {x, 0, z}
|
||||
#define AM(x, y, z, w) {x, y - x, z}
|
||||
|
||||
static const VkMapping _vk_mapping[] = {
|
||||
// Pageup stuff + up/down
|
||||
AM(SDLK_PAGEUP, SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN),
|
||||
AS(SDLK_UP, WKC_UP),
|
||||
AS(SDLK_DOWN, WKC_DOWN),
|
||||
AS(SDLK_LEFT, WKC_LEFT),
|
||||
AS(SDLK_RIGHT, WKC_RIGHT),
|
||||
|
||||
AS(SDLK_HOME, WKC_HOME),
|
||||
AS(SDLK_END, WKC_END),
|
||||
|
||||
AS(SDLK_INSERT, WKC_INSERT),
|
||||
AS(SDLK_DELETE, WKC_DELETE),
|
||||
|
||||
// Map letters & digits
|
||||
AM(SDLK_a, SDLK_z, 'A', 'Z'),
|
||||
AM(SDLK_0, SDLK_9, '0', '9'),
|
||||
|
||||
AS(SDLK_ESCAPE, WKC_ESC),
|
||||
AS(SDLK_PAUSE, WKC_PAUSE),
|
||||
AS(SDLK_BACKSPACE, WKC_BACKSPACE),
|
||||
|
||||
AS(SDLK_SPACE, WKC_SPACE),
|
||||
AS(SDLK_RETURN, WKC_RETURN),
|
||||
AS(SDLK_TAB, WKC_TAB),
|
||||
|
||||
// Function keys
|
||||
AM(SDLK_F1, SDLK_F12, WKC_F1, WKC_F12),
|
||||
|
||||
// Numeric part.
|
||||
// What is the virtual keycode for numeric enter??
|
||||
AM(SDLK_KP0, SDLK_KP9, WKC_NUM_0, WKC_NUM_9),
|
||||
AS(SDLK_KP_DIVIDE, WKC_NUM_DIV),
|
||||
AS(SDLK_KP_MULTIPLY, WKC_NUM_MUL),
|
||||
AS(SDLK_KP_MINUS, WKC_NUM_MINUS),
|
||||
AS(SDLK_KP_PLUS, WKC_NUM_PLUS),
|
||||
AS(SDLK_KP_ENTER, WKC_NUM_ENTER),
|
||||
AS(SDLK_KP_PERIOD, WKC_NUM_DECIMAL)
|
||||
};
|
||||
|
||||
static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
|
||||
{
|
||||
const VkMapping *map;
|
||||
uint key = 0;
|
||||
|
||||
for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
|
||||
if ((uint)(sym->sym - map->vk_from) <= map->vk_count) {
|
||||
key = sym->sym - map->vk_from + map->map_to;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards)
|
||||
#if defined(WIN32) || defined(__OS2__)
|
||||
if (sym->scancode == 41) key = WKC_BACKQUOTE;
|
||||
#elif defined(__APPLE__)
|
||||
if (sym->scancode == 10) key = WKC_BACKQUOTE;
|
||||
#elif defined(__MORPHOS__)
|
||||
if (sym->scancode == 0) key = WKC_BACKQUOTE; // yes, that key is code '0' under MorphOS :)
|
||||
#elif defined(__BEOS__)
|
||||
if (sym->scancode == 17) key = WKC_BACKQUOTE;
|
||||
#elif defined(__SVR4) && defined(__sun)
|
||||
if (sym->scancode == 60) key = WKC_BACKQUOTE;
|
||||
if (sym->scancode == 49) key = WKC_BACKSPACE;
|
||||
#elif defined(__sgi__)
|
||||
if (sym->scancode == 22) key = WKC_BACKQUOTE;
|
||||
#else
|
||||
if (sym->scancode == 49) key = WKC_BACKQUOTE;
|
||||
#endif
|
||||
|
||||
// META are the command keys on mac
|
||||
if (sym->mod & KMOD_META) key |= WKC_META;
|
||||
if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT;
|
||||
if (sym->mod & KMOD_CTRL) key |= WKC_CTRL;
|
||||
if (sym->mod & KMOD_ALT) key |= WKC_ALT;
|
||||
// these two lines really help porting hotkey combos. Uncomment to use -- Bjarni
|
||||
#if 0
|
||||
DEBUG(driver, 0, "Scancode character pressed %u", sym->scancode);
|
||||
DEBUG(driver, 0, "Unicode character pressed %u", sym->unicode);
|
||||
#endif
|
||||
return (key << 16) + sym->unicode;
|
||||
}
|
||||
|
||||
static int PollEvent(void)
|
||||
{
|
||||
SDL_Event ev;
|
||||
|
||||
if (!SDL_CALL SDL_PollEvent(&ev)) return -2;
|
||||
|
||||
switch (ev.type) {
|
||||
case SDL_MOUSEMOTION:
|
||||
if (_cursor.fix_at) {
|
||||
int dx = ev.motion.x - _cursor.pos.x;
|
||||
int dy = ev.motion.y - _cursor.pos.y;
|
||||
if (dx != 0 || dy != 0) {
|
||||
_cursor.delta.x += dx;
|
||||
_cursor.delta.y += dy;
|
||||
SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
|
||||
}
|
||||
} else {
|
||||
_cursor.delta.x = ev.motion.x - _cursor.pos.x;
|
||||
_cursor.delta.y = ev.motion.y - _cursor.pos.y;
|
||||
_cursor.pos.x = ev.motion.x;
|
||||
_cursor.pos.y = ev.motion.y;
|
||||
_cursor.dirty = true;
|
||||
}
|
||||
HandleMouseEvents();
|
||||
break;
|
||||
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
if (_rightclick_emulate && SDL_CALL SDL_GetModState() & KMOD_CTRL) {
|
||||
ev.button.button = SDL_BUTTON_RIGHT;
|
||||
}
|
||||
|
||||
switch (ev.button.button) {
|
||||
case SDL_BUTTON_LEFT:
|
||||
_left_button_down = true;
|
||||
break;
|
||||
|
||||
case SDL_BUTTON_RIGHT:
|
||||
_right_button_down = true;
|
||||
_right_button_clicked = true;
|
||||
break;
|
||||
|
||||
case SDL_BUTTON_WHEELUP: _cursor.wheel--; break;
|
||||
case SDL_BUTTON_WHEELDOWN: _cursor.wheel++; break;
|
||||
|
||||
default: break;
|
||||
}
|
||||
HandleMouseEvents();
|
||||
break;
|
||||
|
||||
case SDL_MOUSEBUTTONUP:
|
||||
if (_rightclick_emulate) {
|
||||
_right_button_down = false;
|
||||
_left_button_down = false;
|
||||
_left_button_clicked = false;
|
||||
} else if (ev.button.button == SDL_BUTTON_LEFT) {
|
||||
_left_button_down = false;
|
||||
_left_button_clicked = false;
|
||||
} else if (ev.button.button == SDL_BUTTON_RIGHT) {
|
||||
_right_button_down = false;
|
||||
}
|
||||
HandleMouseEvents();
|
||||
break;
|
||||
|
||||
case SDL_ACTIVEEVENT:
|
||||
if (!(ev.active.state & SDL_APPMOUSEFOCUS)) break;
|
||||
|
||||
if (ev.active.gain) { // mouse entered the window, enable cursor
|
||||
_cursor.in_window = true;
|
||||
} else {
|
||||
UndrawMouseCursor(); // mouse left the window, undraw cursor
|
||||
_cursor.in_window = false;
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_QUIT: HandleExitGameRequest(); break;
|
||||
|
||||
case SDL_KEYDOWN: /* Toggle full-screen on ALT + ENTER/F */
|
||||
if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) &&
|
||||
(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
|
||||
ToggleFullScreen(!_fullscreen);
|
||||
} else {
|
||||
HandleKeypress(ConvertSdlKeyIntoMy(&ev.key.keysym));
|
||||
}
|
||||
break;
|
||||
|
||||
case SDL_VIDEORESIZE: {
|
||||
int w = clamp(ev.resize.w, 64, MAX_SCREEN_WIDTH);
|
||||
int h = clamp(ev.resize.h, 64, MAX_SCREEN_HEIGHT);
|
||||
ChangeResInGame(w, h);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
static const char *SdlVideoStart(const char * const *parm)
|
||||
{
|
||||
char buf[30];
|
||||
|
||||
const char *s = SdlOpen(SDL_INIT_VIDEO);
|
||||
if (s != NULL) return s;
|
||||
|
||||
SDL_CALL SDL_VideoDriverName(buf, 30);
|
||||
DEBUG(driver, 1, "SDL: using driver '%s'", buf);
|
||||
|
||||
GetVideoModes();
|
||||
CreateMainSurface(_cur_resolution[0], _cur_resolution[1]);
|
||||
MarkWholeScreenDirty();
|
||||
|
||||
SDL_CALL SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
|
||||
SDL_CALL SDL_EnableUNICODE(1);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void SdlVideoStop(void)
|
||||
{
|
||||
SdlClose(SDL_INIT_VIDEO);
|
||||
}
|
||||
|
||||
static void SdlVideoMainLoop(void)
|
||||
{
|
||||
uint32 next_tick = SDL_CALL SDL_GetTicks() + 30;
|
||||
uint32 cur_ticks;
|
||||
uint32 pal_tick = 0;
|
||||
uint32 mod;
|
||||
int numkeys;
|
||||
Uint8 *keys;
|
||||
|
||||
for (;;) {
|
||||
InteractiveRandom(); // randomness
|
||||
|
||||
while (PollEvent() == -1) {}
|
||||
if (_exit_game) return;
|
||||
|
||||
mod = SDL_CALL SDL_GetModState();
|
||||
keys = SDL_CALL SDL_GetKeyState(&numkeys);
|
||||
#if defined(_DEBUG)
|
||||
if (_shift_pressed)
|
||||
#else
|
||||
/* Speedup when pressing tab, except when using ALT+TAB
|
||||
* to switch to another application */
|
||||
if (keys[SDLK_TAB] && (mod & KMOD_ALT) == 0)
|
||||
#endif
|
||||
{
|
||||
if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
|
||||
} else if (_fast_forward & 2) {
|
||||
_fast_forward = 0;
|
||||
}
|
||||
|
||||
cur_ticks = SDL_CALL SDL_GetTicks();
|
||||
if ((_fast_forward && !_pause) || cur_ticks > next_tick)
|
||||
next_tick = cur_ticks;
|
||||
|
||||
if (cur_ticks == next_tick) {
|
||||
next_tick += 30;
|
||||
|
||||
_ctrl_pressed = !!(mod & KMOD_CTRL);
|
||||
_shift_pressed = !!(mod & KMOD_SHIFT);
|
||||
#ifdef _DEBUG
|
||||
_dbg_screen_rect = !!(mod & KMOD_CAPS);
|
||||
#endif
|
||||
|
||||
// determine which directional keys are down
|
||||
_dirkeys =
|
||||
(keys[SDLK_LEFT] ? 1 : 0) |
|
||||
(keys[SDLK_UP] ? 2 : 0) |
|
||||
(keys[SDLK_RIGHT] ? 4 : 0) |
|
||||
(keys[SDLK_DOWN] ? 8 : 0);
|
||||
GameLoop();
|
||||
|
||||
_screen.dst_ptr = _sdl_screen->pixels;
|
||||
UpdateWindows();
|
||||
if (++pal_tick > 4) {
|
||||
CheckPaletteAnim();
|
||||
pal_tick = 1;
|
||||
}
|
||||
DrawSurfaceToScreen();
|
||||
} else {
|
||||
SDL_CALL SDL_Delay(1);
|
||||
_screen.dst_ptr = _sdl_screen->pixels;
|
||||
DrawTextMessage();
|
||||
DrawMouseCursor();
|
||||
DrawSurfaceToScreen();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool SdlVideoChangeRes(int w, int h)
|
||||
{
|
||||
return CreateMainSurface(w, h);
|
||||
}
|
||||
|
||||
static void SdlVideoFullScreen(bool full_screen)
|
||||
{
|
||||
_fullscreen = full_screen;
|
||||
GetVideoModes(); // get the list of available video modes
|
||||
if (_num_resolutions == 0 || !_video_driver->change_resolution(_cur_resolution[0], _cur_resolution[1])) {
|
||||
// switching resolution failed, put back full_screen to original status
|
||||
_fullscreen ^= true;
|
||||
}
|
||||
}
|
||||
|
||||
const HalVideoDriver _sdl_video_driver = {
|
||||
SdlVideoStart,
|
||||
SdlVideoStop,
|
||||
SdlVideoMakeDirty,
|
||||
SdlVideoMainLoop,
|
||||
SdlVideoChangeRes,
|
||||
SdlVideoFullScreen,
|
||||
};
|
||||
|
||||
#endif
|
10
src/video/sdl_v.h
Normal file
10
src/video/sdl_v.h
Normal file
@@ -0,0 +1,10 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef VIDEO_SDL_H
|
||||
#define VIDEO_SDL_H
|
||||
|
||||
#include "../hal.h"
|
||||
|
||||
extern const HalVideoDriver _sdl_video_driver;
|
||||
|
||||
#endif
|
876
src/video/win32_v.c
Normal file
876
src/video/win32_v.c
Normal file
@@ -0,0 +1,876 @@
|
||||
/* $Id$ */
|
||||
|
||||
#include "../stdafx.h"
|
||||
#include "../openttd.h"
|
||||
#include "../functions.h"
|
||||
#include "../gfx.h"
|
||||
#include "../macros.h"
|
||||
#include "../network/network.h"
|
||||
#include "../variables.h"
|
||||
#include "../win32.h"
|
||||
#include "../window.h"
|
||||
#include "win32_v.h"
|
||||
#include <windows.h>
|
||||
#include <tchar.h>
|
||||
|
||||
static struct {
|
||||
HWND main_wnd;
|
||||
HBITMAP dib_sect;
|
||||
Pixel *bitmap_bits;
|
||||
Pixel *buffer_bits;
|
||||
Pixel *alloced_bits;
|
||||
HPALETTE gdi_palette;
|
||||
int width;
|
||||
int height;
|
||||
int width_org;
|
||||
int height_org;
|
||||
bool fullscreen;
|
||||
bool double_size;
|
||||
bool has_focus;
|
||||
bool running;
|
||||
} _wnd;
|
||||
|
||||
bool _force_full_redraw;
|
||||
bool _double_size;
|
||||
bool _window_maximize;
|
||||
uint _display_hz;
|
||||
uint _fullscreen_bpp;
|
||||
static uint16 _bck_resolution[2];
|
||||
|
||||
static void MakePalette(void)
|
||||
{
|
||||
LOGPALETTE *pal;
|
||||
uint i;
|
||||
|
||||
pal = alloca(sizeof(LOGPALETTE) + (256-1) * sizeof(PALETTEENTRY));
|
||||
|
||||
pal->palVersion = 0x300;
|
||||
pal->palNumEntries = 256;
|
||||
|
||||
for (i = 0; i != 256; i++) {
|
||||
pal->palPalEntry[i].peRed = _cur_palette[i].r;
|
||||
pal->palPalEntry[i].peGreen = _cur_palette[i].g;
|
||||
pal->palPalEntry[i].peBlue = _cur_palette[i].b;
|
||||
pal->palPalEntry[i].peFlags = 0;
|
||||
|
||||
}
|
||||
_wnd.gdi_palette = CreatePalette(pal);
|
||||
if (_wnd.gdi_palette == NULL) error("CreatePalette failed!\n");
|
||||
}
|
||||
|
||||
static void UpdatePalette(HDC dc, uint start, uint count)
|
||||
{
|
||||
RGBQUAD rgb[256];
|
||||
uint i;
|
||||
|
||||
for (i = 0; i != count; i++) {
|
||||
rgb[i].rgbRed = _cur_palette[start + i].r;
|
||||
rgb[i].rgbGreen = _cur_palette[start + i].g;
|
||||
rgb[i].rgbBlue = _cur_palette[start + i].b;
|
||||
rgb[i].rgbReserved = 0;
|
||||
}
|
||||
|
||||
SetDIBColorTable(dc, start, count, rgb);
|
||||
}
|
||||
|
||||
typedef struct {
|
||||
byte vk_from;
|
||||
byte vk_count;
|
||||
byte map_to;
|
||||
} VkMapping;
|
||||
|
||||
#define AS(x, z) {x, 0, z}
|
||||
#define AM(x, y, z, w) {x, y - x, z}
|
||||
|
||||
static const VkMapping _vk_mapping[] = {
|
||||
// Pageup stuff + up/down
|
||||
AM(VK_PRIOR,VK_DOWN, WKC_PAGEUP, WKC_DOWN),
|
||||
// Map letters & digits
|
||||
AM('A','Z','A','Z'),
|
||||
AM('0','9','0','9'),
|
||||
|
||||
AS(VK_ESCAPE, WKC_ESC),
|
||||
AS(VK_PAUSE, WKC_PAUSE),
|
||||
AS(VK_BACK, WKC_BACKSPACE),
|
||||
AM(VK_INSERT, VK_DELETE, WKC_INSERT, WKC_DELETE),
|
||||
|
||||
AS(VK_SPACE, WKC_SPACE),
|
||||
AS(VK_RETURN, WKC_RETURN),
|
||||
AS(VK_TAB, WKC_TAB),
|
||||
|
||||
// Function keys
|
||||
AM(VK_F1, VK_F12, WKC_F1, WKC_F12),
|
||||
|
||||
// Numeric part.
|
||||
// What is the virtual keycode for numeric enter??
|
||||
AM(VK_NUMPAD0, VK_NUMPAD9, WKC_NUM_0, WKC_NUM_9),
|
||||
AS(VK_DIVIDE, WKC_NUM_DIV),
|
||||
AS(VK_MULTIPLY, WKC_NUM_MUL),
|
||||
AS(VK_SUBTRACT, WKC_NUM_MINUS),
|
||||
AS(VK_ADD, WKC_NUM_PLUS),
|
||||
AS(VK_DECIMAL, WKC_NUM_DECIMAL)
|
||||
};
|
||||
|
||||
static uint MapWindowsKey(uint sym)
|
||||
{
|
||||
const VkMapping *map;
|
||||
uint key = 0;
|
||||
|
||||
for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
|
||||
if ((uint)(sym - map->vk_from) <= map->vk_count) {
|
||||
key = sym - map->vk_from + map->map_to;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (GetAsyncKeyState(VK_SHIFT) < 0) key |= WKC_SHIFT;
|
||||
if (GetAsyncKeyState(VK_CONTROL) < 0) key |= WKC_CTRL;
|
||||
if (GetAsyncKeyState(VK_MENU) < 0) key |= WKC_ALT;
|
||||
return key;
|
||||
}
|
||||
|
||||
static bool AllocateDibSection(int w, int h);
|
||||
|
||||
static void ClientSizeChanged(int w, int h)
|
||||
{
|
||||
if (_wnd.double_size) {
|
||||
w /= 2;
|
||||
h /= 2;
|
||||
}
|
||||
|
||||
// allocate new dib section of the new size
|
||||
if (AllocateDibSection(w, h)) {
|
||||
// mark all palette colors dirty
|
||||
_pal_first_dirty = 0;
|
||||
_pal_last_dirty = 255;
|
||||
GameSizeChanged();
|
||||
|
||||
// redraw screen
|
||||
if (_wnd.running) {
|
||||
_screen.dst_ptr = _wnd.buffer_bits;
|
||||
UpdateWindows();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef _DEBUG
|
||||
// Keep this function here..
|
||||
// It allows you to redraw the screen from within the MSVC debugger
|
||||
int RedrawScreenDebug(void)
|
||||
{
|
||||
HDC dc,dc2;
|
||||
static int _fooctr;
|
||||
HBITMAP old_bmp;
|
||||
HPALETTE old_palette;
|
||||
|
||||
_screen.dst_ptr = _wnd.buffer_bits;
|
||||
UpdateWindows();
|
||||
|
||||
dc = GetDC(_wnd.main_wnd);
|
||||
dc2 = CreateCompatibleDC(dc);
|
||||
|
||||
old_bmp = SelectObject(dc2, _wnd.dib_sect);
|
||||
old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
|
||||
BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
|
||||
SelectPalette(dc, old_palette, TRUE);
|
||||
SelectObject(dc2, old_bmp);
|
||||
DeleteDC(dc2);
|
||||
ReleaseDC(_wnd.main_wnd, dc);
|
||||
|
||||
return _fooctr++;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Windows 95 will not have a WM_MOUSELEAVE message, so define it if needed */
|
||||
#if !defined(WM_MOUSELEAVE)
|
||||
#define WM_MOUSELEAVE 0x02A3
|
||||
#endif
|
||||
#define TID_POLLMOUSE 1
|
||||
#define MOUSE_POLL_DELAY 75
|
||||
|
||||
static void CALLBACK TrackMouseTimerProc(HWND hwnd, UINT msg, UINT event, DWORD time)
|
||||
{
|
||||
RECT rc;
|
||||
POINT pt;
|
||||
|
||||
/* Get the rectangle of our window and translate it to screen coordinates.
|
||||
* Compare this with the current screen coordinates of the mouse and if it
|
||||
* falls outside of the area or our window we have left the window. */
|
||||
GetClientRect(hwnd, &rc);
|
||||
MapWindowPoints(hwnd, HWND_DESKTOP, (LPPOINT)(LPRECT)&rc, 2);
|
||||
GetCursorPos(&pt);
|
||||
|
||||
if (!PtInRect(&rc, pt) || (WindowFromPoint(pt) != hwnd)) {
|
||||
KillTimer(hwnd, event);
|
||||
PostMessage(hwnd, WM_MOUSELEAVE, 0, 0L);
|
||||
}
|
||||
}
|
||||
|
||||
static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
switch (msg) {
|
||||
case WM_CREATE:
|
||||
SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc);
|
||||
break;
|
||||
|
||||
case WM_PAINT: {
|
||||
PAINTSTRUCT ps;
|
||||
HDC dc,dc2;
|
||||
HBITMAP old_bmp;
|
||||
HPALETTE old_palette;
|
||||
|
||||
BeginPaint(hwnd, &ps);
|
||||
dc = ps.hdc;
|
||||
dc2 = CreateCompatibleDC(dc);
|
||||
old_bmp = SelectObject(dc2, _wnd.dib_sect);
|
||||
old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
|
||||
|
||||
if (_pal_last_dirty != -1) {
|
||||
UpdatePalette(dc2, _pal_first_dirty, _pal_last_dirty - _pal_first_dirty + 1);
|
||||
_pal_last_dirty = -1;
|
||||
}
|
||||
|
||||
BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
|
||||
SelectPalette(dc, old_palette, TRUE);
|
||||
SelectObject(dc2, old_bmp);
|
||||
DeleteDC(dc2);
|
||||
EndPaint(hwnd, &ps);
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_PALETTECHANGED:
|
||||
if ((HWND)wParam == hwnd) return 0;
|
||||
/* FALLTHROUGH */
|
||||
|
||||
case WM_QUERYNEWPALETTE: {
|
||||
HDC hDC = GetWindowDC(hwnd);
|
||||
HPALETTE hOldPalette = SelectPalette(hDC, _wnd.gdi_palette, FALSE);
|
||||
UINT nChanged = RealizePalette(hDC);
|
||||
|
||||
SelectPalette(hDC, hOldPalette, TRUE);
|
||||
ReleaseDC(hwnd, hDC);
|
||||
if (nChanged) InvalidateRect(hwnd, NULL, FALSE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_CLOSE:
|
||||
HandleExitGameRequest();
|
||||
return 0;
|
||||
|
||||
case WM_DESTROY:
|
||||
if (_window_maximize) {
|
||||
_cur_resolution[0] = _bck_resolution[0];
|
||||
_cur_resolution[1] = _bck_resolution[1];
|
||||
}
|
||||
return 0;
|
||||
|
||||
case WM_LBUTTONDOWN:
|
||||
SetCapture(hwnd);
|
||||
_left_button_down = true;
|
||||
HandleMouseEvents();
|
||||
return 0;
|
||||
|
||||
case WM_LBUTTONUP:
|
||||
ReleaseCapture();
|
||||
_left_button_down = false;
|
||||
_left_button_clicked = false;
|
||||
HandleMouseEvents();
|
||||
return 0;
|
||||
|
||||
case WM_RBUTTONDOWN:
|
||||
SetCapture(hwnd);
|
||||
_right_button_down = true;
|
||||
_right_button_clicked = true;
|
||||
HandleMouseEvents();
|
||||
return 0;
|
||||
|
||||
case WM_RBUTTONUP:
|
||||
ReleaseCapture();
|
||||
_right_button_down = false;
|
||||
HandleMouseEvents();
|
||||
return 0;
|
||||
|
||||
case WM_MOUSELEAVE:
|
||||
UndrawMouseCursor();
|
||||
_cursor.in_window = false;
|
||||
|
||||
if (!_left_button_down && !_right_button_down) MyShowCursor(true);
|
||||
HandleMouseEvents();
|
||||
return 0;
|
||||
|
||||
case WM_MOUSEMOVE: {
|
||||
int x = (int16)LOWORD(lParam);
|
||||
int y = (int16)HIWORD(lParam);
|
||||
POINT pt;
|
||||
|
||||
/* If the mouse was not in the window and it has moved it means it has
|
||||
* come into the window, so start drawing the mouse. Also start
|
||||
* tracking the mouse for exiting the window */
|
||||
if (!_cursor.in_window) {
|
||||
_cursor.in_window = true;
|
||||
SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc);
|
||||
|
||||
DrawMouseCursor();
|
||||
}
|
||||
|
||||
if (_wnd.double_size) {
|
||||
x /= 2;
|
||||
y /= 2;
|
||||
}
|
||||
|
||||
if (_cursor.fix_at) {
|
||||
int dx = x - _cursor.pos.x;
|
||||
int dy = y - _cursor.pos.y;
|
||||
if (dx != 0 || dy != 0) {
|
||||
_cursor.delta.x += dx;
|
||||
_cursor.delta.y += dy;
|
||||
|
||||
pt.x = _cursor.pos.x;
|
||||
pt.y = _cursor.pos.y;
|
||||
|
||||
if (_wnd.double_size) {
|
||||
pt.x *= 2;
|
||||
pt.y *= 2;
|
||||
}
|
||||
ClientToScreen(hwnd, &pt);
|
||||
SetCursorPos(pt.x, pt.y);
|
||||
}
|
||||
} else {
|
||||
_cursor.delta.x += x - _cursor.pos.x;
|
||||
_cursor.delta.y += y - _cursor.pos.y;
|
||||
_cursor.pos.x = x;
|
||||
_cursor.pos.y = y;
|
||||
_cursor.dirty = true;
|
||||
}
|
||||
MyShowCursor(false);
|
||||
HandleMouseEvents();
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_KEYDOWN: {
|
||||
// this is the rewritten ascii input function
|
||||
// it disables windows deadkey handling --> more linux like :D
|
||||
wchar_t w = 0;
|
||||
byte ks[256];
|
||||
uint scancode;
|
||||
uint32 pressed_key;
|
||||
|
||||
GetKeyboardState(ks);
|
||||
if (ToUnicode(wParam, 0, ks, &w, 1, 0) != 1) {
|
||||
/* On win9x ToUnicode always fails, so fall back to ToAscii */
|
||||
if (ToAscii(wParam, 0, ks, &w, 0) != 1) w = 0; // no translation was possible
|
||||
}
|
||||
|
||||
pressed_key = w | MapWindowsKey(wParam) << 16;
|
||||
|
||||
scancode = GB(lParam, 16, 8);
|
||||
if (scancode == 41) pressed_key = w | WKC_BACKQUOTE << 16;
|
||||
|
||||
if (GB(pressed_key, 16, 16) == ('D' | WKC_CTRL) && !_wnd.fullscreen) {
|
||||
_double_size ^= 1;
|
||||
_wnd.double_size = _double_size;
|
||||
ClientSizeChanged(_wnd.width, _wnd.height);
|
||||
MarkWholeScreenDirty();
|
||||
}
|
||||
HandleKeypress(pressed_key);
|
||||
break;
|
||||
}
|
||||
|
||||
case WM_SYSKEYDOWN: /* user presses F10 or Alt, both activating the title-menu */
|
||||
switch (wParam) {
|
||||
case VK_RETURN:
|
||||
case 'F': /* Full Screen on ALT + ENTER/F */
|
||||
ToggleFullScreen(!_wnd.fullscreen);
|
||||
return 0;
|
||||
|
||||
case VK_MENU: /* Just ALT */
|
||||
return 0; // do nothing
|
||||
|
||||
case VK_F10: /* F10, ignore activation of menu */
|
||||
HandleKeypress(MapWindowsKey(wParam) << 16);
|
||||
return 0;
|
||||
|
||||
default: /* ALT in combination with something else */
|
||||
HandleKeypress(MapWindowsKey(wParam) << 16);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case WM_SIZE:
|
||||
if (wParam != SIZE_MINIMIZED) {
|
||||
/* Set maximized flag when we maximize (obviously), but also when we
|
||||
* switched to fullscreen from a maximized state */
|
||||
_window_maximize = (wParam == SIZE_MAXIMIZED || (_window_maximize && _fullscreen));
|
||||
if (_window_maximize) {
|
||||
_bck_resolution[0] = _cur_resolution[0];
|
||||
_bck_resolution[1] = _cur_resolution[1];
|
||||
}
|
||||
ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
|
||||
}
|
||||
return 0;
|
||||
|
||||
case WM_SIZING: {
|
||||
RECT* r = (RECT*)lParam;
|
||||
RECT r2;
|
||||
int w, h;
|
||||
|
||||
SetRect(&r2, 0, 0, 0, 0);
|
||||
AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
|
||||
|
||||
w = r->right - r->left - (r2.right - r2.left);
|
||||
h = r->bottom - r->top - (r2.bottom - r2.top);
|
||||
if (_wnd.double_size) {
|
||||
w /= 2;
|
||||
h /= 2;
|
||||
}
|
||||
w = clamp(w, 64, MAX_SCREEN_WIDTH);
|
||||
h = clamp(h, 64, MAX_SCREEN_HEIGHT);
|
||||
if (_wnd.double_size) {
|
||||
w *= 2;
|
||||
h *= 2;
|
||||
}
|
||||
SetRect(&r2, 0, 0, w, h);
|
||||
|
||||
AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
|
||||
w = r2.right - r2.left;
|
||||
h = r2.bottom - r2.top;
|
||||
|
||||
switch (wParam) {
|
||||
case WMSZ_BOTTOM:
|
||||
r->bottom = r->top + h;
|
||||
break;
|
||||
|
||||
case WMSZ_BOTTOMLEFT:
|
||||
r->bottom = r->top + h;
|
||||
r->left = r->right - w;
|
||||
break;
|
||||
|
||||
case WMSZ_BOTTOMRIGHT:
|
||||
r->bottom = r->top + h;
|
||||
r->right = r->left + w;
|
||||
break;
|
||||
|
||||
case WMSZ_LEFT:
|
||||
r->left = r->right - w;
|
||||
break;
|
||||
|
||||
case WMSZ_RIGHT:
|
||||
r->right = r->left + w;
|
||||
break;
|
||||
|
||||
case WMSZ_TOP:
|
||||
r->top = r->bottom - h;
|
||||
break;
|
||||
|
||||
case WMSZ_TOPLEFT:
|
||||
r->top = r->bottom - h;
|
||||
r->left = r->right - w;
|
||||
break;
|
||||
|
||||
case WMSZ_TOPRIGHT:
|
||||
r->top = r->bottom - h;
|
||||
r->right = r->left + w;
|
||||
break;
|
||||
}
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// needed for wheel
|
||||
#if !defined(WM_MOUSEWHEEL)
|
||||
# define WM_MOUSEWHEEL 0x020A
|
||||
#endif //WM_MOUSEWHEEL
|
||||
#if !defined(GET_WHEEL_DELTA_WPARAM)
|
||||
# define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam))
|
||||
#endif //GET_WHEEL_DELTA_WPARAM
|
||||
|
||||
case WM_MOUSEWHEEL: {
|
||||
int delta = GET_WHEEL_DELTA_WPARAM(wParam);
|
||||
|
||||
if (delta < 0) {
|
||||
_cursor.wheel++;
|
||||
} else if (delta > 0) {
|
||||
_cursor.wheel--;
|
||||
}
|
||||
HandleMouseEvents();
|
||||
return 0;
|
||||
}
|
||||
|
||||
case WM_ACTIVATEAPP:
|
||||
_wnd.has_focus = (bool)wParam;
|
||||
break;
|
||||
}
|
||||
return DefWindowProc(hwnd, msg, wParam, lParam);
|
||||
}
|
||||
|
||||
static void RegisterWndClass(void)
|
||||
{
|
||||
static bool registered = false;
|
||||
|
||||
if (!registered) {
|
||||
HINSTANCE hinst = GetModuleHandle(NULL);
|
||||
WNDCLASS wnd = {
|
||||
0,
|
||||
WndProcGdi,
|
||||
0,
|
||||
0,
|
||||
hinst,
|
||||
LoadIcon(hinst, MAKEINTRESOURCE(100)),
|
||||
LoadCursor(NULL, IDC_ARROW),
|
||||
0,
|
||||
0,
|
||||
_T("OTTD")
|
||||
};
|
||||
|
||||
registered = true;
|
||||
if (!RegisterClass(&wnd)) error("RegisterClass failed");
|
||||
}
|
||||
}
|
||||
|
||||
static void MakeWindow(bool full_screen)
|
||||
{
|
||||
_fullscreen = full_screen;
|
||||
|
||||
_wnd.double_size = _double_size && !full_screen;
|
||||
|
||||
// recreate window?
|
||||
if ((full_screen || _wnd.fullscreen) && _wnd.main_wnd) {
|
||||
DestroyWindow(_wnd.main_wnd);
|
||||
_wnd.main_wnd = 0;
|
||||
}
|
||||
|
||||
if (full_screen) {
|
||||
DEVMODE settings;
|
||||
|
||||
memset(&settings, 0, sizeof(settings));
|
||||
settings.dmSize = sizeof(settings);
|
||||
settings.dmFields =
|
||||
(_fullscreen_bpp != 0 ? DM_BITSPERPEL : 0) |
|
||||
DM_PELSWIDTH |
|
||||
DM_PELSHEIGHT |
|
||||
(_display_hz != 0 ? DM_DISPLAYFREQUENCY : 0);
|
||||
settings.dmBitsPerPel = _fullscreen_bpp;
|
||||
settings.dmPelsWidth = _wnd.width_org;
|
||||
settings.dmPelsHeight = _wnd.height_org;
|
||||
settings.dmDisplayFrequency = _display_hz;
|
||||
|
||||
if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
|
||||
MakeWindow(false);
|
||||
return;
|
||||
}
|
||||
} else if (_wnd.fullscreen) {
|
||||
// restore display?
|
||||
ChangeDisplaySettings(NULL, 0);
|
||||
}
|
||||
|
||||
{
|
||||
RECT r;
|
||||
DWORD style, showstyle;
|
||||
int x, y, w, h;
|
||||
|
||||
showstyle = SW_SHOWNORMAL;
|
||||
_wnd.fullscreen = full_screen;
|
||||
if (_wnd.fullscreen) {
|
||||
style = WS_POPUP;
|
||||
SetRect(&r, 0, 0, _wnd.width_org, _wnd.height_org);
|
||||
} else {
|
||||
style = WS_OVERLAPPEDWINDOW;
|
||||
/* On window creation, check if we were in maximize mode before */
|
||||
if (_window_maximize) showstyle = SW_SHOWMAXIMIZED;
|
||||
SetRect(&r, 0, 0, _wnd.width, _wnd.height);
|
||||
}
|
||||
|
||||
AdjustWindowRect(&r, style, FALSE);
|
||||
w = r.right - r.left;
|
||||
h = r.bottom - r.top;
|
||||
x = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
|
||||
y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
|
||||
|
||||
if (_wnd.main_wnd) {
|
||||
ShowWindow(_wnd.main_wnd, SW_SHOWNORMAL); // remove maximize-flag
|
||||
SetWindowPos(_wnd.main_wnd, 0, x, y, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER);
|
||||
} else {
|
||||
extern const char _openttd_revision[];
|
||||
TCHAR Windowtitle[50];
|
||||
|
||||
_sntprintf(Windowtitle, sizeof(Windowtitle), _T("OpenTTD %s"), MB_TO_WIDE(_openttd_revision));
|
||||
|
||||
_wnd.main_wnd = CreateWindow(_T("OTTD"), Windowtitle, style, x, y, w, h, 0, 0, GetModuleHandle(NULL), 0);
|
||||
if (_wnd.main_wnd == NULL) error("CreateWindow failed");
|
||||
ShowWindow(_wnd.main_wnd, showstyle);
|
||||
}
|
||||
}
|
||||
GameSizeChanged(); // invalidate all windows, force redraw
|
||||
}
|
||||
|
||||
static bool AllocateDibSection(int w, int h)
|
||||
{
|
||||
BITMAPINFO *bi;
|
||||
HDC dc;
|
||||
|
||||
w = clamp(w, 64, MAX_SCREEN_WIDTH);
|
||||
h = clamp(h, 64, MAX_SCREEN_HEIGHT);
|
||||
|
||||
if (w == _screen.width && h == _screen.height)
|
||||
return false;
|
||||
|
||||
_screen.width = w;
|
||||
_screen.pitch = ALIGN(w, 4);
|
||||
_screen.height = h;
|
||||
|
||||
if (_wnd.alloced_bits) {
|
||||
free(_wnd.alloced_bits);
|
||||
_wnd.alloced_bits = NULL;
|
||||
}
|
||||
|
||||
bi = alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256);
|
||||
memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256);
|
||||
bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
||||
|
||||
if (_wnd.double_size) {
|
||||
w = ALIGN(w, 4);
|
||||
_wnd.alloced_bits = _wnd.buffer_bits = malloc(w * h);
|
||||
w *= 2;
|
||||
h *= 2;
|
||||
}
|
||||
|
||||
bi->bmiHeader.biWidth = _wnd.width = w;
|
||||
bi->bmiHeader.biHeight = -(_wnd.height = h);
|
||||
|
||||
bi->bmiHeader.biPlanes = 1;
|
||||
bi->bmiHeader.biBitCount = 8;
|
||||
bi->bmiHeader.biCompression = BI_RGB;
|
||||
|
||||
if (_wnd.dib_sect) DeleteObject(_wnd.dib_sect);
|
||||
|
||||
dc = GetDC(0);
|
||||
_wnd.dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID**)&_wnd.bitmap_bits, NULL, 0);
|
||||
if (_wnd.dib_sect == NULL) error("CreateDIBSection failed");
|
||||
ReleaseDC(0, dc);
|
||||
|
||||
if (!_wnd.double_size) _wnd.buffer_bits = _wnd.bitmap_bits;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static const uint16 default_resolutions[][2] = {
|
||||
{ 640, 480 },
|
||||
{ 800, 600 },
|
||||
{ 1024, 768 },
|
||||
{ 1152, 864 },
|
||||
{ 1280, 800 },
|
||||
{ 1280, 960 },
|
||||
{ 1280, 1024 },
|
||||
{ 1400, 1050 },
|
||||
{ 1600, 1200 },
|
||||
{ 1680, 1050 },
|
||||
{ 1920, 1200 }
|
||||
};
|
||||
|
||||
static void FindResolutions(void)
|
||||
{
|
||||
uint n = 0;
|
||||
uint i;
|
||||
DEVMODEA dm;
|
||||
|
||||
/* XXX - EnumDisplaySettingsW crashes with unicows.dll on Windows95
|
||||
* Doesn't really matter since we don't pass a string anyways, but still
|
||||
* a letdown */
|
||||
for (i = 0; EnumDisplaySettingsA(NULL, i, &dm) != 0; i++) {
|
||||
if (dm.dmBitsPerPel == 8 && IS_INT_INSIDE(dm.dmPelsWidth, 640, MAX_SCREEN_WIDTH + 1) &&
|
||||
IS_INT_INSIDE(dm.dmPelsHeight, 480, MAX_SCREEN_HEIGHT + 1)) {
|
||||
uint j;
|
||||
|
||||
for (j = 0; j < n; j++) {
|
||||
if (_resolutions[j][0] == dm.dmPelsWidth && _resolutions[j][1] == dm.dmPelsHeight) break;
|
||||
}
|
||||
|
||||
/* In the previous loop we have checked already existing/added resolutions if
|
||||
* they are the same as the new ones. If this is not the case (j == n); we have
|
||||
* looped all and found none, add the new one to the list. If we have reached the
|
||||
* maximum amount of resolutions, then quit querying the display */
|
||||
if (j == n) {
|
||||
_resolutions[j][0] = dm.dmPelsWidth;
|
||||
_resolutions[j][1] = dm.dmPelsHeight;
|
||||
if (++n == lengthof(_resolutions)) break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* We have found no resolutions, show the default list */
|
||||
if (n == 0) {
|
||||
memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
|
||||
n = lengthof(default_resolutions);
|
||||
}
|
||||
|
||||
_num_resolutions = n;
|
||||
SortResolutions(_num_resolutions);
|
||||
}
|
||||
|
||||
|
||||
static const char *Win32GdiStart(const char * const *parm)
|
||||
{
|
||||
memset(&_wnd, 0, sizeof(_wnd));
|
||||
|
||||
RegisterWndClass();
|
||||
|
||||
MakePalette();
|
||||
|
||||
FindResolutions();
|
||||
|
||||
// fullscreen uses those
|
||||
_wnd.width_org = _cur_resolution[0];
|
||||
_wnd.height_org = _cur_resolution[1];
|
||||
|
||||
AllocateDibSection(_cur_resolution[0], _cur_resolution[1]);
|
||||
MarkWholeScreenDirty();
|
||||
|
||||
MakeWindow(_fullscreen);
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void Win32GdiStop(void)
|
||||
{
|
||||
DeleteObject(_wnd.gdi_palette);
|
||||
DeleteObject(_wnd.dib_sect);
|
||||
DestroyWindow(_wnd.main_wnd);
|
||||
|
||||
if (_wnd.fullscreen) ChangeDisplaySettings(NULL, 0);
|
||||
if (_double_size) {
|
||||
_cur_resolution[0] *= 2;
|
||||
_cur_resolution[1] *= 2;
|
||||
}
|
||||
|
||||
MyShowCursor(true);
|
||||
}
|
||||
|
||||
// simple upscaler by 2
|
||||
static void filter(int left, int top, int width, int height)
|
||||
{
|
||||
uint p = _screen.pitch;
|
||||
const Pixel *s = _wnd.buffer_bits + top * p + left;
|
||||
Pixel *d = _wnd.bitmap_bits + top * p * 4 + left * 2;
|
||||
|
||||
for (; height > 0; height--) {
|
||||
int i;
|
||||
|
||||
for (i = 0; i != width; i++) {
|
||||
d[i * 2] = d[i * 2 + 1] = d[i * 2 + p * 2] = d[i * 2 + 1 + p * 2] = s[i];
|
||||
}
|
||||
s += p;
|
||||
d += p * 4;
|
||||
}
|
||||
}
|
||||
|
||||
static void Win32GdiMakeDirty(int left, int top, int width, int height)
|
||||
{
|
||||
RECT r = { left, top, left + width, top + height };
|
||||
|
||||
if (_wnd.double_size) {
|
||||
filter(left, top, width, height);
|
||||
r.left *= 2;
|
||||
r.top *= 2;
|
||||
r.right *= 2;
|
||||
r.bottom *= 2;
|
||||
}
|
||||
InvalidateRect(_wnd.main_wnd, &r, FALSE);
|
||||
}
|
||||
|
||||
static void CheckPaletteAnim(void)
|
||||
{
|
||||
if (_pal_last_dirty == -1)
|
||||
return;
|
||||
InvalidateRect(_wnd.main_wnd, NULL, FALSE);
|
||||
}
|
||||
|
||||
static void Win32GdiMainLoop(void)
|
||||
{
|
||||
MSG mesg;
|
||||
uint32 next_tick = GetTickCount() + 30, cur_ticks;
|
||||
|
||||
_wnd.running = true;
|
||||
|
||||
for (;;) {
|
||||
while (PeekMessage(&mesg, NULL, 0, 0, PM_REMOVE)) {
|
||||
InteractiveRandom(); // randomness
|
||||
DispatchMessage(&mesg);
|
||||
}
|
||||
if (_exit_game) return;
|
||||
|
||||
#if defined(_DEBUG)
|
||||
if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0 &&
|
||||
#else
|
||||
/* Speed up using TAB, but disable for ALT+TAB of course */
|
||||
if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0 &&
|
||||
#endif
|
||||
!_networking && _game_mode != GM_MENU) {
|
||||
_fast_forward |= 2;
|
||||
} else if (_fast_forward & 2) {
|
||||
_fast_forward = 0;
|
||||
}
|
||||
|
||||
cur_ticks = GetTickCount();
|
||||
if ((_fast_forward && !_pause) || cur_ticks > next_tick)
|
||||
next_tick = cur_ticks;
|
||||
|
||||
if (cur_ticks == next_tick) {
|
||||
next_tick += 30;
|
||||
_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
|
||||
_shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
|
||||
#ifdef _DEBUG
|
||||
_dbg_screen_rect = _wnd.has_focus && GetAsyncKeyState(VK_CAPITAL)<0;
|
||||
#endif
|
||||
|
||||
// determine which directional keys are down
|
||||
if (_wnd.has_focus) {
|
||||
_dirkeys =
|
||||
(GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
|
||||
(GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
|
||||
(GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
|
||||
(GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
|
||||
} else {
|
||||
_dirkeys = 0;
|
||||
}
|
||||
|
||||
GameLoop();
|
||||
_cursor.delta.x = _cursor.delta.y = 0;
|
||||
|
||||
if (_force_full_redraw) MarkWholeScreenDirty();
|
||||
|
||||
GdiFlush();
|
||||
_screen.dst_ptr = _wnd.buffer_bits;
|
||||
UpdateWindows();
|
||||
CheckPaletteAnim();
|
||||
} else {
|
||||
Sleep(1);
|
||||
GdiFlush();
|
||||
_screen.dst_ptr = _wnd.buffer_bits;
|
||||
DrawTextMessage();
|
||||
DrawMouseCursor();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static bool Win32GdiChangeRes(int w, int h)
|
||||
{
|
||||
_wnd.width = _wnd.width_org = w;
|
||||
_wnd.height = _wnd.height_org = h;
|
||||
|
||||
MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
static void Win32GdiFullScreen(bool full_screen)
|
||||
{
|
||||
MakeWindow(full_screen);
|
||||
}
|
||||
|
||||
const HalVideoDriver _win32_video_driver = {
|
||||
Win32GdiStart,
|
||||
Win32GdiStop,
|
||||
Win32GdiMakeDirty,
|
||||
Win32GdiMainLoop,
|
||||
Win32GdiChangeRes,
|
||||
Win32GdiFullScreen,
|
||||
};
|
10
src/video/win32_v.h
Normal file
10
src/video/win32_v.h
Normal file
@@ -0,0 +1,10 @@
|
||||
/* $Id$ */
|
||||
|
||||
#ifndef VIDEO_WIN32_H
|
||||
#define VIDEO_WIN32_H
|
||||
|
||||
#include "../hal.h"
|
||||
|
||||
extern const HalVideoDriver _win32_video_driver;
|
||||
|
||||
#endif
|
Reference in New Issue
Block a user