(svn r7759) -Merge: makefile rewrite. This merge features:

- A proper ./configure, so everything needs to be configured only once, not for every make.
 - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
 - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
 - Proper support for OSX universal binaries.
 - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
 - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.

Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
This commit is contained in:
rubidium
2007-01-02 19:19:48 +00:00
parent ccc0a3f4db
commit 66bbf336c6
448 changed files with 8150 additions and 6127 deletions

127
src/video/cocoa_keys.h Normal file
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/* $Id$ */
#ifndef COCOA_KEYS_H
#define COCOA_KEYS_H
/* From SDL_QuartzKeys.h */
/* These are the Macintosh key scancode constants -- from Inside Macintosh */
#define QZ_ESCAPE 0x35
#define QZ_F1 0x7A
#define QZ_F2 0x78
#define QZ_F3 0x63
#define QZ_F4 0x76
#define QZ_F5 0x60
#define QZ_F6 0x61
#define QZ_F7 0x62
#define QZ_F8 0x64
#define QZ_F9 0x65
#define QZ_F10 0x6D
#define QZ_F11 0x67
#define QZ_F12 0x6F
#define QZ_PRINT 0x69
#define QZ_SCROLLOCK 0x6B
#define QZ_PAUSE 0x71
#define QZ_POWER 0x7F
#define QZ_BACKQUOTE 0x0A
#define QZ_BACKQUOTE2 0x32
#define QZ_1 0x12
#define QZ_2 0x13
#define QZ_3 0x14
#define QZ_4 0x15
#define QZ_5 0x17
#define QZ_6 0x16
#define QZ_7 0x1A
#define QZ_8 0x1C
#define QZ_9 0x19
#define QZ_0 0x1D
#define QZ_MINUS 0x1B
#define QZ_EQUALS 0x18
#define QZ_BACKSPACE 0x33
#define QZ_INSERT 0x72
#define QZ_HOME 0x73
#define QZ_PAGEUP 0x74
#define QZ_NUMLOCK 0x47
#define QZ_KP_EQUALS 0x51
#define QZ_KP_DIVIDE 0x4B
#define QZ_KP_MULTIPLY 0x43
#define QZ_TAB 0x30
#define QZ_q 0x0C
#define QZ_w 0x0D
#define QZ_e 0x0E
#define QZ_r 0x0F
#define QZ_t 0x11
#define QZ_y 0x10
#define QZ_u 0x20
#define QZ_i 0x22
#define QZ_o 0x1F
#define QZ_p 0x23
#define QZ_LEFTBRACKET 0x21
#define QZ_RIGHTBRACKET 0x1E
#define QZ_BACKSLASH 0x2A
#define QZ_DELETE 0x75
#define QZ_END 0x77
#define QZ_PAGEDOWN 0x79
#define QZ_KP7 0x59
#define QZ_KP8 0x5B
#define QZ_KP9 0x5C
#define QZ_KP_MINUS 0x4E
#define QZ_CAPSLOCK 0x39
#define QZ_a 0x00
#define QZ_s 0x01
#define QZ_d 0x02
#define QZ_f 0x03
#define QZ_g 0x05
#define QZ_h 0x04
#define QZ_j 0x26
#define QZ_k 0x28
#define QZ_l 0x25
#define QZ_SEMICOLON 0x29
#define QZ_QUOTE 0x27
#define QZ_RETURN 0x24
#define QZ_KP4 0x56
#define QZ_KP5 0x57
#define QZ_KP6 0x58
#define QZ_KP_PLUS 0x45
#define QZ_LSHIFT 0x38
#define QZ_z 0x06
#define QZ_x 0x07
#define QZ_c 0x08
#define QZ_v 0x09
#define QZ_b 0x0B
#define QZ_n 0x2D
#define QZ_m 0x2E
#define QZ_COMMA 0x2B
#define QZ_PERIOD 0x2F
#define QZ_SLASH 0x2C
#if 1 /* Panther now defines right side keys */
#define QZ_RSHIFT 0x3C
#endif
#define QZ_UP 0x7E
#define QZ_KP1 0x53
#define QZ_KP2 0x54
#define QZ_KP3 0x55
#define QZ_KP_ENTER 0x4C
#define QZ_LCTRL 0x3B
#define QZ_LALT 0x3A
#define QZ_LMETA 0x37
#define QZ_SPACE 0x31
#if 1 /* Panther now defines right side keys */
#define QZ_RMETA 0x36
#define QZ_RALT 0x3D
#define QZ_RCTRL 0x3E
#endif
#define QZ_LEFT 0x7B
#define QZ_DOWN 0x7D
#define QZ_RIGHT 0x7C
#define QZ_KP0 0x52
#define QZ_KP_PERIOD 0x41
/* Wierd, these keys are on my iBook under MacOS X */
#define QZ_IBOOK_ENTER 0x34
#define QZ_IBOOK_LEFT 0x3B
#define QZ_IBOOK_RIGHT 0x3C
#define QZ_IBOOK_DOWN 0x3D
#define QZ_IBOOK_UP 0x3E
#endif

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/* $Id$ */
#ifndef VIDEO_COCOA_H
#define VIDEO_COCOA_H
#include "../hal.h"
extern const HalVideoDriver _cocoa_video_driver;
#endif

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src/video/cocoa_v.m Normal file

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/* $Id$ */
#include "../stdafx.h"
#ifdef ENABLE_NETWORK
#include "../openttd.h"
#include "../debug.h"
#include "../functions.h"
#include "../gfx.h"
#include "../network/network.h"
#include "../window.h"
#include "../console.h"
#include "../variables.h"
#include "../genworld.h"
#include "dedicated_v.h"
#ifdef BEOS_NET_SERVER
#include <net/socket.h>
#endif
#ifdef __OS2__
# include <sys/time.h> /* gettimeofday */
# include <sys/types.h>
# include <unistd.h>
# include <conio.h>
# define INCL_DOS
# include <os2.h>
# define STDIN 0 /* file descriptor for standard input */
/**
* Switches OpenTTD to a console app at run-time, instead of a PM app
* Necessary to see stdout, etc. */
static void OS2_SwitchToConsoleMode(void)
{
PPIB pib;
PTIB tib;
DosGetInfoBlocks(&tib, &pib);
// Change flag from PM to VIO
pib->pib_ultype = 3;
}
#endif
#ifdef UNIX
# include <sys/time.h> /* gettimeofday */
# include <sys/types.h>
# include <unistd.h>
# include <signal.h>
# define STDIN 0 /* file descriptor for standard input */
/* Signal handlers */
static void DedicatedSignalHandler(int sig)
{
_exit_game = true;
signal(sig, DedicatedSignalHandler);
}
#endif
#ifdef WIN32
#include <windows.h> /* GetTickCount */
#include <conio.h>
#include <time.h>
#include <tchar.h>
static HANDLE _hInputReady, _hWaitForInputHandling;
static HANDLE _hThread; // Thread to close
static char _win_console_thread_buffer[200];
/* Windows Console thread. Just loop and signal when input has been received */
static void WINAPI CheckForConsoleInput(void)
{
while (true) {
fgets(_win_console_thread_buffer, lengthof(_win_console_thread_buffer), stdin);
/* Signal input waiting that input is read and wait for it being handled
* SignalObjectAndWait() should be used here, but it's unsupported in Win98< */
SetEvent(_hInputReady);
WaitForSingleObject(_hWaitForInputHandling, INFINITE);
}
}
static void CreateWindowsConsoleThread(void)
{
DWORD dwThreadId;
/* Create event to signal when console input is ready */
_hInputReady = CreateEvent(NULL, false, false, NULL);
_hWaitForInputHandling = CreateEvent(NULL, false, false, NULL);
if (_hInputReady == NULL || _hWaitForInputHandling == NULL) error("Cannot create console event!");
_hThread = CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)CheckForConsoleInput, NULL, 0, &dwThreadId);
if (_hThread == NULL) error("Cannot create console thread!");
DEBUG(driver, 2, "Windows console thread started");
}
static void CloseWindowsConsoleThread(void)
{
CloseHandle(_hThread);
CloseHandle(_hInputReady);
CloseHandle(_hWaitForInputHandling);
DEBUG(driver, 2, "Windows console thread shut down");
}
#endif
static void *_dedicated_video_mem;
extern bool SafeSaveOrLoad(const char *filename, int mode, int newgm);
extern void SwitchMode(int new_mode);
static const char *DedicatedVideoStart(const char * const *parm)
{
_screen.width = _screen.pitch = _cur_resolution[0];
_screen.height = _cur_resolution[1];
_dedicated_video_mem = malloc(_cur_resolution[0]*_cur_resolution[1]);
SetDebugString("net=6");
#ifdef WIN32
// For win32 we need to allocate a console (debug mode does the same)
CreateConsole();
CreateWindowsConsoleThread();
SetConsoleTitle(_T("OpenTTD Dedicated Server"));
#endif
#ifdef __OS2__
// For OS/2 we also need to switch to console mode instead of PM mode
OS2_SwitchToConsoleMode();
#endif
DEBUG(driver, 1, "Loading dedicated server");
return NULL;
}
static void DedicatedVideoStop(void)
{
#ifdef WIN32
CloseWindowsConsoleThread();
#endif
free(_dedicated_video_mem);
}
static void DedicatedVideoMakeDirty(int left, int top, int width, int height) {}
static bool DedicatedVideoChangeRes(int w, int h) { return false; }
static void DedicatedVideoFullScreen(bool fs) {}
#if defined(UNIX) || defined(__OS2__)
static bool InputWaiting(void)
{
struct timeval tv;
fd_set readfds;
tv.tv_sec = 0;
tv.tv_usec = 1;
FD_ZERO(&readfds);
FD_SET(STDIN, &readfds);
/* don't care about writefds and exceptfds: */
return select(STDIN + 1, &readfds, NULL, NULL, &tv) > 0;
}
static uint32 GetTime(void)
{
struct timeval tim;
gettimeofday(&tim, NULL);
return tim.tv_usec / 1000 + tim.tv_sec * 1000;
}
#else
static bool InputWaiting(void)
{
return WaitForSingleObject(_hInputReady, 1) == WAIT_OBJECT_0;
}
static uint32 GetTime(void)
{
return GetTickCount();
}
#endif
static void DedicatedHandleKeyInput(void)
{
static char input_line[200] = "";
if (!InputWaiting()) return;
if (_exit_game) return;
#if defined(UNIX) || defined(__OS2__)
if (fgets(input_line, lengthof(input_line), stdin) == NULL) return;
#else
/* Handle console input, and singal console thread, it can accept input again */
strncpy(input_line, _win_console_thread_buffer, lengthof(input_line));
SetEvent(_hWaitForInputHandling);
#endif
/* XXX - strtok() does not 'forget' \n\r if it is the first character! */
strtok(input_line, "\r\n"); // Forget about the final \n (or \r)
{ /* Remove any special control characters */
uint i;
for (i = 0; i < lengthof(input_line); i++) {
if (input_line[i] == '\n' || input_line[i] == '\r') // cut missed beginning '\0'
input_line[i] = '\0';
if (input_line[i] == '\0')
break;
if (!IS_INT_INSIDE(input_line[i], ' ', 256))
input_line[i] = ' ';
}
}
IConsoleCmdExec(input_line); // execute command
}
static void DedicatedVideoMainLoop(void)
{
uint32 next_tick;
uint32 cur_ticks;
next_tick = GetTime() + 30;
/* Signal handlers */
#ifdef UNIX
signal(SIGTERM, DedicatedSignalHandler);
signal(SIGINT, DedicatedSignalHandler);
signal(SIGQUIT, DedicatedSignalHandler);
#endif
// Load the dedicated server stuff
_is_network_server = true;
_network_dedicated = true;
_network_playas = PLAYER_SPECTATOR;
_local_player = PLAYER_SPECTATOR;
/* If SwitchMode is SM_LOAD, it means that the user used the '-g' options */
if (_switch_mode != SM_LOAD) {
StartNewGameWithoutGUI(GENERATE_NEW_SEED);
SwitchMode(_switch_mode);
_switch_mode = SM_NONE;
} else {
_switch_mode = SM_NONE;
/* First we need to test if the savegame can be loaded, else we will end up playing the
* intro game... */
if (!SafeSaveOrLoad(_file_to_saveload.name, _file_to_saveload.mode, GM_NORMAL)) {
/* Loading failed, pop out.. */
DEBUG(net, 0, "Loading requested map failed, aborting");
_networking = false;
} else {
/* We can load this game, so go ahead */
SwitchMode(SM_LOAD);
}
}
// Done loading, start game!
if (!_networking) {
DEBUG(net, 0, "Dedicated server could not be started, aborting");
return;
}
while (!_exit_game) {
InteractiveRandom(); // randomness
if (!_dedicated_forks)
DedicatedHandleKeyInput();
cur_ticks = GetTime();
if (cur_ticks >= next_tick) {
next_tick += 30;
GameLoop();
_screen.dst_ptr = _dedicated_video_mem;
UpdateWindows();
}
CSleep(1);
}
}
const HalVideoDriver _dedicated_video_driver = {
DedicatedVideoStart,
DedicatedVideoStop,
DedicatedVideoMakeDirty,
DedicatedVideoMainLoop,
DedicatedVideoChangeRes,
DedicatedVideoFullScreen,
};
#endif /* ENABLE_NETWORK */

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/* $Id$ */
#ifndef VIDEO_DEDICATED_H
#define VIDEO_DEDICATED_H
#include "../hal.h"
extern const HalVideoDriver _dedicated_video_driver;
#endif

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/* $Id$ */
#include "../stdafx.h"
#include "../openttd.h"
#include "../gfx.h"
#include "../variables.h"
#include "../window.h"
#include "null_v.h"
static void* _null_video_mem = NULL;
static const char* NullVideoStart(const char* const* parm)
{
_screen.width = _screen.pitch = _cur_resolution[0];
_screen.height = _cur_resolution[1];
_null_video_mem = malloc(_cur_resolution[0] * _cur_resolution[1]);
return NULL;
}
static void NullVideoStop(void) { free(_null_video_mem); }
static void NullVideoMakeDirty(int left, int top, int width, int height) {}
static void NullVideoMainLoop(void)
{
uint i;
for (i = 0; i < 1000; i++) {
GameLoop();
_screen.dst_ptr = _null_video_mem;
UpdateWindows();
}
}
static bool NullVideoChangeRes(int w, int h) { return false; }
static void NullVideoFullScreen(bool fs) {}
const HalVideoDriver _null_video_driver = {
NullVideoStart,
NullVideoStop,
NullVideoMakeDirty,
NullVideoMainLoop,
NullVideoChangeRes,
NullVideoFullScreen,
};

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/* $Id$ */
#ifndef VIDEO_NULL_H
#define VIDEO_NULL_H
#include "../hal.h"
extern const HalVideoDriver _null_video_driver;
#endif

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/* $Id$ */
#include "../stdafx.h"
#ifdef WITH_SDL
#include "../openttd.h"
#include "../debug.h"
#include "../functions.h"
#include "../gfx.h"
#include "../macros.h"
#include "../sdl.h"
#include "../window.h"
#include "../network/network.h"
#include "../variables.h"
#include "sdl_v.h"
#include <SDL.h>
static SDL_Surface *_sdl_screen;
static bool _all_modes;
#define MAX_DIRTY_RECTS 100
static SDL_Rect _dirty_rects[MAX_DIRTY_RECTS];
static int _num_dirty_rects;
static void SdlVideoMakeDirty(int left, int top, int width, int height)
{
if (_num_dirty_rects < MAX_DIRTY_RECTS) {
_dirty_rects[_num_dirty_rects].x = left;
_dirty_rects[_num_dirty_rects].y = top;
_dirty_rects[_num_dirty_rects].w = width;
_dirty_rects[_num_dirty_rects].h = height;
}
_num_dirty_rects++;
}
static void UpdatePalette(uint start, uint count)
{
SDL_Color pal[256];
uint i;
for (i = 0; i != count; i++) {
pal[i].r = _cur_palette[start + i].r;
pal[i].g = _cur_palette[start + i].g;
pal[i].b = _cur_palette[start + i].b;
pal[i].unused = 0;
}
SDL_CALL SDL_SetColors(_sdl_screen, pal, start, count);
}
static void InitPalette(void)
{
UpdatePalette(0, 256);
}
static void CheckPaletteAnim(void)
{
if (_pal_last_dirty != -1) {
UpdatePalette(_pal_first_dirty, _pal_last_dirty - _pal_first_dirty + 1);
_pal_last_dirty = -1;
}
}
static void DrawSurfaceToScreen(void)
{
int n = _num_dirty_rects;
if (n != 0) {
_num_dirty_rects = 0;
if (n > MAX_DIRTY_RECTS)
SDL_CALL SDL_UpdateRect(_sdl_screen, 0, 0, 0, 0);
else
SDL_CALL SDL_UpdateRects(_sdl_screen, n, _dirty_rects);
}
}
static const uint16 default_resolutions[][2] = {
{ 640, 480},
{ 800, 600},
{1024, 768},
{1152, 864},
{1280, 800},
{1280, 960},
{1280, 1024},
{1400, 1050},
{1600, 1200},
{1680, 1050},
{1920, 1200}
};
static void GetVideoModes(void)
{
int i;
SDL_Rect **modes;
modes = SDL_CALL SDL_ListModes(NULL, SDL_SWSURFACE + (_fullscreen ? SDL_FULLSCREEN : 0));
if (modes == NULL)
error("sdl: no modes available");
_all_modes = (modes == (void*)-1);
if (_all_modes) {
// all modes available, put some default ones here
memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
_num_resolutions = lengthof(default_resolutions);
} else {
int n = 0;
for (i = 0; modes[i]; i++) {
int w = modes[i]->w;
int h = modes[i]->h;
if (IS_INT_INSIDE(w, 640, MAX_SCREEN_WIDTH + 1) &&
IS_INT_INSIDE(h, 480, MAX_SCREEN_HEIGHT + 1)) {
int j;
for (j = 0; j < n; j++) {
if (_resolutions[j][0] == w && _resolutions[j][1] == h) break;
}
if (j == n) {
_resolutions[j][0] = w;
_resolutions[j][1] = h;
if (++n == lengthof(_resolutions)) break;
}
}
}
_num_resolutions = n;
SortResolutions(_num_resolutions);
}
}
static void GetAvailableVideoMode(int *w, int *h)
{
int i;
int best;
uint delta;
// all modes available?
if (_all_modes) return;
// is the wanted mode among the available modes?
for (i = 0; i != _num_resolutions; i++) {
if (*w == _resolutions[i][0] && *h == _resolutions[i][1]) return;
}
// use the closest possible resolution
best = 0;
delta = abs((_resolutions[0][0] - *w) * (_resolutions[0][1] - *h));
for (i = 1; i != _num_resolutions; ++i) {
uint newdelta = abs((_resolutions[i][0] - *w) * (_resolutions[i][1] - *h));
if (newdelta < delta) {
best = i;
delta = newdelta;
}
}
*w = _resolutions[best][0];
*h = _resolutions[best][1];
}
#ifndef ICON_DIR
#define ICON_DIR "media"
#endif
#ifdef WIN32
/* Let's redefine the LoadBMP macro with because we are dynamically
* loading SDL and need to 'SDL_CALL' all functions */
#undef SDL_LoadBMP
#define SDL_LoadBMP(file) SDL_LoadBMP_RW(SDL_CALL SDL_RWFromFile(file, "rb"), 1)
#endif
static bool CreateMainSurface(int w, int h)
{
extern const char _openttd_revision[];
SDL_Surface *newscreen, *icon;
char caption[50];
GetAvailableVideoMode(&w, &h);
DEBUG(driver, 1, "SDL: using mode %dx%d", w, h);
/* Give the application an icon */
icon = SDL_CALL SDL_LoadBMP(ICON_DIR PATHSEP "openttd.32.bmp");
if (icon != NULL) {
/* Get the colourkey, which will be magenta */
uint32 rgbmap = SDL_CALL SDL_MapRGB(icon->format, 255, 0, 255);
SDL_CALL SDL_SetColorKey(icon, SDL_SRCCOLORKEY, rgbmap);
SDL_CALL SDL_WM_SetIcon(icon, NULL);
SDL_CALL SDL_FreeSurface(icon);
}
// DO NOT CHANGE TO HWSURFACE, IT DOES NOT WORK
newscreen = SDL_CALL SDL_SetVideoMode(w, h, 8, SDL_SWSURFACE | SDL_HWPALETTE | (_fullscreen ? SDL_FULLSCREEN : SDL_RESIZABLE));
if (newscreen == NULL)
return false;
_screen.width = newscreen->w;
_screen.height = newscreen->h;
_screen.pitch = newscreen->pitch;
_sdl_screen = newscreen;
InitPalette();
snprintf(caption, sizeof(caption), "OpenTTD %s", _openttd_revision);
SDL_CALL SDL_WM_SetCaption(caption, caption);
SDL_CALL SDL_ShowCursor(0);
GameSizeChanged();
return true;
}
typedef struct VkMapping {
uint16 vk_from;
byte vk_count;
byte map_to;
} VkMapping;
#define AS(x, z) {x, 0, z}
#define AM(x, y, z, w) {x, y - x, z}
static const VkMapping _vk_mapping[] = {
// Pageup stuff + up/down
AM(SDLK_PAGEUP, SDLK_PAGEDOWN, WKC_PAGEUP, WKC_PAGEDOWN),
AS(SDLK_UP, WKC_UP),
AS(SDLK_DOWN, WKC_DOWN),
AS(SDLK_LEFT, WKC_LEFT),
AS(SDLK_RIGHT, WKC_RIGHT),
AS(SDLK_HOME, WKC_HOME),
AS(SDLK_END, WKC_END),
AS(SDLK_INSERT, WKC_INSERT),
AS(SDLK_DELETE, WKC_DELETE),
// Map letters & digits
AM(SDLK_a, SDLK_z, 'A', 'Z'),
AM(SDLK_0, SDLK_9, '0', '9'),
AS(SDLK_ESCAPE, WKC_ESC),
AS(SDLK_PAUSE, WKC_PAUSE),
AS(SDLK_BACKSPACE, WKC_BACKSPACE),
AS(SDLK_SPACE, WKC_SPACE),
AS(SDLK_RETURN, WKC_RETURN),
AS(SDLK_TAB, WKC_TAB),
// Function keys
AM(SDLK_F1, SDLK_F12, WKC_F1, WKC_F12),
// Numeric part.
// What is the virtual keycode for numeric enter??
AM(SDLK_KP0, SDLK_KP9, WKC_NUM_0, WKC_NUM_9),
AS(SDLK_KP_DIVIDE, WKC_NUM_DIV),
AS(SDLK_KP_MULTIPLY, WKC_NUM_MUL),
AS(SDLK_KP_MINUS, WKC_NUM_MINUS),
AS(SDLK_KP_PLUS, WKC_NUM_PLUS),
AS(SDLK_KP_ENTER, WKC_NUM_ENTER),
AS(SDLK_KP_PERIOD, WKC_NUM_DECIMAL)
};
static uint32 ConvertSdlKeyIntoMy(SDL_keysym *sym)
{
const VkMapping *map;
uint key = 0;
for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
if ((uint)(sym->sym - map->vk_from) <= map->vk_count) {
key = sym->sym - map->vk_from + map->map_to;
break;
}
}
// check scancode for BACKQUOTE key, because we want the key left of "1", not anything else (on non-US keyboards)
#if defined(WIN32) || defined(__OS2__)
if (sym->scancode == 41) key = WKC_BACKQUOTE;
#elif defined(__APPLE__)
if (sym->scancode == 10) key = WKC_BACKQUOTE;
#elif defined(__MORPHOS__)
if (sym->scancode == 0) key = WKC_BACKQUOTE; // yes, that key is code '0' under MorphOS :)
#elif defined(__BEOS__)
if (sym->scancode == 17) key = WKC_BACKQUOTE;
#elif defined(__SVR4) && defined(__sun)
if (sym->scancode == 60) key = WKC_BACKQUOTE;
if (sym->scancode == 49) key = WKC_BACKSPACE;
#elif defined(__sgi__)
if (sym->scancode == 22) key = WKC_BACKQUOTE;
#else
if (sym->scancode == 49) key = WKC_BACKQUOTE;
#endif
// META are the command keys on mac
if (sym->mod & KMOD_META) key |= WKC_META;
if (sym->mod & KMOD_SHIFT) key |= WKC_SHIFT;
if (sym->mod & KMOD_CTRL) key |= WKC_CTRL;
if (sym->mod & KMOD_ALT) key |= WKC_ALT;
// these two lines really help porting hotkey combos. Uncomment to use -- Bjarni
#if 0
DEBUG(driver, 0, "Scancode character pressed %u", sym->scancode);
DEBUG(driver, 0, "Unicode character pressed %u", sym->unicode);
#endif
return (key << 16) + sym->unicode;
}
static int PollEvent(void)
{
SDL_Event ev;
if (!SDL_CALL SDL_PollEvent(&ev)) return -2;
switch (ev.type) {
case SDL_MOUSEMOTION:
if (_cursor.fix_at) {
int dx = ev.motion.x - _cursor.pos.x;
int dy = ev.motion.y - _cursor.pos.y;
if (dx != 0 || dy != 0) {
_cursor.delta.x += dx;
_cursor.delta.y += dy;
SDL_CALL SDL_WarpMouse(_cursor.pos.x, _cursor.pos.y);
}
} else {
_cursor.delta.x = ev.motion.x - _cursor.pos.x;
_cursor.delta.y = ev.motion.y - _cursor.pos.y;
_cursor.pos.x = ev.motion.x;
_cursor.pos.y = ev.motion.y;
_cursor.dirty = true;
}
HandleMouseEvents();
break;
case SDL_MOUSEBUTTONDOWN:
if (_rightclick_emulate && SDL_CALL SDL_GetModState() & KMOD_CTRL) {
ev.button.button = SDL_BUTTON_RIGHT;
}
switch (ev.button.button) {
case SDL_BUTTON_LEFT:
_left_button_down = true;
break;
case SDL_BUTTON_RIGHT:
_right_button_down = true;
_right_button_clicked = true;
break;
case SDL_BUTTON_WHEELUP: _cursor.wheel--; break;
case SDL_BUTTON_WHEELDOWN: _cursor.wheel++; break;
default: break;
}
HandleMouseEvents();
break;
case SDL_MOUSEBUTTONUP:
if (_rightclick_emulate) {
_right_button_down = false;
_left_button_down = false;
_left_button_clicked = false;
} else if (ev.button.button == SDL_BUTTON_LEFT) {
_left_button_down = false;
_left_button_clicked = false;
} else if (ev.button.button == SDL_BUTTON_RIGHT) {
_right_button_down = false;
}
HandleMouseEvents();
break;
case SDL_ACTIVEEVENT:
if (!(ev.active.state & SDL_APPMOUSEFOCUS)) break;
if (ev.active.gain) { // mouse entered the window, enable cursor
_cursor.in_window = true;
} else {
UndrawMouseCursor(); // mouse left the window, undraw cursor
_cursor.in_window = false;
}
break;
case SDL_QUIT: HandleExitGameRequest(); break;
case SDL_KEYDOWN: /* Toggle full-screen on ALT + ENTER/F */
if ((ev.key.keysym.mod & (KMOD_ALT | KMOD_META)) &&
(ev.key.keysym.sym == SDLK_RETURN || ev.key.keysym.sym == SDLK_f)) {
ToggleFullScreen(!_fullscreen);
} else {
HandleKeypress(ConvertSdlKeyIntoMy(&ev.key.keysym));
}
break;
case SDL_VIDEORESIZE: {
int w = clamp(ev.resize.w, 64, MAX_SCREEN_WIDTH);
int h = clamp(ev.resize.h, 64, MAX_SCREEN_HEIGHT);
ChangeResInGame(w, h);
break;
}
}
return -1;
}
static const char *SdlVideoStart(const char * const *parm)
{
char buf[30];
const char *s = SdlOpen(SDL_INIT_VIDEO);
if (s != NULL) return s;
SDL_CALL SDL_VideoDriverName(buf, 30);
DEBUG(driver, 1, "SDL: using driver '%s'", buf);
GetVideoModes();
CreateMainSurface(_cur_resolution[0], _cur_resolution[1]);
MarkWholeScreenDirty();
SDL_CALL SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
SDL_CALL SDL_EnableUNICODE(1);
return NULL;
}
static void SdlVideoStop(void)
{
SdlClose(SDL_INIT_VIDEO);
}
static void SdlVideoMainLoop(void)
{
uint32 next_tick = SDL_CALL SDL_GetTicks() + 30;
uint32 cur_ticks;
uint32 pal_tick = 0;
uint32 mod;
int numkeys;
Uint8 *keys;
for (;;) {
InteractiveRandom(); // randomness
while (PollEvent() == -1) {}
if (_exit_game) return;
mod = SDL_CALL SDL_GetModState();
keys = SDL_CALL SDL_GetKeyState(&numkeys);
#if defined(_DEBUG)
if (_shift_pressed)
#else
/* Speedup when pressing tab, except when using ALT+TAB
* to switch to another application */
if (keys[SDLK_TAB] && (mod & KMOD_ALT) == 0)
#endif
{
if (!_networking && _game_mode != GM_MENU) _fast_forward |= 2;
} else if (_fast_forward & 2) {
_fast_forward = 0;
}
cur_ticks = SDL_CALL SDL_GetTicks();
if ((_fast_forward && !_pause) || cur_ticks > next_tick)
next_tick = cur_ticks;
if (cur_ticks == next_tick) {
next_tick += 30;
_ctrl_pressed = !!(mod & KMOD_CTRL);
_shift_pressed = !!(mod & KMOD_SHIFT);
#ifdef _DEBUG
_dbg_screen_rect = !!(mod & KMOD_CAPS);
#endif
// determine which directional keys are down
_dirkeys =
(keys[SDLK_LEFT] ? 1 : 0) |
(keys[SDLK_UP] ? 2 : 0) |
(keys[SDLK_RIGHT] ? 4 : 0) |
(keys[SDLK_DOWN] ? 8 : 0);
GameLoop();
_screen.dst_ptr = _sdl_screen->pixels;
UpdateWindows();
if (++pal_tick > 4) {
CheckPaletteAnim();
pal_tick = 1;
}
DrawSurfaceToScreen();
} else {
SDL_CALL SDL_Delay(1);
_screen.dst_ptr = _sdl_screen->pixels;
DrawTextMessage();
DrawMouseCursor();
DrawSurfaceToScreen();
}
}
}
static bool SdlVideoChangeRes(int w, int h)
{
return CreateMainSurface(w, h);
}
static void SdlVideoFullScreen(bool full_screen)
{
_fullscreen = full_screen;
GetVideoModes(); // get the list of available video modes
if (_num_resolutions == 0 || !_video_driver->change_resolution(_cur_resolution[0], _cur_resolution[1])) {
// switching resolution failed, put back full_screen to original status
_fullscreen ^= true;
}
}
const HalVideoDriver _sdl_video_driver = {
SdlVideoStart,
SdlVideoStop,
SdlVideoMakeDirty,
SdlVideoMainLoop,
SdlVideoChangeRes,
SdlVideoFullScreen,
};
#endif

10
src/video/sdl_v.h Normal file
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@@ -0,0 +1,10 @@
/* $Id$ */
#ifndef VIDEO_SDL_H
#define VIDEO_SDL_H
#include "../hal.h"
extern const HalVideoDriver _sdl_video_driver;
#endif

876
src/video/win32_v.c Normal file
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@@ -0,0 +1,876 @@
/* $Id$ */
#include "../stdafx.h"
#include "../openttd.h"
#include "../functions.h"
#include "../gfx.h"
#include "../macros.h"
#include "../network/network.h"
#include "../variables.h"
#include "../win32.h"
#include "../window.h"
#include "win32_v.h"
#include <windows.h>
#include <tchar.h>
static struct {
HWND main_wnd;
HBITMAP dib_sect;
Pixel *bitmap_bits;
Pixel *buffer_bits;
Pixel *alloced_bits;
HPALETTE gdi_palette;
int width;
int height;
int width_org;
int height_org;
bool fullscreen;
bool double_size;
bool has_focus;
bool running;
} _wnd;
bool _force_full_redraw;
bool _double_size;
bool _window_maximize;
uint _display_hz;
uint _fullscreen_bpp;
static uint16 _bck_resolution[2];
static void MakePalette(void)
{
LOGPALETTE *pal;
uint i;
pal = alloca(sizeof(LOGPALETTE) + (256-1) * sizeof(PALETTEENTRY));
pal->palVersion = 0x300;
pal->palNumEntries = 256;
for (i = 0; i != 256; i++) {
pal->palPalEntry[i].peRed = _cur_palette[i].r;
pal->palPalEntry[i].peGreen = _cur_palette[i].g;
pal->palPalEntry[i].peBlue = _cur_palette[i].b;
pal->palPalEntry[i].peFlags = 0;
}
_wnd.gdi_palette = CreatePalette(pal);
if (_wnd.gdi_palette == NULL) error("CreatePalette failed!\n");
}
static void UpdatePalette(HDC dc, uint start, uint count)
{
RGBQUAD rgb[256];
uint i;
for (i = 0; i != count; i++) {
rgb[i].rgbRed = _cur_palette[start + i].r;
rgb[i].rgbGreen = _cur_palette[start + i].g;
rgb[i].rgbBlue = _cur_palette[start + i].b;
rgb[i].rgbReserved = 0;
}
SetDIBColorTable(dc, start, count, rgb);
}
typedef struct {
byte vk_from;
byte vk_count;
byte map_to;
} VkMapping;
#define AS(x, z) {x, 0, z}
#define AM(x, y, z, w) {x, y - x, z}
static const VkMapping _vk_mapping[] = {
// Pageup stuff + up/down
AM(VK_PRIOR,VK_DOWN, WKC_PAGEUP, WKC_DOWN),
// Map letters & digits
AM('A','Z','A','Z'),
AM('0','9','0','9'),
AS(VK_ESCAPE, WKC_ESC),
AS(VK_PAUSE, WKC_PAUSE),
AS(VK_BACK, WKC_BACKSPACE),
AM(VK_INSERT, VK_DELETE, WKC_INSERT, WKC_DELETE),
AS(VK_SPACE, WKC_SPACE),
AS(VK_RETURN, WKC_RETURN),
AS(VK_TAB, WKC_TAB),
// Function keys
AM(VK_F1, VK_F12, WKC_F1, WKC_F12),
// Numeric part.
// What is the virtual keycode for numeric enter??
AM(VK_NUMPAD0, VK_NUMPAD9, WKC_NUM_0, WKC_NUM_9),
AS(VK_DIVIDE, WKC_NUM_DIV),
AS(VK_MULTIPLY, WKC_NUM_MUL),
AS(VK_SUBTRACT, WKC_NUM_MINUS),
AS(VK_ADD, WKC_NUM_PLUS),
AS(VK_DECIMAL, WKC_NUM_DECIMAL)
};
static uint MapWindowsKey(uint sym)
{
const VkMapping *map;
uint key = 0;
for (map = _vk_mapping; map != endof(_vk_mapping); ++map) {
if ((uint)(sym - map->vk_from) <= map->vk_count) {
key = sym - map->vk_from + map->map_to;
break;
}
}
if (GetAsyncKeyState(VK_SHIFT) < 0) key |= WKC_SHIFT;
if (GetAsyncKeyState(VK_CONTROL) < 0) key |= WKC_CTRL;
if (GetAsyncKeyState(VK_MENU) < 0) key |= WKC_ALT;
return key;
}
static bool AllocateDibSection(int w, int h);
static void ClientSizeChanged(int w, int h)
{
if (_wnd.double_size) {
w /= 2;
h /= 2;
}
// allocate new dib section of the new size
if (AllocateDibSection(w, h)) {
// mark all palette colors dirty
_pal_first_dirty = 0;
_pal_last_dirty = 255;
GameSizeChanged();
// redraw screen
if (_wnd.running) {
_screen.dst_ptr = _wnd.buffer_bits;
UpdateWindows();
}
}
}
#ifdef _DEBUG
// Keep this function here..
// It allows you to redraw the screen from within the MSVC debugger
int RedrawScreenDebug(void)
{
HDC dc,dc2;
static int _fooctr;
HBITMAP old_bmp;
HPALETTE old_palette;
_screen.dst_ptr = _wnd.buffer_bits;
UpdateWindows();
dc = GetDC(_wnd.main_wnd);
dc2 = CreateCompatibleDC(dc);
old_bmp = SelectObject(dc2, _wnd.dib_sect);
old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
SelectPalette(dc, old_palette, TRUE);
SelectObject(dc2, old_bmp);
DeleteDC(dc2);
ReleaseDC(_wnd.main_wnd, dc);
return _fooctr++;
}
#endif
/* Windows 95 will not have a WM_MOUSELEAVE message, so define it if needed */
#if !defined(WM_MOUSELEAVE)
#define WM_MOUSELEAVE 0x02A3
#endif
#define TID_POLLMOUSE 1
#define MOUSE_POLL_DELAY 75
static void CALLBACK TrackMouseTimerProc(HWND hwnd, UINT msg, UINT event, DWORD time)
{
RECT rc;
POINT pt;
/* Get the rectangle of our window and translate it to screen coordinates.
* Compare this with the current screen coordinates of the mouse and if it
* falls outside of the area or our window we have left the window. */
GetClientRect(hwnd, &rc);
MapWindowPoints(hwnd, HWND_DESKTOP, (LPPOINT)(LPRECT)&rc, 2);
GetCursorPos(&pt);
if (!PtInRect(&rc, pt) || (WindowFromPoint(pt) != hwnd)) {
KillTimer(hwnd, event);
PostMessage(hwnd, WM_MOUSELEAVE, 0, 0L);
}
}
static LRESULT CALLBACK WndProcGdi(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
switch (msg) {
case WM_CREATE:
SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc);
break;
case WM_PAINT: {
PAINTSTRUCT ps;
HDC dc,dc2;
HBITMAP old_bmp;
HPALETTE old_palette;
BeginPaint(hwnd, &ps);
dc = ps.hdc;
dc2 = CreateCompatibleDC(dc);
old_bmp = SelectObject(dc2, _wnd.dib_sect);
old_palette = SelectPalette(dc, _wnd.gdi_palette, FALSE);
if (_pal_last_dirty != -1) {
UpdatePalette(dc2, _pal_first_dirty, _pal_last_dirty - _pal_first_dirty + 1);
_pal_last_dirty = -1;
}
BitBlt(dc, 0, 0, _wnd.width, _wnd.height, dc2, 0, 0, SRCCOPY);
SelectPalette(dc, old_palette, TRUE);
SelectObject(dc2, old_bmp);
DeleteDC(dc2);
EndPaint(hwnd, &ps);
return 0;
}
case WM_PALETTECHANGED:
if ((HWND)wParam == hwnd) return 0;
/* FALLTHROUGH */
case WM_QUERYNEWPALETTE: {
HDC hDC = GetWindowDC(hwnd);
HPALETTE hOldPalette = SelectPalette(hDC, _wnd.gdi_palette, FALSE);
UINT nChanged = RealizePalette(hDC);
SelectPalette(hDC, hOldPalette, TRUE);
ReleaseDC(hwnd, hDC);
if (nChanged) InvalidateRect(hwnd, NULL, FALSE);
return 0;
}
case WM_CLOSE:
HandleExitGameRequest();
return 0;
case WM_DESTROY:
if (_window_maximize) {
_cur_resolution[0] = _bck_resolution[0];
_cur_resolution[1] = _bck_resolution[1];
}
return 0;
case WM_LBUTTONDOWN:
SetCapture(hwnd);
_left_button_down = true;
HandleMouseEvents();
return 0;
case WM_LBUTTONUP:
ReleaseCapture();
_left_button_down = false;
_left_button_clicked = false;
HandleMouseEvents();
return 0;
case WM_RBUTTONDOWN:
SetCapture(hwnd);
_right_button_down = true;
_right_button_clicked = true;
HandleMouseEvents();
return 0;
case WM_RBUTTONUP:
ReleaseCapture();
_right_button_down = false;
HandleMouseEvents();
return 0;
case WM_MOUSELEAVE:
UndrawMouseCursor();
_cursor.in_window = false;
if (!_left_button_down && !_right_button_down) MyShowCursor(true);
HandleMouseEvents();
return 0;
case WM_MOUSEMOVE: {
int x = (int16)LOWORD(lParam);
int y = (int16)HIWORD(lParam);
POINT pt;
/* If the mouse was not in the window and it has moved it means it has
* come into the window, so start drawing the mouse. Also start
* tracking the mouse for exiting the window */
if (!_cursor.in_window) {
_cursor.in_window = true;
SetTimer(hwnd, TID_POLLMOUSE, MOUSE_POLL_DELAY, (TIMERPROC)TrackMouseTimerProc);
DrawMouseCursor();
}
if (_wnd.double_size) {
x /= 2;
y /= 2;
}
if (_cursor.fix_at) {
int dx = x - _cursor.pos.x;
int dy = y - _cursor.pos.y;
if (dx != 0 || dy != 0) {
_cursor.delta.x += dx;
_cursor.delta.y += dy;
pt.x = _cursor.pos.x;
pt.y = _cursor.pos.y;
if (_wnd.double_size) {
pt.x *= 2;
pt.y *= 2;
}
ClientToScreen(hwnd, &pt);
SetCursorPos(pt.x, pt.y);
}
} else {
_cursor.delta.x += x - _cursor.pos.x;
_cursor.delta.y += y - _cursor.pos.y;
_cursor.pos.x = x;
_cursor.pos.y = y;
_cursor.dirty = true;
}
MyShowCursor(false);
HandleMouseEvents();
return 0;
}
case WM_KEYDOWN: {
// this is the rewritten ascii input function
// it disables windows deadkey handling --> more linux like :D
wchar_t w = 0;
byte ks[256];
uint scancode;
uint32 pressed_key;
GetKeyboardState(ks);
if (ToUnicode(wParam, 0, ks, &w, 1, 0) != 1) {
/* On win9x ToUnicode always fails, so fall back to ToAscii */
if (ToAscii(wParam, 0, ks, &w, 0) != 1) w = 0; // no translation was possible
}
pressed_key = w | MapWindowsKey(wParam) << 16;
scancode = GB(lParam, 16, 8);
if (scancode == 41) pressed_key = w | WKC_BACKQUOTE << 16;
if (GB(pressed_key, 16, 16) == ('D' | WKC_CTRL) && !_wnd.fullscreen) {
_double_size ^= 1;
_wnd.double_size = _double_size;
ClientSizeChanged(_wnd.width, _wnd.height);
MarkWholeScreenDirty();
}
HandleKeypress(pressed_key);
break;
}
case WM_SYSKEYDOWN: /* user presses F10 or Alt, both activating the title-menu */
switch (wParam) {
case VK_RETURN:
case 'F': /* Full Screen on ALT + ENTER/F */
ToggleFullScreen(!_wnd.fullscreen);
return 0;
case VK_MENU: /* Just ALT */
return 0; // do nothing
case VK_F10: /* F10, ignore activation of menu */
HandleKeypress(MapWindowsKey(wParam) << 16);
return 0;
default: /* ALT in combination with something else */
HandleKeypress(MapWindowsKey(wParam) << 16);
break;
}
break;
case WM_SIZE:
if (wParam != SIZE_MINIMIZED) {
/* Set maximized flag when we maximize (obviously), but also when we
* switched to fullscreen from a maximized state */
_window_maximize = (wParam == SIZE_MAXIMIZED || (_window_maximize && _fullscreen));
if (_window_maximize) {
_bck_resolution[0] = _cur_resolution[0];
_bck_resolution[1] = _cur_resolution[1];
}
ClientSizeChanged(LOWORD(lParam), HIWORD(lParam));
}
return 0;
case WM_SIZING: {
RECT* r = (RECT*)lParam;
RECT r2;
int w, h;
SetRect(&r2, 0, 0, 0, 0);
AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
w = r->right - r->left - (r2.right - r2.left);
h = r->bottom - r->top - (r2.bottom - r2.top);
if (_wnd.double_size) {
w /= 2;
h /= 2;
}
w = clamp(w, 64, MAX_SCREEN_WIDTH);
h = clamp(h, 64, MAX_SCREEN_HEIGHT);
if (_wnd.double_size) {
w *= 2;
h *= 2;
}
SetRect(&r2, 0, 0, w, h);
AdjustWindowRect(&r2, GetWindowLong(hwnd, GWL_STYLE), FALSE);
w = r2.right - r2.left;
h = r2.bottom - r2.top;
switch (wParam) {
case WMSZ_BOTTOM:
r->bottom = r->top + h;
break;
case WMSZ_BOTTOMLEFT:
r->bottom = r->top + h;
r->left = r->right - w;
break;
case WMSZ_BOTTOMRIGHT:
r->bottom = r->top + h;
r->right = r->left + w;
break;
case WMSZ_LEFT:
r->left = r->right - w;
break;
case WMSZ_RIGHT:
r->right = r->left + w;
break;
case WMSZ_TOP:
r->top = r->bottom - h;
break;
case WMSZ_TOPLEFT:
r->top = r->bottom - h;
r->left = r->right - w;
break;
case WMSZ_TOPRIGHT:
r->top = r->bottom - h;
r->right = r->left + w;
break;
}
return TRUE;
}
// needed for wheel
#if !defined(WM_MOUSEWHEEL)
# define WM_MOUSEWHEEL 0x020A
#endif //WM_MOUSEWHEEL
#if !defined(GET_WHEEL_DELTA_WPARAM)
# define GET_WHEEL_DELTA_WPARAM(wparam) ((short)HIWORD(wparam))
#endif //GET_WHEEL_DELTA_WPARAM
case WM_MOUSEWHEEL: {
int delta = GET_WHEEL_DELTA_WPARAM(wParam);
if (delta < 0) {
_cursor.wheel++;
} else if (delta > 0) {
_cursor.wheel--;
}
HandleMouseEvents();
return 0;
}
case WM_ACTIVATEAPP:
_wnd.has_focus = (bool)wParam;
break;
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
static void RegisterWndClass(void)
{
static bool registered = false;
if (!registered) {
HINSTANCE hinst = GetModuleHandle(NULL);
WNDCLASS wnd = {
0,
WndProcGdi,
0,
0,
hinst,
LoadIcon(hinst, MAKEINTRESOURCE(100)),
LoadCursor(NULL, IDC_ARROW),
0,
0,
_T("OTTD")
};
registered = true;
if (!RegisterClass(&wnd)) error("RegisterClass failed");
}
}
static void MakeWindow(bool full_screen)
{
_fullscreen = full_screen;
_wnd.double_size = _double_size && !full_screen;
// recreate window?
if ((full_screen || _wnd.fullscreen) && _wnd.main_wnd) {
DestroyWindow(_wnd.main_wnd);
_wnd.main_wnd = 0;
}
if (full_screen) {
DEVMODE settings;
memset(&settings, 0, sizeof(settings));
settings.dmSize = sizeof(settings);
settings.dmFields =
(_fullscreen_bpp != 0 ? DM_BITSPERPEL : 0) |
DM_PELSWIDTH |
DM_PELSHEIGHT |
(_display_hz != 0 ? DM_DISPLAYFREQUENCY : 0);
settings.dmBitsPerPel = _fullscreen_bpp;
settings.dmPelsWidth = _wnd.width_org;
settings.dmPelsHeight = _wnd.height_org;
settings.dmDisplayFrequency = _display_hz;
if (ChangeDisplaySettings(&settings, CDS_FULLSCREEN) != DISP_CHANGE_SUCCESSFUL) {
MakeWindow(false);
return;
}
} else if (_wnd.fullscreen) {
// restore display?
ChangeDisplaySettings(NULL, 0);
}
{
RECT r;
DWORD style, showstyle;
int x, y, w, h;
showstyle = SW_SHOWNORMAL;
_wnd.fullscreen = full_screen;
if (_wnd.fullscreen) {
style = WS_POPUP;
SetRect(&r, 0, 0, _wnd.width_org, _wnd.height_org);
} else {
style = WS_OVERLAPPEDWINDOW;
/* On window creation, check if we were in maximize mode before */
if (_window_maximize) showstyle = SW_SHOWMAXIMIZED;
SetRect(&r, 0, 0, _wnd.width, _wnd.height);
}
AdjustWindowRect(&r, style, FALSE);
w = r.right - r.left;
h = r.bottom - r.top;
x = (GetSystemMetrics(SM_CXSCREEN) - w) / 2;
y = (GetSystemMetrics(SM_CYSCREEN) - h) / 2;
if (_wnd.main_wnd) {
ShowWindow(_wnd.main_wnd, SW_SHOWNORMAL); // remove maximize-flag
SetWindowPos(_wnd.main_wnd, 0, x, y, w, h, SWP_NOACTIVATE | SWP_NOOWNERZORDER | SWP_NOZORDER);
} else {
extern const char _openttd_revision[];
TCHAR Windowtitle[50];
_sntprintf(Windowtitle, sizeof(Windowtitle), _T("OpenTTD %s"), MB_TO_WIDE(_openttd_revision));
_wnd.main_wnd = CreateWindow(_T("OTTD"), Windowtitle, style, x, y, w, h, 0, 0, GetModuleHandle(NULL), 0);
if (_wnd.main_wnd == NULL) error("CreateWindow failed");
ShowWindow(_wnd.main_wnd, showstyle);
}
}
GameSizeChanged(); // invalidate all windows, force redraw
}
static bool AllocateDibSection(int w, int h)
{
BITMAPINFO *bi;
HDC dc;
w = clamp(w, 64, MAX_SCREEN_WIDTH);
h = clamp(h, 64, MAX_SCREEN_HEIGHT);
if (w == _screen.width && h == _screen.height)
return false;
_screen.width = w;
_screen.pitch = ALIGN(w, 4);
_screen.height = h;
if (_wnd.alloced_bits) {
free(_wnd.alloced_bits);
_wnd.alloced_bits = NULL;
}
bi = alloca(sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256);
memset(bi, 0, sizeof(BITMAPINFOHEADER) + sizeof(RGBQUAD)*256);
bi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
if (_wnd.double_size) {
w = ALIGN(w, 4);
_wnd.alloced_bits = _wnd.buffer_bits = malloc(w * h);
w *= 2;
h *= 2;
}
bi->bmiHeader.biWidth = _wnd.width = w;
bi->bmiHeader.biHeight = -(_wnd.height = h);
bi->bmiHeader.biPlanes = 1;
bi->bmiHeader.biBitCount = 8;
bi->bmiHeader.biCompression = BI_RGB;
if (_wnd.dib_sect) DeleteObject(_wnd.dib_sect);
dc = GetDC(0);
_wnd.dib_sect = CreateDIBSection(dc, bi, DIB_RGB_COLORS, (VOID**)&_wnd.bitmap_bits, NULL, 0);
if (_wnd.dib_sect == NULL) error("CreateDIBSection failed");
ReleaseDC(0, dc);
if (!_wnd.double_size) _wnd.buffer_bits = _wnd.bitmap_bits;
return true;
}
static const uint16 default_resolutions[][2] = {
{ 640, 480 },
{ 800, 600 },
{ 1024, 768 },
{ 1152, 864 },
{ 1280, 800 },
{ 1280, 960 },
{ 1280, 1024 },
{ 1400, 1050 },
{ 1600, 1200 },
{ 1680, 1050 },
{ 1920, 1200 }
};
static void FindResolutions(void)
{
uint n = 0;
uint i;
DEVMODEA dm;
/* XXX - EnumDisplaySettingsW crashes with unicows.dll on Windows95
* Doesn't really matter since we don't pass a string anyways, but still
* a letdown */
for (i = 0; EnumDisplaySettingsA(NULL, i, &dm) != 0; i++) {
if (dm.dmBitsPerPel == 8 && IS_INT_INSIDE(dm.dmPelsWidth, 640, MAX_SCREEN_WIDTH + 1) &&
IS_INT_INSIDE(dm.dmPelsHeight, 480, MAX_SCREEN_HEIGHT + 1)) {
uint j;
for (j = 0; j < n; j++) {
if (_resolutions[j][0] == dm.dmPelsWidth && _resolutions[j][1] == dm.dmPelsHeight) break;
}
/* In the previous loop we have checked already existing/added resolutions if
* they are the same as the new ones. If this is not the case (j == n); we have
* looped all and found none, add the new one to the list. If we have reached the
* maximum amount of resolutions, then quit querying the display */
if (j == n) {
_resolutions[j][0] = dm.dmPelsWidth;
_resolutions[j][1] = dm.dmPelsHeight;
if (++n == lengthof(_resolutions)) break;
}
}
}
/* We have found no resolutions, show the default list */
if (n == 0) {
memcpy(_resolutions, default_resolutions, sizeof(default_resolutions));
n = lengthof(default_resolutions);
}
_num_resolutions = n;
SortResolutions(_num_resolutions);
}
static const char *Win32GdiStart(const char * const *parm)
{
memset(&_wnd, 0, sizeof(_wnd));
RegisterWndClass();
MakePalette();
FindResolutions();
// fullscreen uses those
_wnd.width_org = _cur_resolution[0];
_wnd.height_org = _cur_resolution[1];
AllocateDibSection(_cur_resolution[0], _cur_resolution[1]);
MarkWholeScreenDirty();
MakeWindow(_fullscreen);
return NULL;
}
static void Win32GdiStop(void)
{
DeleteObject(_wnd.gdi_palette);
DeleteObject(_wnd.dib_sect);
DestroyWindow(_wnd.main_wnd);
if (_wnd.fullscreen) ChangeDisplaySettings(NULL, 0);
if (_double_size) {
_cur_resolution[0] *= 2;
_cur_resolution[1] *= 2;
}
MyShowCursor(true);
}
// simple upscaler by 2
static void filter(int left, int top, int width, int height)
{
uint p = _screen.pitch;
const Pixel *s = _wnd.buffer_bits + top * p + left;
Pixel *d = _wnd.bitmap_bits + top * p * 4 + left * 2;
for (; height > 0; height--) {
int i;
for (i = 0; i != width; i++) {
d[i * 2] = d[i * 2 + 1] = d[i * 2 + p * 2] = d[i * 2 + 1 + p * 2] = s[i];
}
s += p;
d += p * 4;
}
}
static void Win32GdiMakeDirty(int left, int top, int width, int height)
{
RECT r = { left, top, left + width, top + height };
if (_wnd.double_size) {
filter(left, top, width, height);
r.left *= 2;
r.top *= 2;
r.right *= 2;
r.bottom *= 2;
}
InvalidateRect(_wnd.main_wnd, &r, FALSE);
}
static void CheckPaletteAnim(void)
{
if (_pal_last_dirty == -1)
return;
InvalidateRect(_wnd.main_wnd, NULL, FALSE);
}
static void Win32GdiMainLoop(void)
{
MSG mesg;
uint32 next_tick = GetTickCount() + 30, cur_ticks;
_wnd.running = true;
for (;;) {
while (PeekMessage(&mesg, NULL, 0, 0, PM_REMOVE)) {
InteractiveRandom(); // randomness
DispatchMessage(&mesg);
}
if (_exit_game) return;
#if defined(_DEBUG)
if (_wnd.has_focus && GetAsyncKeyState(VK_SHIFT) < 0 &&
#else
/* Speed up using TAB, but disable for ALT+TAB of course */
if (_wnd.has_focus && GetAsyncKeyState(VK_TAB) < 0 && GetAsyncKeyState(VK_MENU) >= 0 &&
#endif
!_networking && _game_mode != GM_MENU) {
_fast_forward |= 2;
} else if (_fast_forward & 2) {
_fast_forward = 0;
}
cur_ticks = GetTickCount();
if ((_fast_forward && !_pause) || cur_ticks > next_tick)
next_tick = cur_ticks;
if (cur_ticks == next_tick) {
next_tick += 30;
_ctrl_pressed = _wnd.has_focus && GetAsyncKeyState(VK_CONTROL)<0;
_shift_pressed = _wnd.has_focus && GetAsyncKeyState(VK_SHIFT)<0;
#ifdef _DEBUG
_dbg_screen_rect = _wnd.has_focus && GetAsyncKeyState(VK_CAPITAL)<0;
#endif
// determine which directional keys are down
if (_wnd.has_focus) {
_dirkeys =
(GetAsyncKeyState(VK_LEFT) < 0 ? 1 : 0) +
(GetAsyncKeyState(VK_UP) < 0 ? 2 : 0) +
(GetAsyncKeyState(VK_RIGHT) < 0 ? 4 : 0) +
(GetAsyncKeyState(VK_DOWN) < 0 ? 8 : 0);
} else {
_dirkeys = 0;
}
GameLoop();
_cursor.delta.x = _cursor.delta.y = 0;
if (_force_full_redraw) MarkWholeScreenDirty();
GdiFlush();
_screen.dst_ptr = _wnd.buffer_bits;
UpdateWindows();
CheckPaletteAnim();
} else {
Sleep(1);
GdiFlush();
_screen.dst_ptr = _wnd.buffer_bits;
DrawTextMessage();
DrawMouseCursor();
}
}
}
static bool Win32GdiChangeRes(int w, int h)
{
_wnd.width = _wnd.width_org = w;
_wnd.height = _wnd.height_org = h;
MakeWindow(_fullscreen); // _wnd.fullscreen screws up ingame resolution switching
return true;
}
static void Win32GdiFullScreen(bool full_screen)
{
MakeWindow(full_screen);
}
const HalVideoDriver _win32_video_driver = {
Win32GdiStart,
Win32GdiStop,
Win32GdiMakeDirty,
Win32GdiMainLoop,
Win32GdiChangeRes,
Win32GdiFullScreen,
};

10
src/video/win32_v.h Normal file
View File

@@ -0,0 +1,10 @@
/* $Id$ */
#ifndef VIDEO_WIN32_H
#define VIDEO_WIN32_H
#include "../hal.h"
extern const HalVideoDriver _win32_video_driver;
#endif