(svn r7759) -Merge: makefile rewrite. This merge features:

- A proper ./configure, so everything needs to be configured only once, not for every make.
 - Usage of makedepend when available. This greatly reduces the time needed for generating the dependencies.
 - A generator for all project files. There is a single file with sources, which is used to generate Makefiles and the project files for MSVC.
 - Proper support for OSX universal binaries.
 - Object files for non-MSVC compiles are also placed in separate directories, making is faster to switch between debug and release compiles and it does not touch the directory with the source files.
 - Functionality to make a bundle of all needed files for for example a nightly or distribution of a binary with all needed GRFs and language files.

Note: as this merge moves almost all files, it is recommended to make a backup of your working copy before updating your working copy.
This commit is contained in:
rubidium
2007-01-02 19:19:48 +00:00
parent ccc0a3f4db
commit 66bbf336c6
448 changed files with 8150 additions and 6127 deletions

71
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/* $Id$ */
#ifndef ARRAY_HPP
#define ARRAY_HPP
#include "fixedsizearray.hpp"
/** Flexible array with size limit. Implemented as fixed size
* array of fixed size arrays */
template <class Titem_, int Tblock_size_ = 1024, int Tnum_blocks_ = Tblock_size_>
class CArrayT {
public:
typedef Titem_ Titem; ///< Titem is now visible from outside
typedef CFixedSizeArrayT<Titem_, Tblock_size_> CSubArray; ///< inner array
typedef CFixedSizeArrayT<CSubArray, Tnum_blocks_> CSuperArray; ///< outer array
protected:
CSuperArray m_a; ///< array of arrays of items
public:
static const int Tblock_size = Tblock_size_; ///< block size is now visible from outside
static const int Tnum_blocks = Tnum_blocks_; ///< number of blocks is now visible from outside
static const int Tcapacity = Tblock_size * Tnum_blocks; ///< total max number of items
/** implicit constructor */
FORCEINLINE CArrayT() { }
/** Clear (destroy) all items */
FORCEINLINE void Clear() {m_a.Clear();}
/** Return actual number of items */
FORCEINLINE int Size() const
{
int super_size = m_a.Size();
if (super_size == 0) return 0;
int sub_size = m_a[super_size - 1].Size();
return (super_size - 1) * Tblock_size + sub_size;
}
/** return true if array is empty */
FORCEINLINE bool IsEmpty() { return m_a.IsEmpty(); }
/** return true if array is full */
FORCEINLINE bool IsFull() { return m_a.IsFull() && m_a[Tnum_blocks - 1].IsFull(); }
/** return first sub-array with free space for new item */
FORCEINLINE CSubArray& FirstFreeSubArray()
{
int super_size = m_a.Size();
if (super_size > 0) {
CSubArray& sa = m_a[super_size - 1];
if (!sa.IsFull()) return sa;
}
return m_a.Add();
}
/** allocate but not construct new item */
FORCEINLINE Titem_& AddNC() { return FirstFreeSubArray().AddNC(); }
/** allocate and construct new item */
FORCEINLINE Titem_& Add() { return FirstFreeSubArray().Add(); }
/** indexed access (non-const) */
FORCEINLINE Titem& operator [] (int idx)
{
CSubArray& sa = m_a[idx / Tblock_size];
Titem& item = sa [idx % Tblock_size];
return item;
}
/** indexed access (const) */
FORCEINLINE const Titem& operator [] (int idx) const
{
CSubArray& sa = m_a[idx / Tblock_size];
Titem& item = sa [idx % Tblock_size];
return item;
}
};
#endif /* ARRAY_HPP */

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/* $Id$ */
#ifndef AUTOCOPYPTR_HPP
#define AUTOCOPYPTR_HPP
#if 0 // reenable when needed
/** CAutoCopyPtrT - kind of CoW (Copy on Write) pointer.
* It is non-invasive smart pointer (reference counter is held outside
* of Tdata).
* When copied, its new copy shares the same underlaying structure Tdata.
* When dereferenced, its behavior depends on 2 factors:
* - whether the data is shared (used by more than one pointer)
* - type of access (read/write)
* When shared pointer is dereferenced for write, new clone of Tdata
* is made first.
* Can't be used for polymorphic data types (interfaces).
*/
template <class Tdata_>
class CAutoCopyPtrT {
protected:
typedef Tdata_ Tdata;
struct CItem {
int m_ref_cnt; ///< reference counter
Tdata m_data; ///< custom data itself
FORCEINLINE CItem() : m_ref_cnt(1) {};
FORCEINLINE CItem(const Tdata& data) : m_ref_cnt(1), m_data(data) {};
FORCEINLINE CItem(const CItem& src) : m_ref_cnt(1), m_data(src.m_data) {};
};
mutable CItem* m_pI; ///< points to the ref-counted data
public:
FORCEINLINE CAutoCopyPtrT() : m_pI(NULL) {};
FORCEINLINE CAutoCopyPtrT(const Tdata& data) : m_pI(new CItem(data)) {};
FORCEINLINE CAutoCopyPtrT(const CAutoCopyPtrT& src) : m_pI(src.m_pI) {if (m_pI != NULL) m_pI->m_ref_cnt++;}
FORCEINLINE ~CAutoCopyPtrT() {if (m_pI == NULL || (--m_pI->m_ref_cnt) > 0) return; delete m_pI; m_pI = NULL;}
/** data accessor (read only) */
FORCEINLINE const Tdata& GetDataRO() const {if (m_pI == NULL) m_pI = new CItem(); return m_pI->m_data;}
/** data accessor (read / write) */
FORCEINLINE Tdata& GetDataRW() {CloneIfShared(); if (m_pI == NULL) m_pI = new CItem(); return m_pI->m_data;}
/** clone data if it is shared */
FORCEINLINE void CloneIfShared()
{
if (m_pI != NULL && m_pI->m_ref_cnt > 1) {
// we share data item with somebody, clone it to become an exclusive owner
CItem* pNewI = new CItem(*m_pI);
m_pI->m_ref_cnt--;
m_pI = pNewI;
}
}
/** assign pointer from the other one (maintaining ref counts) */
FORCEINLINE void Assign(const CAutoCopyPtrT& src)
{
if (m_pI == src.m_pI) return;
if (m_pI != NULL && (--m_pI->m_ref_cnt) <= 0) delete m_pI;
m_pI = src.m_pI;
if (m_pI != NULL) m_pI->m_ref_cnt++;
}
/** dereference operator (read only) */
FORCEINLINE const Tdata* operator -> () const {return &GetDataRO();}
/** dereference operator (read / write) */
FORCEINLINE Tdata* operator -> () {return &GetDataRW();}
/** assignment operator */
FORCEINLINE CAutoCopyPtrT& operator = (const CAutoCopyPtrT& src) {Assign(src); return *this;}
/** forwarding 'lower then' operator to the underlaying items */
FORCEINLINE bool operator < (const CAutoCopyPtrT& other) const
{
assert(m_pI != NULL);
assert(other.m_pI != NULL);
return (m_pI->m_data) < (other.m_pI->m_data);
}
};
#endif /* 0 */
#endif /* AUTOCOPYPTR_HPP */

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/* $Id$ */
#ifndef BINARYHEAP_HPP
#define BINARYHEAP_HPP
//void* operator new (size_t size, void* p) {return p;}
#if defined(_MSC_VER) && (_MSC_VER >= 1400)
//void operator delete (void* p, void* p2) {}
#endif
/**
* Binary Heap as C++ template.
*
* For information about Binary Heap algotithm,
* see: http://www.policyalmanac.org/games/binaryHeaps.htm
*
* Implementation specific notes:
*
* 1) It allocates space for item pointers (array). Items are allocated elsewhere.
*
* 2) ItemPtr [0] is never used. Total array size is max_items + 1, because we
* use indices 1..max_items instead of zero based C indexing.
*
* 3) Item of the binary heap should support these public members:
* - 'lower-then' operator '<' - used for comparing items before moving
*
*/
template <class Titem_>
class CBinaryHeapT {
public:
typedef Titem_ *ItemPtr;
private:
int m_size; ///< Number of items in the heap
int m_max_size; ///< Maximum number of items the heap can hold
ItemPtr* m_items; ///< The heap item pointers
public:
explicit CBinaryHeapT(int max_items = 102400)
: m_size(0)
, m_max_size(max_items)
{
m_items = new ItemPtr[max_items + 1];
}
~CBinaryHeapT()
{
Clear();
delete [] m_items;
m_items = NULL;
}
public:
/** Return the number of items stored in the priority queue.
* @return number of items in the queue */
FORCEINLINE int Size() const {return m_size;};
/** Test if the priority queue is empty.
* @return true if empty */
FORCEINLINE bool IsEmpty() const {return (m_size == 0);};
/** Test if the priority queue is full.
* @return true if full. */
FORCEINLINE bool IsFull() const {return (m_size >= m_max_size);};
/** Find the smallest item in the priority queue.
* Return the smallest item, or throw assert if empty. */
FORCEINLINE Titem_& GetHead() {assert(!IsEmpty()); return *m_items[1];}
/** Insert new item into the priority queue, maintaining heap order.
* @return false if the queue is full. */
bool Push(Titem_& new_item);
/** Remove and return the smallest item from the priority queue. */
FORCEINLINE Titem_& PopHead() {Titem_& ret = GetHead(); RemoveHead(); return ret;};
/** Remove the smallest item from the priority queue. */
void RemoveHead();
/** Remove item specified by index */
void RemoveByIdx(int idx);
/** return index of the item that matches (using &item1 == &item2) the given item. */
int FindLinear(const Titem_& item) const;
/** Make the priority queue empty.
* All remaining items will remain untouched. */
void Clear() {m_size = 0;};
/** verifies the heap consistency (added during first YAPF debug phase) */
void CheckConsistency();
};
template <class Titem_>
FORCEINLINE bool CBinaryHeapT<Titem_>::Push(Titem_& new_item)
{
if (IsFull()) return false;
// make place for new item
int gap = ++m_size;
// Heapify up
for (int parent = gap / 2; (parent > 0) && (new_item < *m_items[parent]); gap = parent, parent /= 2)
m_items[gap] = m_items[parent];
m_items[gap] = &new_item;
CheckConsistency();
return true;
}
template <class Titem_>
FORCEINLINE void CBinaryHeapT<Titem_>::RemoveHead()
{
assert(!IsEmpty());
// at index 1 we have a gap now
int gap = 1;
// Heapify down:
// last item becomes a candidate for the head. Call it new_item.
Titem_& new_item = *m_items[m_size--];
// now we must maintain relation between parent and its children:
// parent <= any child
// from head down to the tail
int child = 2; // first child is at [parent * 2]
// while children are valid
while (child <= m_size) {
// choose the smaller child
if (child < m_size && *m_items[child + 1] < *m_items[child])
child++;
// is it smaller than our parent?
if (!(*m_items[child] < new_item)) {
// the smaller child is still bigger or same as parent => we are done
break;
}
// if smaller child is smaller than parent, it will become new parent
m_items[gap] = m_items[child];
gap = child;
// where do we have our new children?
child = gap * 2;
}
// move last item to the proper place
if (m_size > 0) m_items[gap] = &new_item;
CheckConsistency();
}
template <class Titem_>
inline void CBinaryHeapT<Titem_>::RemoveByIdx(int idx)
{
// at position idx we have a gap now
int gap = idx;
Titem_& last = *m_items[m_size];
if (idx < m_size) {
assert(idx >= 1);
m_size--;
// and the candidate item for fixing this gap is our last item 'last'
// Move gap / last item up:
while (gap > 1)
{
// compare [gap] with its parent
int parent = gap / 2;
if (last < *m_items[parent]) {
m_items[gap] = m_items[parent];
gap = parent;
} else {
// we don't need to continue upstairs
break;
}
}
// Heapify (move gap) down:
while (true) {
// where we do have our children?
int child = gap * 2; // first child is at [parent * 2]
if (child > m_size) break;
// choose the smaller child
if (child < m_size && *m_items[child + 1] < *m_items[child])
child++;
// is it smaller than our parent?
if (!(*m_items[child] < last)) {
// the smaller child is still bigger or same as parent => we are done
break;
}
// if smaller child is smaller than parent, it will become new parent
m_items[gap] = m_items[child];
gap = child;
}
// move parent to the proper place
if (m_size > 0) m_items[gap] = &last;
}
else {
assert(idx == m_size);
m_size--;
}
CheckConsistency();
}
template <class Titem_>
inline int CBinaryHeapT<Titem_>::FindLinear(const Titem_& item) const
{
if (IsEmpty()) return 0;
for (ItemPtr *ppI = m_items + 1, *ppLast = ppI + m_size; ppI <= ppLast; ppI++) {
if (*ppI == &item) {
return ppI - m_items;
}
}
return 0;
}
template <class Titem_>
FORCEINLINE void CBinaryHeapT<Titem_>::CheckConsistency()
{
// enable it if you suspect binary heap doesn't work well
#if 0
for (int child = 2; child <= m_size; child++) {
int parent = child / 2;
assert(!(m_items[child] < m_items[parent]));
}
#endif
}
#endif /* BINARYHEAP_HPP */

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/* $Id$ */
#ifndef BLOB_HPP
#define BLOB_HPP
/** Type-safe version of memcpy().
* @param d destination buffer
* @param s source buffer
* @param num_items number of items to be copied (!not number of bytes!) */
template <class Titem_>
FORCEINLINE void MemCpyT(Titem_* d, const Titem_* s, int num_items = 1)
{
memcpy(d, s, num_items * sizeof(Titem_));
}
/** Base class for simple binary blobs.
* Item is byte.
* The word 'simple' means:
* - no configurable allocator type (always made from heap)
* - no smart deallocation - deallocation must be called from the same
* module (DLL) where the blob was allocated
* - no configurable allocation policy (how big blocks should be allocated)
* - no extra ownership policy (i.e. 'copy on write') when blob is copied
* - no thread synchronization at all
*
* Internal member layout:
* 1. The only class member is pointer to the first item (see union ptr_u).
* 2. Allocated block contains the blob header (see CHdr) followed by the raw byte data.
* Always, when it allocates memory the allocated size is:
* sizeof(CHdr) + <data capacity>
* 3. Two 'virtual' members (m_size and m_max_size) are stored in the CHdr at beginning
* of the alloated block.
* 4. The pointer (in ptr_u) points behind the header (to the first data byte).
* When memory block is allocated, the sizeof(CHdr) it added to it.
* 5. Benefits of this layout:
* - items are accessed in the simplest possible way - just dereferencing the pointer,
* which is good for performance (assuming that data are accessed most often).
* - sizeof(blob) is the same as the size of any other pointer
* 6. Drawbacks of this layout:
* - the fact, that pointer to the alocated block is adjusted by sizeof(CHdr) before
* it is stored can lead to several confusions:
* - it is not common pattern so the implementation code is bit harder to read
* - valgrind can generate warning that allocated block is lost (not accessible)
* */
class CBlobBaseSimple {
protected:
/** header of the allocated memory block */
struct CHdr {
int m_size; ///< actual blob size in bytes
int m_max_size; ///< maximum (allocated) size in bytes
};
/** type used as class member */
union {
int8 *m_pData; ///< pointer to the first byte of data
CHdr *m_pHdr_1; ///< pointer just after the CHdr holding m_size and m_max_size
} ptr_u;
public:
static const int Ttail_reserve = 4; ///< four extra bytes will be always allocated and zeroed at the end
/** default constructor - initializes empty blob */
FORCEINLINE CBlobBaseSimple() { InitEmpty(); }
/** copy constructor */
FORCEINLINE CBlobBaseSimple(const CBlobBaseSimple& src)
{
InitEmpty();
AppendRaw(src);
}
/** destructor */
FORCEINLINE ~CBlobBaseSimple() { Free(); }
protected:
/** initialize the empty blob by setting the ptr_u.m_pHdr_1 pointer to the static CHdr with
* both m_size and m_max_size containing zero */
FORCEINLINE void InitEmpty() { static CHdr hdrEmpty[] = {{0, 0}, {0, 0}}; ptr_u.m_pHdr_1 = &hdrEmpty[1]; }
/** initialize blob by attaching it to the given header followed by data */
FORCEINLINE void Init(CHdr* hdr) { ptr_u.m_pHdr_1 = &hdr[1]; }
/** blob header accessor - use it rather than using the pointer arithmetics directly - non-const version */
FORCEINLINE CHdr& Hdr() { return ptr_u.m_pHdr_1[-1]; }
/** blob header accessor - use it rather than using the pointer arithmetics directly - const version */
FORCEINLINE const CHdr& Hdr() const { return ptr_u.m_pHdr_1[-1]; }
/** return reference to the actual blob size - used when the size needs to be modified */
FORCEINLINE int& RawSizeRef() { return Hdr().m_size; };
public:
/** return true if blob doesn't contain valid data */
FORCEINLINE bool IsEmpty() const { return RawSize() == 0; }
/** return the number of valid data bytes in the blob */
FORCEINLINE int RawSize() const { return Hdr().m_size; };
/** return the current blob capacity in bytes */
FORCEINLINE int MaxRawSize() const { return Hdr().m_max_size; };
/** return pointer to the first byte of data - non-const version */
FORCEINLINE int8* RawData() { return ptr_u.m_pData; }
/** return pointer to the first byte of data - const version */
FORCEINLINE const int8* RawData() const { return ptr_u.m_pData; }
#if 0 // reenable when needed
/** return the 32 bit CRC of valid data in the blob */
FORCEINLINE uint32 Crc32() const {return CCrc32::Calc(RawData(), RawSize());}
#endif //0
/** invalidate blob's data - doesn't free buffer */
FORCEINLINE void Clear() { RawSizeRef() = 0; }
/** free the blob's memory */
FORCEINLINE void Free() { if (MaxRawSize() > 0) {RawFree(&Hdr()); InitEmpty();} }
/** copy data from another blob - replaces any existing blob's data */
FORCEINLINE void CopyFrom(const CBlobBaseSimple& src) { Clear(); AppendRaw(src); }
/** overtake ownership of data buffer from the source blob - source blob will become empty */
FORCEINLINE void MoveFrom(CBlobBaseSimple& src) { Free(); ptr_u.m_pData = src.ptr_u.m_pData; src.InitEmpty(); }
/** swap buffers (with data) between two blobs (this and source blob) */
FORCEINLINE void Swap(CBlobBaseSimple& src) { int8 *tmp = ptr_u.m_pData; ptr_u.m_pData = src.ptr_u.m_pData; src.ptr_u.m_pData = tmp; }
/** append new bytes at the end of existing data bytes - reallocates if necessary */
FORCEINLINE void AppendRaw(int8 *p, int num_bytes)
{
assert(p != NULL);
if (num_bytes > 0) {
memcpy(GrowRawSize(num_bytes), p, num_bytes);
} else {
assert(num_bytes >= 0);
}
}
/** append bytes from given source blob to the end of existing data bytes - reallocates if necessary */
FORCEINLINE void AppendRaw(const CBlobBaseSimple& src)
{
if (!src.IsEmpty())
memcpy(GrowRawSize(src.RawSize()), src.RawData(), src.RawSize());
}
/** Reallocate if there is no free space for num_bytes bytes.
* @return pointer to the new data to be added */
FORCEINLINE int8* MakeRawFreeSpace(int num_bytes)
{
assert(num_bytes >= 0);
int new_size = RawSize() + num_bytes;
if (new_size > MaxRawSize()) SmartAlloc(new_size);
FixTail();
return ptr_u.m_pData + RawSize();
}
/** Increase RawSize() by num_bytes.
* @return pointer to the new data added */
FORCEINLINE int8* GrowRawSize(int num_bytes)
{
int8* pNewData = MakeRawFreeSpace(num_bytes);
RawSizeRef() += num_bytes;
return pNewData;
}
/** Decrease RawSize() by num_bytes. */
FORCEINLINE void ReduceRawSize(int num_bytes)
{
if (MaxRawSize() > 0 && num_bytes > 0) {
assert(num_bytes <= RawSize());
if (num_bytes < RawSize()) RawSizeRef() -= num_bytes;
else RawSizeRef() = 0;
}
}
/** reallocate blob data if needed */
void SmartAlloc(int new_size)
{
int old_max_size = MaxRawSize();
if (old_max_size >= new_size) return;
// calculate minimum block size we need to allocate
int min_alloc_size = sizeof(CHdr) + new_size + Ttail_reserve;
// ask allocation policy for some reasonable block size
int alloc_size = AllocPolicy(min_alloc_size);
// allocate new block
CHdr* pNewHdr = RawAlloc(alloc_size);
// setup header
pNewHdr->m_size = RawSize();
pNewHdr->m_max_size = alloc_size - (sizeof(CHdr) + Ttail_reserve);
// copy existing data
if (RawSize() > 0)
memcpy(pNewHdr + 1, ptr_u.m_pData, pNewHdr->m_size);
// replace our block with new one
CHdr* pOldHdr = &Hdr();
Init(pNewHdr);
if (old_max_size > 0)
RawFree(pOldHdr);
}
/** simple allocation policy - can be optimized later */
FORCEINLINE static int AllocPolicy(int min_alloc)
{
if (min_alloc < (1 << 9)) {
if (min_alloc < (1 << 5)) return (1 << 5);
return (min_alloc < (1 << 7)) ? (1 << 7) : (1 << 9);
}
if (min_alloc < (1 << 15)) {
if (min_alloc < (1 << 11)) return (1 << 11);
return (min_alloc < (1 << 13)) ? (1 << 13) : (1 << 15);
}
if (min_alloc < (1 << 20)) {
if (min_alloc < (1 << 17)) return (1 << 17);
return (min_alloc < (1 << 19)) ? (1 << 19) : (1 << 20);
}
min_alloc = (min_alloc | ((1 << 20) - 1)) + 1;
return min_alloc;
}
/** all allocation should happen here */
static FORCEINLINE CHdr* RawAlloc(int num_bytes) { return (CHdr*)malloc(num_bytes); }
/** all deallocations should happen here */
static FORCEINLINE void RawFree(CHdr* p) { free(p); }
/** fixing the four bytes at the end of blob data - useful when blob is used to hold string */
FORCEINLINE void FixTail()
{
if (MaxRawSize() > 0) {
int8 *p = &ptr_u.m_pData[RawSize()];
for (int i = 0; i < Ttail_reserve; i++) p[i] = 0;
}
}
};
/** Blob - simple dynamic Titem_ array. Titem_ (template argument) is a placeholder for any type.
* Titem_ can be any integral type, pointer, or structure. Using Blob instead of just plain C array
* simplifies the resource management in several ways:
* 1. When adding new item(s) it automatically grows capacity if needed.
* 2. When variable of type Blob comes out of scope it automatically frees the data buffer.
* 3. Takes care about the actual data size (number of used items).
* 4. Dynamically constructs only used items (as opposite of static array which constructs all items) */
template <class Titem_, class Tbase_ = CBlobBaseSimple>
class CBlobT : public CBlobBaseSimple {
// make template arguments public:
public:
typedef Titem_ Titem;
typedef Tbase_ Tbase;
static const int Titem_size = sizeof(Titem);
/** Default constructor - makes new Blob ready to accept any data */
FORCEINLINE CBlobT() : Tbase() {}
/** Copy constructor - make new blob to become copy of the original (source) blob */
FORCEINLINE CBlobT(const Tbase& src) : Tbase(src) {assert((RawSize() % Titem_size) == 0);}
/** Destructor - ensures that allocated memory (if any) is freed */
FORCEINLINE ~CBlobT() { Free(); }
/** Check the validity of item index (only in debug mode) */
FORCEINLINE void CheckIdx(int idx) { assert(idx >= 0); assert(idx < Size()); }
/** Return pointer to the first data item - non-const version */
FORCEINLINE Titem* Data() { return (Titem*)RawData(); }
/** Return pointer to the first data item - const version */
FORCEINLINE const Titem* Data() const { return (const Titem*)RawData(); }
/** Return pointer to the idx-th data item - non-const version */
FORCEINLINE Titem* Data(int idx) { CheckIdx(idx); return (Data() + idx); }
/** Return pointer to the idx-th data item - const version */
FORCEINLINE const Titem* Data(int idx) const { CheckIdx(idx); return (Data() + idx); }
/** Return number of items in the Blob */
FORCEINLINE int Size() const { return (RawSize() / Titem_size); }
/** Free the memory occupied by Blob destroying all items */
FORCEINLINE void Free()
{
assert((RawSize() % Titem_size) == 0);
int old_size = Size();
if (old_size > 0) {
// destroy removed items;
Titem* pI_last_to_destroy = Data(0);
for (Titem* pI = Data(old_size - 1); pI >= pI_last_to_destroy; pI--) pI->~Titem_();
}
Tbase::Free();
}
/** Grow number of data items in Blob by given number - doesn't construct items */
FORCEINLINE Titem* GrowSizeNC(int num_items) { return (Titem*)GrowRawSize(num_items * Titem_size); }
/** Grow number of data items in Blob by given number - constructs new items (using Titem_'s default constructor) */
FORCEINLINE Titem* GrowSizeC(int num_items)
{
Titem* pI = GrowSizeNC(num_items);
for (int i = num_items; i > 0; i--, pI++) new (pI) Titem();
}
/** Destroy given number of items and reduce the Blob's data size */
FORCEINLINE void ReduceSize(int num_items)
{
assert((RawSize() % Titem_size) == 0);
int old_size = Size();
assert(num_items <= old_size);
int new_size = (num_items <= old_size) ? (old_size - num_items) : 0;
// destroy removed items;
Titem* pI_last_to_destroy = Data(new_size);
for (Titem* pI = Data(old_size - 1); pI >= pI_last_to_destroy; pI--) pI->~Titem();
// remove them
ReduceRawSize(num_items * Titem_size);
}
/** Append one data item at the end (calls Titem_'s default constructor) */
FORCEINLINE Titem* AppendNew()
{
Titem& dst = *GrowSizeNC(1); // Grow size by one item
Titem* pNewItem = new (&dst) Titem(); // construct the new item by calling in-place new operator
return pNewItem;
}
/** Append the copy of given item at the end of Blob (using copy constructor) */
FORCEINLINE Titem* Append(const Titem& src)
{
Titem& dst = *GrowSizeNC(1); // Grow size by one item
Titem* pNewItem = new (&dst) Titem(src); // construct the new item by calling in-place new operator with copy ctor()
return pNewItem;
}
/** Add given items (ptr + number of items) at the end of blob */
FORCEINLINE Titem* Append(const Titem* pSrc, int num_items)
{
Titem* pDst = GrowSizeNC(num_items);
Titem* pDstOrg = pDst;
Titem* pDstEnd = pDst + num_items;
while (pDst < pDstEnd) new (pDst++) Titem(*(pSrc++));
return pDstOrg;
}
/** Remove item with the given index by replacing it by the last item and reducing the size by one */
FORCEINLINE void RemoveBySwap(int idx)
{
CheckIdx(idx);
// destroy removed item
Titem* pRemoved = Data(idx);
RemoveBySwap(pRemoved);
}
/** Remove item given by pointer replacing it by the last item and reducing the size by one */
FORCEINLINE void RemoveBySwap(Titem* pItem)
{
Titem* pLast = Data(Size() - 1);
assert(pItem >= Data() && pItem <= pLast);
// move last item to its new place
if (pItem != pLast) {
pItem->~Titem_();
new (pItem) Titem_(*pLast);
}
// destroy the last item
pLast->~Titem_();
// and reduce the raw blob size
ReduceRawSize(Titem_size);
}
/** Ensures that given number of items can be added to the end of Blob. Returns pointer to the
* first free (unused) item */
FORCEINLINE Titem* MakeFreeSpace(int num_items) { return (Titem*)MakeRawFreeSpace(num_items * Titem_size); }
};
// simple string implementation
struct CStrA : public CBlobT<char>
{
typedef CBlobT<char> base;
CStrA(const char* str = NULL) {Append(str);}
FORCEINLINE CStrA(const CBlobBaseSimple& src) : base(src) {}
void Append(const char* str) {if (str != NULL && str[0] != '\0') base::Append(str, (int)strlen(str));}
};
#endif /* BLOB_HPP */

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/* $Id$ */
#ifndef COUNTEDPTR_HPP
#define COUNTEDPTR_HPP
#if 0 // reenable when needed
/** @file CCountedPtr - smart pointer implementation */
/** CCountedPtr - simple reference counting smart pointer.
*
* One of the standard ways how to maintain object's lifetime.
*
* See http://ootips.org/yonat/4dev/smart-pointers.html for more
* general info about smart pointers.
*
* This class implements ref-counted pointer for objects/interfaces that
* support AddRef() and Release() methods.
*/
template <class Tcls_>
class CCountedPtr {
/** redefine the template argument to make it visible for derived classes */
public:
typedef Tcls_ Tcls;
protected:
/** here we hold our pointer to the target */
Tcls* m_pT;
public:
/** default (NULL) construct or construct from a raw pointer */
FORCEINLINE CCountedPtr(Tcls* pObj = NULL) : m_pT(pObj) {AddRef();};
/** copy constructor (invoked also when initializing from another smart ptr) */
FORCEINLINE CCountedPtr(const CCountedPtr& src) : m_pT(src.m_pT) {AddRef();};
/** destructor releasing the reference */
FORCEINLINE ~CCountedPtr() {Release();};
protected:
/** add one ref to the underlaying object */
FORCEINLINE void AddRef() {if (m_pT != NULL) m_pT->AddRef();}
public:
/** release smart pointer (and decrement ref count) if not null */
FORCEINLINE void Release() {if (m_pT != NULL) {m_pT->Release(); m_pT = NULL;}}
/** dereference of smart pointer - const way */
FORCEINLINE const Tcls* operator -> () const {assert(m_pT != NULL); return m_pT;};
/** dereference of smart pointer - non const way */
FORCEINLINE Tcls* operator -> () {assert(m_pT != NULL); return m_pT;};
/** raw pointer casting operator - const way */
FORCEINLINE operator const Tcls*() const {assert(m_pT == NULL); return m_pT;}
/** raw pointer casting operator - non-const way */
FORCEINLINE operator Tcls*() {assert(m_pT == NULL); return m_pT;}
/** operator & to support output arguments */
FORCEINLINE Tcls** operator &() {assert(m_pT == NULL); return &m_pT;}
/** assignment operator from raw ptr */
FORCEINLINE CCountedPtr& operator = (Tcls* pT) {Assign(pT); return *this;}
/** assignment operator from another smart ptr */
FORCEINLINE CCountedPtr& operator = (CCountedPtr& src) {Assign(src.m_pT); return *this;}
/** assignment operator helper */
FORCEINLINE void Assign(Tcls* pT);
/** one way how to test for NULL value */
FORCEINLINE bool IsNull() const {return m_pT == NULL;}
/** another way how to test for NULL value */
FORCEINLINE bool operator == (const CCountedPtr& sp) const {return m_pT == sp.m_pT;}
/** yet another way how to test for NULL value */
FORCEINLINE bool operator != (const CCountedPtr& sp) const {return m_pT != sp.m_pT;}
/** assign pointer w/o incrementing ref count */
FORCEINLINE void Attach(Tcls* pT) {Release(); m_pT = pT;}
/** detach pointer w/o decrementing ref count */
FORCEINLINE Tcls* Detach() {Tcls* pT = m_pT; m_pT = NULL; return pT;}
};
template <class Tcls_>
FORCEINLINE void CCountedPtr<Tcls_>::Assign(Tcls* pT)
{
// if they are the same, we do nothing
if (pT != m_pT) {
if (pT) pT->AddRef(); // AddRef new pointer if any
Tcls* pTold = m_pT; // save original ptr
m_pT = pT; // update m_pT to new value
if (pTold) pTold->Release(); // release old ptr if any
}
}
#endif /* 0 */
#endif /* COUNTEDPTR_HPP */

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/* $Id$ */
#ifndef CRC32_HPP
#define CRC32_HPP
#if 0 // reenable when needed
struct CCrc32
{
static uint32 Calc(const void *pBuffer, int nCount)
{
uint32 crc = 0xffffffff;
const uint32* pTable = CrcTable();
uint8* begin = (uint8*)pBuffer;
uint8* end = begin + nCount;
for(uint8* cur = begin; cur < end; cur++)
crc = (crc >> 8) ^ pTable[cur[0] ^ (uint8)(crc & 0xff)];
crc ^= 0xffffffff;
return crc;
}
static const uint32* CrcTable()
{
static const uint32 Table[256] =
{
0x00000000, 0x77073096, 0xEE0E612C, 0x990951BA, 0x076DC419, 0x706AF48F, 0xE963A535, 0x9E6495A3,
0x0EDB8832, 0x79DCB8A4, 0xE0D5E91E, 0x97D2D988, 0x09B64C2B, 0x7EB17CBD, 0xE7B82D07, 0x90BF1D91,
0x1DB71064, 0x6AB020F2, 0xF3B97148, 0x84BE41DE, 0x1ADAD47D, 0x6DDDE4EB, 0xF4D4B551, 0x83D385C7,
0x136C9856, 0x646BA8C0, 0xFD62F97A, 0x8A65C9EC, 0x14015C4F, 0x63066CD9, 0xFA0F3D63, 0x8D080DF5,
0x3B6E20C8, 0x4C69105E, 0xD56041E4, 0xA2677172, 0x3C03E4D1, 0x4B04D447, 0xD20D85FD, 0xA50AB56B,
0x35B5A8FA, 0x42B2986C, 0xDBBBC9D6, 0xACBCF940, 0x32D86CE3, 0x45DF5C75, 0xDCD60DCF, 0xABD13D59,
0x26D930AC, 0x51DE003A, 0xC8D75180, 0xBFD06116, 0x21B4F4B5, 0x56B3C423, 0xCFBA9599, 0xB8BDA50F,
0x2802B89E, 0x5F058808, 0xC60CD9B2, 0xB10BE924, 0x2F6F7C87, 0x58684C11, 0xC1611DAB, 0xB6662D3D,
0x76DC4190, 0x01DB7106, 0x98D220BC, 0xEFD5102A, 0x71B18589, 0x06B6B51F, 0x9FBFE4A5, 0xE8B8D433,
0x7807C9A2, 0x0F00F934, 0x9609A88E, 0xE10E9818, 0x7F6A0DBB, 0x086D3D2D, 0x91646C97, 0xE6635C01,
0x6B6B51F4, 0x1C6C6162, 0x856530D8, 0xF262004E, 0x6C0695ED, 0x1B01A57B, 0x8208F4C1, 0xF50FC457,
0x65B0D9C6, 0x12B7E950, 0x8BBEB8EA, 0xFCB9887C, 0x62DD1DDF, 0x15DA2D49, 0x8CD37CF3, 0xFBD44C65,
0x4DB26158, 0x3AB551CE, 0xA3BC0074, 0xD4BB30E2, 0x4ADFA541, 0x3DD895D7, 0xA4D1C46D, 0xD3D6F4FB,
0x4369E96A, 0x346ED9FC, 0xAD678846, 0xDA60B8D0, 0x44042D73, 0x33031DE5, 0xAA0A4C5F, 0xDD0D7CC9,
0x5005713C, 0x270241AA, 0xBE0B1010, 0xC90C2086, 0x5768B525, 0x206F85B3, 0xB966D409, 0xCE61E49F,
0x5EDEF90E, 0x29D9C998, 0xB0D09822, 0xC7D7A8B4, 0x59B33D17, 0x2EB40D81, 0xB7BD5C3B, 0xC0BA6CAD,
0xEDB88320, 0x9ABFB3B6, 0x03B6E20C, 0x74B1D29A, 0xEAD54739, 0x9DD277AF, 0x04DB2615, 0x73DC1683,
0xE3630B12, 0x94643B84, 0x0D6D6A3E, 0x7A6A5AA8, 0xE40ECF0B, 0x9309FF9D, 0x0A00AE27, 0x7D079EB1,
0xF00F9344, 0x8708A3D2, 0x1E01F268, 0x6906C2FE, 0xF762575D, 0x806567CB, 0x196C3671, 0x6E6B06E7,
0xFED41B76, 0x89D32BE0, 0x10DA7A5A, 0x67DD4ACC, 0xF9B9DF6F, 0x8EBEEFF9, 0x17B7BE43, 0x60B08ED5,
0xD6D6A3E8, 0xA1D1937E, 0x38D8C2C4, 0x4FDFF252, 0xD1BB67F1, 0xA6BC5767, 0x3FB506DD, 0x48B2364B,
0xD80D2BDA, 0xAF0A1B4C, 0x36034AF6, 0x41047A60, 0xDF60EFC3, 0xA867DF55, 0x316E8EEF, 0x4669BE79,
0xCB61B38C, 0xBC66831A, 0x256FD2A0, 0x5268E236, 0xCC0C7795, 0xBB0B4703, 0x220216B9, 0x5505262F,
0xC5BA3BBE, 0xB2BD0B28, 0x2BB45A92, 0x5CB36A04, 0xC2D7FFA7, 0xB5D0CF31, 0x2CD99E8B, 0x5BDEAE1D,
0x9B64C2B0, 0xEC63F226, 0x756AA39C, 0x026D930A, 0x9C0906A9, 0xEB0E363F, 0x72076785, 0x05005713,
0x95BF4A82, 0xE2B87A14, 0x7BB12BAE, 0x0CB61B38, 0x92D28E9B, 0xE5D5BE0D, 0x7CDCEFB7, 0x0BDBDF21,
0x86D3D2D4, 0xF1D4E242, 0x68DDB3F8, 0x1FDA836E, 0x81BE16CD, 0xF6B9265B, 0x6FB077E1, 0x18B74777,
0x88085AE6, 0xFF0F6A70, 0x66063BCA, 0x11010B5C, 0x8F659EFF, 0xF862AE69, 0x616BFFD3, 0x166CCF45,
0xA00AE278, 0xD70DD2EE, 0x4E048354, 0x3903B3C2, 0xA7672661, 0xD06016F7, 0x4969474D, 0x3E6E77DB,
0xAED16A4A, 0xD9D65ADC, 0x40DF0B66, 0x37D83BF0, 0xA9BCAE53, 0xDEBB9EC5, 0x47B2CF7F, 0x30B5FFE9,
0xBDBDF21C, 0xCABAC28A, 0x53B39330, 0x24B4A3A6, 0xBAD03605, 0xCDD70693, 0x54DE5729, 0x23D967BF,
0xB3667A2E, 0xC4614AB8, 0x5D681B02, 0x2A6F2B94, 0xB40BBE37, 0xC30C8EA1, 0x5A05DF1B, 0x2D02EF8D
};
return Table;
}
};
#endif // 0
#endif /* CRC32_HPP */

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/* $Id$ */
#ifndef FIXEDSIZEARRAY_HPP
#define FIXEDSIZEARRAY_HPP
/** fixed size array
* Upon construction it preallocates fixed size block of memory
* for all items, but doesn't construct them. Item's construction
* is delayed. */
template <class Titem_, int Tcapacity_>
struct CFixedSizeArrayT {
/** the only member of fixed size array is pointer to the block
* of C array of items. Header can be found on the offset -sizeof(CHdr). */
Titem_ *m_items;
/** header for fixed size array */
struct CHdr
{
int m_num_items; ///< number of items in the array
int m_ref_cnt; ///< block reference counter (used by copy constructor and by destructor)
};
// make types and constants visible from outside
typedef Titem_ Titem; // type of array item
static const int Tcapacity = Tcapacity_; // the array capacity (maximum size)
static const int TitemSize = sizeof(Titem_); // size of item
static const int ThdrSize = sizeof(CHdr); // size of header
/** Default constructor. Preallocate space for items and header, then initialize header. */
CFixedSizeArrayT()
{
// allocate block for header + items (don't construct items)
m_items = (Titem*)(((int8*)malloc(ThdrSize + Tcapacity * sizeof(Titem))) + ThdrSize);
SizeRef() = 0; // initial number of items
RefCnt() = 1; // initial reference counter
}
/** Copy constructor. Preallocate space for items and header, then initialize header. */
CFixedSizeArrayT(const CFixedSizeArrayT<Titem_, Tcapacity_>& src)
{
// share block (header + items) with the source array
m_items = src.m_items;
RefCnt()++; // now we share block with the source
}
/** destroy remaining items and free the memory block */
~CFixedSizeArrayT()
{
// release one reference to the shared block
if ((--RefCnt()) > 0) return; // and return if there is still some owner
Clear();
// free the memory block occupied by items
free(((int8*)m_items) - ThdrSize);
m_items = NULL;
}
/** Clear (destroy) all items */
FORCEINLINE void Clear()
{
// walk through all allocated items backward and destroy them
for (Titem* pItem = &m_items[Size() - 1]; pItem >= m_items; pItem--) {
pItem->~Titem_();
}
// number of items become zero
SizeRef() = 0;
}
protected:
/** return reference to the array header (non-const) */
FORCEINLINE CHdr& Hdr() { return *(CHdr*)(((int8*)m_items) - ThdrSize); }
/** return reference to the array header (const) */
FORCEINLINE const CHdr& Hdr() const { return *(CHdr*)(((int8*)m_items) - ThdrSize); }
/** return reference to the block reference counter */
FORCEINLINE int& RefCnt() { return Hdr().m_ref_cnt; }
/** return reference to number of used items */
FORCEINLINE int& SizeRef() { return Hdr().m_num_items; }
public:
/** return number of used items */
FORCEINLINE int Size() const { return Hdr().m_num_items; }
/** return true if array is full */
FORCEINLINE bool IsFull() const { return Size() >= Tcapacity; };
/** return true if array is empty */
FORCEINLINE bool IsEmpty() const { return Size() <= 0; };
/** index validation */
FORCEINLINE void CheckIdx(int idx) const { assert(idx >= 0); assert(idx < Size()); }
/** add (allocate), but don't construct item */
FORCEINLINE Titem& AddNC() { assert(!IsFull()); return m_items[SizeRef()++]; }
/** add and construct item using default constructor */
FORCEINLINE Titem& Add() { Titem& item = AddNC(); new(&item)Titem; return item; }
/** return item by index (non-const version) */
FORCEINLINE Titem& operator [] (int idx) { CheckIdx(idx); return m_items[idx]; }
/** return item by index (const version) */
FORCEINLINE const Titem& operator [] (int idx) const { CheckIdx(idx); return m_items[idx]; }
};
#endif /* FIXEDSIZEARRAY_HPP */

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/* $Id$ */
#include "../stdafx.h"
#include "yapf.hpp"
#include "follow_track.hpp"
void FollowTrackInit(FollowTrack_t *This, const Vehicle* v)
{
CFollowTrackWater& F = *(CFollowTrackWater*) This;
F.Init(v, NULL);
}
bool FollowTrackWater(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
CFollowTrackWater& F = *(CFollowTrackWater*) This;
return F.Follow(old_tile, old_td);
}
bool FollowTrackRoad(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
CFollowTrackRoad& F = *(CFollowTrackRoad*) This;
return F.Follow(old_tile, old_td);
}
bool FollowTrackRail(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
CFollowTrackRail& F = *(CFollowTrackRail*) This;
return F.Follow(old_tile, old_td);
}
bool FollowTrackWaterNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
CFollowTrackWaterNo90& F = *(CFollowTrackWaterNo90*) This;
return F.Follow(old_tile, old_td);
}
bool FollowTrackRoadNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
CFollowTrackRoadNo90& F = *(CFollowTrackRoadNo90*) This;
return F.Follow(old_tile, old_td);
}
bool FollowTrackRailNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td)
{
CFollowTrackRailNo90& F = *(CFollowTrackRailNo90*) This;
return F.Follow(old_tile, old_td);
}

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/* $Id$ */
#ifndef FOLLOW_TRACK_HPP
#define FOLLOW_TRACK_HPP
#include "yapf.hpp"
/** Track follower helper template class (can serve pathfinders and vehicle
* controllers). See 6 different typedefs below for 3 different transport
* types w/ of w/o 90-deg turns allowed */
template <TransportType Ttr_type_, bool T90deg_turns_allowed_ = true>
struct CFollowTrackT : public FollowTrack_t
{
CPerformanceTimer* m_pPerf;
FORCEINLINE CFollowTrackT(const Vehicle* v = NULL, CPerformanceTimer* pPerf = NULL)
{
Init(v, pPerf);
}
FORCEINLINE void Init(const Vehicle* v, CPerformanceTimer* pPerf)
{
assert(!IsRailTT() || (v != NULL && v->type == VEH_Train));
m_veh = v;
m_pPerf = pPerf;
// don't worry, all is inlined so compiler should remove unnecessary initializations
m_new_tile = INVALID_TILE;
m_new_td_bits = TRACKDIR_BIT_NONE;
m_exitdir = INVALID_DIAGDIR;
m_is_station = m_is_bridge = m_is_tunnel = false;
m_tiles_skipped = 0;
}
FORCEINLINE static TransportType TT() {return Ttr_type_;}
FORCEINLINE static bool IsWaterTT() {return TT() == TRANSPORT_WATER;}
FORCEINLINE static bool IsRailTT() {return TT() == TRANSPORT_RAIL;}
FORCEINLINE static bool IsRoadTT() {return TT() == TRANSPORT_ROAD;}
FORCEINLINE static bool Allow90degTurns() {return T90deg_turns_allowed_;}
/** main follower routine. Fills all members and return true on success.
* Otherwise returns false if track can't be followed. */
FORCEINLINE bool Follow(TileIndex old_tile, Trackdir old_td)
{
m_old_tile = old_tile;
m_old_td = old_td;
assert((GetTileTrackStatus(m_old_tile, TT()) & TrackdirToTrackdirBits(m_old_td)) != 0);
m_exitdir = TrackdirToExitdir(m_old_td);
if (EnteredDepot()) return true;
if (!CanExitOldTile()) return false;
FollowTileExit();
if (!QueryNewTileTrackStatus()) return TryReverse();
if (!CanEnterNewTile()) return false;
m_new_td_bits &= DiagdirReachesTrackdirs(m_exitdir);
if (!Allow90degTurns())
m_new_td_bits &= (TrackdirBits)~(int)TrackdirCrossesTrackdirs(m_old_td);
return (m_new_td_bits != TRACKDIR_BIT_NONE);
}
protected:
/** Follow the m_exitdir from m_old_tile and fill m_new_tile and m_tiles_skipped */
FORCEINLINE void FollowTileExit()
{
m_is_station = m_is_bridge = m_is_tunnel = false;
m_tiles_skipped = 0;
// extra handling for tunnels in our direction
if (IsTunnelTile(m_old_tile)) {
DiagDirection tunnel_enterdir = GetTunnelDirection(m_old_tile);
if (tunnel_enterdir == m_exitdir) {
// we are entering the tunnel
FindLengthOfTunnelResult flotr = FindLengthOfTunnel(m_old_tile, m_exitdir);
m_new_tile = flotr.tile;
m_is_tunnel = true;
m_tiles_skipped = flotr.length - 1;
return;
}
assert(ReverseDiagDir(tunnel_enterdir) == m_exitdir);
}
// extra handling for bridge ramp in our direction
if (IsBridgeTile(m_old_tile)) {
DiagDirection bridge_enterdir = GetBridgeRampDirection(m_old_tile);
if (bridge_enterdir == m_exitdir) {
// we are entering the bridge ramp
m_new_tile = GetOtherBridgeEnd(m_old_tile);
uint32 bridge_length = GetBridgeLength(m_old_tile, m_new_tile);
m_tiles_skipped = bridge_length;
m_is_bridge = true;
return;
}
assert(ReverseDiagDir(bridge_enterdir) == m_exitdir);
}
// normal or station tile, do one step
TileIndexDiff diff = TileOffsByDiagDir(m_exitdir);
m_new_tile = TILE_ADD(m_old_tile, diff);
// special handling for stations
if (IsRailTT() && IsRailwayStationTile(m_new_tile)) {
m_is_station = true;
} else if (IsRoadTT() && IsRoadStopTile(m_new_tile)) {
m_is_station = true;
} else {
m_is_station = false;
}
}
/** stores track status (available trackdirs) for the new tile into m_new_td_bits */
FORCEINLINE bool QueryNewTileTrackStatus()
{
CPerfStart perf(*m_pPerf);
if (IsRailTT() && GetTileType(m_new_tile) == MP_RAILWAY && IsPlainRailTile(m_new_tile)) {
m_new_td_bits = (TrackdirBits)(GetTrackBits(m_new_tile) * 0x101);
} else {
uint32 ts = GetTileTrackStatus(m_new_tile, TT());
m_new_td_bits = (TrackdirBits)(ts & TRACKDIR_BIT_MASK);
}
return (m_new_td_bits != TRACKDIR_BIT_NONE);
}
/** return true if we can leave m_old_tile in m_exitdir */
FORCEINLINE bool CanExitOldTile()
{
// road stop can be left at one direction only
if (IsRoadTT() && IsRoadStopTile(m_old_tile)) {
DiagDirection exitdir = GetRoadStopDir(m_old_tile);
if (exitdir != m_exitdir)
return false;
}
// road depots can be also left in one direction only
if (IsRoadTT() && IsTileDepotType(m_old_tile, TT())) {
DiagDirection exitdir = GetRoadDepotDirection(m_old_tile);
if (exitdir != m_exitdir)
return false;
}
return true;
}
/** return true if we can enter m_new_tile from m_exitdir */
FORCEINLINE bool CanEnterNewTile()
{
if (IsRoadTT() && IsRoadStopTile(m_new_tile)) {
// road stop can be entered from one direction only
DiagDirection exitdir = GetRoadStopDir(m_new_tile);
if (ReverseDiagDir(exitdir) != m_exitdir)
return false;
}
// road and rail depots can also be entered from one direction only
if (IsRoadTT() && IsTileDepotType(m_new_tile, TT())) {
DiagDirection exitdir = GetRoadDepotDirection(m_new_tile);
if (ReverseDiagDir(exitdir) != m_exitdir)
return false;
// don't try to enter other player's depots
if (GetTileOwner(m_new_tile) != m_veh->owner) {
return false;
}
}
if (IsRailTT() && IsTileDepotType(m_new_tile, TT())) {
DiagDirection exitdir = GetRailDepotDirection(m_new_tile);
if (ReverseDiagDir(exitdir) != m_exitdir)
return false;
}
// rail transport is possible only on tiles with the same owner as vehicle
if (IsRailTT() && GetTileOwner(m_new_tile) != m_veh->owner) {
// different owner
return false;
}
// rail transport is possible only on compatible rail types
if (IsRailTT()) {
RailType rail_type = GetTileRailType(m_new_tile, DiagdirToDiagTrackdir(m_exitdir));
if (((1 << rail_type) & m_veh->u.rail.compatible_railtypes) == 0) {
// incompatible rail type
return false;
}
}
// tunnel holes and bridge ramps can be entered only from proper direction
if (!IsWaterTT() && IsTileType(m_new_tile, MP_TUNNELBRIDGE)) {
if (IsTunnel(m_new_tile)) {
if (!m_is_tunnel) {
DiagDirection tunnel_enterdir = GetTunnelDirection(m_new_tile);
if (tunnel_enterdir != m_exitdir) return false;
}
} else if (IsBridge(m_new_tile)) {
if (!m_is_bridge) {
DiagDirection ramp_enderdir = GetBridgeRampDirection(m_new_tile);
if (ramp_enderdir != m_exitdir) return false;
}
}
}
// special handling for rail stations - get to the end of platform
if (IsRailTT() && m_is_station) {
// entered railway station
// get platform length
uint length = GetPlatformLength(m_new_tile, TrackdirToExitdir(m_old_td));
// how big step we must do to get to the last platform tile;
m_tiles_skipped = length - 1;
// move to the platform end
TileIndexDiff diff = TileOffsByDiagDir(m_exitdir);
diff *= m_tiles_skipped;
m_new_tile = TILE_ADD(m_new_tile, diff);
return true;
}
return true;
}
/** return true if we entered depot and reversed inside */
FORCEINLINE bool EnteredDepot()
{
// rail and road depots cause reversing
if (!IsWaterTT() && IsTileDepotType(m_old_tile, TT())) {
DiagDirection exitdir = IsRailTT() ? GetRailDepotDirection(m_old_tile) : GetRoadDepotDirection(m_old_tile);
if (exitdir != m_exitdir) {
// reverse
m_new_tile = m_old_tile;
m_new_td_bits = TrackdirToTrackdirBits(ReverseTrackdir(m_old_td));
m_exitdir = exitdir;
m_tiles_skipped = 0;
m_is_tunnel = m_is_bridge = m_is_station = false;
return true;
}
}
return false;
}
/** return true if we successfully reversed at end of road/track */
FORCEINLINE bool TryReverse()
{
if (IsRoadTT()) {
// if we reached the end of road, we can reverse the RV and continue moving
m_exitdir = ReverseDiagDir(m_exitdir);
// new tile will be the same as old one
m_new_tile = m_old_tile;
// set new trackdir bits to all reachable trackdirs
QueryNewTileTrackStatus();
m_new_td_bits &= DiagdirReachesTrackdirs(m_exitdir);
if (m_new_td_bits != TRACKDIR_BIT_NONE) {
// we have some trackdirs reachable after reversal
return true;
}
}
return false;
}
public:
/** Helper for pathfinders - get min/max speed on the m_old_tile/m_old_td */
int GetSpeedLimit(int *pmin_speed = NULL)
{
int min_speed = 0;
int max_speed = INT_MAX; // no limit
// for now we handle only on-bridge speed limit
if (!IsWaterTT() && IsBridgeTile(m_old_tile)) {
int spd = _bridge[GetBridgeType(m_old_tile)].speed;
if (IsRoadTT()) spd *= 2;
if (max_speed > spd) max_speed = spd;
}
// if min speed was requested, return it
if (pmin_speed) *pmin_speed = min_speed;
return max_speed;
}
};
typedef CFollowTrackT<TRANSPORT_WATER, true > CFollowTrackWater;
typedef CFollowTrackT<TRANSPORT_ROAD , true > CFollowTrackRoad;
typedef CFollowTrackT<TRANSPORT_RAIL , true > CFollowTrackRail;
typedef CFollowTrackT<TRANSPORT_WATER, false> CFollowTrackWaterNo90;
typedef CFollowTrackT<TRANSPORT_ROAD , false> CFollowTrackRoadNo90;
typedef CFollowTrackT<TRANSPORT_RAIL , false> CFollowTrackRailNo90;
#endif /* FOLLOW_TRACK_HPP */

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/* $Id$ */
#ifndef HASHTABLE_HPP
#define HASHTABLE_HPP
template <class Titem_>
struct CHashTableSlotT
{
typedef typename Titem_::Key Key; // make Titem_::Key a property of HashTable
Titem_* m_pFirst;
CHashTableSlotT() : m_pFirst(NULL) {}
/** hash table slot helper - clears the slot by simple forgetting its items */
FORCEINLINE void Clear() {m_pFirst = NULL;}
/** hash table slot helper - linear search for item with given key through the given blob - const version */
FORCEINLINE const Titem_* Find(const Key& key) const
{
for (const Titem_* pItem = m_pFirst; pItem != NULL; pItem = pItem->GetHashNext()) {
if (pItem->GetKey() == key) {
// we have found the item, return it
return pItem;
}
}
return NULL;
}
/** hash table slot helper - linear search for item with given key through the given blob - non-const version */
FORCEINLINE Titem_* Find(const Key& key)
{
for (Titem_* pItem = m_pFirst; pItem != NULL; pItem = pItem->GetHashNext()) {
if (pItem->GetKey() == key) {
// we have found the item, return it
return pItem;
}
}
return NULL;
}
/** hash table slot helper - add new item to the slot */
FORCEINLINE void Attach(Titem_& new_item)
{
assert(new_item.GetHashNext() == NULL);
new_item.SetHashNext(m_pFirst);
m_pFirst = &new_item;
}
/** hash table slot helper - remove item from a slot */
FORCEINLINE bool Detach(Titem_& item_to_remove)
{
if (m_pFirst == &item_to_remove) {
m_pFirst = item_to_remove.GetHashNext();
item_to_remove.SetHashNext(NULL);
return true;
}
Titem_* pItem = m_pFirst;
while (true) {
if (pItem == NULL) {
return false;
}
Titem_* pNextItem = pItem->GetHashNext();
if (pNextItem == &item_to_remove) break;
pItem = pNextItem;
}
pItem->SetHashNext(item_to_remove.GetHashNext());
item_to_remove.SetHashNext(NULL);
return true;
}
/** hash table slot helper - remove and return item from a slot */
FORCEINLINE Titem_* Detach(const Key& key)
{
// do we have any items?
if (m_pFirst == NULL) {
return NULL;
}
// is it our first item?
if (m_pFirst->GetKey() == key) {
Titem_& ret_item = *m_pFirst;
m_pFirst = m_pFirst->GetHashNext();
ret_item.SetHashNext(NULL);
return &ret_item;
}
// find it in the following items
Titem_* pPrev = m_pFirst;
for (Titem_* pItem = m_pFirst->GetHashNext(); pItem != NULL; pPrev = pItem, pItem = pItem->GetHashNext()) {
if (pItem->GetKey() == key) {
// we have found the item, unlink and return it
pPrev->SetHashNext(pItem->GetHashNext());
pItem->SetHashNext(NULL);
return pItem;
}
}
return NULL;
}
};
/** @class CHashTableT<Titem, Thash_bits> - simple hash table
* of pointers allocated elsewhere.
*
* Supports: Add/Find/Remove of Titems.
*
* Your Titem must meet some extra requirements to be CHashTableT
* compliant:
* - its constructor/destructor (if any) must be public
* - if the copying of item requires an extra resource management,
* you must define also copy constructor
* - must support nested type (struct, class or typedef) Titem::Key
* that defines the type of key class for that item
* - must support public method:
* const Key& GetKey() const; // return the item's key object
*
* In addition, the Titem::Key class must support:
* - public method that calculates key's hash:
* int CalcHash() const;
* - public 'equality' operator to compare the key with another one
* bool operator == (const Key& other) const;
*/
template <class Titem_, int Thash_bits_>
class CHashTableT {
public:
typedef Titem_ Titem; // make Titem_ visible from outside of class
typedef typename Titem_::Key Tkey; // make Titem_::Key a property of HashTable
static const int Thash_bits = Thash_bits_; // publish num of hash bits
static const int Tcapacity = 1 << Thash_bits; // and num of slots 2^bits
protected:
/** each slot contains pointer to the first item in the list,
* Titem contains pointer to the next item - GetHashNext(), SetHashNext() */
typedef CHashTableSlotT<Titem_> Slot;
Slot* m_slots; // here we store our data (array of blobs)
int m_num_items; // item counter
public:
// default constructor
FORCEINLINE CHashTableT()
{
// construct all slots
m_slots = new Slot[Tcapacity];
m_num_items = 0;
}
~CHashTableT() {delete [] m_slots; m_num_items = 0; m_slots = NULL;}
protected:
/** static helper - return hash for the given key modulo number of slots */
FORCEINLINE static int CalcHash(const Tkey& key)
{
int32 hash = key.CalcHash();
if ((8 * Thash_bits) < 32) hash ^= hash >> (min(8 * Thash_bits, 31));
if ((4 * Thash_bits) < 32) hash ^= hash >> (min(4 * Thash_bits, 31));
if ((2 * Thash_bits) < 32) hash ^= hash >> (min(2 * Thash_bits, 31));
if ((1 * Thash_bits) < 32) hash ^= hash >> (min(1 * Thash_bits, 31));
hash &= (1 << Thash_bits) - 1;
return hash;
}
/** static helper - return hash for the given item modulo number of slots */
FORCEINLINE static int CalcHash(const Titem_& item) {return CalcHash(item.GetKey());}
public:
/** item count */
FORCEINLINE int Count() const {return m_num_items;}
/** simple clear - forget all items - used by CSegmentCostCacheT.Flush() */
FORCEINLINE void Clear() const {for (int i = 0; i < Tcapacity; i++) m_slots[i].Clear();}
/** const item search */
const Titem_* Find(const Tkey& key) const
{
int hash = CalcHash(key);
const Slot& slot = m_slots[hash];
const Titem_* item = slot.Find(key);
return item;
}
/** non-const item search */
Titem_* Find(const Tkey& key)
{
int hash = CalcHash(key);
Slot& slot = m_slots[hash];
Titem_* item = slot.Find(key);
return item;
}
/** non-const item search & optional removal (if found) */
Titem_* TryPop(const Tkey& key)
{
int hash = CalcHash(key);
Slot& slot = m_slots[hash];
Titem_* item = slot.Detach(key);
if (item != NULL) {
m_num_items--;
}
return item;
}
/** non-const item search & removal */
Titem_& Pop(const Tkey& key)
{
Titem_* item = TryPop(key);
assert(item != NULL);
return *item;
}
/** non-const item search & optional removal (if found) */
bool TryPop(Titem_& item)
{
const Tkey& key = item.GetKey();
int hash = CalcHash(key);
Slot& slot = m_slots[hash];
bool ret = slot.Detach(item);
if (ret) {
m_num_items--;
}
return ret;
}
/** non-const item search & removal */
void Pop(Titem_& item)
{
bool ret = TryPop(item);
assert(ret);
}
/** add one item - copy it from the given item */
void Push(Titem_& new_item)
{
int hash = CalcHash(new_item);
Slot& slot = m_slots[hash];
assert(slot.Find(new_item.GetKey()) == NULL);
slot.Attach(new_item);
m_num_items++;
}
};
#endif /* HASHTABLE_HPP */

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/* $Id$ */
#ifndef NODELIST_HPP
#define NODELIST_HPP
#include "array.hpp"
#include "hashtable.hpp"
#include "binaryheap.hpp"
/** Hash table based node list multi-container class.
* Implements open list, closed list and priority queue for A-star
* path finder. */
template <class Titem_, int Thash_bits_open_, int Thash_bits_closed_>
class CNodeList_HashTableT {
public:
/** make Titem_ visible from outside of class */
typedef Titem_ Titem;
/** make Titem_::Key a property of HashTable */
typedef typename Titem_::Key Key;
/** type that we will use as item container */
typedef CArrayT<Titem_, 65536, 256> CItemArray;
/** how pointers to open nodes will be stored */
typedef CHashTableT<Titem_, Thash_bits_open_ > COpenList;
/** how pointers to closed nodes will be stored */
typedef CHashTableT<Titem_, Thash_bits_closed_> CClosedList;
/** how the priority queue will be managed */
typedef CBinaryHeapT<Titem_> CPriorityQueue;
protected:
/** here we store full item data (Titem_) */
CItemArray m_arr;
/** hash table of pointers to open item data */
COpenList m_open;
/** hash table of pointers to closed item data */
CClosedList m_closed;
/** priority queue of pointers to open item data */
CPriorityQueue m_open_queue;
/** new open node under construction */
Titem *m_new_node;
public:
/** default constructor */
CNodeList_HashTableT()
: m_open_queue(204800)
{
m_new_node = NULL;
}
/** destructor */
~CNodeList_HashTableT()
{
}
/** return number of open nodes */
FORCEINLINE int OpenCount() {return m_open.Count();}
/** return number of closed nodes */
FORCEINLINE int ClosedCount() {return m_closed.Count();}
/** allocate new data item from m_arr */
FORCEINLINE Titem_* CreateNewNode()
{
if (m_new_node == NULL) m_new_node = &m_arr.Add();
return m_new_node;
}
/** notify the nodelist, that we don't want to discard the given node */
FORCEINLINE void FoundBestNode(Titem_& item)
{
// for now it is enough to invalidate m_new_node if it is our given node
if (&item == m_new_node)
m_new_node = NULL;
// TODO: do we need to store best nodes found in some extra list/array? Probably not now.
}
/** insert given item as open node (into m_open and m_open_queue) */
FORCEINLINE void InsertOpenNode(Titem_& item)
{
assert(m_closed.Find(item.GetKey()) == NULL);
m_open.Push(item);
// TODO: check if m_open_queue is not full
assert(!m_open_queue.IsFull());
m_open_queue.Push(item);
if (&item == m_new_node)
m_new_node = NULL;
}
/** return the best open node */
FORCEINLINE Titem_* GetBestOpenNode()
{
if (!m_open_queue.IsEmpty()) {
Titem_& item = m_open_queue.GetHead();
return &item;
}
return NULL;
}
/** remove and return the best open node */
FORCEINLINE Titem_* PopBestOpenNode()
{
if (!m_open_queue.IsEmpty()) {
Titem_& item = m_open_queue.PopHead();
m_open.Pop(item);
return &item;
}
return NULL;
}
/** return the open node specified by a key or NULL if not found */
FORCEINLINE Titem_* FindOpenNode(const Key& key)
{
Titem_* item = m_open.Find(key);
return item;
}
/** remove and return the open node specified by a key */
FORCEINLINE Titem_& PopOpenNode(const Key& key)
{
Titem_& item = m_open.Pop(key);
int idxPop = m_open_queue.FindLinear(item);
m_open_queue.RemoveByIdx(idxPop);
return item;
}
/** close node */
FORCEINLINE void InsertClosedNode(Titem_& item)
{
assert(m_open.Find(item.GetKey()) == NULL);
m_closed.Push(item);
}
/** return the closed node specified by a key or NULL if not found */
FORCEINLINE Titem_* FindClosedNode(const Key& key)
{
Titem_* item = m_closed.Find(key);
return item;
}
FORCEINLINE int TotalCount() {return m_arr.Size();}
FORCEINLINE Titem_& ItemAt(int idx) {return m_arr[idx];}
};
#endif /* NODELIST_HPP */

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/* $Id$ */
#ifndef TRACK_DIR_HPP
#define TRACK_DIR_HPP
EXTERN_C_BEGIN
#include "../tile.h"
#include "../openttd.h"
#include "../map.h"
#include "../rail.h"
EXTERN_C_END
/** Helpers to allow to work with enum as with type safe bit set in C++ */
#define DECLARE_ENUM_AS_BIT_MASK(mask_t) \
FORCEINLINE mask_t operator | (mask_t m1, mask_t m2) {return (mask_t)((int)m1 | m2);} \
FORCEINLINE mask_t operator & (mask_t m1, mask_t m2) {return (mask_t)((int)m1 & m2);} \
FORCEINLINE mask_t operator ^ (mask_t m1, mask_t m2) {return (mask_t)((int)m1 ^ m2);} \
FORCEINLINE mask_t& operator |= (mask_t& m1, mask_t m2) {m1 = m1 | m2; return m1;} \
FORCEINLINE mask_t& operator &= (mask_t& m1, mask_t m2) {m1 = m1 & m2; return m1;} \
FORCEINLINE mask_t& operator ^= (mask_t& m1, mask_t m2) {m1 = m1 ^ m2; return m1;} \
FORCEINLINE mask_t operator ~(mask_t m) {return (mask_t)(~(int)m);}
/** probably redundant enum combining operators (as we have conversion functions) */
#define DECLARE_ENUM_AS_BIT_INDEX(idx_t, mask_t) \
FORCEINLINE mask_t operator << (int m, idx_t i) {return (mask_t)(m << (int)i);} \
FORCEINLINE mask_t operator << (mask_t m, int i) {return (mask_t)(((int)m) << i);} \
FORCEINLINE mask_t operator >> (mask_t m, int i) {return (mask_t)(((int)m) >> i);}
DECLARE_ENUM_AS_BIT_MASK(TrackBits)
DECLARE_ENUM_AS_BIT_INDEX(Track, TrackBits)
DECLARE_ENUM_AS_BIT_MASK(TrackdirBits)
DECLARE_ENUM_AS_BIT_INDEX(Trackdir, TrackdirBits)
#endif /* TRACK_DIR_HPP */

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/* $Id$ */
#ifndef YAPF_H
#define YAPF_H
#include "../debug.h"
/** Finds the best path for given ship.
* @param v the ship that needs to find a path
* @param tile the tile to find the path from (should be next tile the ship is about to enter)
* @param enterdir diagonal direction which the ship will enter this new tile from
* @param tracks available tracks on the new tile (to choose from)
* @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
*/
Trackdir YapfChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks);
/** Finds the best path for given road vehicle.
* @param v the RV that needs to find a path
* @param tile the tile to find the path from (should be next tile the RV is about to enter)
* @param enterdir diagonal direction which the RV will enter this new tile from
* @param tracks available tracks on the new tile (to choose from)
* @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
*/
Trackdir YapfChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir);
/** Finds the best path for given train.
* @param v the train that needs to find a path
* @param tile the tile to find the path from (should be next tile the train is about to enter)
* @param enterdir diagonal direction which the RV will enter this new tile from
* @param trackdirs available trackdirs on the new tile (to choose from)
* @param no_path_found [out] true is returned if no path can be found (returned Trackdir is only a 'guess')
* @return the best trackdir for next turn or INVALID_TRACKDIR if the path could not be found
*/
Trackdir YapfChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool *path_not_found);
/** Used by RV multistop feature to find the nearest road stop that has a free slot.
* @param v RV (its current tile will be the origin)
* @param tile destination tile
* @return distance from origin tile to the destination (number of road tiles) or UINT_MAX if path not found
*/
uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile);
/** Used when user sends RV to the nearest depot or if RV needs servicing.
* Returns the nearest depot (or NULL if depot was not found).
*/
Depot* YapfFindNearestRoadDepot(const Vehicle *v);
/** Used when user sends train to the nearest depot or if train needs servicing.
* @v train that needs to go to some depot
* @max_distance max distance (number of track tiles) from the current train position
* (used also as optimization - the pathfinder can stop path finding if max_distance
* was reached and no depot was seen)
* @reverse_penalty penalty that should be added for the path that requires reversing the train first
* @depot_tile receives the depot tile if depot was found
* @reversed receives true if train needs to reversed first
* @return the true if depot was found.
*/
bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed);
/** Returns true if it is better to reverse the train before leaving station */
bool YapfCheckReverseTrain(Vehicle* v);
/** Use this function to notify YAPF that track layout (or signal configuration) has change */
void YapfNotifyTrackLayoutChange(TileIndex tile, Track track);
/** performance measurement helpers */
void* NpfBeginInterval(void);
int NpfEndInterval(void* perf);
extern int _aystar_stats_open_size;
extern int _aystar_stats_closed_size;
/** Track followers. They should help whenever any new code will need to walk through
* tracks, road or water tiles (pathfinders, signal controllers, vehicle controllers).
* It is an attempt to introduce API that should simplify tasks listed above.
* If you will need to use it:
* 1. allocate/declare FollowTrack_t structure;
* 2. call FollowTrackInit() and provide vehicle (if relevant)
* 3. call one of 6 FollowTrackXxxx() APIs below
* 4. check return value (if true then continue else stop)
* 5. look at FollowTrack_t structure for the result
* 6. optionally repeat steps 3..5
* 7. in case of troubles contact KUDr
*/
/** Base struct for track followers. */
typedef struct FollowTrack_t
{
const Vehicle* m_veh; ///< moving vehicle
TileIndex m_old_tile; ///< the origin (vehicle moved from) before move
Trackdir m_old_td; ///< the trackdir (the vehicle was on) before move
TileIndex m_new_tile; ///< the new tile (the vehicle has entered)
TrackdirBits m_new_td_bits; ///< the new set of available trackdirs
DiagDirection m_exitdir; ///< exit direction (leaving the old tile)
bool m_is_tunnel; ///< last turn passed tunnel
bool m_is_bridge; ///< last turn passed bridge ramp
bool m_is_station; ///< last turn passed station
int m_tiles_skipped; ///< number of skipped tunnel or station tiles
} FollowTrack_t;
/** Initializes FollowTrack_t structure */
void FollowTrackInit(FollowTrack_t *This, const Vehicle* v);
/** Main track follower routines */
bool FollowTrackWater (FollowTrack_t *This, TileIndex old_tile, Trackdir old_td);
bool FollowTrackRoad (FollowTrack_t *This, TileIndex old_tile, Trackdir old_td);
bool FollowTrackRail (FollowTrack_t *This, TileIndex old_tile, Trackdir old_td);
bool FollowTrackWaterNo90(FollowTrack_t *This, TileIndex old_tile, Trackdir old_td);
bool FollowTrackRoadNo90 (FollowTrack_t *This, TileIndex old_tile, Trackdir old_td);
bool FollowTrackRailNo90 (FollowTrack_t *This, TileIndex old_tile, Trackdir old_td);
/** Base tile length units */
enum {
YAPF_TILE_LENGTH = 100,
YAPF_TILE_CORNER_LENGTH = 71
};
#endif /* YAPF_H */

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/* $Id$ */
#ifndef YAPF_HPP
#define YAPF_HPP
#include "track_dir.hpp"
EXTERN_C_BEGIN
#include "../depot.h"
#include "../road_map.h"
#include "../tunnel_map.h"
#include "../bridge_map.h"
#include "../bridge.h"
#include "../station.h"
#include "../station_map.h"
#include "../vehicle.h"
#include "../date.h"
#include "../functions.h"
#include "yapf.h"
#include "../pathfind.h"
#include "../waypoint.h"
#include "../debug.h"
EXTERN_C_END
EXTERN_C_BEGIN
extern Patches _patches_newgame;
extern uint64 _rdtsc(void);
EXTERN_C_END
#include <limits.h>
#include <new>
#if defined(_WIN32) || defined(_WIN64)
# include <windows.h>
#else
# include <time.h>
#endif
struct CPerformanceTimer
{
int64 m_start;
int64 m_acc;
CPerformanceTimer() : m_start(0), m_acc(0) {}
FORCEINLINE void Start() {m_start = QueryTime();}
FORCEINLINE void Stop() {m_acc += QueryTime() - m_start;}
FORCEINLINE int Get(int64 coef) {return (int)(m_acc * coef / QueryFrequency());}
FORCEINLINE int64 QueryTime() {return _rdtsc();}
FORCEINLINE int64 QueryFrequency() {return ((int64)2200 * 1000000);}
};
struct CPerfStartReal
{
CPerformanceTimer* m_pperf;
FORCEINLINE CPerfStartReal(CPerformanceTimer& perf) : m_pperf(&perf) {if (m_pperf != NULL) m_pperf->Start();}
FORCEINLINE ~CPerfStartReal() {Stop();}
FORCEINLINE void Stop() {if (m_pperf != NULL) {m_pperf->Stop(); m_pperf = NULL;}}
};
struct CPerfStartFake
{
FORCEINLINE CPerfStartFake(CPerformanceTimer& perf) {}
FORCEINLINE ~CPerfStartFake() {}
FORCEINLINE void Stop() {}
};
typedef CPerfStartFake CPerfStart;
//#undef FORCEINLINE
//#define FORCEINLINE inline
#include "crc32.hpp"
#include "blob.hpp"
#include "fixedsizearray.hpp"
#include "array.hpp"
#include "hashtable.hpp"
#include "binaryheap.hpp"
#include "nodelist.hpp"
#include "yapf_base.hpp"
#include "yapf_node.hpp"
#include "yapf_common.hpp"
#include "follow_track.hpp"
#include "yapf_costbase.hpp"
#include "yapf_costcache.hpp"
#endif /* YAPF_HPP */

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/* $Id$ */
#ifndef YAPF_BASE_HPP
#define YAPF_BASE_HPP
EXTERN_C_BEGIN
#include "../debug.h"
EXTERN_C_END
#include "fixedsizearray.hpp"
#include "blob.hpp"
#include "nodelist.hpp"
extern int _total_pf_time_us;
/** CYapfBaseT - A-star type path finder base class.
* Derive your own pathfinder from it. You must provide the following template argument:
* Types - used as collection of local types used in pathfinder
*
* Requirements for the Types struct:
* ----------------------------------
* The following types must be defined in the 'Types' argument:
* - Types::Tpf - your pathfinder derived from CYapfBaseT
* - Types::NodeList - open/closed node list (look at CNodeList_HashTableT)
* NodeList needs to have defined local type Titem - defines the pathfinder node type.
* Node needs to define local type Key - the node key in the collection ()
*
* For node list you can use template class CNodeList_HashTableT, for which
* you need to declare only your node type. Look at test_yapf.h for an example.
*
*
* Requrements to your pathfinder class derived from CYapfBaseT:
* -------------------------------------------------------------
* Your pathfinder derived class needs to implement following methods:
* FORCEINLINE void PfSetStartupNodes()
* FORCEINLINE void PfFollowNode(Node& org)
* FORCEINLINE bool PfCalcCost(Node& n)
* FORCEINLINE bool PfCalcEstimate(Node& n)
* FORCEINLINE bool PfDetectDestination(Node& n)
*
* For more details about those methods, look at the end of CYapfBaseT
* declaration. There are some examples. For another example look at
* test_yapf.h (part or unittest project).
*/
template <class Types>
class CYapfBaseT {
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::NodeList NodeList; ///< our node list
typedef typename NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
NodeList m_nodes; ///< node list multi-container
protected:
Node* m_pBestDestNode; ///< pointer to the destination node found at last round
Node* m_pBestIntermediateNode; ///< here should be node closest to the destination if path not found
const YapfSettings *m_settings; ///< current settings (_patches.yapf)
int m_max_search_nodes; ///< maximum number of nodes we are allowed to visit before we give up
const Vehicle* m_veh; ///< vehicle that we are trying to drive
int m_stats_cost_calcs; ///< stats - how many node's costs were calculated
int m_stats_cache_hits; ///< stats - how many node's costs were reused from cache
public:
CPerformanceTimer m_perf_cost; ///< stats - total CPU time of this run
CPerformanceTimer m_perf_slope_cost; ///< stats - slope calculation CPU time
CPerformanceTimer m_perf_ts_cost; ///< stats - GetTrackStatus() CPU time
CPerformanceTimer m_perf_other_cost; ///< stats - other CPU time
public:
int m_num_steps; ///< this is there for debugging purposes (hope it doesn't hurt)
public:
/// default constructor
FORCEINLINE CYapfBaseT()
: m_pBestDestNode(NULL)
, m_pBestIntermediateNode(NULL)
, m_settings(&_patches.yapf)
, m_max_search_nodes(PfGetSettings().max_search_nodes)
, m_veh(NULL)
, m_stats_cost_calcs(0)
, m_stats_cache_hits(0)
, m_num_steps(0)
{
}
/// default destructor
~CYapfBaseT() {}
protected:
/// to access inherited path finder
FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);}
public:
/// return current settings (can be custom - player based - but later)
FORCEINLINE const YapfSettings& PfGetSettings() const
{
return *m_settings;
}
/** Main pathfinder routine:
* - set startup node(s)
* - main loop that stops if:
* - the destination was found
* - or the open list is empty (no route to destination).
* - or the maximum amount of loops reached - m_max_search_nodes (default = 10000)
* @return true if the path was found */
inline bool FindPath(const Vehicle* v)
{
m_veh = v;
CPerformanceTimer perf;
perf.Start();
Yapf().PfSetStartupNodes();
while (true) {
m_num_steps++;
Node* n = m_nodes.GetBestOpenNode();
if (n == NULL)
break;
// if the best open node was worse than the best path found, we can finish
if (m_pBestDestNode != NULL && m_pBestDestNode->GetCost() < n->GetCostEstimate())
break;
Yapf().PfFollowNode(*n);
if (m_max_search_nodes == 0 || m_nodes.ClosedCount() < m_max_search_nodes) {
m_nodes.PopOpenNode(n->GetKey());
m_nodes.InsertClosedNode(*n);
} else {
m_pBestDestNode = m_pBestIntermediateNode;
break;
}
}
bool bDestFound = (m_pBestDestNode != NULL);
int16 veh_idx = (m_veh != NULL) ? m_veh->unitnumber : 0;
// if (veh_idx != 433) return bDestFound;
perf.Stop();
int t = perf.Get(1000000);
_total_pf_time_us += t;
char ttc = Yapf().TransportTypeChar();
float cache_hit_ratio = (float)m_stats_cache_hits / (float)(m_stats_cache_hits + m_stats_cost_calcs) * 100.0f;
int cost = bDestFound ? m_pBestDestNode->m_cost : -1;
int dist = bDestFound ? m_pBestDestNode->m_estimate - m_pBestDestNode->m_cost : -1;
DEBUG(yapf, 3, "[YAPF%c]%c%4d- %d us - %d rounds - %d open - %d closed - CHR %4.1f%% - c%d(sc%d, ts%d, o%d) -- ", ttc, bDestFound ? '-' : '!', veh_idx, t, m_num_steps, m_nodes.OpenCount(), m_nodes.ClosedCount(), cache_hit_ratio, cost, dist, m_perf_cost.Get(1000000), m_perf_slope_cost.Get(1000000), m_perf_ts_cost.Get(1000000), m_perf_other_cost.Get(1000000));
return bDestFound;
}
/** If path was found return the best node that has reached the destination. Otherwise
* return the best visited node (which was nearest to the destination).
*/
FORCEINLINE Node& GetBestNode()
{
return (m_pBestDestNode != NULL) ? *m_pBestDestNode : *m_pBestIntermediateNode;
}
/** Calls NodeList::CreateNewNode() - allocates new node that can be filled and used
* as argument for AddStartupNode() or AddNewNode()
*/
FORCEINLINE Node& CreateNewNode()
{
Node& node = *m_nodes.CreateNewNode();
return node;
}
/** Add new node (created by CreateNewNode and filled with data) into open list */
FORCEINLINE void AddStartupNode(Node& n)
{
Yapf().PfNodeCacheFetch(n);
// insert the new node only if it is not there
if (m_nodes.FindOpenNode(n.m_key) == NULL) {
m_nodes.InsertOpenNode(n);
} else {
// if we are here, it means that node is already there - how it is possible?
// probably the train is in the position that both its ends point to the same tile/exit-dir
// very unlikely, but it happened
}
}
/** add multiple nodes - direct children of the given node */
FORCEINLINE void AddMultipleNodes(Node* parent, TileIndex tile, TrackdirBits td_bits)
{
bool is_choice = (KillFirstBit2x64(td_bits) != 0);
for (TrackdirBits rtds = td_bits; rtds != TRACKDIR_BIT_NONE; rtds = (TrackdirBits)KillFirstBit2x64(rtds)) {
Trackdir td = (Trackdir)FindFirstBit2x64(rtds);
Node& n = Yapf().CreateNewNode();
n.Set(parent, tile, td, is_choice);
Yapf().AddNewNode(n);
}
}
/** AddNewNode() - called by Tderived::PfFollowNode() for each child node.
* Nodes are evaluated here and added into open list */
void AddNewNode(Node& n)
{
// evaluate the node
bool bCached = Yapf().PfNodeCacheFetch(n);
if (!bCached) {
m_stats_cost_calcs++;
} else {
m_stats_cache_hits++;
}
bool bValid = Yapf().PfCalcCost(n);
if (bCached) {
Yapf().PfNodeCacheFlush(n);
}
if (bValid) bValid = Yapf().PfCalcEstimate(n);
// have the cost or estimate callbacks marked this node as invalid?
if (!bValid) return;
// detect the destination
bool bDestination = Yapf().PfDetectDestination(n);
if (bDestination) {
if (m_pBestDestNode == NULL || n < *m_pBestDestNode) {
m_pBestDestNode = &n;
}
m_nodes.FoundBestNode(n);
return;
}
if (m_max_search_nodes > 0 && (m_pBestIntermediateNode == NULL || (m_pBestIntermediateNode->GetCostEstimate() - m_pBestIntermediateNode->GetCost()) > (n.GetCostEstimate() - n.GetCost()))) {
m_pBestIntermediateNode = &n;
}
// check new node against open list
Node* openNode = m_nodes.FindOpenNode(n.GetKey());
if (openNode != NULL) {
// another node exists with the same key in the open list
// is it better than new one?
if (n.GetCostEstimate() < openNode->GetCostEstimate()) {
// update the old node by value from new one
m_nodes.PopOpenNode(n.GetKey());
*openNode = n;
// add the updated old node back to open list
m_nodes.InsertOpenNode(*openNode);
}
return;
}
// check new node against closed list
Node* closedNode = m_nodes.FindClosedNode(n.GetKey());
if (closedNode != NULL) {
// another node exists with the same key in the closed list
// is it better than new one?
int node_est = n.GetCostEstimate();
int closed_est = closedNode->GetCostEstimate();
if (node_est < closed_est) {
// If this assert occurs, you have probably problem in
// your Tderived::PfCalcCost() or Tderived::PfCalcEstimate().
// The problem could be:
// - PfCalcEstimate() gives too large numbers
// - PfCalcCost() gives too small numbers
// - You have used negative cost penalty in some cases (cost bonus)
assert(0);
return;
}
return;
}
// the new node is really new
// add it to the open list
m_nodes.InsertOpenNode(n);
}
const Vehicle* GetVehicle() const {return m_veh;}
// methods that should be implemented at derived class Types::Tpf (derived from CYapfBaseT)
#if 0
/** Example: PfSetStartupNodes() - set source (origin) nodes */
FORCEINLINE void PfSetStartupNodes()
{
// example:
Node& n1 = *base::m_nodes.CreateNewNode();
.
. // setup node members here
.
base::m_nodes.InsertOpenNode(n1);
}
/** Example: PfFollowNode() - set following (child) nodes of the given node */
FORCEINLINE void PfFollowNode(Node& org)
{
for (each follower of node org) {
Node& n = *base::m_nodes.CreateNewNode();
.
. // setup node members here
.
n.m_parent = &org; // set node's parent to allow back tracking
AddNewNode(n);
}
}
/** Example: PfCalcCost() - set path cost from origin to the given node */
FORCEINLINE bool PfCalcCost(Node& n)
{
// evaluate last step cost
int cost = ...;
// set the node cost as sum of parent's cost and last step cost
n.m_cost = n.m_parent->m_cost + cost;
return true; // true if node is valid follower (i.e. no obstacle was found)
}
/** Example: PfCalcEstimate() - set path cost estimate from origin to the target through given node */
FORCEINLINE bool PfCalcEstimate(Node& n)
{
// evaluate the distance to our destination
int distance = ...;
// set estimate as sum of cost from origin + distance to the target
n.m_estimate = n.m_cost + distance;
return true; // true if node is valid (i.e. not too far away :)
}
/** Example: PfDetectDestination() - return true if the given node is our destination */
FORCEINLINE bool PfDetectDestination(Node& n)
{
bool bDest = (n.m_key.m_x == m_x2) && (n.m_key.m_y == m_y2);
return bDest;
}
#endif
};
#endif /* YAPF_BASE_HPP */

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/* $Id$ */
#include "../stdafx.h"
#include "yapf.hpp"
#include "follow_track.hpp"
#include "yapf_node_rail.hpp"
#include "yapf_costbase.hpp"
#include "yapf_costcache.hpp"
/** translate tileh to the bitset of up-hill trackdirs */
const TrackdirBits CYapfCostBase::c_upwards_slopes[] = {
TRACKDIR_BIT_NONE , // no tileh
TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_NW, // 1
TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_SE, // 2
TRACKDIR_BIT_X_SW , // 3
TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_SE, // 4
TRACKDIR_BIT_NONE , // 5
TRACKDIR_BIT_Y_SE , // 6
TRACKDIR_BIT_NONE , // 7
TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_NW, // 8,
TRACKDIR_BIT_Y_NW , // 9
TRACKDIR_BIT_NONE , //10
TRACKDIR_BIT_NONE , //11,
TRACKDIR_BIT_X_NE , //12
TRACKDIR_BIT_NONE , //13
TRACKDIR_BIT_NONE , //14
TRACKDIR_BIT_NONE , //15
};

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/* $Id$ */
#ifndef YAPF_COMMON_HPP
#define YAPF_COMMON_HPP
/** YAPF origin provider base class - used when origin is one tile / multiple trackdirs */
template <class Types>
class CYapfOriginTileT
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
protected:
TileIndex m_orgTile; ///< origin tile
TrackdirBits m_orgTrackdirs; ///< origin trackdir mask
/// to access inherited path finder
FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);}
public:
/// Set origin tile / trackdir mask
void SetOrigin(TileIndex tile, TrackdirBits trackdirs)
{
m_orgTile = tile;
m_orgTrackdirs = trackdirs;
}
/// Called when YAPF needs to place origin nodes into open list
void PfSetStartupNodes()
{
bool is_choice = (KillFirstBit2x64(m_orgTrackdirs) != 0);
for (TrackdirBits tdb = m_orgTrackdirs; tdb != TRACKDIR_BIT_NONE; tdb = (TrackdirBits)KillFirstBit2x64(tdb)) {
Trackdir td = (Trackdir)FindFirstBit2x64(tdb);
Node& n1 = Yapf().CreateNewNode();
n1.Set(NULL, m_orgTile, td, is_choice);
Yapf().AddStartupNode(n1);
}
}
};
/** YAPF origin provider base class - used when there are two tile/trackdir origins */
template <class Types>
class CYapfOriginTileTwoWayT
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
protected:
TileIndex m_orgTile; ///< first origin tile
Trackdir m_orgTd; ///< first origin trackdir
TileIndex m_revTile; ///< second (reversed) origin tile
Trackdir m_revTd; ///< second (reversed) origin trackdir
int m_reverse_penalty; ///< penalty to be added for using the reversed origin
bool m_treat_first_red_two_way_signal_as_eol; ///< in some cases (leaving station) we need to handle first two-way signal differently
/// to access inherited path finder
FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);}
public:
/// set origin (tiles, trackdirs, etc.)
void SetOrigin(TileIndex tile, Trackdir td, TileIndex tiler = INVALID_TILE, Trackdir tdr = INVALID_TRACKDIR, int reverse_penalty = 0, bool treat_first_red_two_way_signal_as_eol = true)
{
m_orgTile = tile;
m_orgTd = td;
m_revTile = tiler;
m_revTd = tdr;
m_reverse_penalty = reverse_penalty;
m_treat_first_red_two_way_signal_as_eol = treat_first_red_two_way_signal_as_eol;
}
/// Called when YAPF needs to place origin nodes into open list
void PfSetStartupNodes()
{
if (m_orgTile != INVALID_TILE && m_orgTd != INVALID_TRACKDIR) {
Node& n1 = Yapf().CreateNewNode();
n1.Set(NULL, m_orgTile, m_orgTd, false);
Yapf().AddStartupNode(n1);
}
if (m_revTile != INVALID_TILE && m_revTd != INVALID_TRACKDIR) {
Node& n2 = Yapf().CreateNewNode();
n2.Set(NULL, m_revTile, m_revTd, false);
n2.m_cost = m_reverse_penalty;
Yapf().AddStartupNode(n2);
}
}
/// return true if first two-way signal should be treated as dead end
FORCEINLINE bool TreatFirstRedTwoWaySignalAsEOL()
{
return Yapf().PfGetSettings().rail_firstred_twoway_eol && m_treat_first_red_two_way_signal_as_eol;
}
};
/** YAPF destination provider base class - used when destination is single tile / multiple trackdirs */
template <class Types>
class CYapfDestinationTileT
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
protected:
TileIndex m_destTile; ///< destination tile
TrackdirBits m_destTrackdirs; ///< destination trackdir mask
public:
/// set the destination tile / more trackdirs
void SetDestination(TileIndex tile, TrackdirBits trackdirs)
{
m_destTile = tile;
m_destTrackdirs = trackdirs;
}
protected:
/// to access inherited path finder
Tpf& Yapf() {return *static_cast<Tpf*>(this);}
public:
/// Called by YAPF to detect if node ends in the desired destination
FORCEINLINE bool PfDetectDestination(Node& n)
{
bool bDest = (n.m_key.m_tile == m_destTile) && ((m_destTrackdirs & TrackdirToTrackdirBits(n.GetTrackdir())) != TRACKDIR_BIT_NONE);
return bDest;
}
/** Called by YAPF to calculate cost estimate. Calculates distance to the destination
* adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
inline bool PfCalcEstimate(Node& n)
{
int dx = abs(TileX(n.GetTile()) - TileX(m_destTile));
int dy = abs(TileY(n.GetTile()) - TileY(m_destTile));
assert(dx >= 0 && dy >= 0);
int dd = min(dx, dy);
int dxy = abs(dx - dy);
int d = 14 * dd + 10 * dxy;
n.m_estimate = n.m_cost + d /*+ d / 8*/;
return true;
}
};
/** YAPF template that uses Ttypes template argument to determine all YAPF
* components (base classes) from which the actual YAPF is composed.
* For example classes consult: CYapfRail_TypesT template and its instantiations:
* CYapfRail1, CYapfRail2, CYapfRail3, CYapfAnyDepotRail1, CYapfAnyDepotRail2, CYapfAnyDepotRail3 */
template <class Ttypes>
class CYapfT
: public Ttypes::PfBase ///< Instance of CYapfBaseT - main YAPF loop and support base class
, public Ttypes::PfCost ///< Cost calculation provider base class
, public Ttypes::PfCache ///< Segment cost cache provider
, public Ttypes::PfOrigin ///< Origin (tile or two-tile origin)
, public Ttypes::PfDestination ///< Destination detector and distance (estimate) calculation provider
, public Ttypes::PfFollow ///< Node follower (stepping provider)
{
};
#endif /* YAPF_COMMON_HPP */

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/* $Id$ */
#ifndef YAPF_COSTBASE_HPP
#define YAPF_COSTBASE_HPP
struct CYapfCostBase {
static const TrackdirBits c_upwards_slopes[16];
FORCEINLINE static bool stSlopeCost(TileIndex tile, Trackdir td)
{
if (IsDiagonalTrackdir(td)) {
if (IsBridgeTile(tile)) {
// it is bridge ramp, check if we are entering the bridge
if (GetBridgeRampDirection(tile) != TrackdirToExitdir(td)) return false; // no, we are living it, no penalty
// we are entering the bridge
// if the tile slope is downwards, then bridge ramp has not upward slope
uint tile_slope = GetTileSlope(tile, NULL) & 0x0F;
if ((c_upwards_slopes[tile_slope] & TrackdirToTrackdirBits(ReverseTrackdir(td))) != 0) return false; // tile under ramp goes down, no penalty
// tile under ramp isn't going down, so ramp must go up
return true;
} else {
// not bridge ramp
if (IsTunnelTile(tile)) return false; // tunnel entry/exit doesn't slope
uint tile_slope = GetTileSlope(tile, NULL) & 0x0F;
if ((c_upwards_slopes[tile_slope] & TrackdirToTrackdirBits(td)) != 0) return true; // slopes uphill => apply penalty
}
}
return false;
}
};
struct CostRailSettings {
// look-ahead signal penalty
};
#endif /* YAPF_COSTBASE_HPP */

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/* $Id$ */
#ifndef YAPF_COSTCACHE_HPP
#define YAPF_COSTCACHE_HPP
/** CYapfSegmentCostCacheNoneT - the formal only yapf cost cache provider that implements
* PfNodeCacheFetch() and PfNodeCacheFlush() callbacks. Used when nodes don't have CachedData
* defined (they don't count with any segment cost caching).
*/
template <class Types>
class CYapfSegmentCostCacheNoneT
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
/** Called by YAPF to attach cached or local segment cost data to the given node.
* @return true if globally cached data were used or false if local data was used */
FORCEINLINE bool PfNodeCacheFetch(Node& n)
{
return false;
};
/** Called by YAPF to flush the cached segment cost data back into cache storage.
* Current cache implementation doesn't use that. */
FORCEINLINE void PfNodeCacheFlush(Node& n)
{
};
};
/** CYapfSegmentCostCacheLocalT - the yapf cost cache provider that implements fake segment
* cost caching functionality for yapf. Used when node needs caching, but you don't want to
* cache the segment costs.
*/
template <class Types>
class CYapfSegmentCostCacheLocalT
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
typedef typename Node::CachedData CachedData;
typedef typename CachedData::Key CacheKey;
typedef CArrayT<CachedData> LocalCache;
protected:
LocalCache m_local_cache;
/// to access inherited path finder
FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);}
public:
/** Called by YAPF to attach cached or local segment cost data to the given node.
* @return true if globally cached data were used or false if local data was used */
FORCEINLINE bool PfNodeCacheFetch(Node& n)
{
CacheKey key(n.GetKey());
Yapf().ConnectNodeToCachedData(n, *new (&m_local_cache.AddNC()) CachedData(key));
return false;
};
/** Called by YAPF to flush the cached segment cost data back into cache storage.
* Current cache implementation doesn't use that. */
FORCEINLINE void PfNodeCacheFlush(Node& n)
{
};
};
/** Base class for segment cost cache providers. Contains global counter
* of track layout changes and static notification function called whenever
* the track layout changes. It is implemented as base class because it needs
* to be shared between all rail YAPF types (one shared counter, one notification
* function. */
struct CSegmentCostCacheBase
{
static int s_rail_change_counter;
static void NotifyTrackLayoutChange(TileIndex tile, Track track) {s_rail_change_counter++;}
};
/** CSegmentCostCacheT - template class providing hash-map and storage (heap)
* of Tsegment structures. Each rail node contains pointer to the segment
* that contains cached (or non-cached) segment cost information. Nodes can
* differ by key type, but they use the same segment type. Segment key should
* be always the same (TileIndex + DiagDirection) that represent the beginning
* of the segment (origin tile and exit-dir from this tile).
* Different CYapfCachedCostT types can share the same type of CSegmentCostCacheT.
* Look at CYapfRailSegment (yapf_node_rail.hpp) for the segment example */
template <class Tsegment>
struct CSegmentCostCacheT
: public CSegmentCostCacheBase
{
enum {c_hash_bits = 14};
typedef CHashTableT<Tsegment, c_hash_bits> HashTable;
typedef CArrayT<Tsegment> Heap;
typedef typename Tsegment::Key Key; ///< key to hash table
HashTable m_map;
Heap m_heap;
FORCEINLINE CSegmentCostCacheT() {}
/** flush (clear) the cache */
FORCEINLINE void Flush() {m_map.Clear(); m_heap.Clear();};
FORCEINLINE Tsegment& Get(Key& key, bool *found)
{
Tsegment* item = m_map.Find(key);
if (item == NULL) {
*found = false;
item = new (&m_heap.AddNC()) Tsegment(key);
m_map.Push(*item);
} else {
*found = true;
}
return *item;
}
};
/** CYapfSegmentCostCacheGlobalT - the yapf cost cache provider that adds the segment cost
* caching functionality to yapf. Using this class as base of your will provide the global
* segment cost caching services for your Nodes.
*/
template <class Types>
class CYapfSegmentCostCacheGlobalT
: public CYapfSegmentCostCacheLocalT<Types>
{
public:
typedef CYapfSegmentCostCacheLocalT<Types> Tlocal;
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
typedef typename Node::CachedData CachedData;
typedef typename CachedData::Key CacheKey;
typedef CSegmentCostCacheT<CachedData> Cache;
protected:
Cache& m_global_cache;
FORCEINLINE CYapfSegmentCostCacheGlobalT() : m_global_cache(stGetGlobalCache()) {};
/// to access inherited path finder
FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);}
FORCEINLINE static Cache& stGetGlobalCache()
{
static int last_rail_change_counter = 0;
static Date last_date = 0;
static Cache C;
// some statistics
if (last_date != _date) {
last_date = _date;
DEBUG(yapf, 2, "Pf time today: %5d ms", _total_pf_time_us / 1000);
_total_pf_time_us = 0;
}
// delete the cache sometimes...
if (last_rail_change_counter != Cache::s_rail_change_counter) {
last_rail_change_counter = Cache::s_rail_change_counter;
C.Flush();
}
return C;
}
public:
/** Called by YAPF to attach cached or local segment cost data to the given node.
* @return true if globally cached data were used or false if local data was used */
FORCEINLINE bool PfNodeCacheFetch(Node& n)
{
if (!Yapf().CanUseGlobalCache(n)) {
return Tlocal::PfNodeCacheFetch(n);
}
CacheKey key(n.GetKey());
bool found;
CachedData& item = m_global_cache.Get(key, &found);
Yapf().ConnectNodeToCachedData(n, item);
return found;
};
/** Called by YAPF to flush the cached segment cost data back into cache storage.
* Current cache implementation doesn't use that. */
FORCEINLINE void PfNodeCacheFlush(Node& n)
{
};
};
#endif /* YAPF_COSTCACHE_HPP */

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/* $Id$ */
#ifndef YAPF_COSTRAIL_HPP
#define YAPF_COSTRAIL_HPP
template <class Types>
class CYapfCostRailT
: public CYapfCostBase
, public CostRailSettings
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::TrackFollower TrackFollower;
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
typedef typename Node::CachedData CachedData;
protected:
int m_max_cost;
CBlobT<int> m_sig_look_ahead_costs;
public:
bool m_stopped_on_first_two_way_signal;
protected:
static const int s_max_segment_cost = 10000;
CYapfCostRailT()
: m_max_cost(0)
, m_stopped_on_first_two_way_signal(false)
{
// pre-compute look-ahead penalties into array
int p0 = Yapf().PfGetSettings().rail_look_ahead_signal_p0;
int p1 = Yapf().PfGetSettings().rail_look_ahead_signal_p1;
int p2 = Yapf().PfGetSettings().rail_look_ahead_signal_p2;
int *pen = m_sig_look_ahead_costs.GrowSizeNC(Yapf().PfGetSettings().rail_look_ahead_max_signals);
for (uint i = 0; i < Yapf().PfGetSettings().rail_look_ahead_max_signals; i++)
pen[i] = p0 + i * (p1 + i * p2);
}
/// to access inherited path finder
Tpf& Yapf() {return *static_cast<Tpf*>(this);}
public:
FORCEINLINE int SlopeCost(TileIndex tile, Trackdir td)
{
CPerfStart perf_cost(Yapf().m_perf_slope_cost);
if (!stSlopeCost(tile, td)) return 0;
return Yapf().PfGetSettings().rail_slope_penalty;
}
FORCEINLINE int CurveCost(Trackdir td1, Trackdir td2)
{
int cost = 0;
if (TrackFollower::Allow90degTurns()
&& ((TrackdirToTrackdirBits(td2) & (TrackdirBits)TrackdirCrossesTrackdirs(td1)) != 0)) {
// 90-deg curve penalty
cost += Yapf().PfGetSettings().rail_curve90_penalty;
} else if (td2 != NextTrackdir(td1)) {
// 45-deg curve penalty
cost += Yapf().PfGetSettings().rail_curve45_penalty;
}
return cost;
}
/** return one tile cost. If tile is a tunnel entry, it is moved to the end of tunnel */
FORCEINLINE int OneTileCost(TileIndex& tile, Trackdir trackdir)
{
int cost = 0;
// set base cost
if (IsDiagonalTrackdir(trackdir)) {
cost += YAPF_TILE_LENGTH;
switch (GetTileType(tile)) {
case MP_STREET:
/* Increase the cost for level crossings */
if (IsLevelCrossing(tile))
cost += Yapf().PfGetSettings().rail_crossing_penalty;
break;
case MP_STATION:
// penalty for passing station tiles
cost += Yapf().PfGetSettings().rail_station_penalty;
break;
default:
break;
}
} else {
// non-diagonal trackdir
cost = YAPF_TILE_CORNER_LENGTH;
}
return cost;
}
int SignalCost(Node& n, TileIndex tile, Trackdir trackdir)
{
int cost = 0;
// if there is one-way signal in the opposite direction, then it is not our way
CPerfStart perf_cost(Yapf().m_perf_other_cost);
if (IsTileType(tile, MP_RAILWAY)) {
bool has_signal_against = HasSignalOnTrackdir(tile, ReverseTrackdir(trackdir));
bool has_signal_along = HasSignalOnTrackdir(tile, trackdir);
if (has_signal_against && !has_signal_along) {
// one-way signal in opposite direction
n.m_segment->flags_u.flags_s.m_end_of_line = true;
} else if (has_signal_along) {
SignalState sig_state = GetSignalStateByTrackdir(tile, trackdir);
// cache the look-ahead polynomial constant only if we didn't pass more signals than the look-ahead limit is
int look_ahead_cost = (n.m_num_signals_passed < m_sig_look_ahead_costs.Size()) ? m_sig_look_ahead_costs.Data()[n.m_num_signals_passed] : 0;
if (sig_state != SIGNAL_STATE_RED) {
// green signal
n.flags_u.flags_s.m_last_signal_was_red = false;
// negative look-ahead red-signal penalties would cause problems later, so use them as positive penalties for green signal
if (look_ahead_cost < 0) {
// add its negation to the cost
cost -= look_ahead_cost;
}
} else {
// we have a red signal in our direction
// was it first signal which is two-way?
if (Yapf().TreatFirstRedTwoWaySignalAsEOL() && n.flags_u.flags_s.m_choice_seen && has_signal_against && n.m_num_signals_passed == 0) {
// yes, the first signal is two-way red signal => DEAD END
n.m_segment->flags_u.flags_s.m_end_of_line = true;
Yapf().m_stopped_on_first_two_way_signal = true;
return -1;
}
SignalType sig_type = GetSignalType(tile);
n.m_last_red_signal_type = sig_type;
n.flags_u.flags_s.m_last_signal_was_red = true;
// look-ahead signal penalty
if (look_ahead_cost > 0) {
// add the look ahead penalty only if it is positive
cost += look_ahead_cost;
}
// special signal penalties
if (n.m_num_signals_passed == 0) {
switch (sig_type) {
case SIGTYPE_COMBO:
case SIGTYPE_EXIT: cost += Yapf().PfGetSettings().rail_firstred_exit_penalty; break; // first signal is red pre-signal-exit
case SIGTYPE_NORMAL:
case SIGTYPE_ENTRY: cost += Yapf().PfGetSettings().rail_firstred_penalty; break;
};
}
}
n.m_num_signals_passed++;
n.m_segment->m_last_signal_tile = tile;
n.m_segment->m_last_signal_td = trackdir;
}
}
return cost;
}
FORCEINLINE int PlatformLengthPenalty(int platform_length)
{
int cost = 0;
const Vehicle* v = Yapf().GetVehicle();
assert(v != NULL);
assert(v->type == VEH_Train);
assert(v->u.rail.cached_total_length != 0);
int needed_platform_length = (v->u.rail.cached_total_length + TILE_SIZE - 1) / TILE_SIZE;
if (platform_length > needed_platform_length) {
// apply penalty for longer platform than needed
cost += Yapf().PfGetSettings().rail_longer_platform_penalty;
} else if (needed_platform_length > platform_length) {
// apply penalty for shorter platform than needed
cost += Yapf().PfGetSettings().rail_shorter_platform_penalty;
}
return cost;
}
public:
FORCEINLINE void SetMaxCost(int max_cost) {m_max_cost = max_cost;}
/** Called by YAPF to calculate the cost from the origin to the given node.
* Calculates only the cost of given node, adds it to the parent node cost
* and stores the result into Node::m_cost member */
FORCEINLINE bool PfCalcCost(Node& n)
{
assert(!n.flags_u.flags_s.m_targed_seen);
CPerfStart perf_cost(Yapf().m_perf_cost);
int parent_cost = (n.m_parent != NULL) ? n.m_parent->m_cost : 0;
int first_tile_cost = 0;
int segment_cost = 0;
int extra_cost = 0;
const Vehicle* v = Yapf().GetVehicle();
// start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment
TileIndex prev_tile = (n.m_parent != NULL) ? n.m_parent->GetLastTile() : INVALID_TILE;
Trackdir prev_trackdir = (n.m_parent != NULL) ? n.m_parent->GetLastTrackdir() : INVALID_TRACKDIR;
TileType prev_tile_type = (n.m_parent != NULL) ? GetTileType(n.m_parent->GetLastTile()) : MP_VOID;
TileIndex tile = n.m_key.m_tile;
Trackdir trackdir = n.m_key.m_td;
TileType tile_type = GetTileType(tile);
RailType rail_type = GetTileRailType(tile, trackdir);
bool target_seen = Yapf().PfDetectDestination(tile, trackdir);
while (true) {
segment_cost += Yapf().OneTileCost(tile, trackdir);
segment_cost += Yapf().CurveCost(prev_trackdir, trackdir);
segment_cost += Yapf().SlopeCost(tile, trackdir);
segment_cost += Yapf().SignalCost(n, tile, trackdir);
if (n.m_segment->flags_u.flags_s.m_end_of_line) {
break;
}
// finish if we have reached the destination
if (target_seen) {
break;
}
// finish on first station tile - segment should end here to avoid target skipping
// when cached segments are used
if (tile_type == MP_STATION && prev_tile_type != MP_STATION) {
break;
}
// finish also on waypoint - same workaround as for first station tile
if (tile_type == MP_RAILWAY && IsRailWaypoint(tile)) {
break;
}
// if there are no reachable trackdirs on the next tile, we have end of road
TrackFollower F(v, &Yapf().m_perf_ts_cost);
if (!F.Follow(tile, trackdir)) {
// we can't continue?
// n.m_segment->flags_u.flags_s.m_end_of_line = true;
break;
}
// if there are more trackdirs available & reachable, we are at the end of segment
if (KillFirstBit2x64(F.m_new_td_bits) != 0) {
break;
}
Trackdir new_td = (Trackdir)FindFirstBit2x64(F.m_new_td_bits);
{
// end segment if train is about to enter simple loop with no junctions
// so next time it should stop on the next if
if (segment_cost > s_max_segment_cost && IsTileType(F.m_new_tile, MP_RAILWAY))
break;
// stop if train is on simple loop with no junctions
if (F.m_new_tile == n.m_key.m_tile && new_td == n.m_key.m_td)
return false;
}
// if tail type changes, finish segment (cached segment can't contain more rail types)
{
RailType new_rail_type = GetTileRailType(F.m_new_tile, (Trackdir)FindFirstBit2x64(F.m_new_td_bits));
if (new_rail_type != rail_type) {
break;
}
rail_type = new_rail_type;
}
// move to the next tile
prev_tile = tile;
prev_trackdir = trackdir;
prev_tile_type = tile_type;
tile = F.m_new_tile;
trackdir = new_td;
tile_type = GetTileType(tile);
target_seen = Yapf().PfDetectDestination(tile, trackdir);
// reversing in depot penalty
if (tile == prev_tile) {
segment_cost += Yapf().PfGetSettings().rail_depot_reverse_penalty;
break;
}
// if we skipped some tunnel tiles, add their cost
segment_cost += YAPF_TILE_LENGTH * F.m_tiles_skipped;
// add penalty for skipped station tiles
if (F.m_is_station)
{
if (target_seen) {
// it is our destination station
uint platform_length = F.m_tiles_skipped + 1;
segment_cost += PlatformLengthPenalty(platform_length);
} else {
// station is not our destination station, apply penalty for skipped platform tiles
segment_cost += Yapf().PfGetSettings().rail_station_penalty * F.m_tiles_skipped;
}
}
// add min/max speed penalties
int min_speed = 0;
int max_speed = F.GetSpeedLimit(&min_speed);
if (max_speed < v->max_speed)
segment_cost += YAPF_TILE_LENGTH * (v->max_speed - max_speed) / v->max_speed;
if (min_speed > v->max_speed)
segment_cost += YAPF_TILE_LENGTH * (min_speed - v->max_speed);
// finish if we already exceeded the maximum cost
if (m_max_cost > 0 && (parent_cost + first_tile_cost + segment_cost) > m_max_cost) {
return false;
}
if (first_tile_cost == 0) {
// we just have done first tile
first_tile_cost = segment_cost;
segment_cost = 0;
// look if we can reuse existing (cached) segment cost
if (n.m_segment->m_cost >= 0) {
// reuse the cached segment cost
break;
}
}
// segment cost was not filled yes, we have not cached it yet
n.SetLastTileTrackdir(tile, trackdir);
} // while (true)
if (first_tile_cost == 0) {
// we have just finished first tile
first_tile_cost = segment_cost;
segment_cost = 0;
}
// do we have cached segment cost?
if (n.m_segment->m_cost >= 0) {
// reuse the cached segment cost
segment_cost = n.m_segment->m_cost;
} else {
// save segment cost
n.m_segment->m_cost = segment_cost;
// save end of segment back to the node
n.SetLastTileTrackdir(tile, trackdir);
}
// special costs for the case we have reached our target
if (target_seen) {
n.flags_u.flags_s.m_targed_seen = true;
if (n.flags_u.flags_s.m_last_signal_was_red) {
if (n.m_last_red_signal_type == SIGTYPE_EXIT) {
// last signal was red pre-signal-exit
extra_cost += Yapf().PfGetSettings().rail_lastred_exit_penalty;
} else {
// last signal was red, but not exit
extra_cost += Yapf().PfGetSettings().rail_lastred_penalty;
}
}
}
// total node cost
n.m_cost = parent_cost + first_tile_cost + segment_cost + extra_cost;
return !n.m_segment->flags_u.flags_s.m_end_of_line;
}
FORCEINLINE bool CanUseGlobalCache(Node& n) const
{
return (n.m_parent != NULL)
&& (n.m_parent->m_num_signals_passed >= m_sig_look_ahead_costs.Size());
}
FORCEINLINE void ConnectNodeToCachedData(Node& n, CachedData& ci)
{
n.m_segment = &ci;
if (n.m_segment->m_cost < 0) {
n.m_segment->m_last_tile = n.m_key.m_tile;
n.m_segment->m_last_td = n.m_key.m_td;
}
}
};
#endif /* YAPF_COSTRAIL_HPP */

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/* $Id$ */
#ifndef YAPF_DESTRAIL_HPP
#define YAPF_DESTRAIL_HPP
class CYapfDestinationRailBase
{
protected:
RailTypeMask m_compatible_railtypes;
public:
void SetDestination(Vehicle* v)
{
m_compatible_railtypes = v->u.rail.compatible_railtypes;
}
bool IsCompatibleRailType(RailType rt)
{
return HASBIT(m_compatible_railtypes, rt);
}
};
template <class Types>
class CYapfDestinationAnyDepotRailT
: public CYapfDestinationRailBase
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
/// to access inherited path finder
Tpf& Yapf() {return *static_cast<Tpf*>(this);}
/// Called by YAPF to detect if node ends in the desired destination
FORCEINLINE bool PfDetectDestination(Node& n)
{
return PfDetectDestination(n.GetLastTile(), n.GetLastTrackdir());
}
/// Called by YAPF to detect if node ends in the desired destination
FORCEINLINE bool PfDetectDestination(TileIndex tile, Trackdir td)
{
bool bDest = IsTileDepotType(tile, TRANSPORT_RAIL);
return bDest;
}
/** Called by YAPF to calculate cost estimate. Calculates distance to the destination
* adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
FORCEINLINE bool PfCalcEstimate(Node& n)
{
n.m_estimate = n.m_cost;
return true;
}
};
template <class Types>
class CYapfDestinationTileOrStationRailT
: public CYapfDestinationRailBase
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
protected:
TileIndex m_destTile;
TrackdirBits m_destTrackdirs;
StationID m_dest_station_id;
/// to access inherited path finder
Tpf& Yapf() {return *static_cast<Tpf*>(this);}
static TileIndex CalcStationCenterTile(StationID station)
{
const Station* st = GetStation(station);
uint x = TileX(st->train_tile) + st->trainst_w / 2;
uint y = TileY(st->train_tile) + st->trainst_h / 2;
// return the tile of our target coordinates
return TileXY(x, y);
}
public:
void SetDestination(Vehicle* v)
{
if (v->current_order.type == OT_GOTO_STATION) {
m_destTile = CalcStationCenterTile(v->current_order.dest);
m_dest_station_id = v->current_order.dest;
m_destTrackdirs = INVALID_TRACKDIR_BIT;
} else {
m_destTile = v->dest_tile;
m_dest_station_id = INVALID_STATION;
m_destTrackdirs = (TrackdirBits)(GetTileTrackStatus(v->dest_tile, TRANSPORT_RAIL) & TRACKDIR_BIT_MASK);
}
CYapfDestinationRailBase::SetDestination(v);
}
/// Called by YAPF to detect if node ends in the desired destination
FORCEINLINE bool PfDetectDestination(Node& n)
{
return PfDetectDestination(n.GetLastTile(), n.GetLastTrackdir());
}
/// Called by YAPF to detect if node ends in the desired destination
FORCEINLINE bool PfDetectDestination(TileIndex tile, Trackdir td)
{
bool bDest;
if (m_dest_station_id != INVALID_STATION) {
bDest = IsRailwayStationTile(tile)
&& (GetStationIndex(tile) == m_dest_station_id)
&& (GetRailStationTrack(tile) == TrackdirToTrack(td));
} else {
bDest = (tile == m_destTile)
&& ((m_destTrackdirs & TrackdirToTrackdirBits(td)) != TRACKDIR_BIT_NONE);
}
return bDest;
}
/** Called by YAPF to calculate cost estimate. Calculates distance to the destination
* adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
FORCEINLINE bool PfCalcEstimate(Node& n)
{
static int dg_dir_to_x_offs[] = {-1, 0, 1, 0};
static int dg_dir_to_y_offs[] = {0, 1, 0, -1};
if (PfDetectDestination(n)) {
n.m_estimate = n.m_cost;
return true;
}
TileIndex tile = n.GetLastTile();
DiagDirection exitdir = TrackdirToExitdir(n.GetLastTrackdir());
int x1 = 2 * TileX(tile) + dg_dir_to_x_offs[(int)exitdir];
int y1 = 2 * TileY(tile) + dg_dir_to_y_offs[(int)exitdir];
int x2 = 2 * TileX(m_destTile);
int y2 = 2 * TileY(m_destTile);
int dx = abs(x1 - x2);
int dy = abs(y1 - y2);
int dmin = min(dx, dy);
int dxy = abs(dx - dy);
int d = dmin * YAPF_TILE_CORNER_LENGTH + (dxy - 1) * (YAPF_TILE_LENGTH / 2);
n.m_estimate = n.m_cost + d;
assert(n.m_estimate >= n.m_parent->m_estimate);
return true;
}
};
#endif /* YAPF_DESTRAIL_HPP */

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/* $Id$ */
#ifndef YAPF_NODE_HPP
#define YAPF_NODE_HPP
/** Yapf Node Key that evaluates hash from (and compares) tile & exit dir. */
struct CYapfNodeKeyExitDir {
TileIndex m_tile;
Trackdir m_td;
DiagDirection m_exitdir;
FORCEINLINE void Set(TileIndex tile, Trackdir td)
{
m_tile = tile;
m_td = td;
m_exitdir = (m_td == INVALID_TRACKDIR) ? INVALID_DIAGDIR : TrackdirToExitdir(m_td);
}
FORCEINLINE int CalcHash() const {return m_exitdir | (m_tile << 2);}
FORCEINLINE bool operator == (const CYapfNodeKeyExitDir& other) const {return (m_tile == other.m_tile) && (m_exitdir == other.m_exitdir);}
};
struct CYapfNodeKeyTrackDir : public CYapfNodeKeyExitDir
{
FORCEINLINE int CalcHash() const {return m_td | (m_tile << 4);}
FORCEINLINE bool operator == (const CYapfNodeKeyTrackDir& other) const {return (m_tile == other.m_tile) && (m_td == other.m_td);}
};
/** Yapf Node base */
template <class Tkey_, class Tnode>
struct CYapfNodeT {
typedef Tkey_ Key;
typedef Tnode Node;
Tkey_ m_key;
Node *m_hash_next;
Node *m_parent;
int m_cost;
int m_estimate;
FORCEINLINE void Set(Node *parent, TileIndex tile, Trackdir td, bool is_choice)
{
m_key.Set(tile, td);
m_hash_next = NULL;
m_parent = parent;
m_cost = 0;
m_estimate = 0;
}
FORCEINLINE Node* GetHashNext() {return m_hash_next;}
FORCEINLINE void SetHashNext(Node *pNext) {m_hash_next = pNext;}
FORCEINLINE TileIndex GetTile() const {return m_key.m_tile;}
FORCEINLINE Trackdir GetTrackdir() const {return m_key.m_td;}
FORCEINLINE const Tkey_& GetKey() const {return m_key;}
FORCEINLINE int GetCost() {return m_cost;}
FORCEINLINE int GetCostEstimate() {return m_estimate;}
FORCEINLINE bool operator < (const Node& other) const {return m_estimate < other.m_estimate;}
};
/** Yapf Node for ships */
template <class Tkey_>
struct CYapfShipNodeT
: CYapfNodeT<Tkey_, CYapfShipNodeT<Tkey_> >
{
};
// now define two major node types (that differ by key type)
typedef CYapfShipNodeT<CYapfNodeKeyExitDir> CYapfShipNodeExitDir;
typedef CYapfShipNodeT<CYapfNodeKeyTrackDir> CYapfShipNodeTrackDir;
// Default NodeList types
typedef CNodeList_HashTableT<CYapfShipNodeExitDir , 14, 16> CShipNodeListExitDir;
typedef CNodeList_HashTableT<CYapfShipNodeTrackDir, 16, 20> CShipNodeListTrackDir;
#endif /* YAPF_NODE_HPP */

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/* $Id$ */
#ifndef YAPF_NODE_RAIL_HPP
#define YAPF_NODE_RAIL_HPP
/** key for cached segment cost for rail YAPF */
struct CYapfRailSegmentKey
{
uint32 m_value;
FORCEINLINE CYapfRailSegmentKey(const CYapfRailSegmentKey& src) : m_value(src.m_value) {}
FORCEINLINE CYapfRailSegmentKey(const CYapfNodeKeyExitDir& node_key) {Set(node_key);}
FORCEINLINE void Set(const CYapfRailSegmentKey& src) {m_value = src.m_value;}
FORCEINLINE void Set(const CYapfNodeKeyExitDir& node_key) {m_value = (((int)node_key.m_tile) << 2) | node_key.m_exitdir;}
FORCEINLINE int32 CalcHash() const {return m_value;}
FORCEINLINE TileIndex GetTile() const {return (TileIndex)(m_value >> 2);}
FORCEINLINE DiagDirection GetExitDir() const {return (DiagDirection)(m_value & 3);}
FORCEINLINE bool operator == (const CYapfRailSegmentKey& other) const {return m_value == other.m_value;}
};
/** cached segment cost for rail YAPF */
struct CYapfRailSegment
{
typedef CYapfRailSegmentKey Key;
CYapfRailSegmentKey m_key;
TileIndex m_last_tile;
Trackdir m_last_td;
int m_cost;
TileIndex m_last_signal_tile;
Trackdir m_last_signal_td;
CYapfRailSegment* m_hash_next;
union {
byte m_flags;
struct {
bool m_end_of_line : 1;
} flags_s;
} flags_u;
byte m_reserve[3];
FORCEINLINE CYapfRailSegment(const CYapfRailSegmentKey& key)
: m_key(key)
, m_last_tile(INVALID_TILE)
, m_last_td(INVALID_TRACKDIR)
, m_cost(-1)
, m_last_signal_tile(INVALID_TILE)
, m_last_signal_td(INVALID_TRACKDIR)
, m_hash_next(NULL)
{
flags_u.m_flags = 0;
}
FORCEINLINE const Key& GetKey() const {return m_key;}
FORCEINLINE TileIndex GetTile() const {return m_key.GetTile();}
FORCEINLINE DiagDirection GetExitDir() const {return m_key.GetExitDir();}
FORCEINLINE CYapfRailSegment* GetHashNext() {return m_hash_next;}
FORCEINLINE void SetHashNext(CYapfRailSegment* next) {m_hash_next = next;}
};
/** Yapf Node for rail YAPF */
template <class Tkey_>
struct CYapfRailNodeT
: CYapfNodeT<Tkey_, CYapfRailNodeT<Tkey_> >
{
typedef CYapfNodeT<Tkey_, CYapfRailNodeT<Tkey_> > base;
typedef CYapfRailSegment CachedData;
CYapfRailSegment *m_segment;
uint16 m_num_signals_passed;
union {
uint32 m_inherited_flags;
struct {
bool m_targed_seen : 1;
bool m_choice_seen : 1;
bool m_last_signal_was_red : 1;
} flags_s;
} flags_u;
SignalType m_last_red_signal_type;
FORCEINLINE void Set(CYapfRailNodeT* parent, TileIndex tile, Trackdir td, bool is_choice)
{
base::Set(parent, tile, td, is_choice);
m_segment = NULL;
if (parent == NULL) {
m_num_signals_passed = 0;
flags_u.m_inherited_flags = 0;
m_last_red_signal_type = SIGTYPE_NORMAL;
} else {
m_num_signals_passed = parent->m_num_signals_passed;
flags_u.m_inherited_flags = parent->flags_u.m_inherited_flags;
m_last_red_signal_type = parent->m_last_red_signal_type;
}
flags_u.flags_s.m_choice_seen |= is_choice;
}
FORCEINLINE TileIndex GetLastTile() const {assert(m_segment != NULL); return m_segment->m_last_tile;}
FORCEINLINE Trackdir GetLastTrackdir() const {assert(m_segment != NULL); return m_segment->m_last_td;}
FORCEINLINE void SetLastTileTrackdir(TileIndex tile, Trackdir td) {assert(m_segment != NULL); m_segment->m_last_tile = tile; m_segment->m_last_td = td;}
};
// now define two major node types (that differ by key type)
typedef CYapfRailNodeT<CYapfNodeKeyExitDir> CYapfRailNodeExitDir;
typedef CYapfRailNodeT<CYapfNodeKeyTrackDir> CYapfRailNodeTrackDir;
// Default NodeList types
typedef CNodeList_HashTableT<CYapfRailNodeExitDir , 10, 12> CRailNodeListExitDir;
typedef CNodeList_HashTableT<CYapfRailNodeTrackDir, 12, 16> CRailNodeListTrackDir;
#endif /* YAPF_NODE_RAIL_HPP */

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/* $Id$ */
#ifndef YAPF_NODE_ROAD_HPP
#define YAPF_NODE_ROAD_HPP
/** Yapf Node for road YAPF */
template <class Tkey_>
struct CYapfRoadNodeT
: CYapfNodeT<Tkey_, CYapfRoadNodeT<Tkey_> >
{
typedef CYapfNodeT<Tkey_, CYapfRoadNodeT<Tkey_> > base;
TileIndex m_segment_last_tile;
Trackdir m_segment_last_td;
void Set(CYapfRoadNodeT* parent, TileIndex tile, Trackdir td, bool is_choice)
{
base::Set(parent, tile, td, is_choice);
m_segment_last_tile = tile;
m_segment_last_td = td;
}
};
// now define two major node types (that differ by key type)
typedef CYapfRoadNodeT<CYapfNodeKeyExitDir> CYapfRoadNodeExitDir;
typedef CYapfRoadNodeT<CYapfNodeKeyTrackDir> CYapfRoadNodeTrackDir;
// Default NodeList types
typedef CNodeList_HashTableT<CYapfRoadNodeExitDir , 8, 12> CRoadNodeListExitDir;
typedef CNodeList_HashTableT<CYapfRoadNodeTrackDir, 10, 14> CRoadNodeListTrackDir;
#endif /* YAPF_NODE_ROAD_HPP */

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/* $Id$ */
#include "../stdafx.h"
#include "yapf.hpp"
#include "yapf_node_rail.hpp"
#include "yapf_costrail.hpp"
#include "yapf_destrail.hpp"
int _total_pf_time_us = 0;
template <class Types>
class CYapfFollowAnyDepotRailT
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::TrackFollower TrackFollower;
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
protected:
/// to access inherited path finder
FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);}
public:
/** Called by YAPF to move from the given node to the next tile. For each
* reachable trackdir on the new tile creates new node, initializes it
* and adds it to the open list by calling Yapf().AddNewNode(n) */
inline void PfFollowNode(Node& old_node)
{
TrackFollower F(Yapf().GetVehicle());
if (F.Follow(old_node.GetLastTile(), old_node.GetLastTrackdir()))
Yapf().AddMultipleNodes(&old_node, F.m_new_tile, F.m_new_td_bits);
}
/// return debug report character to identify the transportation type
FORCEINLINE char TransportTypeChar() const {return 't';}
static bool stFindNearestDepotTwoWay(Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed)
{
Tpf pf;
return pf.FindNearestDepotTwoWay(v, t1, td1, t2, td2, max_distance, reverse_penalty, depot_tile, reversed);
}
FORCEINLINE bool FindNearestDepotTwoWay(Vehicle *v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed)
{
// set origin and destination nodes
Yapf().SetOrigin(t1, td1, t2, td2, reverse_penalty, true);
Yapf().SetDestination(v);
Yapf().SetMaxCost(YAPF_TILE_LENGTH * max_distance);
// find the best path
bool bFound = Yapf().FindPath(v);
if (!bFound) return false;
// some path found
// get found depot tile
Node& n = Yapf().GetBestNode();
*depot_tile = n.GetLastTile();
// walk through the path back to the origin
Node* pNode = &n;
while (pNode->m_parent != NULL) {
pNode = pNode->m_parent;
}
// if the origin node is our front vehicle tile/Trackdir then we didn't reverse
// but we can also look at the cost (== 0 -> not reversed, == reverse_penalty -> reversed)
*reversed = (pNode->m_cost != 0);
return true;
}
};
template <class Types>
class CYapfFollowRailT
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::TrackFollower TrackFollower;
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
protected:
/// to access inherited path finder
FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);}
public:
/** Called by YAPF to move from the given node to the next tile. For each
* reachable trackdir on the new tile creates new node, initializes it
* and adds it to the open list by calling Yapf().AddNewNode(n) */
inline void PfFollowNode(Node& old_node)
{
TrackFollower F(Yapf().GetVehicle());
if (F.Follow(old_node.GetLastTile(), old_node.GetLastTrackdir()))
Yapf().AddMultipleNodes(&old_node, F.m_new_tile, F.m_new_td_bits);
}
/// return debug report character to identify the transportation type
FORCEINLINE char TransportTypeChar() const {return 't';}
static Trackdir stChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool *path_not_found)
{
// create pathfinder instance
Tpf pf;
return pf.ChooseRailTrack(v, tile, enterdir, trackdirs, path_not_found);
}
FORCEINLINE Trackdir ChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool *path_not_found)
{
// set origin and destination nodes
Yapf().SetOrigin(v->tile, GetVehicleTrackdir(v), INVALID_TILE, INVALID_TRACKDIR, 1, true);
Yapf().SetDestination(v);
// find the best path
bool path_found = Yapf().FindPath(v);
if (path_not_found != NULL) {
// tell controller that the path was only 'guessed'
// treat the path as found if stopped on the first two way signal(s)
*path_not_found = !(path_found || Yapf().m_stopped_on_first_two_way_signal);
}
// if path not found - return INVALID_TRACKDIR
Trackdir next_trackdir = INVALID_TRACKDIR;
Node* pNode = &Yapf().GetBestNode();
if (pNode != NULL) {
// path was found or at least suggested
// walk through the path back to the origin
Node* pPrev = NULL;
while (pNode->m_parent != NULL) {
pPrev = pNode;
pNode = pNode->m_parent;
}
// return trackdir from the best origin node (one of start nodes)
Node& best_next_node = *pPrev;
assert(best_next_node.GetTile() == tile);
next_trackdir = best_next_node.GetTrackdir();
}
return next_trackdir;
}
static bool stCheckReverseTrain(Vehicle* v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2)
{
Tpf pf;
return pf.CheckReverseTrain(v, t1, td1, t2, td2);
}
FORCEINLINE bool CheckReverseTrain(Vehicle* v, TileIndex t1, Trackdir td1, TileIndex t2, Trackdir td2)
{
// create pathfinder instance
// set origin and destination nodes
Yapf().SetOrigin(t1, td1, t2, td2, 1, false);
Yapf().SetDestination(v);
// find the best path
bool bFound = Yapf().FindPath(v);
if (!bFound) return false;
// path was found
// walk through the path back to the origin
Node* pNode = &Yapf().GetBestNode();
while (pNode->m_parent != NULL) {
pNode = pNode->m_parent;
}
// check if it was reversed origin
Node& best_org_node = *pNode;
bool reversed = (best_org_node.m_cost != 0);
return reversed;
}
};
template <class Tpf_, class Ttrack_follower, class Tnode_list, template <class Types> class TdestinationT, template <class Types> class TfollowT>
struct CYapfRail_TypesT
{
typedef CYapfRail_TypesT<Tpf_, Ttrack_follower, Tnode_list, TdestinationT, TfollowT> Types;
typedef Tpf_ Tpf;
typedef Ttrack_follower TrackFollower;
typedef Tnode_list NodeList;
typedef CYapfBaseT<Types> PfBase;
typedef TfollowT<Types> PfFollow;
typedef CYapfOriginTileTwoWayT<Types> PfOrigin;
typedef TdestinationT<Types> PfDestination;
typedef CYapfSegmentCostCacheGlobalT<Types> PfCache;
typedef CYapfCostRailT<Types> PfCost;
};
struct CYapfRail1 : CYapfT<CYapfRail_TypesT<CYapfRail1 , CFollowTrackRail , CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT> > {};
struct CYapfRail2 : CYapfT<CYapfRail_TypesT<CYapfRail2 , CFollowTrackRail , CRailNodeListExitDir , CYapfDestinationTileOrStationRailT, CYapfFollowRailT> > {};
struct CYapfRail3 : CYapfT<CYapfRail_TypesT<CYapfRail3 , CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationTileOrStationRailT, CYapfFollowRailT> > {};
struct CYapfAnyDepotRail1 : CYapfT<CYapfRail_TypesT<CYapfAnyDepotRail1, CFollowTrackRail , CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT , CYapfFollowAnyDepotRailT> > {};
struct CYapfAnyDepotRail2 : CYapfT<CYapfRail_TypesT<CYapfAnyDepotRail2, CFollowTrackRail , CRailNodeListExitDir , CYapfDestinationAnyDepotRailT , CYapfFollowAnyDepotRailT> > {};
struct CYapfAnyDepotRail3 : CYapfT<CYapfRail_TypesT<CYapfAnyDepotRail3, CFollowTrackRailNo90, CRailNodeListTrackDir, CYapfDestinationAnyDepotRailT , CYapfFollowAnyDepotRailT> > {};
Trackdir YapfChooseRailTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackdirBits trackdirs, bool *path_not_found)
{
// default is YAPF type 2
typedef Trackdir (*PfnChooseRailTrack)(Vehicle*, TileIndex, DiagDirection, TrackdirBits, bool*);
PfnChooseRailTrack pfnChooseRailTrack = &CYapfRail2::stChooseRailTrack;
// check if non-default YAPF type needed
if (_patches.forbid_90_deg)
pfnChooseRailTrack = &CYapfRail3::stChooseRailTrack; // Trackdir, forbid 90-deg
else if (_patches.yapf.disable_node_optimization)
pfnChooseRailTrack = &CYapfRail1::stChooseRailTrack; // Trackdir, allow 90-deg
Trackdir td_ret = pfnChooseRailTrack(v, tile, enterdir, trackdirs, path_not_found);
return td_ret;
}
bool YapfCheckReverseTrain(Vehicle* v)
{
// tile where the engine is
TileIndex tile = v->tile;
// tile where we have last wagon
Vehicle* last_veh = GetLastVehicleInChain(v);
// if we are in tunnel then give up
if (v->u.rail.track == 0x40 || last_veh->u.rail.track == 0x40) return false;
// get trackdirs of both ends
Trackdir td = GetVehicleTrackdir(v);
Trackdir td_rev = ReverseTrackdir(GetVehicleTrackdir(last_veh));
typedef bool (*PfnCheckReverseTrain)(Vehicle*, TileIndex, Trackdir, TileIndex, Trackdir);
PfnCheckReverseTrain pfnCheckReverseTrain = CYapfRail2::stCheckReverseTrain;
// check if non-default YAPF type needed
if (_patches.forbid_90_deg)
pfnCheckReverseTrain = &CYapfRail3::stCheckReverseTrain; // Trackdir, forbid 90-deg
else if (_patches.yapf.disable_node_optimization)
pfnCheckReverseTrain = &CYapfRail1::stCheckReverseTrain; // Trackdir, allow 90-deg
bool reverse = pfnCheckReverseTrain(v, tile, td, last_veh->tile, td_rev);
return reverse;
}
bool YapfFindNearestRailDepotTwoWay(Vehicle *v, int max_distance, int reverse_penalty, TileIndex* depot_tile, bool* reversed)
{
*depot_tile = INVALID_TILE;
*reversed = false;
Vehicle* last_veh = GetLastVehicleInChain(v);
TileIndex tile = v->tile;
TileIndex last_tile = last_veh->tile;
// their trackdirs
Trackdir td = GetVehicleTrackdir(v);
Trackdir td_rev = ReverseTrackdir(GetVehicleTrackdir(last_veh));
typedef bool (*PfnFindNearestDepotTwoWay)(Vehicle*, TileIndex, Trackdir, TileIndex, Trackdir, int, int, TileIndex*, bool*);
PfnFindNearestDepotTwoWay pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail2::stFindNearestDepotTwoWay;
// check if non-default YAPF type needed
if (_patches.forbid_90_deg)
pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail3::stFindNearestDepotTwoWay; // Trackdir, forbid 90-deg
else if (_patches.yapf.disable_node_optimization)
pfnFindNearestDepotTwoWay = &CYapfAnyDepotRail1::stFindNearestDepotTwoWay; // Trackdir, allow 90-deg
bool ret = pfnFindNearestDepotTwoWay(v, tile, td, last_tile, td_rev, max_distance, reverse_penalty, depot_tile, reversed);
return ret;
}
/** if any track changes, this counter is incremented - that will invalidate segment cost cache */
int CSegmentCostCacheBase::s_rail_change_counter = 0;
void YapfNotifyTrackLayoutChange(TileIndex tile, Track track) {CSegmentCostCacheBase::NotifyTrackLayoutChange(tile, track);}

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/* $Id$ */
#include "../stdafx.h"
#include "yapf.hpp"
#include "yapf_node_road.hpp"
template <class Types>
class CYapfCostRoadT
{
public:
typedef typename Types::Tpf Tpf; ///< pathfinder (derived from THIS class)
typedef typename Types::TrackFollower TrackFollower; ///< track follower helper
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
protected:
/// to access inherited path finder
Tpf& Yapf() {return *static_cast<Tpf*>(this);}
int SlopeCost(TileIndex tile, TileIndex next_tile, Trackdir trackdir)
{
// height of the center of the current tile
int x1 = TileX(tile) * TILE_SIZE;
int y1 = TileY(tile) * TILE_SIZE;
int z1 = GetSlopeZ(x1 + TILE_SIZE / 2, y1 + TILE_SIZE / 2);
// height of the center of the next tile
int x2 = TileX(next_tile) * TILE_SIZE;
int y2 = TileY(next_tile) * TILE_SIZE;
int z2 = GetSlopeZ(x2 + TILE_SIZE / 2, y2 + TILE_SIZE / 2);
if (z2 - z1 > 1) {
/* Slope up */
return Yapf().PfGetSettings().road_slope_penalty;
}
return 0;
}
/** return one tile cost */
FORCEINLINE int OneTileCost(TileIndex tile, Trackdir trackdir)
{
int cost = 0;
// set base cost
if (IsDiagonalTrackdir(trackdir)) {
cost += YAPF_TILE_LENGTH;
switch (GetTileType(tile)) {
case MP_STREET:
/* Increase the cost for level crossings */
if (IsLevelCrossing(tile))
cost += Yapf().PfGetSettings().road_crossing_penalty;
break;
default:
break;
}
} else {
// non-diagonal trackdir
cost = YAPF_TILE_CORNER_LENGTH + Yapf().PfGetSettings().road_curve_penalty;
}
return cost;
}
public:
/** Called by YAPF to calculate the cost from the origin to the given node.
* Calculates only the cost of given node, adds it to the parent node cost
* and stores the result into Node::m_cost member */
FORCEINLINE bool PfCalcCost(Node& n)
{
int segment_cost = 0;
// start at n.m_key.m_tile / n.m_key.m_td and walk to the end of segment
TileIndex tile = n.m_key.m_tile;
Trackdir trackdir = n.m_key.m_td;
while (true) {
// base tile cost depending on distance between edges
segment_cost += Yapf().OneTileCost(tile, trackdir);
// stop if we have just entered the depot
if (IsTileDepotType(tile, TRANSPORT_ROAD) && trackdir == DiagdirToDiagTrackdir(ReverseDiagDir(GetRoadDepotDirection(tile)))) {
// next time we will reverse and leave the depot
break;
}
// if there are no reachable trackdirs on new tile, we have end of road
TrackFollower F(Yapf().GetVehicle());
if (!F.Follow(tile, trackdir)) break;
// if there are more trackdirs available & reachable, we are at the end of segment
if (KillFirstBit2x64(F.m_new_td_bits) != 0) break;
Trackdir new_td = (Trackdir)FindFirstBit2x64(F.m_new_td_bits);
// stop if RV is on simple loop with no junctions
if (F.m_new_tile == n.m_key.m_tile && new_td == n.m_key.m_td) return false;
// if we skipped some tunnel tiles, add their cost
segment_cost += F.m_tiles_skipped * YAPF_TILE_LENGTH;
// add hilly terrain penalty
segment_cost += Yapf().SlopeCost(tile, F.m_new_tile, trackdir);
// add min/max speed penalties
int min_speed = 0;
int max_speed = F.GetSpeedLimit(&min_speed);
const Vehicle* v = Yapf().GetVehicle();
if (max_speed < v->max_speed) segment_cost += 1 * (v->max_speed - max_speed);
if (min_speed > v->max_speed) segment_cost += 10 * (min_speed - v->max_speed);
// move to the next tile
tile = F.m_new_tile;
trackdir = new_td;
};
// save end of segment back to the node
n.m_segment_last_tile = tile;
n.m_segment_last_td = trackdir;
// save also tile cost
int parent_cost = (n.m_parent != NULL) ? n.m_parent->m_cost : 0;
n.m_cost = parent_cost + segment_cost;
return true;
}
};
template <class Types>
class CYapfDestinationAnyDepotRoadT
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::TrackFollower TrackFollower;
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
/// to access inherited path finder
Tpf& Yapf() {return *static_cast<Tpf*>(this);}
/// Called by YAPF to detect if node ends in the desired destination
FORCEINLINE bool PfDetectDestination(Node& n)
{
bool bDest = IsTileDepotType(n.m_segment_last_tile, TRANSPORT_ROAD);
return bDest;
}
/** Called by YAPF to calculate cost estimate. Calculates distance to the destination
* adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
FORCEINLINE bool PfCalcEstimate(Node& n)
{
n.m_estimate = n.m_cost;
return true;
}
};
template <class Types>
class CYapfDestinationTileRoadT
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::TrackFollower TrackFollower;
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
protected:
TileIndex m_destTile;
TrackdirBits m_destTrackdirs;
public:
void SetDestination(TileIndex tile, TrackdirBits trackdirs)
{
m_destTile = tile;
m_destTrackdirs = trackdirs;
}
protected:
/// to access inherited path finder
Tpf& Yapf() {return *static_cast<Tpf*>(this);}
public:
/// Called by YAPF to detect if node ends in the desired destination
FORCEINLINE bool PfDetectDestination(Node& n)
{
bool bDest = (n.m_segment_last_tile == m_destTile) && ((m_destTrackdirs & TrackdirToTrackdirBits(n.m_segment_last_td)) != TRACKDIR_BIT_NONE);
return bDest;
}
/** Called by YAPF to calculate cost estimate. Calculates distance to the destination
* adds it to the actual cost from origin and stores the sum to the Node::m_estimate */
inline bool PfCalcEstimate(Node& n)
{
static int dg_dir_to_x_offs[] = {-1, 0, 1, 0};
static int dg_dir_to_y_offs[] = {0, 1, 0, -1};
if (PfDetectDestination(n)) {
n.m_estimate = n.m_cost;
return true;
}
TileIndex tile = n.m_segment_last_tile;
DiagDirection exitdir = TrackdirToExitdir(n.m_segment_last_td);
int x1 = 2 * TileX(tile) + dg_dir_to_x_offs[(int)exitdir];
int y1 = 2 * TileY(tile) + dg_dir_to_y_offs[(int)exitdir];
int x2 = 2 * TileX(m_destTile);
int y2 = 2 * TileY(m_destTile);
int dx = abs(x1 - x2);
int dy = abs(y1 - y2);
int dmin = min(dx, dy);
int dxy = abs(dx - dy);
int d = dmin * YAPF_TILE_CORNER_LENGTH + (dxy - 1) * (YAPF_TILE_LENGTH / 2);
n.m_estimate = n.m_cost + d;
assert(n.m_estimate >= n.m_parent->m_estimate);
return true;
}
};
template <class Types>
class CYapfFollowRoadT
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::TrackFollower TrackFollower;
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
protected:
/// to access inherited path finder
FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);}
public:
/** Called by YAPF to move from the given node to the next tile. For each
* reachable trackdir on the new tile creates new node, initializes it
* and adds it to the open list by calling Yapf().AddNewNode(n) */
inline void PfFollowNode(Node& old_node)
{
TrackFollower F(Yapf().GetVehicle());
if (F.Follow(old_node.m_segment_last_tile, old_node.m_segment_last_td))
Yapf().AddMultipleNodes(&old_node, F.m_new_tile, F.m_new_td_bits);
}
/// return debug report character to identify the transportation type
FORCEINLINE char TransportTypeChar() const {return 'r';}
static Trackdir stChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir)
{
Tpf pf;
return pf.ChooseRoadTrack(v, tile, enterdir);
}
FORCEINLINE Trackdir ChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir)
{
// handle special case - when next tile is destination tile
if (tile == v->dest_tile) {
// choose diagonal trackdir reachable from enterdir
return (Trackdir)DiagdirToDiagTrackdir(enterdir);
}
// our source tile will be the next vehicle tile (should be the given one)
TileIndex src_tile = tile;
// get available trackdirs on the start tile
uint ts = GetTileTrackStatus(tile, TRANSPORT_ROAD);
TrackdirBits src_trackdirs = (TrackdirBits)(ts & TRACKDIR_BIT_MASK);
// select reachable trackdirs only
src_trackdirs &= DiagdirReachesTrackdirs(enterdir);
// get available trackdirs on the destination tile
TileIndex dest_tile = v->dest_tile;
uint dest_ts = GetTileTrackStatus(dest_tile, TRANSPORT_ROAD);
TrackdirBits dest_trackdirs = (TrackdirBits)(dest_ts & TRACKDIR_BIT_MASK);
// set origin and destination nodes
Yapf().SetOrigin(src_tile, src_trackdirs);
Yapf().SetDestination(dest_tile, dest_trackdirs);
// find the best path
Yapf().FindPath(v);
// if path not found - return INVALID_TRACKDIR
Trackdir next_trackdir = INVALID_TRACKDIR;
Node* pNode = &Yapf().GetBestNode();
if (pNode != NULL) {
// path was found or at least suggested
// walk through the path back to its origin
while (pNode->m_parent != NULL) {
pNode = pNode->m_parent;
}
// return trackdir from the best origin node (one of start nodes)
Node& best_next_node = *pNode;
assert(best_next_node.GetTile() == tile);
next_trackdir = best_next_node.GetTrackdir();
}
return next_trackdir;
}
static uint stDistanceToTile(const Vehicle *v, TileIndex tile)
{
Tpf pf;
return pf.DistanceToTile(v, tile);
}
FORCEINLINE uint DistanceToTile(const Vehicle *v, TileIndex dst_tile)
{
// handle special case - when current tile is the destination tile
if (dst_tile == v->tile) {
// distance is zero in this case
return 0;
}
if (!SetOriginFromVehiclePos(v)) return UINT_MAX;
// set destination tile, trackdir
// get available trackdirs on the destination tile
uint dest_ts = GetTileTrackStatus(dst_tile, TRANSPORT_ROAD);
TrackdirBits dst_td_bits = (TrackdirBits)(dest_ts & TRACKDIR_BIT_MASK);
Yapf().SetDestination(dst_tile, dst_td_bits);
// find the best path
Yapf().FindPath(v);
// if path not found - return distance = UINT_MAX
uint dist = UINT_MAX;
Node* pNode = &Yapf().GetBestNode();
if (pNode != NULL) {
// path was found or at least suggested
// get the path cost estimate
dist = pNode->GetCostEstimate();
}
return dist;
}
/** Return true if the valid origin (tile/trackdir) was set from the current vehicle position. */
FORCEINLINE bool SetOriginFromVehiclePos(const Vehicle *v)
{
// set origin (tile, trackdir)
TileIndex src_tile = v->tile;
Trackdir src_td = GetVehicleTrackdir(v);
if ((GetTileTrackStatus(src_tile, TRANSPORT_ROAD) & TrackdirToTrackdirBits(src_td)) == 0) {
// sometimes the roadveh is not on the road (it resides on non-existing track)
// how should we handle that situation?
return false;
}
Yapf().SetOrigin(src_tile, TrackdirToTrackdirBits(src_td));
return true;
}
static Depot* stFindNearestDepot(const Vehicle* v, TileIndex tile, Trackdir td)
{
Tpf pf;
return pf.FindNearestDepot(v, tile, td);
}
FORCEINLINE Depot* FindNearestDepot(const Vehicle* v, TileIndex tile, Trackdir td)
{
// set origin and destination nodes
Yapf().SetOrigin(tile, TrackdirToTrackdirBits(td));
// find the best path
bool bFound = Yapf().FindPath(v);
if (!bFound) return false;
// some path found
// get found depot tile
Node& n = Yapf().GetBestNode();
TileIndex depot_tile = n.m_segment_last_tile;
assert(IsTileDepotType(depot_tile, TRANSPORT_ROAD));
Depot* ret = GetDepotByTile(depot_tile);
return ret;
}
};
template <class Tpf_, class Tnode_list, template <class Types> class Tdestination>
struct CYapfRoad_TypesT
{
typedef CYapfRoad_TypesT<Tpf_, Tnode_list, Tdestination> Types;
typedef Tpf_ Tpf;
typedef CFollowTrackRoad TrackFollower;
typedef Tnode_list NodeList;
typedef CYapfBaseT<Types> PfBase;
typedef CYapfFollowRoadT<Types> PfFollow;
typedef CYapfOriginTileT<Types> PfOrigin;
typedef Tdestination<Types> PfDestination;
typedef CYapfSegmentCostCacheNoneT<Types> PfCache;
typedef CYapfCostRoadT<Types> PfCost;
};
struct CYapfRoad1 : CYapfT<CYapfRoad_TypesT<CYapfRoad1 , CRoadNodeListTrackDir, CYapfDestinationTileRoadT > > {};
struct CYapfRoad2 : CYapfT<CYapfRoad_TypesT<CYapfRoad2 , CRoadNodeListExitDir , CYapfDestinationTileRoadT > > {};
struct CYapfRoadAnyDepot1 : CYapfT<CYapfRoad_TypesT<CYapfRoadAnyDepot1, CRoadNodeListTrackDir, CYapfDestinationAnyDepotRoadT> > {};
struct CYapfRoadAnyDepot2 : CYapfT<CYapfRoad_TypesT<CYapfRoadAnyDepot2, CRoadNodeListExitDir , CYapfDestinationAnyDepotRoadT> > {};
Trackdir YapfChooseRoadTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir)
{
// default is YAPF type 2
typedef Trackdir (*PfnChooseRoadTrack)(Vehicle*, TileIndex, DiagDirection);
PfnChooseRoadTrack pfnChooseRoadTrack = &CYapfRoad2::stChooseRoadTrack; // default: ExitDir, allow 90-deg
// check if non-default YAPF type should be used
if (_patches.yapf.disable_node_optimization)
pfnChooseRoadTrack = &CYapfRoad1::stChooseRoadTrack; // Trackdir, allow 90-deg
Trackdir td_ret = pfnChooseRoadTrack(v, tile, enterdir);
return td_ret;
}
uint YapfRoadVehDistanceToTile(const Vehicle* v, TileIndex tile)
{
// default is YAPF type 2
typedef uint (*PfnDistanceToTile)(const Vehicle*, TileIndex);
PfnDistanceToTile pfnDistanceToTile = &CYapfRoad2::stDistanceToTile; // default: ExitDir, allow 90-deg
// check if non-default YAPF type should be used
if (_patches.yapf.disable_node_optimization)
pfnDistanceToTile = &CYapfRoad1::stDistanceToTile; // Trackdir, allow 90-deg
// measure distance in YAPF units
uint dist = pfnDistanceToTile(v, tile);
// convert distance to tiles
if (dist != UINT_MAX)
dist = (dist + YAPF_TILE_LENGTH - 1) / YAPF_TILE_LENGTH;
return dist;
}
Depot* YapfFindNearestRoadDepot(const Vehicle *v)
{
TileIndex tile = v->tile;
Trackdir trackdir = GetVehicleTrackdir(v);
if ((GetTileTrackStatus(tile, TRANSPORT_ROAD) & TrackdirToTrackdirBits(trackdir)) == 0)
return NULL;
// handle the case when our vehicle is already in the depot tile
if (IsTileType(tile, MP_STREET) && IsTileDepotType(tile, TRANSPORT_ROAD)) {
// only what we need to return is the Depot*
return GetDepotByTile(tile);
}
// default is YAPF type 2
typedef Depot* (*PfnFindNearestDepot)(const Vehicle*, TileIndex, Trackdir);
PfnFindNearestDepot pfnFindNearestDepot = &CYapfRoadAnyDepot2::stFindNearestDepot;
// check if non-default YAPF type should be used
if (_patches.yapf.disable_node_optimization)
pfnFindNearestDepot = &CYapfRoadAnyDepot1::stFindNearestDepot; // Trackdir, allow 90-deg
Depot* ret = pfnFindNearestDepot(v, tile, trackdir);
return ret;
}

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/* $Id$ */
#if !defined(YAPF_SETTINGS_H) || defined(YS_DEF)
# ifndef YAPF_SETTINGS_H
# define YAPF_SETTINGS_H
# endif
# ifndef YS_DEF
/*
* if YS_DEF is not defined, we will only do following declaration:
* typedef struct YapfSettings {
* bool disable_node_optimization;
* uint32 max_search_nodes;
* .... all other yapf related settings ...
* } YapfSettings;
*
* otherwise we will just expand YS_DEF_xx macros and then #undef them
*/
# define YS_DEF_BEGIN typedef struct YapfSettings {
# define YS_DEF(type, name) type name;
# define YS_DEF_END } YapfSettings;
# endif /* !YS_DEF */
# ifndef YS_DEF_BEGIN
# define YS_DEF_BEGIN
# endif // YS_DEF_BEGIN
# ifndef YS_DEF_END
# define YS_DEF_END
# endif // YS_DEF_END
YS_DEF_BEGIN
YS_DEF(bool , disable_node_optimization) ///< whether to use exit-dir instead of trackdir in node key
YS_DEF(uint32, max_search_nodes) ///< stop path-finding when this number of nodes visited
YS_DEF(bool , ship_use_yapf) ///< use YAPF for ships
YS_DEF(bool , road_use_yapf) ///< use YAPF for road
YS_DEF(bool , rail_use_yapf) ///< use YAPF for rail
YS_DEF(uint32, road_slope_penalty) ///< penalty for up-hill slope
YS_DEF(uint32, road_curve_penalty) ///< penalty for curves
YS_DEF(uint32, road_crossing_penalty) ///< penalty for level crossing
YS_DEF(bool , rail_firstred_twoway_eol) ///< treat first red two-way signal as dead end
YS_DEF(uint32, rail_firstred_penalty) ///< penalty for first red signal
YS_DEF(uint32, rail_firstred_exit_penalty) ///< penalty for first red exit signal
YS_DEF(uint32, rail_lastred_penalty) ///< penalty for last red signal
YS_DEF(uint32, rail_lastred_exit_penalty) ///< penalty for last red exit signal
YS_DEF(uint32, rail_station_penalty) ///< penalty for non-target station tile
YS_DEF(uint32, rail_slope_penalty) ///< penalty for up-hill slope
YS_DEF(uint32, rail_curve45_penalty) ///< penalty for curve
YS_DEF(uint32, rail_curve90_penalty) ///< penalty for 90-deg curve
YS_DEF(uint32, rail_depot_reverse_penalty) ///< penalty for reversing in the depot
YS_DEF(uint32, rail_crossing_penalty) ///< penalty for level crossing
YS_DEF(uint32, rail_look_ahead_max_signals)///< max. number of signals taken into consideration in look-ahead load balancer
YS_DEF(int32 , rail_look_ahead_signal_p0) ///< constant in polynomial penalty function
YS_DEF(int32 , rail_look_ahead_signal_p1) ///< constant in polynomial penalty function
YS_DEF(int32 , rail_look_ahead_signal_p2) ///< constant in polynomial penalty function
YS_DEF(uint32, rail_longer_platform_penalty) ///< penalty for longer station platform than train
YS_DEF(uint32, rail_longer_platform_per_tile_penalty) ///< penalty for longer station platform than train (per tile)
YS_DEF(uint32, rail_shorter_platform_penalty) ///< penalty for shorter station platform than train
YS_DEF(uint32, rail_shorter_platform_per_tile_penalty) ///< penalty for shorter station platform than train (per tile)
YS_DEF_END
#undef YS_DEF_BEGIN
#undef YS_DEF
#undef YS_DEF_END
#endif /* !YAPF_SETTINGS_H || YS_DEF */

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/* $Id$ */
#include "../stdafx.h"
#include "yapf.hpp"
/** Node Follower module of YAPF for ships */
template <class Types>
class CYapfFollowShipT
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::TrackFollower TrackFollower;
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
protected:
/// to access inherited path finder
FORCEINLINE Tpf& Yapf() {return *static_cast<Tpf*>(this);}
public:
/** Called by YAPF to move from the given node to the next tile. For each
* reachable trackdir on the new tile creates new node, initializes it
* and adds it to the open list by calling Yapf().AddNewNode(n) */
inline void PfFollowNode(Node& old_node)
{
TrackFollower F;
if (F.Follow(old_node.m_key.m_tile, old_node.m_key.m_td))
Yapf().AddMultipleNodes(&old_node, F.m_new_tile, F.m_new_td_bits);
}
/// return debug report character to identify the transportation type
FORCEINLINE char TransportTypeChar() const {return 'w';}
static Trackdir ChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
{
// handle special case - when next tile is destination tile
if (tile == v->dest_tile) {
// convert tracks to trackdirs
TrackdirBits trackdirs = (TrackdirBits)(tracks | ((int)tracks << 8));
// choose any trackdir reachable from enterdir
trackdirs &= DiagdirReachesTrackdirs(enterdir);
return (Trackdir)FindFirstBit2x64(trackdirs);
}
// move back to the old tile/trackdir (where ship is coming from)
TileIndex src_tile = TILE_ADD(tile, TileOffsByDiagDir(ReverseDiagDir(enterdir)));
Trackdir trackdir = GetVehicleTrackdir(v);
assert(IsValidTrackdir(trackdir));
// convert origin trackdir to TrackdirBits
TrackdirBits trackdirs = TrackdirToTrackdirBits(trackdir);
// get available trackdirs on the destination tile
TrackdirBits dest_trackdirs = (TrackdirBits)(GetTileTrackStatus(v->dest_tile, TRANSPORT_WATER) & TRACKDIR_BIT_MASK);
// create pathfinder instance
Tpf pf;
// set origin and destination nodes
pf.SetOrigin(src_tile, trackdirs);
pf.SetDestination(v->dest_tile, dest_trackdirs);
// find best path
bool bFound = pf.FindPath(v);
Trackdir next_trackdir = INVALID_TRACKDIR; // this would mean "path not found"
if (bFound) {
// path was found
// walk through the path back to the origin
Node* pNode = &pf.GetBestNode();
Node* pPrevNode = NULL;
while (pNode->m_parent != NULL) {
pPrevNode = pNode;
pNode = pNode->m_parent;
}
// return trackdir from the best next node (direct child of origin)
Node& best_next_node = *pPrevNode;
assert(best_next_node.GetTile() == tile);
next_trackdir = best_next_node.GetTrackdir();
}
return next_trackdir;
}
};
/** Cost Provider module of YAPF for ships */
template <class Types>
class CYapfCostShipT
{
public:
typedef typename Types::Tpf Tpf; ///< the pathfinder class (derived from THIS class)
typedef typename Types::NodeList::Titem Node; ///< this will be our node type
typedef typename Node::Key Key; ///< key to hash tables
protected:
/// to access inherited path finder
Tpf& Yapf() {return *static_cast<Tpf*>(this);}
public:
/** Called by YAPF to calculate the cost from the origin to the given node.
* Calculates only the cost of given node, adds it to the parent node cost
* and stores the result into Node::m_cost member */
FORCEINLINE bool PfCalcCost(Node& n)
{
// base tile cost depending on distance
int c = IsDiagonalTrackdir(n.GetTrackdir()) ? 10 : 7;
// additional penalty for curves
if (n.m_parent != NULL && n.GetTrackdir() != n.m_parent->GetTrackdir()) c += 3;
// apply it
n.m_cost = n.m_parent->m_cost + c;
return true;
}
};
/** Config struct of YAPF for ships.
* Defines all 6 base YAPF modules as classes providing services for CYapfBaseT.
*/
template <class Tpf_, class Ttrack_follower, class Tnode_list>
struct CYapfShip_TypesT
{
/** Types - shortcut for this struct type */
typedef CYapfShip_TypesT<Tpf_, Ttrack_follower, Tnode_list> Types;
/** Tpf - pathfinder type */
typedef Tpf_ Tpf;
/** track follower helper class */
typedef Ttrack_follower TrackFollower;
/** node list type */
typedef Tnode_list NodeList;
/** pathfinder components (modules) */
typedef CYapfBaseT<Types> PfBase; // base pathfinder class
typedef CYapfFollowShipT<Types> PfFollow; // node follower
typedef CYapfOriginTileT<Types> PfOrigin; // origin provider
typedef CYapfDestinationTileT<Types> PfDestination; // destination/distance provider
typedef CYapfSegmentCostCacheNoneT<Types> PfCache; // segment cost cache provider
typedef CYapfCostShipT<Types> PfCost; // cost provider
};
// YAPF type 1 - uses TileIndex/Trackdir as Node key, allows 90-deg turns
struct CYapfShip1 : CYapfT<CYapfShip_TypesT<CYapfShip1, CFollowTrackWater , CShipNodeListTrackDir> > {};
// YAPF type 2 - uses TileIndex/DiagDirection as Node key, allows 90-deg turns
struct CYapfShip2 : CYapfT<CYapfShip_TypesT<CYapfShip2, CFollowTrackWater , CShipNodeListExitDir > > {};
// YAPF type 3 - uses TileIndex/Trackdir as Node key, forbids 90-deg turns
struct CYapfShip3 : CYapfT<CYapfShip_TypesT<CYapfShip3, CFollowTrackWaterNo90, CShipNodeListTrackDir> > {};
/** Ship controller helper - path finder invoker */
Trackdir YapfChooseShipTrack(Vehicle *v, TileIndex tile, DiagDirection enterdir, TrackBits tracks)
{
// default is YAPF type 2
typedef Trackdir (*PfnChooseShipTrack)(Vehicle*, TileIndex, DiagDirection, TrackBits);
PfnChooseShipTrack pfnChooseShipTrack = CYapfShip2::ChooseShipTrack; // default: ExitDir, allow 90-deg
// check if non-default YAPF type needed
if (_patches.forbid_90_deg)
pfnChooseShipTrack = &CYapfShip3::ChooseShipTrack; // Trackdir, forbid 90-deg
else if (_patches.yapf.disable_node_optimization)
pfnChooseShipTrack = &CYapfShip1::ChooseShipTrack; // Trackdir, allow 90-deg
Trackdir td_ret = pfnChooseShipTrack(v, tile, enterdir, tracks);
return td_ret;
}
/** performance measurement helper */
void* NpfBeginInterval()
{
CPerformanceTimer& perf = *new CPerformanceTimer;
perf.Start();
return &perf;
}
/** performance measurement helper */
int NpfEndInterval(void* vperf)
{
CPerformanceTimer& perf = *(CPerformanceTimer*)vperf;
perf.Stop();
int t = perf.Get(1000000);
delete &perf;
return t;
}