(svn r16962) -Codechange: more work towards multi tile waypoints
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@@ -605,11 +605,14 @@ bool AfterLoadGame()
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for (TileIndex t = 0; t < map_size; t++) {
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switch (GetTileType(t)) {
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case MP_STATION: {
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Station *st = Station::GetByTile(t);
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if (st == NULL) break;
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BaseStation *bst = BaseStation::GetByTile(t);
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/* Set up station spread; waypoints do not have one */
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st->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
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/* Set up station spread */
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bst->rect.BeforeAddTile(t, StationRect::ADD_FORCE);
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/* Waypoints don't have road stops/oil rigs in the old format */
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if (!Station::IsExpected(bst)) break;
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Station *st = Station::From(bst);
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switch (GetStationType(t)) {
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case STATION_TRUCK:
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