Fix: MSVC warnings (#7423)

This commit is contained in:
glx22
2019-03-28 00:09:33 +01:00
committed by GitHub
parent e817951bfd
commit 66dd7c3879
39 changed files with 88 additions and 88 deletions

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@@ -245,7 +245,7 @@ static int32 LookupWithBuildOnSlopes(::Slope slope, Array *existing, int32 start
/* Now perform the actual rotation. */
for (int j = 0; j < base_rotate; j++) {
for (int i = 0; i < existing->size; i++) {
for (size_t i = 0; i < existing->size; i++) {
existing->array[i] = RotateNeighbour(existing->array[i]);
}
start = RotateNeighbour(start);
@@ -256,7 +256,7 @@ static int32 LookupWithBuildOnSlopes(::Slope slope, Array *existing, int32 start
RoadBits start_roadbits = NeighbourToRoadBits(start);
RoadBits new_roadbits = start_roadbits | NeighbourToRoadBits(end);
RoadBits existing_roadbits = ROAD_NONE;
for (int i = 0; i < existing->size; i++) {
for (size_t i = 0; i < existing->size; i++) {
existing_roadbits |= NeighbourToRoadBits(existing->array[i]);
}
@@ -354,7 +354,7 @@ static bool NormaliseTileOffset(int32 *tile)
/* The start tile and end tile cannot be the same tile either. */
if (start == end) return -1;
for (int i = 0; i < existing->size; i++) {
for (size_t i = 0; i < existing->size; i++) {
if (!NormaliseTileOffset(&existing->array[i])) return -1;
}