Merge branch 'template_train_replacement' into template_train_replacement-sx

# Conflicts:
#	projects/openttd_vs100.vcxproj
#	projects/openttd_vs100.vcxproj.filters
#	projects/openttd_vs140.vcxproj
#	projects/openttd_vs140.vcxproj.filters
#	projects/openttd_vs80.vcproj
#	projects/openttd_vs90.vcproj
#	source.list
This commit is contained in:
Jonathan G Rennison
2016-02-14 17:40:39 +00:00
46 changed files with 4903 additions and 43 deletions

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@@ -291,6 +291,16 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\src\tbtr_template_gui_main.cpp" />
<ClCompile Include="..\src\tbtr_template_gui_create.cpp" />
<ClCompile Include="..\src\tbtr_template_gui_create_virtualtrain.cpp" />
<ClCompile Include="..\src\tbtr_template_vehicle.cpp" />
<ClCompile Include="..\src\tbtr_template_vehicle_func.cpp" />
<ClInclude Include="..\src\tbtr_template_gui_main.h" />
<ClInclude Include="..\src\tbtr_template_gui_create.h" />
<ClInclude Include="..\src\tbtr_template_gui_create_virtualtrain.h" />
<ClInclude Include="..\src\tbtr_template_vehicle.h" />
<ClInclude Include="..\src\tbtr_template_vehicle_func.h" />
<ClCompile Include="..\src\airport.cpp" />
<ClCompile Include="..\src\animated_tile.cpp" />
<ClCompile Include="..\src\articulated_vehicles.cpp" />
@@ -871,6 +881,8 @@
<ClCompile Include="..\src\saveload\waypoint_sl.cpp" />
<ClInclude Include="..\src\saveload\extended_ver_sl.h" />
<ClCompile Include="..\src\saveload\extended_ver_sl.cpp" />
<ClCompile Include="..\src\saveload\tbtr_template_replacement_sl.cpp" />
<ClCompile Include="..\src\saveload\tbtr_template_veh_sl.cpp" />
<ClInclude Include="..\src\table\airport_defaults.h" />
<ClInclude Include="..\src\table\airport_movement.h" />
<ClInclude Include="..\src\table\airporttile_ids.h" />

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@@ -102,6 +102,36 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\tbtr_template_gui_main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\tbtr_template_gui_create.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\tbtr_template_gui_create_virtualtrain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\tbtr_template_vehicle.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\tbtr_template_vehicle_func.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClInclude Include="..\src\tbtr_template_gui_main.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\tbtr_template_gui_create.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\tbtr_template_gui_create_virtualtrain.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\tbtr_template_vehicle.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\tbtr_template_vehicle_func.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClCompile Include="..\src\airport.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@@ -1842,6 +1872,12 @@
<ClCompile Include="..\src\saveload\extended_ver_sl.cpp">
<Filter>Save/Load handlers</Filter>
</ClCompile>
<ClCompile Include="..\src\saveload\tbtr_template_replacement_sl.cpp">
<Filter>Save/Load handlers</Filter>
</ClCompile>
<ClCompile Include="..\src\saveload\tbtr_template_veh_sl.cpp">
<Filter>Save/Load handlers</Filter>
</ClCompile>
<ClInclude Include="..\src\table\airport_defaults.h">
<Filter>Tables</Filter>
</ClInclude>

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@@ -308,6 +308,16 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\src\tbtr_template_gui_main.cpp" />
<ClCompile Include="..\src\tbtr_template_gui_create.cpp" />
<ClCompile Include="..\src\tbtr_template_gui_create_virtualtrain.cpp" />
<ClCompile Include="..\src\tbtr_template_vehicle.cpp" />
<ClCompile Include="..\src\tbtr_template_vehicle_func.cpp" />
<ClInclude Include="..\src\tbtr_template_gui_main.h" />
<ClInclude Include="..\src\tbtr_template_gui_create.h" />
<ClInclude Include="..\src\tbtr_template_gui_create_virtualtrain.h" />
<ClInclude Include="..\src\tbtr_template_vehicle.h" />
<ClInclude Include="..\src\tbtr_template_vehicle_func.h" />
<ClCompile Include="..\src\airport.cpp" />
<ClCompile Include="..\src\animated_tile.cpp" />
<ClCompile Include="..\src\articulated_vehicles.cpp" />
@@ -888,6 +898,8 @@
<ClCompile Include="..\src\saveload\waypoint_sl.cpp" />
<ClInclude Include="..\src\saveload\extended_ver_sl.h" />
<ClCompile Include="..\src\saveload\extended_ver_sl.cpp" />
<ClCompile Include="..\src\saveload\tbtr_template_replacement_sl.cpp" />
<ClCompile Include="..\src\saveload\tbtr_template_veh_sl.cpp" />
<ClInclude Include="..\src\table\airport_defaults.h" />
<ClInclude Include="..\src\table\airport_movement.h" />
<ClInclude Include="..\src\table\airporttile_ids.h" />

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@@ -102,6 +102,36 @@
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\src\tbtr_template_gui_main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\tbtr_template_gui_create.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\tbtr_template_gui_create_virtualtrain.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\tbtr_template_vehicle.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\src\tbtr_template_vehicle_func.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClInclude Include="..\src\tbtr_template_gui_main.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\tbtr_template_gui_create.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\tbtr_template_gui_create_virtualtrain.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\tbtr_template_vehicle.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClInclude Include="..\src\tbtr_template_vehicle_func.h">
<Filter>Source Files</Filter>
</ClInclude>
<ClCompile Include="..\src\airport.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@@ -1842,6 +1872,12 @@
<ClCompile Include="..\src\saveload\extended_ver_sl.cpp">
<Filter>Save/Load handlers</Filter>
</ClCompile>
<ClCompile Include="..\src\saveload\tbtr_template_replacement_sl.cpp">
<Filter>Save/Load handlers</Filter>
</ClCompile>
<ClCompile Include="..\src\saveload\tbtr_template_veh_sl.cpp">
<Filter>Save/Load handlers</Filter>
</ClCompile>
<ClInclude Include="..\src\table\airport_defaults.h">
<Filter>Tables</Filter>
</ClInclude>

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@@ -434,6 +434,46 @@
<Filter
Name="Source Files"
>
<File
RelativePath=".\..\src\tbtr_template_gui_main.cpp"
>
</File>
<File
RelativePath=".\..\src\tbtr_template_gui_create.cpp"
>
</File>
<File
RelativePath=".\..\src\tbtr_template_gui_create_virtualtrain.cpp"
>
</File>
<File
RelativePath=".\..\src\tbtr_template_vehicle.cpp"
>
</File>
<File
RelativePath=".\..\src\tbtr_template_vehicle_func.cpp"
>
</File>
<File
RelativePath=".\..\src\tbtr_template_gui_main.h"
>
</File>
<File
RelativePath=".\..\src\tbtr_template_gui_create.h"
>
</File>
<File
RelativePath=".\..\src\tbtr_template_gui_create_virtualtrain.h"
>
</File>
<File
RelativePath=".\..\src\tbtr_template_vehicle.h"
>
</File>
<File
RelativePath=".\..\src\tbtr_template_vehicle_func.h"
>
</File>
<File
RelativePath=".\..\src\airport.cpp"
>
@@ -2778,6 +2818,14 @@
RelativePath=".\..\src\saveload\extended_ver_sl.cpp"
>
</File>
<File
RelativePath=".\..\src\saveload\tbtr_template_replacement_sl.cpp"
>
</File>
<File
RelativePath=".\..\src\saveload\tbtr_template_veh_sl.cpp"
>
</File>
</Filter>
<Filter
Name="Tables"

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@@ -431,6 +431,46 @@
<Filter
Name="Source Files"
>
<File
RelativePath=".\..\src\tbtr_template_gui_main.cpp"
>
</File>
<File
RelativePath=".\..\src\tbtr_template_gui_create.cpp"
>
</File>
<File
RelativePath=".\..\src\tbtr_template_gui_create_virtualtrain.cpp"
>
</File>
<File
RelativePath=".\..\src\tbtr_template_vehicle.cpp"
>
</File>
<File
RelativePath=".\..\src\tbtr_template_vehicle_func.cpp"
>
</File>
<File
RelativePath=".\..\src\tbtr_template_gui_main.h"
>
</File>
<File
RelativePath=".\..\src\tbtr_template_gui_create.h"
>
</File>
<File
RelativePath=".\..\src\tbtr_template_gui_create_virtualtrain.h"
>
</File>
<File
RelativePath=".\..\src\tbtr_template_vehicle.h"
>
</File>
<File
RelativePath=".\..\src\tbtr_template_vehicle_func.h"
>
</File>
<File
RelativePath=".\..\src\airport.cpp"
>
@@ -2775,6 +2815,14 @@
RelativePath=".\..\src\saveload\extended_ver_sl.cpp"
>
</File>
<File
RelativePath=".\..\src\saveload\tbtr_template_replacement_sl.cpp"
>
</File>
<File
RelativePath=".\..\src\saveload\tbtr_template_veh_sl.cpp"
>
</File>
</Filter>
<Filter
Name="Tables"

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@@ -1,4 +1,15 @@
# Source Files
tbtr_template_gui_main.cpp
tbtr_template_gui_create.cpp
tbtr_template_gui_create_virtualtrain.cpp
tbtr_template_vehicle.cpp
tbtr_template_vehicle_func.cpp
tbtr_template_gui_main.h
tbtr_template_gui_create.h
tbtr_template_gui_create_virtualtrain.h
tbtr_template_vehicle.h
tbtr_template_vehicle_func.h
airport.cpp
animated_tile.cpp
articulated_vehicles.cpp
@@ -635,6 +646,8 @@ saveload/vehicle_sl.cpp
saveload/waypoint_sl.cpp
saveload/extended_ver_sl.h
saveload/extended_ver_sl.cpp
saveload/tbtr_template_replacement_sl.cpp
saveload/tbtr_template_veh_sl.cpp
# Tables
table/airport_defaults.h

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@@ -347,7 +347,7 @@ static inline CommandCost CmdMoveVehicle(const Vehicle *v, const Vehicle *after,
* @param new_head The new head of the completely replaced vehicle chain
* @param flags the command flags to use
*/
static CommandCost CopyHeadSpecificThings(Vehicle *old_head, Vehicle *new_head, DoCommandFlag flags)
CommandCost CopyHeadSpecificThings(Vehicle *old_head, Vehicle *new_head, DoCommandFlag flags)
{
CommandCost cost = CommandCost();

View File

@@ -99,4 +99,6 @@ static inline CommandCost RemoveEngineReplacementForCompany(Company *c, EngineID
bool CheckAutoreplaceValidity(EngineID from, EngineID to, CompanyID company);
CommandCost CopyHeadSpecificThings(Vehicle*, Vehicle*, DoCommandFlag);
#endif /* AUTOREPLACE_FUNC_H */

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@@ -106,6 +106,8 @@ CommandProc CmdDecreaseLoan;
CommandProc CmdWantEnginePreview;
CommandProc CmdSetVehicleUnitNumber;
CommandProc CmdRenameVehicle;
CommandProc CmdRenameEngine;
@@ -175,10 +177,27 @@ CommandProc CmdRemoveSignalTrack;
CommandProc CmdSetAutoReplace;
CommandProc CmdToggleReuseDepotVehicles;
CommandProc CmdToggleKeepRemainingVehicles;
CommandProc CmdToggleRefitAsTemplate;
CommandProc CmdVirtualTrainFromTemplateVehicle;
CommandProc CmdVirtualTrainFromTrain;
CommandProc CmdDeleteVirtualTrain;
CommandProc CmdBuildVirtualRailVehicle;
CommandProc CmdReplaceTemplateVehicle;
CommandProc CmdTemplateVehicleFromTrain;
CommandProc CmdDeleteTemplateVehicle;
CommandProc CmdIssueTemplateReplacement;
CommandProc CmdDeleteTemplateReplacement;
CommandProc CmdCloneVehicle;
CommandProc CmdStartStopVehicle;
CommandProc CmdMassStartStopVehicle;
CommandProc CmdAutoreplaceVehicle;
CommandProc CmdTemplateReplaceVehicle;
CommandProc CmdDepotSellAllVehicles;
CommandProc CmdDepotMassAutoReplace;
@@ -267,6 +286,8 @@ static const Command _command_proc_table[] = {
DEF_CMD(CmdWantEnginePreview, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_WANT_ENGINE_PREVIEW
DEF_CMD(CmdSetVehicleUnitNumber, 0, CMDT_OTHER_MANAGEMENT ), // CMD_SET_VEHICLE_UNIT_NUMBER
DEF_CMD(CmdRenameVehicle, 0, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_VEHICLE
DEF_CMD(CmdRenameEngine, CMD_SERVER, CMDT_OTHER_MANAGEMENT ), // CMD_RENAME_ENGINE
@@ -334,10 +355,28 @@ static const Command _command_proc_table[] = {
DEF_CMD(CmdChangeSetting, CMD_SERVER, CMDT_SERVER_SETTING ), // CMD_CHANGE_SETTING
DEF_CMD(CmdChangeCompanySetting, 0, CMDT_COMPANY_SETTING ), // CMD_CHANGE_COMPANY_SETTING
DEF_CMD(CmdSetAutoReplace, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_SET_AUTOREPLACE
DEF_CMD(CmdToggleReuseDepotVehicles, CMD_ALL_TILES, CMDT_VEHICLE_MANAGEMENT ), // CMD_TOGGLE_REUSE_DEPOT_VEHICLES
DEF_CMD(CmdToggleKeepRemainingVehicles, CMD_ALL_TILES, CMDT_VEHICLE_MANAGEMENT ), // CMD_TOGGLE_KEEP_REMAINING_VEHICLES
DEF_CMD(CmdToggleRefitAsTemplate, CMD_ALL_TILES, CMDT_VEHICLE_MANAGEMENT ), // CMD_TOGGLE_REFIT_AS_TEMPLATE
DEF_CMD(CmdVirtualTrainFromTemplateVehicle, CMD_ALL_TILES, CMDT_VEHICLE_MANAGEMENT ), // CMD_VIRTUAL_TRAIN_FROM_TEMPLATE_VEHICLE
DEF_CMD(CmdVirtualTrainFromTrain, CMD_ALL_TILES, CMDT_VEHICLE_MANAGEMENT ), // CMD_VIRTUAL_TRAIN_FROM_TRAIN
DEF_CMD(CmdDeleteVirtualTrain, CMD_ALL_TILES, CMDT_VEHICLE_MANAGEMENT ), // CMD_DELETE_VIRTUAL_TRAIN
DEF_CMD(CmdBuildVirtualRailVehicle, CMD_ALL_TILES, CMDT_VEHICLE_MANAGEMENT ), // CMD_BUILD_VIRTUAL_RAIL_VEHICLE
DEF_CMD(CmdReplaceTemplateVehicle, CMD_ALL_TILES, CMDT_VEHICLE_MANAGEMENT ), // CMD_REPLACE_TEMPLATE_VEHICLE
DEF_CMD(CmdTemplateVehicleFromTrain, CMD_ALL_TILES, CMDT_VEHICLE_MANAGEMENT ), // CMD_CLONE_TEMPLATE_VEHICLE_FROM_TRAIN
DEF_CMD(CmdDeleteTemplateVehicle, CMD_ALL_TILES, CMDT_VEHICLE_MANAGEMENT ), // CMD_DELETE_TEMPLATE_VEHICLE
DEF_CMD(CmdIssueTemplateReplacement, CMD_ALL_TILES, CMDT_VEHICLE_MANAGEMENT ), // CMD_ISSUE_TEMPLATE_REPLACEMENT
DEF_CMD(CmdDeleteTemplateReplacement, CMD_ALL_TILES, CMDT_VEHICLE_MANAGEMENT ), // CMD_DELETE_TEMPLATE_REPLACEMENT
DEF_CMD(CmdCloneVehicle, CMD_NO_TEST, CMDT_VEHICLE_CONSTRUCTION ), // CMD_CLONE_VEHICLE; NewGRF callbacks influence building and refitting making it impossible to correctly estimate the cost
DEF_CMD(CmdStartStopVehicle, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_START_STOP_VEHICLE
DEF_CMD(CmdMassStartStopVehicle, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_MASS_START_STOP
DEF_CMD(CmdAutoreplaceVehicle, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_AUTOREPLACE_VEHICLE
DEF_CMD(CmdTemplateReplaceVehicle, 0, CMDT_VEHICLE_MANAGEMENT ), // CMD_TEMPLATE_REPLACE_VEHICLE
DEF_CMD(CmdDepotSellAllVehicles, 0, CMDT_VEHICLE_CONSTRUCTION ), // CMD_DEPOT_SELL_ALL_VEHICLES
DEF_CMD(CmdDepotMassAutoReplace, 0, CMDT_VEHICLE_CONSTRUCTION ), // CMD_DEPOT_MASS_AUTOREPLACE
DEF_CMD(CmdCreateGroup, 0, CMDT_ROUTE_MANAGEMENT ), // CMD_CREATE_GROUP

View File

@@ -125,4 +125,12 @@ CommandCallback CcFoundRandomTown;
CommandCallback CcBuildPrimaryVehicle;
CommandCallback CcStartStopVehicle;
/* tbtr_template_gui_create.cpp */
CommandCallback CcSetVirtualTrain;
CommandCallback CcVirtualTrainWaggonsMoved;
CommandCallback CcDeleteVirtualTrain;
/* tbtr_template_gui_create_virtualtrain.cpp */
CommandCallback CcAddVirtualEngine;
#endif /* COMMAND_FUNC_H */

View File

@@ -240,6 +240,8 @@ enum Commands {
CMD_WANT_ENGINE_PREVIEW, ///< confirm the preview of an engine
CMD_SET_VEHICLE_UNIT_NUMBER, ///< sets the unit number of a vehicle
CMD_RENAME_VEHICLE, ///< rename a whole vehicle
CMD_RENAME_ENGINE, ///< rename a engine (in the engine list)
CMD_RENAME_COMPANY, ///< change the company name
@@ -306,10 +308,27 @@ enum Commands {
CMD_SET_AUTOREPLACE, ///< set an autoreplace entry
CMD_TOGGLE_REUSE_DEPOT_VEHICLES, ///< toggle 'reuse depot vehicles' on template
CMD_TOGGLE_KEEP_REMAINING_VEHICLES, ///< toggle 'keep remaining vehicles' on template
CMD_TOGGLE_REFIT_AS_TEMPLATE, ///< toggle 'refit as template' on template
CMD_VIRTUAL_TRAIN_FROM_TEMPLATE_VEHICLE, ///< Creates a virtual train from a template
CMD_VIRTUAL_TRAIN_FROM_TRAIN, ///< Creates a virtual train from a regular train
CMD_DELETE_VIRTUAL_TRAIN, ///< Delete a virtual train
CMD_BUILD_VIRTUAL_RAIL_VEHICLE, ///< Build a virtual train
CMD_REPLACE_TEMPLATE_VEHICLE, ///< Replace a template vehicle with another one based on a virtual train
CMD_CLONE_TEMPLATE_VEHICLE_FROM_TRAIN, ///< clone a train and create a new template vehicle based on it
CMD_DELETE_TEMPLATE_VEHICLE, ///< delete a template vehicle
CMD_ISSUE_TEMPLATE_REPLACEMENT, ///< issue a template replacement for a vehicle group
CMD_DELETE_TEMPLATE_REPLACEMENT, ///< delete a template replacement from a vehicle group
CMD_CLONE_VEHICLE, ///< clone a vehicle
CMD_START_STOP_VEHICLE, ///< start or stop a vehicle
CMD_MASS_START_STOP, ///< start/stop all vehicles (in a depot)
CMD_AUTOREPLACE_VEHICLE, ///< replace/renew a vehicle while it is in a depot
CMD_TEMPLATE_REPLACE_VEHICLE, ///< template replace a vehicle while it is in a depot
CMD_DEPOT_SELL_ALL_VEHICLES, ///< sell all vehicles which are in a given depot
CMD_DEPOT_MASS_AUTOREPLACE, ///< force the autoreplace to take action in a given depot

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@@ -295,6 +295,16 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
*/
inline void ClearFreeWagon() { ClrBit(this->subtype, GVSF_FREE_WAGON); }
/**
* Set a vehicle as a virtual vehicle.
*/
inline void SetVirtual() { SetBit(this->subtype, GVSF_VIRTUAL); }
/**
* Clear a vehicle from being a virtual vehicle.
*/
inline void ClearVirtual() { ClrBit(this->subtype, GVSF_VIRTUAL); }
/**
* Set a vehicle as a multiheaded engine.
*/
@@ -329,6 +339,12 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
*/
inline bool IsMultiheaded() const { return HasBit(this->subtype, GVSF_MULTIHEADED); }
/**
* Tell if we are dealing with a virtual vehicle (used for templates).
* @return True if the vehicle is a virtual vehicle.
*/
inline bool IsVirtual() const { return HasBit(this->subtype, GVSF_VIRTUAL); }
/**
* Tell if we are dealing with the rear end of a multiheaded engine.
* @return True if the engine is the rear part of a dualheaded engine.

View File

@@ -21,6 +21,7 @@
#include "company_func.h"
#include "core/pool_func.hpp"
#include "order_backup.h"
#include "tbtr_template_vehicle.h"
#include "table/strings.h"
@@ -137,6 +138,9 @@ void GroupStatistics::Clear()
*/
/* static */ void GroupStatistics::CountVehicle(const Vehicle *v, int delta)
{
/* make virtual trains group-neutral */
if ( HasBit(v->subtype, GVSF_VIRTUAL) ) return;
assert(delta == 1 || delta == -1);
GroupStatistics &stats_all = GroupStatistics::GetAllGroup(v);
@@ -341,6 +345,9 @@ CommandCost CmdDeleteGroup(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
VehicleType vt = g->vehicle_type;
/* Delete all template replacements using the just deleted group */
deleteIllegalTemplateReplacements(g->index);
/* Delete the Replace Vehicle Windows */
DeleteWindowById(WC_REPLACE_VEHICLE, g->vehicle_type);
delete g;

View File

@@ -25,6 +25,7 @@
#include "vehicle_gui_base.h"
#include "core/geometry_func.hpp"
#include "company_base.h"
#include "tbtr_template_gui_main.h"
#include "widgets/group_widget.h"
@@ -397,7 +398,7 @@ public:
break;
case WID_GL_MANAGE_VEHICLES_DROPDOWN: {
Dimension d = this->GetActionDropdownSize(true, true);
Dimension d = this->GetActionDropdownSize(true, true, this->vli.vtype == VEH_TRAIN);
d.height += padding.height;
d.width += padding.width;
*size = maxdim(*size, d);
@@ -643,6 +644,7 @@ public:
case WID_GL_DELETE_GROUP: { // Delete the selected group
this->group_confirm = this->vli.index;
ShowQuery(STR_QUERY_GROUP_DELETE_CAPTION, STR_GROUP_DELETE_QUERY_TEXT, this, DeleteGroupCallback);
InvalidateWindowData(WC_TEMPLATEGUI_MAIN, 0, 0, 0);
break;
}
@@ -655,7 +657,7 @@ public:
break;
case WID_GL_MANAGE_VEHICLES_DROPDOWN: {
DropDownList *list = this->BuildActionDropdownList(true, Group::IsValidID(this->vli.index));
DropDownList *list = this->BuildActionDropdownList(true, Group::IsValidID(this->vli.index), this->vli.vtype == VEH_TRAIN);
ShowDropDownList(this, list, 0, WID_GL_MANAGE_VEHICLES_DROPDOWN);
break;
}
@@ -762,6 +764,7 @@ public:
virtual void OnQueryTextFinished(char *str)
{
if (str != NULL) DoCommandP(0, this->group_rename, 0, CMD_ALTER_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_RENAME), NULL, str);
InvalidateWindowData(WC_TEMPLATEGUI_MAIN, 0, 0, 0);
this->group_rename = INVALID_GROUP;
}
@@ -782,6 +785,11 @@ public:
assert(this->vehicles.Length() != 0);
switch (index) {
case ADI_TEMPLATE_REPLACE: // TemplateReplace Window
if (vli.vtype == VEH_TRAIN) {
ShowTemplateReplaceWindow(this->unitnumber_digits, this->resize.step_height);
}
break;
case ADI_REPLACE: // Replace window
ShowReplaceGroupVehicleWindow(this->vli.index, this->vli.vtype);
break;

View File

@@ -4968,3 +4968,62 @@ STR_PLANE :{BLACK}{PLANE}
STR_SHIP :{BLACK}{SHIP}
STR_TOOLBAR_RAILTYPE_VELOCITY :{STRING} ({VELOCITY})
STR_TMPL_RPL_TITLE :{WHITE}Template Replacement
STR_TMPL_TEMPLATE_REPLACEMENT :Template Replacement
STR_TMPL_TRAINS_IN_GROUP :{BLACK}Trains in group
STR_TMPL_AVAILABLE_TEMPLATES :{BLACK}Available Templates
STR_TMPL_DEFINE_TEMPLATE :{BLACK}New
STR_TMPL_EDIT_TEMPLATE :{BLACK}Edit
STR_TMPL_CREATE_CLONE_VEH :{BLACK}Clone
STR_TMPL_DELETE_TEMPLATE :{BLACK}Delete
STR_TMPL_RPL_ALL_TMPL :{BLACK}Replace All Templates
STR_TMPL_NEW_VEHICLE :{BLACK}New Vehicle
STR_TMPL_CONFIRM :{BLACK}Ok
STR_TMPL_CANCEL :{BLACK}Cancel
STR_TMPL_NEW :{BLACK}New Template Vehicle
STR_TMPL_REFIT :{BLACK}Refit
STR_TMPL_GROUP_INFO :{BLACK}Group Info: {ORANGE}
STR_TMPL_TEMPLATE_INFO :{BLACK}Template Info: {ORANGE}
STR_TMPL_RPL_START :{BLACK}Start replacing
STR_TMPL_RPL_STOP :{BLACK}Stop replacing
STR_TMPL_TRAIN_OVR_VALUE :{TINY_FONT}{BLACK}Train Value: {CURRENCY_SHORT}
STR_TMPL_TEMPLATE_OVR_VALUE :{TINY_FONT}{BLACK}Buying Cost: {GOLD}{CURRENCY_LONG}
STR_TMPL_TEMPLATE_OVR_VALUE_nogold :{TINY_FONT}{BLACK}Buying Cost: {CURRENCY_LONG}
STR_TMPL_TEMPLATE_OVR_VALUE_nogoldandcurrency :{TINY_FONT}{BLACK}Buying Cost:
STR_TMPL_TEMPLATE_OVR_VALUE_notinyfont :{BLACK}Buying Cost: {GOLD}{CURRENCY_LONG}
STR_TMPL_TEMPLATE_OVR_VALUE_notinyfontandblack :Buying Cost: {GOLD}{CURRENCY_LONG}
STR_TMPL_WARNING_FREE_WAGON :{RED}Free Chain: not runnable!
STR_TMPL_TEST :{ORANGE}Test String: {RAW_STRING} {RAW_STRING}
STR_TMPL_GROUP_USES_TEMPLATE :{BLACK}Template in use: {NUM}
STR_TMP_TEMPLATE_IN_USE :Template is in use
STR_TMPL_GROUP_NUM_TRAINS :{BLACK}{NUM}
STR_TMPL_CREATEGUI_TITLE :{WHITE}Create/Edit Template Vehicle
STR_TMPL_MAINGUI_DEFINEDGROUPS :{BLACK}Defined Groups for Company
STR_TMPL_TMPLRPL_EX_DIFF_RAILTYPE :Uses Template of different rail type
STR_TMPL_SET_USEDEPOT :{BLACK}Use vehicles in depot
STR_TMPL_SET_USEDEPOT_TIP :{BLACK}Use vehicles inside the depot that are in a neutral and idle state to compose trains on template replacement in order to reduce buying costs
STR_TMPL_SET_KEEPREMAINDERS :{BLACK}Keep remainders
STR_TMPL_SET_KEEPREMAINDERS_TIP :{BLACK}After finishing template replacement keep all remaining vehicles from the old train in a neutral and idle state for later use
STR_TMPL_SET_REFIT :{BLACK}Use Refit
STR_TMPL_SET_REFIT_TIP :{BLACK}If set, the train will use exactly the cargo refit specified by the template. If not every wagon that is to be newly bought or retrieved from the depot, will *attempt* to be refitted as the old one was. Standard refit if this is impossible.
STR_TMPL_CONFIG_USEDEPOT :use depot
STR_TMPL_CONFIG_KEEPREMAINDERS :keep rem
STR_TMPL_CONFIG_REFIT :refit
STR_TMPL_NUM_TRAINS_NEED_RPL :# trains to replace:
STR_TMPL_CARGO_SUMMARY :{CARGO_LONG}
STR_TMPL_CARGO_SUMMARY_MULTI :{CARGO_LONG} (x{NUM})
STR_TMPL_RPLALLGUI_TITLE :{WHITE}Replace all Templace Vehicles
STR_TMPL_RPLALLGUI_INSET_TOP :{BLACK}Choose Vehicle Type and Replacement
STR_TMPL_RPLALLGUI_INSET_TOP_1 :{BLACK}Template Engines
STR_TMPL_RPLALLGUI_INSET_TOP_2 :{BLACK}Buyable Engines
STR_TMPL_RPLALLGUI_INSET_BOTTOM :{BLACK}Current Template List (updated only after replacement)
STR_TMPL_RPLALLGUI_BUTTON_RPLALL :{BLACK}Replace All
STR_TMPL_RPLALLGUI_BUTTON_APPLY :{BLACK}Apply
STR_TMPL_RPLALLGUI_BUTTON_CANCEL :{BLACK}Cancel
STR_TMPL_RPLALLGUI_USE_TIP :{BLACK}Select a vehicle type from each list and press 'Replace All'. If you are happy with the result displayed in the template list, press 'Apply' to actually apply these changes.

View File

@@ -51,6 +51,10 @@ static CommandCallback * const _callback_table[] = {
/* 0x19 */ CcStartStopVehicle,
/* 0x1A */ CcGame,
/* 0x1B */ CcAddVehicleNewGroup,
/* 0x1C */ CcSetVirtualTrain,
/* 0x1D */ CcVirtualTrainWaggonsMoved,
/* 0x1E */ CcDeleteVirtualTrain,
/* 0x1F */ CcAddVirtualEngine,
};
/**

View File

@@ -196,4 +196,6 @@ bool GetGlobalVariable(byte param, uint32 *value, const GRFFile *grffile);
StringID MapGRFStringID(uint32 grfid, StringID str);
void ShowNewGRFError();
struct TemplateVehicle;
#endif /* NEWGRF_H */

View File

@@ -1771,7 +1771,8 @@ void CheckOrders(const Vehicle *v)
if (v->FirstShared() != v) return;
/* Only check every 20 days, so that we don't flood the message log */
if (v->owner == _local_company && v->day_counter % 20 == 0) {
/* The check is skipped entirely in case the current vehicle is virtual (a.k.a a 'template train') */
if (v->owner == _local_company && v->day_counter % 20 == 0 && !HasBit(v->subtype, GVSF_VIRTUAL)) {
const Order *order;
StringID message = INVALID_STRING_ID;

View File

@@ -775,6 +775,9 @@ bool AfterLoadGame()
/* Update all vehicles */
AfterLoadVehicles(true);
/* Update template vehicles */
AfterLoadTemplateVehicles();
/* Make sure there is an AI attached to an AI company */
{
Company *c;

View File

@@ -44,6 +44,8 @@
#include "../fios.h"
#include "../error.h"
#include "../tbtr_template_vehicle.h"
#include "table/strings.h"
#include "saveload_internal.h"
@@ -454,6 +456,8 @@ extern const ChunkHandler _linkgraph_chunk_handlers[];
extern const ChunkHandler _airport_chunk_handlers[];
extern const ChunkHandler _object_chunk_handlers[];
extern const ChunkHandler _persistent_storage_chunk_handlers[];
extern const ChunkHandler _template_replacement_chunk_handlers[];
extern const ChunkHandler _template_vehicle_chunk_handlers[];
/** Array of all chunks in a savegame, \c NULL terminated. */
static const ChunkHandler * const _chunk_handlers[] = {
@@ -491,6 +495,8 @@ static const ChunkHandler * const _chunk_handlers[] = {
_airport_chunk_handlers,
_object_chunk_handlers,
_persistent_storage_chunk_handlers,
_template_replacement_chunk_handlers,
_template_vehicle_chunk_handlers,
NULL,
};
@@ -1265,6 +1271,7 @@ static size_t ReferenceToInt(const void *obj, SLRefType rt)
switch (rt) {
case REF_VEHICLE_OLD: // Old vehicles we save as new ones
case REF_VEHICLE: return ((const Vehicle*)obj)->index + 1;
case REF_TEMPLATE_VEHICLE: return ((const TemplateVehicle*)obj)->index + 1;
case REF_STATION: return ((const Station*)obj)->index + 1;
case REF_TOWN: return ((const Town*)obj)->index + 1;
case REF_ORDER: return ((const Order*)obj)->index + 1;
@@ -1324,6 +1331,10 @@ static void *IntToReference(size_t index, SLRefType rt)
if (Vehicle::IsValidID(index)) return Vehicle::Get(index);
SlErrorCorrupt("Referencing invalid Vehicle");
case REF_TEMPLATE_VEHICLE:
if (TemplateVehicle::IsValidID(index)) return TemplateVehicle::Get(index);
SlErrorCorrupt("Referencing invalid TemplateVehicle");
case REF_STATION:
if (Station::IsValidID(index)) return Station::Get(index);
SlErrorCorrupt("Referencing invalid Station");

View File

@@ -88,6 +88,7 @@ enum SLRefType {
REF_STORAGE = 9, ///< Load/save a reference to a persistent storage.
REF_LINK_GRAPH = 10, ///< Load/save a reference to a link graph.
REF_LINK_GRAPH_JOB = 11, ///< Load/save a reference to a link graph job.
REF_TEMPLATE_VEHICLE = 12, ///< Load/save a reference to a template vehicle
};
/** Highest possible savegame version. */

View File

@@ -28,6 +28,7 @@ const SaveLoad *GetBaseStationDescription();
void AfterLoadVehicles(bool part_of_load);
void FixupTrainLengths();
void AfterLoadTemplateVehicles();
void AfterLoadStations();
void AfterLoadRoadStops();
void AfterLoadLabelMaps();

View File

@@ -0,0 +1,35 @@
#include "../stdafx.h"
#include "../tbtr_template_vehicle.h"
#include "saveload.h"
static const SaveLoad _template_replacement_desc[] = {
SLE_VAR(TemplateReplacement, sel_template, SLE_UINT16),
SLE_VAR(TemplateReplacement, group, SLE_UINT16),
SLE_END()
};
static void Save_TMPL_RPLS()
{
TemplateReplacement *tr;
FOR_ALL_TEMPLATE_REPLACEMENTS(tr) {
SlSetArrayIndex(tr->index);
SlObject(tr, _template_replacement_desc);
}
}
static void Load_TMPL_RPLS()
{
int index;
while ((index = SlIterateArray()) != -1) {
TemplateReplacement *tr = new (index) TemplateReplacement();
SlObject(tr, _template_replacement_desc);
}
}
extern const ChunkHandler _template_replacement_chunk_handlers[] = {
{'TRPL', Save_TMPL_RPLS, Load_TMPL_RPLS, NULL, NULL, CH_ARRAY | CH_LAST},
};

View File

@@ -0,0 +1,99 @@
#include "../stdafx.h"
#include "../tbtr_template_vehicle.h"
#include "saveload.h"
const SaveLoad* GTD() {
static const SaveLoad _template_veh_desc[] = {
SLE_REF(TemplateVehicle, next, REF_TEMPLATE_VEHICLE),
SLE_VAR(TemplateVehicle, reuse_depot_vehicles, SLE_UINT8),
SLE_VAR(TemplateVehicle, keep_remaining_vehicles, SLE_UINT8),
SLE_VAR(TemplateVehicle, refit_as_template, SLE_UINT8),
SLE_VAR(TemplateVehicle, owner, SLE_UINT32),
SLE_VAR(TemplateVehicle, owner_b, SLE_UINT8),
SLE_VAR(TemplateVehicle, engine_type, SLE_UINT16),
SLE_VAR(TemplateVehicle, cargo_type, SLE_UINT8),
SLE_VAR(TemplateVehicle, cargo_cap, SLE_UINT16),
SLE_VAR(TemplateVehicle, cargo_subtype, SLE_UINT8),
SLE_VAR(TemplateVehicle, subtype, SLE_UINT8),
SLE_VAR(TemplateVehicle, railtype, SLE_UINT8),
SLE_VAR(TemplateVehicle, index, SLE_UINT32),
SLE_VAR(TemplateVehicle, real_consist_length, SLE_UINT16),
SLE_VAR(TemplateVehicle, max_speed, SLE_UINT16),
SLE_VAR(TemplateVehicle, power, SLE_UINT32),
SLE_VAR(TemplateVehicle, weight, SLE_UINT32),
SLE_VAR(TemplateVehicle, max_te, SLE_UINT32),
SLE_VAR(TemplateVehicle, spritenum, SLE_UINT8),
SLE_VAR(TemplateVehicle, cur_image, SLE_UINT32),
SLE_VAR(TemplateVehicle, image_width, SLE_UINT32),
SLE_END()
};
static const SaveLoad * const _ret[] = {
_template_veh_desc,
};
return _ret[0];
}
static void Save_TMPLS()
{
TemplateVehicle *tv;
FOR_ALL_TEMPLATES(tv) {
SlSetArrayIndex(tv->index);
SlObject(tv, GTD());
}
}
static void Load_TMPLS()
{
int index;
while ((index = SlIterateArray()) != -1) {
TemplateVehicle *tv = new (index) TemplateVehicle(); //TODO:check with veh sl code
SlObject(tv, GTD());
}
}
static void Ptrs_TMPLS()
{
TemplateVehicle *tv;
FOR_ALL_TEMPLATES(tv) {
SlObject(tv, GTD());
}
}
void AfterLoadTemplateVehicles()
{
TemplateVehicle *tv;
FOR_ALL_TEMPLATES(tv) {
/* Reinstate the previous pointer */
if (tv->next != NULL) tv->next->previous = tv;
tv->first =NULL;
}
FOR_ALL_TEMPLATES(tv) {
/* Fill the first pointers */
if (tv->previous == NULL) {
for (TemplateVehicle *u = tv; u != NULL; u = u->Next()) {
u->first = tv;
}
}
}
}
extern const ChunkHandler _template_vehicle_chunk_handlers[] = {
{'TMPL', Save_TMPLS, Load_TMPLS, Ptrs_TMPLS, NULL, CH_ARRAY | CH_LAST},
};

View File

@@ -0,0 +1,577 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file tbtr_template_gui_create.cpp Template-based train replacement: template creation GUI. */
#include "stdafx.h"
#include "gfx_func.h"
#include "direction_type.h"
#include "strings_func.h"
#include "window_func.h"
#include "company_func.h"
#include "window_gui.h"
#include "settings_func.h"
#include "core/geometry_func.hpp"
#include "table/sprites.h"
#include "table/strings.h"
#include "viewport_func.h"
#include "window_func.h"
#include "gui.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "depot_base.h"
#include "vehicle_gui.h"
#include "spritecache.h"
#include "strings_func.h"
#include "window_func.h"
#include "vehicle_func.h"
#include "company_func.h"
#include "tilehighlight_func.h"
#include "window_gui.h"
#include "vehiclelist.h"
#include "order_backup.h"
#include "group.h"
#include "company_base.h"
#include "train.h"
#include "tbtr_template_gui_create.h"
#include "tbtr_template_vehicle.h"
#include "tbtr_template_vehicle_func.h"
#include "safeguards.h"
class TemplateReplaceWindow;
// some space in front of the virtual train in the matrix
uint16 TRAIN_FRONT_SPACE = 16;
enum TemplateReplaceWindowWidgets {
TCW_CAPTION,
TCW_NEW_TMPL_PANEL,
TCW_INFO_PANEL,
TCW_SCROLLBAR_H_NEW_TMPL,
TCW_SCROLLBAR_V_NEW_TMPL,
TCW_SELL_TMPL,
TCW_NEW,
TCW_OK,
TCW_CANCEL,
TCW_REFIT,
TCW_CLONE,
};
static const NWidgetPart _widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, TCW_CAPTION), SetDataTip(STR_TMPL_CREATEGUI_TITLE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_VERTICAL),
NWidget(WWT_PANEL, COLOUR_GREY, TCW_NEW_TMPL_PANEL), SetMinimalSize(250, 30), SetResize(1, 0), SetScrollbar(TCW_SCROLLBAR_H_NEW_TMPL), EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY, TCW_INFO_PANEL), SetMinimalSize(250, 100), SetResize(1, 1), SetScrollbar(TCW_SCROLLBAR_V_NEW_TMPL), EndContainer(),
NWidget(NWID_HSCROLLBAR, COLOUR_GREY, TCW_SCROLLBAR_H_NEW_TMPL),
EndContainer(),
NWidget(WWT_IMGBTN, COLOUR_GREY, TCW_SELL_TMPL), SetMinimalSize(40, 40), SetDataTip(0x0, STR_NULL), SetResize(0, 1), SetFill(0, 1),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, TCW_SCROLLBAR_V_NEW_TMPL),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, TCW_OK), SetMinimalSize(52, 12), SetResize(1, 0), SetDataTip(STR_TMPL_CONFIRM, STR_TMPL_CONFIRM),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, TCW_NEW), SetMinimalSize(52, 12), SetResize(1, 0), SetDataTip(STR_TMPL_NEW, STR_TMPL_NEW),
NWidget(WWT_TEXTBTN, COLOUR_GREY, TCW_CLONE), SetMinimalSize(52, 12), SetResize(1, 0), SetDataTip(STR_TMPL_CREATE_CLONE_VEH, STR_TMPL_CREATE_CLONE_VEH),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, TCW_REFIT), SetMinimalSize(52, 12), SetResize(1, 0), SetDataTip(STR_TMPL_REFIT, STR_TMPL_REFIT),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, TCW_CANCEL), SetMinimalSize(52, 12), SetResize(1, 0), SetDataTip(STR_TMPL_CANCEL, STR_TMPL_CANCEL),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
};
static WindowDesc _template_create_window_desc(
WDP_AUTO, // window position
"template create window", // const char* ini_key
456, 100, // window size
WC_CREATE_TEMPLATE, // window class
WC_TEMPLATEGUI_MAIN, // parent window class
WDF_CONSTRUCTION, // window flags
_widgets, lengthof(_widgets) // widgets + num widgets
);
static void TrainDepotMoveVehicle(const Vehicle *wagon, VehicleID sel, const Vehicle *head)
{
const Vehicle *v = Vehicle::Get(sel);
if (v == wagon) return;
if (wagon == NULL) {
if (head != NULL) wagon = head->Last();
} else {
wagon = wagon->Previous();
if (wagon == NULL) return;
}
if (wagon == v) return;
DoCommandP(v->tile, v->index | ((_ctrl_pressed ? 1 : 0) << 20) | (1 << 21) , wagon == NULL ? INVALID_VEHICLE : wagon->index,
CMD_MOVE_RAIL_VEHICLE | CMD_MSG(STR_ERROR_CAN_T_MOVE_VEHICLE), CcVirtualTrainWaggonsMoved);
}
class TemplateCreateWindow : public Window {
private:
Scrollbar *hscroll;
Scrollbar *vscroll;
int line_height;
Train* virtual_train;
bool editMode;
bool *noticeParent;
bool *createWindowOpen; /// used to notify main window of progress (dummy way of disabling 'delete' while editing a template)
bool virtualTrainChangedNotice;
VehicleID sel;
VehicleID vehicle_over;
TemplateVehicle *editTemplate;
public:
TemplateCreateWindow(WindowDesc* _wdesc, TemplateVehicle *to_edit, bool *notice, bool *windowOpen, int step_h) : Window(_wdesc)
{
this->line_height = step_h;
this->CreateNestedTree(_wdesc != NULL);
this->hscroll = this->GetScrollbar(TCW_SCROLLBAR_H_NEW_TMPL);
this->vscroll = this->GetScrollbar(TCW_SCROLLBAR_V_NEW_TMPL);
this->FinishInitNested(VEH_TRAIN);
/* a sprite */
this->GetWidget<NWidgetCore>(TCW_SELL_TMPL)->widget_data = SPR_SELL_TRAIN;
this->owner = _local_company;
noticeParent = notice;
createWindowOpen = windowOpen;
virtualTrainChangedNotice = false;
this->editTemplate = to_edit;
editMode = (to_edit != NULL);
this->sel = INVALID_VEHICLE;
this->vehicle_over = INVALID_VEHICLE;
if (to_edit) {
DoCommandP(0, to_edit->index, 0, CMD_VIRTUAL_TRAIN_FROM_TEMPLATE_VEHICLE, CcSetVirtualTrain);
}
this->resize.step_height = 1;
UpdateButtonState();
}
~TemplateCreateWindow()
{
if (virtual_train != NULL) {
DoCommandP(0, virtual_train->index, 0, CMD_DELETE_VIRTUAL_TRAIN);
virtual_train = NULL;
}
SetWindowClassesDirty(WC_TRAINS_LIST);
/* more cleanup */
*createWindowOpen = false;
DeleteWindowById(WC_BUILD_VIRTUAL_TRAIN, this->window_number);
}
void SetVirtualTrain(Train* const train)
{
if (virtual_train != NULL) {
DoCommandP(0, virtual_train->index, 0, CMD_DELETE_VIRTUAL_TRAIN);
}
virtual_train = train;
UpdateButtonState();
}
virtual void OnResize()
{
NWidgetCore *template_panel = this->GetWidget<NWidgetCore>(TCW_NEW_TMPL_PANEL);
this->hscroll->SetCapacity(template_panel->current_x);
NWidgetCore *info_panel = this->GetWidget<NWidgetCore>(TCW_INFO_PANEL);
this->vscroll->SetCapacity(info_panel->current_y);
}
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
virtualTrainChangedNotice = true;
UpdateButtonState();
}
virtual void OnClick(Point pt, int widget, int click_count)
{
switch(widget) {
case TCW_NEW_TMPL_PANEL: {
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(TCW_NEW_TMPL_PANEL);
ClickedOnVehiclePanel(pt.x - nwi->pos_x, pt.y - nwi->pos_y);
break;
}
case TCW_NEW: {
ShowBuildVirtualTrainWindow(&virtual_train, &virtualTrainChangedNotice);
break;
}
case TCW_CLONE: {
this->SetWidgetDirty(TCW_CLONE);
this->ToggleWidgetLoweredState(TCW_CLONE);
if (this->IsWidgetLowered(TCW_CLONE)) {
SetObjectToPlaceWnd(SPR_CURSOR_CLONE_TRAIN, PAL_NONE, HT_VEHICLE, this);
} else {
ResetObjectToPlace();
}
break;
}
case TCW_OK: {
uint32 templateIndex = (editTemplate != NULL) ? editTemplate->index : INVALID_VEHICLE;
if (virtual_train != NULL) {
DoCommandP(0, templateIndex, virtual_train->index, CMD_REPLACE_TEMPLATE_VEHICLE);
virtual_train = NULL;
} else if (templateIndex != INVALID_VEHICLE) {
DoCommandP(0, templateIndex, 0, CMD_DELETE_TEMPLATE_VEHICLE);
}
delete this;
break;
}
case TCW_CANCEL: {
delete this;
break;
}
case TCW_REFIT: {
if (virtual_train != NULL) {
ShowVehicleRefitWindow(virtual_train, INVALID_VEH_ORDER_ID, this, false, true);
}
break;
}
}
}
virtual bool OnVehicleSelect(const Vehicle *v)
{
// throw away the current virtual train
if (virtual_train != NULL) {
DoCommandP(0, virtual_train->index, 0, CMD_DELETE_VIRTUAL_TRAIN);
virtual_train = NULL;
}
// create a new one
DoCommandP(0, v->index, 0, CMD_VIRTUAL_TRAIN_FROM_TRAIN, CcSetVirtualTrain);
this->ToggleWidgetLoweredState(TCW_CLONE);
ResetObjectToPlace();
this->SetDirty();
return true;
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch(widget) {
case TCW_NEW_TMPL_PANEL: {
if (this->virtual_train) {
DrawTrainImage(virtual_train, r.left+TRAIN_FRONT_SPACE, r.right - 25, r.top + 2, this->sel, EIT_PURCHASE, this->hscroll->GetPosition(), this->vehicle_over);
SetDParam(0, CeilDiv(virtual_train->gcache.cached_total_length * 10, TILE_SIZE));
SetDParam(1, 1);
DrawString(r.left, r.right, r.top, STR_TINY_BLACK_DECIMAL, TC_BLACK, SA_RIGHT);
}
break;
}
case TCW_INFO_PANEL: {
if (this->virtual_train) {
DrawPixelInfo tmp_dpi, *old_dpi;
if (!FillDrawPixelInfo(&tmp_dpi, r.left, r.top, r.right - r.left, r.bottom - r.top)) break;
old_dpi = _cur_dpi;
_cur_dpi = &tmp_dpi;
/* Draw vehicle performance info */
const GroundVehicleCache *gcache = this->virtual_train->GetGroundVehicleCache();
SetDParam(2, this->virtual_train->GetDisplayMaxSpeed());
SetDParam(1, gcache->cached_power);
SetDParam(0, gcache->cached_weight);
SetDParam(3, gcache->cached_max_te / 1000);
DrawString(8, r.right, 4 - this->vscroll->GetPosition(), STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE);
/* Draw cargo summary */
CargoArray cargo_caps;
for (const Train *tmp = this->virtual_train; tmp != NULL; tmp = tmp->Next()) {
cargo_caps[tmp->cargo_type] += tmp->cargo_cap;
}
int y = 30 - this->vscroll->GetPosition();
for (CargoID i = 0; i < NUM_CARGO; ++i) {
if (cargo_caps[i] > 0) {
SetDParam(0, i);
SetDParam(1, cargo_caps[i]);
DrawString(8, r.right, y, STR_TMPL_CARGO_SUMMARY, TC_LIGHT_BLUE, SA_LEFT);
y += this->line_height / 3;
}
}
_cur_dpi = old_dpi;
}
break;
}
default:
break;
}
}
virtual void OnTick()
{
if (virtualTrainChangedNotice) {
this->SetDirty();
virtualTrainChangedNotice = false;
UpdateButtonState();
}
}
virtual void OnDragDrop(Point pt, int widget)
{
switch (widget) {
case TCW_NEW_TMPL_PANEL: {
const Vehicle *v = NULL;
VehicleID sel = this->sel;
this->sel = INVALID_VEHICLE;
this->SetDirty();
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(TCW_NEW_TMPL_PANEL);
GetDepotVehiclePtData gdvp = { NULL, NULL };
if (this->GetVehicleFromDepotWndPt(pt.x - nwi->pos_x, pt.y - nwi->pos_y, &v, &gdvp) == MODE_DRAG_VEHICLE && sel != INVALID_VEHICLE) {
if (gdvp.wagon == NULL || gdvp.wagon->index != sel) {
this->vehicle_over = INVALID_VEHICLE;
TrainDepotMoveVehicle(gdvp.wagon, sel, gdvp.head);
}
}
break;
}
case TCW_SELL_TMPL: {
if (this->IsWidgetDisabled(widget)) return;
if (this->sel == INVALID_VEHICLE) return;
int sell_cmd = (_ctrl_pressed) ? 1 : 0;
Train* train_to_delete = Train::Get(this->sel);
if (virtual_train == train_to_delete) {
virtual_train = (_ctrl_pressed) ? NULL : virtual_train->GetNextUnit();
}
DoCommandP(0, this->sel | (sell_cmd << 20) | (1 << 21), 0, GetCmdSellVeh(VEH_TRAIN));
this->sel = INVALID_VEHICLE;
this->SetDirty();
UpdateButtonState();
break;
}
default:
this->sel = INVALID_VEHICLE;
this->SetDirty();
break;
}
_cursor.vehchain = false;
this->sel = INVALID_VEHICLE;
this->SetDirty();
}
virtual void OnMouseDrag(Point pt, int widget)
{
if (this->sel == INVALID_VEHICLE) return;
/* A rail vehicle is dragged.. */
if (widget != TCW_NEW_TMPL_PANEL) { // ..outside of the depot matrix.
if (this->vehicle_over != INVALID_VEHICLE) {
this->vehicle_over = INVALID_VEHICLE;
this->SetWidgetDirty(TCW_NEW_TMPL_PANEL);
}
return;
}
NWidgetBase *matrix = this->GetWidget<NWidgetBase>(widget);
const Vehicle *v = NULL;
GetDepotVehiclePtData gdvp = {NULL, NULL};
if (this->GetVehicleFromDepotWndPt(pt.x - matrix->pos_x, pt.y - matrix->pos_y, &v, &gdvp) != MODE_DRAG_VEHICLE) return;
VehicleID new_vehicle_over = INVALID_VEHICLE;
if (gdvp.head != NULL) {
if (gdvp.wagon == NULL && gdvp.head->Last()->index != this->sel) { // ..at the end of the train.
/* NOTE: As a wagon can't be moved at the begin of a train, head index isn't used to mark a drag-and-drop
* destination inside a train. This head index is then used to indicate that a wagon is inserted at
* the end of the train.
*/
new_vehicle_over = gdvp.head->index;
} else if (gdvp.wagon != NULL && gdvp.head != gdvp.wagon &&
gdvp.wagon->index != this->sel &&
gdvp.wagon->Previous()->index != this->sel) { // ..over an existing wagon.
new_vehicle_over = gdvp.wagon->index;
}
}
if (this->vehicle_over == new_vehicle_over) return;
this->vehicle_over = new_vehicle_over;
this->SetWidgetDirty(widget);
}
virtual void OnPaint()
{
uint min_width = 32;
uint min_height = 30;
uint width = 0;
uint height = 30;
CargoArray cargo_caps;
if (virtual_train != NULL) {
for (Train *train = virtual_train; train != NULL; train = train->Next()) {
width += train->GetDisplayImageWidth();
cargo_caps[train->cargo_type] += train->cargo_cap;
}
for (CargoID i = 0; i < NUM_CARGO; ++i) {
if (cargo_caps[i] > 0) {
height += this->line_height / 3;
}
}
}
min_width = max(min_width, width);
this->hscroll->SetCount(min_width + 50);
min_height = max(min_height, height);
this->vscroll->SetCount(min_height);
this->DrawWidgets();
}
struct GetDepotVehiclePtData {
const Vehicle *head;
const Vehicle *wagon;
};
enum DepotGUIAction {
MODE_ERROR,
MODE_DRAG_VEHICLE,
MODE_SHOW_VEHICLE,
MODE_START_STOP,
};
uint count_width;
uint header_width;
DepotGUIAction GetVehicleFromDepotWndPt(int x, int y, const Vehicle **veh, GetDepotVehiclePtData *d) const
{
const NWidgetCore *matrix_widget = this->GetWidget<NWidgetCore>(TCW_NEW_TMPL_PANEL);
/* In case of RTL the widgets are swapped as a whole */
if (_current_text_dir == TD_RTL) x = matrix_widget->current_x - x;
x -= TRAIN_FRONT_SPACE;
uint xm = x;
bool wagon = false;
x += this->hscroll->GetPosition();
const Train *v = virtual_train;
d->head = d->wagon = v;
if (xm <= this->header_width) {
if (wagon) return MODE_ERROR;
return MODE_SHOW_VEHICLE;
}
/* Account for the header */
x -= this->header_width;
/* find the vehicle in this row that was clicked */
for (; v != NULL; v = v->Next()) {
x -= v->GetDisplayImageWidth();
if (x < 0) break;
}
d->wagon = (v != NULL ? v->GetFirstEnginePart() : NULL);
return MODE_DRAG_VEHICLE;
}
void ClickedOnVehiclePanel(int x, int y)
{
GetDepotVehiclePtData gdvp = { NULL, NULL };
const Vehicle *v = NULL;
this->GetVehicleFromDepotWndPt(x, y, &v, &gdvp);
v = gdvp.wagon;
if (v != NULL && VehicleClicked(v)) return;
VehicleID sel = this->sel;
if (sel != INVALID_VEHICLE) {
this->sel = INVALID_VEHICLE;
TrainDepotMoveVehicle(v, sel, gdvp.head);
} else if (v != NULL) {
int image = v->GetImage(_current_text_dir == TD_RTL ? DIR_E : DIR_W, EIT_PURCHASE);
SetObjectToPlaceWnd(image, GetVehiclePalette(v), HT_DRAG, this);
this->sel = v->index;
this->SetDirty();
_cursor.short_vehicle_offset = v->IsGroundVehicle() ? 16 - v->GetGroundVehicleCache()->cached_veh_length * 2 : 0;
_cursor.vehchain = _ctrl_pressed;
}
}
void RearrangeVirtualTrain()
{
virtual_train = virtual_train->First();
}
void UpdateButtonState()
{
this->SetWidgetDisabledState(TCW_REFIT, virtual_train == NULL);
}
};
void ShowTemplateCreateWindow(TemplateVehicle *to_edit, bool *noticeParent, bool *createWindowOpen, int step_h)
{
if (BringWindowToFrontById(WC_CREATE_TEMPLATE, VEH_TRAIN) != NULL) return;
new TemplateCreateWindow(&_template_create_window_desc, to_edit, noticeParent, createWindowOpen, step_h);
}
void CcSetVirtualTrain(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
if (result.Failed()) return;
Window* window = FindWindowById(WC_CREATE_TEMPLATE, 0);
if (window) {
Train* train = Train::From(Vehicle::Get(_new_vehicle_id));
((TemplateCreateWindow*)window)->SetVirtualTrain(train);
window->InvalidateData();
}
}
void CcVirtualTrainWaggonsMoved(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
if (result.Failed()) return;
Window* window = FindWindowById(WC_CREATE_TEMPLATE, 0);
if (window) {
((TemplateCreateWindow*)window)->RearrangeVirtualTrain();
window->InvalidateData();
}
}
void CcDeleteVirtualTrain(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
VehicleID virtual_train_id = p2;
DoCommandP(0, virtual_train_id, 0, CMD_DELETE_VIRTUAL_TRAIN);
}

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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file tbtr_template_gui_create.h Template-based train replacement: template creation GUI header. */
#ifndef TEMPLATE_GUI_CREATE
#define TEMPLATE_GUI_CREATE
#include "tbtr_template_vehicle.h"
#include "tbtr_template_gui_create_virtualtrain.h"
void ShowTemplateCreateWindow(TemplateVehicle*, bool*, bool*, int);
#endif

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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file tbtr_template_gui_create_virtualtrain.cpp Template-based train replacement: template creation vehicle build GUI. */
#include "stdafx.h"
#include "engine_base.h"
#include "engine_func.h"
#include "station_base.h"
#include "articulated_vehicles.h"
#include "textbuf_gui.h"
#include "command_func.h"
#include "company_func.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "newgrf_text.h"
#include "group.h"
#include "string_func.h"
#include "strings_func.h"
#include "window_func.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "widgets/dropdown_func.h"
#include "engine_gui.h"
#include "cargotype.h"
#include "core/geometry_func.hpp"
#include "vehicle_gui.h"
#include "tbtr_template_gui_create_virtualtrain.h"
#include "widgets/build_vehicle_widget.h"
#include "table/strings.h"
#include "safeguards.h"
static const NWidgetPart _nested_build_vehicle_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, WID_BV_CAPTION), SetDataTip(STR_WHITE_STRING, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
NWidget(WWT_PANEL, COLOUR_GREY),
NWidget(NWID_HORIZONTAL),
NWidget(NWID_VERTICAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_SORT_ASCENDING_DESCENDING), SetDataTip(STR_BUTTON_SORT_BY, STR_TOOLTIP_SORT_ORDER), SetFill(1, 0),
NWidget(NWID_SPACER), SetFill(1, 1),
EndContainer(),
NWidget(NWID_VERTICAL),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_SORT_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_SORT_CRITERIA),
NWidget(WWT_DROPDOWN, COLOUR_GREY, WID_BV_CARGO_FILTER_DROPDOWN), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_JUST_STRING, STR_TOOLTIP_FILTER_CRITERIA),
EndContainer(),
EndContainer(),
EndContainer(),
/* Vehicle list. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_GREY, WID_BV_LIST), SetResize(1, 1), SetFill(1, 0), SetDataTip(0x101, STR_NULL), SetScrollbar(WID_BV_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, WID_BV_SCROLLBAR),
EndContainer(),
/* Panel with details. */
NWidget(WWT_PANEL, COLOUR_GREY, WID_BV_PANEL), SetMinimalSize(240, 122), SetResize(1, 0), EndContainer(),
/* Build/rename buttons, resize button. */
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_BUILD), SetResize(1, 0), SetFill(1, 0), SetDataTip(STR_TMPL_CONFIRM, STR_TMPL_CONFIRM),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_BV_RENAME), SetResize(1, 0), SetFill(1, 0),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
};
/** Special cargo filter criteria */
static const CargoID CF_ANY = CT_NO_REFIT; ///< Show all vehicles independent of carried cargo (i.e. no filtering)
static const CargoID CF_NONE = CT_INVALID; ///< Show only vehicles which do not carry cargo (e.g. train engines)
static bool _internal_sort_order; ///< false = descending, true = ascending
static byte _last_sort_criteria[] = {0, 0, 0, 0};
static bool _last_sort_order[] = {false, false, false, false};
static CargoID _last_filter_criteria[] = {CF_ANY, CF_ANY, CF_ANY, CF_ANY};
/**
* Determines order of engines by engineID
* @param *a first engine to compare
* @param *b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static int CDECL EngineNumberSorter(const EngineID *a, const EngineID *b)
{
int r = Engine::Get(*a)->list_position - Engine::Get(*b)->list_position;
return _internal_sort_order ? -r : r;
}
/**
* Determines order of engines by introduction date
* @param *a first engine to compare
* @param *b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static int CDECL EngineIntroDateSorter(const EngineID *a, const EngineID *b)
{
const int va = Engine::Get(*a)->intro_date;
const int vb = Engine::Get(*b)->intro_date;
const int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
/**
* Determines order of engines by name
* @param *a first engine to compare
* @param *b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static int CDECL EngineNameSorter(const EngineID *a, const EngineID *b)
{
static EngineID last_engine[2] = { INVALID_ENGINE, INVALID_ENGINE };
static char last_name[2][64] = { "\0", "\0" };
const EngineID va = *a;
const EngineID vb = *b;
if (va != last_engine[0]) {
last_engine[0] = va;
SetDParam(0, va);
GetString(last_name[0], STR_ENGINE_NAME, lastof(last_name[0]));
}
if (vb != last_engine[1]) {
last_engine[1] = vb;
SetDParam(0, vb);
GetString(last_name[1], STR_ENGINE_NAME, lastof(last_name[1]));
}
int r = strnatcmp(last_name[0], last_name[1]); // Sort by name (natural sorting).
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
/**
* Determines order of engines by reliability
* @param *a first engine to compare
* @param *b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static int CDECL EngineReliabilitySorter(const EngineID *a, const EngineID *b)
{
const int va = Engine::Get(*a)->reliability;
const int vb = Engine::Get(*b)->reliability;
const int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
/**
* Determines order of engines by purchase cost
* @param *a first engine to compare
* @param *b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static int CDECL EngineCostSorter(const EngineID *a, const EngineID *b)
{
Money va = Engine::Get(*a)->GetCost();
Money vb = Engine::Get(*b)->GetCost();
int r = ClampToI32(va - vb);
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
/**
* Determines order of engines by speed
* @param *a first engine to compare
* @param *b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static int CDECL EngineSpeedSorter(const EngineID *a, const EngineID *b)
{
int va = Engine::Get(*a)->GetDisplayMaxSpeed();
int vb = Engine::Get(*b)->GetDisplayMaxSpeed();
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
/**
* Determines order of engines by power
* @param *a first engine to compare
* @param *b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static int CDECL EnginePowerSorter(const EngineID *a, const EngineID *b)
{
int va = Engine::Get(*a)->GetPower();
int vb = Engine::Get(*b)->GetPower();
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
/**
* Determines order of engines by tractive effort
* @param *a first engine to compare
* @param *b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static int CDECL EngineTractiveEffortSorter(const EngineID *a, const EngineID *b)
{
int va = Engine::Get(*a)->GetDisplayMaxTractiveEffort();
int vb = Engine::Get(*b)->GetDisplayMaxTractiveEffort();
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
/**
* Determines order of engines by running costs
* @param *a first engine to compare
* @param *b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static int CDECL EngineRunningCostSorter(const EngineID *a, const EngineID *b)
{
Money va = Engine::Get(*a)->GetRunningCost();
Money vb = Engine::Get(*b)->GetRunningCost();
int r = ClampToI32(va - vb);
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
/**
* Determines order of engines by running costs
* @param *a first engine to compare
* @param *b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static int CDECL EnginePowerVsRunningCostSorter(const EngineID *a, const EngineID *b)
{
const Engine *e_a = Engine::Get(*a);
const Engine *e_b = Engine::Get(*b);
/* Here we are using a few tricks to get the right sort.
* We want power/running cost, but since we usually got higher running cost than power and we store the result in an int,
* we will actually calculate cunning cost/power (to make it more than 1).
* Because of this, the return value have to be reversed as well and we return b - a instead of a - b.
* Another thing is that both power and running costs should be doubled for multiheaded engines.
* Since it would be multipling with 2 in both numerator and denumerator, it will even themselves out and we skip checking for multiheaded. */
Money va = (e_a->GetRunningCost()) / max(1U, (uint)e_a->GetPower());
Money vb = (e_b->GetRunningCost()) / max(1U, (uint)e_b->GetPower());
int r = ClampToI32(vb - va);
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
/* Train sorting functions */
/**
* Determines order of train engines by capacity
* @param *a first engine to compare
* @param *b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static int CDECL TrainEngineCapacitySorter(const EngineID *a, const EngineID *b)
{
const RailVehicleInfo *rvi_a = RailVehInfo(*a);
const RailVehicleInfo *rvi_b = RailVehInfo(*b);
int va = GetTotalCapacityOfArticulatedParts(*a) * (rvi_a->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
int vb = GetTotalCapacityOfArticulatedParts(*b) * (rvi_b->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
int r = va - vb;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
/**
* Determines order of train engines by engine / wagon
* @param *a first engine to compare
* @param *b second engine to compare
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
*/
static int CDECL TrainEnginesThenWagonsSorter(const EngineID *a, const EngineID *b)
{
int val_a = (RailVehInfo(*a)->railveh_type == RAILVEH_WAGON ? 1 : 0);
int val_b = (RailVehInfo(*b)->railveh_type == RAILVEH_WAGON ? 1 : 0);
int r = val_a - val_b;
/* Use EngineID to sort instead since we want consistent sorting */
if (r == 0) return EngineNumberSorter(a, b);
return _internal_sort_order ? -r : r;
}
/** Sort functions for the vehicle sort criteria, for each vehicle type. */
static EngList_SortTypeFunction * const _sorter[][11] = {{
/* Trains */
&EngineNumberSorter,
&EngineCostSorter,
&EngineSpeedSorter,
&EnginePowerSorter,
&EngineTractiveEffortSorter,
&EngineIntroDateSorter,
&EngineNameSorter,
&EngineRunningCostSorter,
&EnginePowerVsRunningCostSorter,
&EngineReliabilitySorter,
&TrainEngineCapacitySorter,
}};
static const StringID _sort_listing[][12] = {{
/* Trains */
STR_SORT_BY_ENGINE_ID,
STR_SORT_BY_COST,
STR_SORT_BY_MAX_SPEED,
STR_SORT_BY_POWER,
STR_SORT_BY_TRACTIVE_EFFORT,
STR_SORT_BY_INTRO_DATE,
STR_SORT_BY_NAME,
STR_SORT_BY_RUNNING_COST,
STR_SORT_BY_POWER_VS_RUNNING_COST,
STR_SORT_BY_RELIABILITY,
STR_SORT_BY_CARGO_CAPACITY,
INVALID_STRING_ID
}};
/** Cargo filter functions */
static bool CDECL CargoFilter(const EngineID *eid, const CargoID cid)
{
if (cid == CF_ANY) return true;
uint32 refit_mask = GetUnionOfArticulatedRefitMasks(*eid, true);
return (cid == CF_NONE ? refit_mask == 0 : HasBit(refit_mask, cid));
}
static GUIEngineList::FilterFunction * const _filter_funcs[] = {
&CargoFilter,
};
/**
* Engine drawing loop
* @param type Type of vehicle (VEH_*)
* @param l The left most location of the list
* @param r The right most location of the list
* @param y The top most location of the list
* @param eng_list What engines to draw
* @param min where to start in the list
* @param max where in the list to end
* @param selected_id what engine to highlight as selected, if any
* @param show_count Whether to show the amount of engines or not
* @param selected_group the group to list the engines of
*/
static void DrawEngineList(VehicleType type, int l, int r, int y, const GUIEngineList *eng_list, uint16 min, uint16 max, EngineID selected_id, bool show_count, GroupID selected_group)
{
static const int sprite_widths[] = { 60, 60, 76, 67 };
static const int sprite_y_offsets[] = { -1, -1, -2, -2 };
/* Obligatory sanity checks! */
assert((uint)type < lengthof(sprite_widths));
assert_compile(lengthof(sprite_y_offsets) == lengthof(sprite_widths));
assert(max <= eng_list->Length());
bool rtl = _current_text_dir == TD_RTL;
int step_size = GetEngineListHeight(type);
int sprite_width = sprite_widths[type];
int sprite_x = (rtl ? r - sprite_width / 2 : l + sprite_width / 2) - 1;
int sprite_y_offset = sprite_y_offsets[type] + step_size / 2;
int text_left = l + (rtl ? WD_FRAMERECT_LEFT : sprite_width);
int text_right = r - (rtl ? sprite_width : WD_FRAMERECT_RIGHT);
int normal_text_y_offset = (step_size - FONT_HEIGHT_NORMAL) / 2;
int small_text_y_offset = step_size - FONT_HEIGHT_SMALL - WD_FRAMERECT_BOTTOM - 1;
for (; min < max; min++, y += step_size) {
const EngineID engine = (*eng_list)[min];
/* Note: num_engines is only used in the autoreplace GUI, so it is correct to use _local_company here. */
const uint num_engines = GetGroupNumEngines(_local_company, selected_group, engine);
SetDParam(0, engine);
DrawString(text_left, text_right, y + normal_text_y_offset, STR_ENGINE_NAME, engine == selected_id ? TC_WHITE : TC_BLACK);
DrawVehicleEngine(l, r, sprite_x, y + sprite_y_offset, engine, (show_count && num_engines == 0) ? PALETTE_CRASH : GetEnginePalette(engine, _local_company), EIT_PURCHASE);
if (show_count) {
SetDParam(0, num_engines);
DrawString(text_left, text_right, y + small_text_y_offset, STR_TINY_BLACK_COMA, TC_FROMSTRING, SA_RIGHT);
}
}
}
struct BuildVirtualTrainWindow : Window {
VehicleType vehicle_type;
union {
RailTypeByte railtype;
RoadTypes roadtypes;
} filter;
bool descending_sort_order;
byte sort_criteria;
bool listview_mode;
EngineID sel_engine;
EngineID rename_engine;
GUIEngineList eng_list;
CargoID cargo_filter[NUM_CARGO + 2]; ///< Available cargo filters; CargoID or CF_ANY or CF_NONE
StringID cargo_filter_texts[NUM_CARGO + 3]; ///< Texts for filter_cargo, terminated by INVALID_STRING_ID
byte cargo_filter_criteria; ///< Selected cargo filter
int details_height; ///< Minimal needed height of the details panels (found so far).
Scrollbar *vscroll;
Train **virtual_train; ///< the virtual train that is currently being created
bool *noticeParent;
BuildVirtualTrainWindow(WindowDesc *desc, Train **vt, bool *notice) : Window(desc)
{
this->vehicle_type = VEH_TRAIN;
this->window_number = 0;
this->sel_engine = INVALID_ENGINE;
this->sort_criteria = _last_sort_criteria[VEH_TRAIN];
this->descending_sort_order = _last_sort_order[VEH_TRAIN];
this->filter.railtype = RAILTYPE_END;
this->listview_mode = (this->window_number <= VEH_END);
this->CreateNestedTree(desc);
this->vscroll = this->GetScrollbar(WID_BV_SCROLLBAR);
NWidgetCore *widget = this->GetWidget<NWidgetCore>(WID_BV_LIST);
widget = this->GetWidget<NWidgetCore>(WID_BV_BUILD);
widget = this->GetWidget<NWidgetCore>(WID_BV_RENAME);
widget->widget_data = STR_BUY_VEHICLE_TRAIN_RENAME_BUTTON + VEH_TRAIN;
widget->tool_tip = STR_BUY_VEHICLE_TRAIN_RENAME_TOOLTIP + VEH_TRAIN;
this->details_height = ((this->vehicle_type == VEH_TRAIN) ? 10 : 9) * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
this->FinishInitNested(VEH_TRAIN);
this->owner = _local_company;
this->eng_list.ForceRebuild();
this->GenerateBuildList();
if (this->eng_list.Length() > 0) this->sel_engine = this->eng_list[0];
this->virtual_train = vt;
this->noticeParent = notice;
}
/** Populate the filter list and set the cargo filter criteria. */
void SetCargoFilterArray()
{
uint filter_items = 0;
/* Add item for disabling filtering. */
this->cargo_filter[filter_items] = CF_ANY;
this->cargo_filter_texts[filter_items] = STR_PURCHASE_INFO_ALL_TYPES;
filter_items++;
/* Add item for vehicles not carrying anything, e.g. train engines.
* This could also be useful for eyecandy vehicles of other types, but is likely too confusing for joe, */
if (this->vehicle_type == VEH_TRAIN) {
this->cargo_filter[filter_items] = CF_NONE;
this->cargo_filter_texts[filter_items] = STR_LAND_AREA_INFORMATION_LOCAL_AUTHORITY_NONE;
filter_items++;
}
/* Collect available cargo types for filtering. */
const CargoSpec *cs;
FOR_ALL_SORTED_STANDARD_CARGOSPECS(cs) {
this->cargo_filter[filter_items] = cs->Index();
this->cargo_filter_texts[filter_items] = cs->name;
filter_items++;
}
/* Terminate the filter list. */
this->cargo_filter_texts[filter_items] = INVALID_STRING_ID;
/* If not found, the cargo criteria will be set to all cargoes. */
this->cargo_filter_criteria = 0;
/* Find the last cargo filter criteria. */
for (uint i = 0; i < filter_items; ++i) {
if (this->cargo_filter[i] == _last_filter_criteria[this->vehicle_type]) {
this->cargo_filter_criteria = i;
break;
}
}
this->eng_list.SetFilterFuncs(_filter_funcs);
this->eng_list.SetFilterState(this->cargo_filter[this->cargo_filter_criteria] != CF_ANY);
}
void OnInit()
{
this->SetCargoFilterArray();
}
/** Filter the engine list against the currently selected cargo filter */
void FilterEngineList()
{
this->eng_list.Filter(this->cargo_filter[this->cargo_filter_criteria]);
if (0 == this->eng_list.Length()) { // no engine passed through the filter, invalidate the previously selected engine
this->sel_engine = INVALID_ENGINE;
} else if (!this->eng_list.Contains(this->sel_engine)) { // previously selected engine didn't pass the filter, select the first engine of the list
this->sel_engine = this->eng_list[0];
}
}
/** Filter a single engine */
bool FilterSingleEngine(EngineID eid)
{
CargoID filter_type = this->cargo_filter[this->cargo_filter_criteria];
return (filter_type == CF_ANY || CargoFilter(&eid, filter_type));
}
/* Figure out what train EngineIDs to put in the list */
void GenerateBuildTrainList()
{
EngineID sel_id = INVALID_ENGINE;
int num_engines = 0;
int num_wagons = 0;
this->filter.railtype = (this->listview_mode) ? RAILTYPE_END : GetRailType(this->window_number);
this->eng_list.Clear();
/* Make list of all available train engines and wagons.
* Also check to see if the previously selected engine is still available,
* and if not, reset selection to INVALID_ENGINE. This could be the case
* when engines become obsolete and are removed */
const Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
EngineID eid = e->index;
const RailVehicleInfo *rvi = &e->u.rail;
if (this->filter.railtype != RAILTYPE_END && !HasPowerOnRail(rvi->railtype, this->filter.railtype)) continue;
if (!IsEngineBuildable(eid, VEH_TRAIN, _local_company)) continue;
/* Filter now! So num_engines and num_wagons is valid */
if (!FilterSingleEngine(eid)) continue;
*this->eng_list.Append() = eid;
if (rvi->railveh_type != RAILVEH_WAGON) {
num_engines++;
} else {
num_wagons++;
}
if (eid == this->sel_engine) sel_id = eid;
}
this->sel_engine = sel_id;
/* make engines first, and then wagons, sorted by ListPositionOfEngine() */
_internal_sort_order = false;
EngList_Sort(&this->eng_list, TrainEnginesThenWagonsSorter);
/* and then sort engines */
_internal_sort_order = this->descending_sort_order;
EngList_SortPartial(&this->eng_list, _sorter[0][this->sort_criteria], 0, num_engines);
/* and finally sort wagons */
EngList_SortPartial(&this->eng_list, _sorter[0][this->sort_criteria], num_engines, num_wagons);
}
/* Generate the list of vehicles */
void GenerateBuildList()
{
if (!this->eng_list.NeedRebuild()) return;
this->GenerateBuildTrainList();
this->eng_list.Compact();
this->eng_list.RebuildDone();
return; // trains should not reach the last sorting
this->FilterEngineList();
_internal_sort_order = this->descending_sort_order;
EngList_Sort(&this->eng_list, _sorter[this->vehicle_type][this->sort_criteria]);
this->eng_list.Compact();
this->eng_list.RebuildDone();
}
virtual void OnClick(Point pt, int widget, int click_count)
{
switch (widget) {
case WID_BV_SORT_ASCENDING_DESCENDING:
this->descending_sort_order ^= true;
_last_sort_order[this->vehicle_type] = this->descending_sort_order;
this->eng_list.ForceRebuild();
this->SetDirty();
break;
case WID_BV_LIST: {
uint i = this->vscroll->GetScrolledRowFromWidget(pt.y, this, WID_BV_LIST);
size_t num_items = this->eng_list.Length();
this->sel_engine = (i < num_items) ? this->eng_list[i] : INVALID_ENGINE;
this->SetDirty();
if (click_count > 1 && !this->listview_mode) this->OnClick(pt, WID_BV_BUILD, 1);
break;
}
case WID_BV_SORT_DROPDOWN: { // Select sorting criteria dropdown menu
uint32 hidden_mask = 0;
/* Disable sorting by power or tractive effort when the original acceleration model for road vehicles is being used. */
if (this->vehicle_type == VEH_ROAD &&
_settings_game.vehicle.roadveh_acceleration_model == AM_ORIGINAL) {
SetBit(hidden_mask, 3); // power
SetBit(hidden_mask, 4); // tractive effort
SetBit(hidden_mask, 8); // power by running costs
}
/* Disable sorting by tractive effort when the original acceleration model for trains is being used. */
if (this->vehicle_type == VEH_TRAIN &&
_settings_game.vehicle.train_acceleration_model == AM_ORIGINAL) {
SetBit(hidden_mask, 4); // tractive effort
}
ShowDropDownMenu(this, _sort_listing[this->vehicle_type], this->sort_criteria, WID_BV_SORT_DROPDOWN, 0, hidden_mask);
break;
}
case WID_BV_CARGO_FILTER_DROPDOWN: // Select cargo filtering criteria dropdown menu
ShowDropDownMenu(this, this->cargo_filter_texts, this->cargo_filter_criteria, WID_BV_CARGO_FILTER_DROPDOWN, 0, 0);
break;
case WID_BV_BUILD: {
EngineID sel_eng = this->sel_engine;
if (sel_eng != INVALID_ENGINE) {
DoCommandP(0, sel_engine, 0, CMD_BUILD_VIRTUAL_RAIL_VEHICLE, CcAddVirtualEngine);
}
break;
}
}
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
if (!gui_scope) return;
/* When switching to original acceleration model for road vehicles, clear the selected sort criteria if it is not available now. */
this->eng_list.ForceRebuild();
}
virtual void SetStringParameters(int widget) const
{
switch (widget) {
case WID_BV_CAPTION:
if (this->vehicle_type == VEH_TRAIN && !this->listview_mode) {
const RailtypeInfo *rti = GetRailTypeInfo(this->filter.railtype);
SetDParam(0, rti->strings.build_caption);
} else {
SetDParam(0, (this->listview_mode ? STR_VEHICLE_LIST_AVAILABLE_TRAINS : STR_BUY_VEHICLE_TRAIN_ALL_CAPTION) + this->vehicle_type);
}
break;
case WID_BV_SORT_DROPDOWN:
SetDParam(0, _sort_listing[this->vehicle_type][this->sort_criteria]);
break;
case WID_BV_CARGO_FILTER_DROPDOWN:
SetDParam(0, this->cargo_filter_texts[this->cargo_filter_criteria]);
break;
}
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
switch (widget) {
case WID_BV_LIST:
resize->height = GetEngineListHeight(this->vehicle_type);
size->height = 3 * resize->height;
break;
case WID_BV_PANEL:
size->height = this->details_height;
break;
case WID_BV_SORT_ASCENDING_DESCENDING: {
Dimension d = GetStringBoundingBox(this->GetWidget<NWidgetCore>(widget)->widget_data);
d.width += padding.width + WD_CLOSEBOX_WIDTH * 2; // Doubled since the string is centred and it also looks better.
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
}
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
case WID_BV_LIST:
DrawEngineList(this->vehicle_type, r.left + WD_FRAMERECT_LEFT, r.right - WD_FRAMERECT_RIGHT, r.top + WD_FRAMERECT_TOP,
&this->eng_list, this->vscroll->GetPosition(), min(this->vscroll->GetPosition() + this->vscroll->GetCapacity(),
this->eng_list.Length()), this->sel_engine, false, DEFAULT_GROUP);
break;
case WID_BV_SORT_ASCENDING_DESCENDING:
this->DrawSortButtonState(WID_BV_SORT_ASCENDING_DESCENDING, this->descending_sort_order ? SBS_DOWN : SBS_UP);
break;
}
}
virtual void OnPaint()
{
this->GenerateBuildList();
this->vscroll->SetCount(this->eng_list.Length());
this->DrawWidgets();
if (!this->IsShaded()) {
int needed_height = this->details_height;
/* Draw details panels. */
if (this->sel_engine != INVALID_ENGINE) {
NWidgetBase *nwi = this->GetWidget<NWidgetBase>(WID_BV_PANEL);
int text_end = DrawVehiclePurchaseInfo(nwi->pos_x + WD_FRAMETEXT_LEFT, nwi->pos_x + nwi->current_x - WD_FRAMETEXT_RIGHT,
nwi->pos_y + WD_FRAMERECT_TOP, this->sel_engine);
needed_height = max(needed_height, text_end - (int)nwi->pos_y + WD_FRAMERECT_BOTTOM);
}
if (needed_height != this->details_height) { // Details window are not high enough, enlarge them.
int resize = needed_height - this->details_height;
this->details_height = needed_height;
this->ReInit(0, resize);
return;
}
}
}
virtual void OnQueryTextFinished(char *str)
{
if (str == NULL) return;
DoCommandP(0, this->rename_engine, 0, CMD_RENAME_ENGINE | CMD_MSG(STR_ERROR_CAN_T_RENAME_TRAIN_TYPE + this->vehicle_type), NULL, str);
}
virtual void OnDropdownSelect(int widget, int index)
{
switch (widget) {
case WID_BV_SORT_DROPDOWN:
if (this->sort_criteria != index) {
this->sort_criteria = index;
_last_sort_criteria[this->vehicle_type] = this->sort_criteria;
this->eng_list.ForceRebuild();
}
break;
case WID_BV_CARGO_FILTER_DROPDOWN: // Select a cargo filter criteria
if (this->cargo_filter_criteria != index) {
this->cargo_filter_criteria = index;
_last_filter_criteria[this->vehicle_type] = this->cargo_filter[this->cargo_filter_criteria];
/* deactivate filter if criteria is 'Show All', activate it otherwise */
this->eng_list.SetFilterState(this->cargo_filter[this->cargo_filter_criteria] != CF_ANY);
this->eng_list.ForceRebuild();
}
break;
}
this->SetDirty();
}
virtual void OnResize()
{
this->vscroll->SetCapacityFromWidget(this, WID_BV_LIST);
this->GetWidget<NWidgetCore>(WID_BV_LIST)->widget_data = (this->vscroll->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
}
void AddVirtualEngine(Train *toadd)
{
if (*virtual_train == NULL) {
*virtual_train = toadd;
} else {
VehicleID target = (*(this->virtual_train))->GetLastUnit()->index;
DoCommandP(0, (1 << 21) | toadd->index, target, CMD_MOVE_RAIL_VEHICLE);
}
*noticeParent = true;
}
};
void CcAddVirtualEngine(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
{
if (result.Failed()) return;
Window* window = FindWindowById(WC_BUILD_VIRTUAL_TRAIN, 0);
if (window) {
Train* train = Train::From(Vehicle::Get(_new_vehicle_id));
((BuildVirtualTrainWindow*)window)->AddVirtualEngine(train);
window->InvalidateData();
}
}
static WindowDesc _build_vehicle_desc(
WDP_AUTO, // window position
"template create virtual train", // const char* ini_key
240, 268, // window size
WC_BUILD_VIRTUAL_TRAIN, // window class
WC_CREATE_TEMPLATE, // parent window class
WDF_CONSTRUCTION, // window flags
_nested_build_vehicle_widgets, lengthof(_nested_build_vehicle_widgets) // widgets + num widgets
);
void ShowBuildVirtualTrainWindow(Train **vt, bool *noticeParent)
{
// '0' as in VEH_TRAIN = Tile=0
assert(IsCompanyBuildableVehicleType(VEH_TRAIN));
DeleteWindowById(WC_BUILD_VEHICLE, 0);
new BuildVirtualTrainWindow(&_build_vehicle_desc, vt, noticeParent);
}

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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file tbtr_template_gui_create_virtualtrain.cpp Template-based train replacement: template creation vehicle build GUI header. */
#ifndef BUILD_VIRTUAL_TRAIN_GUI
#define BUILD_VIRTUAL_TRAIN_GUI
#include "train.h"
void ShowBuildVirtualTrainWindow(Train**, bool*);
#endif

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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file tbtr_template_gui_main.cpp Template-based train replacement: main GUI. */
#include "stdafx.h"
#include "command_func.h"
#include "vehicle_gui.h"
#include "newgrf_engine.h"
#include "group.h"
#include "rail.h"
#include "strings_func.h"
#include "window_func.h"
#include "autoreplace_func.h"
#include "company_func.h"
#include "engine_base.h"
#include "window_gui.h"
#include "viewport_func.h"
#include "tilehighlight_func.h"
#include "engine_gui.h"
#include "settings_func.h"
#include "core/geometry_func.hpp"
#include "rail_gui.h"
#include "network/network.h"
#include "table/sprites.h"
#include "table/strings.h"
// test creating pool -> creating vehicles
#include "core/pool_func.hpp"
#include "vehicle_gui_base.h"
#include "vehicle_base.h"
#include "train.h"
#include "vehicle_func.h"
#include "gfx_type.h"
#include "engine_func.h"
// drawing the vehicle length based on occupied tiles
#include "spritecache.h"
#include "tbtr_template_gui_main.h"
#include "tbtr_template_gui_create.h"
#include "tbtr_template_vehicle.h"
#include <iostream>
#include <stdio.h>
#include "safeguards.h"
typedef GUIList<const Group*> GUIGroupList;
enum TemplateReplaceWindowWidgets {
TRW_CAPTION,
TRW_WIDGET_INSET_GROUPS,
TRW_WIDGET_TOP_MATRIX,
TRW_WIDGET_TOP_SCROLLBAR,
TRW_WIDGET_INSET_TEMPLATES,
TRW_WIDGET_BOTTOM_MATRIX,
TRW_WIDGET_MIDDLE_SCROLLBAR,
TRW_WIDGET_BOTTOM_SCROLLBAR,
TRW_WIDGET_TMPL_INFO_INSET,
TRW_WIDGET_TMPL_INFO_PANEL,
TRW_WIDGET_TMPL_PRE_BUTTON_FLUFF,
TRW_WIDGET_TMPL_BUTTONS_CONFIGTMPL_REUSE,
TRW_WIDGET_TMPL_BUTTONS_CONFIGTMPL_KEEP,
TRW_WIDGET_TMPL_BUTTONS_CONFIGTMPL_REFIT,
TRW_WIDGET_TMPL_BUTTONS_CONFIG_RIGHTPANEL,
TRW_WIDGET_TMPL_BUTTONS_DEFINE,
TRW_WIDGET_TMPL_BUTTONS_EDIT,
TRW_WIDGET_TMPL_BUTTONS_CLONE,
TRW_WIDGET_TMPL_BUTTONS_DELETE,
TRW_WIDGET_TMPL_BUTTONS_EDIT_RIGHTPANEL,
TRW_WIDGET_TITLE_INFO_GROUP,
TRW_WIDGET_TITLE_INFO_TEMPLATE,
TRW_WIDGET_INFO_GROUP,
TRW_WIDGET_INFO_TEMPLATE,
TRW_WIDGET_TMPL_BUTTONS_SPACER,
TRW_WIDGET_START,
TRW_WIDGET_TRAIN_FLUFF_LEFT,
TRW_WIDGET_TRAIN_RAILTYPE_DROPDOWN,
TRW_WIDGET_TRAIN_FLUFF_RIGHT,
TRW_WIDGET_STOP,
TRW_WIDGET_SEL_TMPL_DISPLAY_CREATE,
};
static const NWidgetPart _widgets[] = {
// Title bar
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_GREY),
NWidget(WWT_CAPTION, COLOUR_GREY, TRW_CAPTION), SetDataTip(STR_TMPL_RPL_TITLE, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_SHADEBOX, COLOUR_GREY),
NWidget(WWT_DEFSIZEBOX, COLOUR_GREY),
NWidget(WWT_STICKYBOX, COLOUR_GREY),
EndContainer(),
//Top Matrix
NWidget(NWID_VERTICAL),
NWidget(WWT_PANEL, COLOUR_GREY, TRW_WIDGET_INSET_GROUPS), SetMinimalTextLines(1, WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM), SetResize(1, 0), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_GREY, TRW_WIDGET_TOP_MATRIX), SetMinimalSize(216, 0), SetFill(1, 1), SetDataTip(0x1, STR_REPLACE_HELP_LEFT_ARRAY), SetResize(1, 0), SetScrollbar(TRW_WIDGET_TOP_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, TRW_WIDGET_TOP_SCROLLBAR),
EndContainer(),
EndContainer(),
// Template Display
NWidget(NWID_VERTICAL),
NWidget(WWT_PANEL, COLOUR_GREY, TRW_WIDGET_INSET_TEMPLATES), SetMinimalTextLines(1, WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM), SetResize(1, 0), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_MATRIX, COLOUR_GREY, TRW_WIDGET_BOTTOM_MATRIX), SetMinimalSize(216, 0), SetFill(1, 1), SetDataTip(0x1, STR_REPLACE_HELP_RIGHT_ARRAY), SetResize(1, 1), SetScrollbar(TRW_WIDGET_MIDDLE_SCROLLBAR),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, TRW_WIDGET_MIDDLE_SCROLLBAR),
EndContainer(),
EndContainer(),
// Info Area
NWidget(NWID_VERTICAL),
NWidget(WWT_PANEL, COLOUR_GREY, TRW_WIDGET_TMPL_INFO_INSET), SetMinimalTextLines(1, WD_DROPDOWNTEXT_TOP + WD_DROPDOWNTEXT_BOTTOM), SetResize(1,0), EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PANEL, COLOUR_GREY, TRW_WIDGET_TMPL_INFO_PANEL), SetMinimalSize(216,120), SetResize(1,0), SetScrollbar(TRW_WIDGET_BOTTOM_SCROLLBAR), EndContainer(),
NWidget(NWID_VSCROLLBAR, COLOUR_GREY, TRW_WIDGET_BOTTOM_SCROLLBAR),
EndContainer(),
EndContainer(),
// Control Area
NWidget(NWID_VERTICAL),
// Spacing
NWidget(WWT_INSET, COLOUR_GREY, TRW_WIDGET_TMPL_PRE_BUTTON_FLUFF), SetMinimalSize(139, 12), SetResize(1,0), EndContainer(),
// Config buttons
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, TRW_WIDGET_TMPL_BUTTONS_CONFIGTMPL_REUSE), SetMinimalSize(150,12), SetResize(0,0), SetDataTip(STR_TMPL_SET_USEDEPOT, STR_TMPL_SET_USEDEPOT_TIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, TRW_WIDGET_TMPL_BUTTONS_CONFIGTMPL_KEEP), SetMinimalSize(150,12), SetResize(0,0), SetDataTip(STR_TMPL_SET_KEEPREMAINDERS, STR_TMPL_SET_KEEPREMAINDERS_TIP),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, TRW_WIDGET_TMPL_BUTTONS_CONFIGTMPL_REFIT), SetMinimalSize(150,12), SetResize(0,0), SetDataTip(STR_TMPL_SET_REFIT, STR_TMPL_SET_REFIT_TIP),
NWidget(WWT_PANEL, COLOUR_GREY, TRW_WIDGET_TMPL_BUTTONS_CONFIG_RIGHTPANEL), SetMinimalSize(12,12), SetResize(1,0), EndContainer(),
EndContainer(),
// Edit buttons
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, TRW_WIDGET_TMPL_BUTTONS_DEFINE), SetMinimalSize(75,12), SetResize(0,0), SetDataTip(STR_TMPL_DEFINE_TEMPLATE, STR_TMPL_DEFINE_TEMPLATE),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, TRW_WIDGET_TMPL_BUTTONS_EDIT), SetMinimalSize(75,12), SetResize(0,0), SetDataTip(STR_TMPL_EDIT_TEMPLATE, STR_TMPL_EDIT_TEMPLATE),
NWidget(WWT_TEXTBTN, COLOUR_GREY, TRW_WIDGET_TMPL_BUTTONS_CLONE), SetMinimalSize(75,12), SetResize(0,0), SetDataTip(STR_TMPL_CREATE_CLONE_VEH, STR_TMPL_CREATE_CLONE_VEH),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, TRW_WIDGET_TMPL_BUTTONS_DELETE), SetMinimalSize(75,12), SetResize(0,0), SetDataTip(STR_TMPL_DELETE_TEMPLATE, STR_TMPL_DELETE_TEMPLATE),
NWidget(WWT_PANEL, COLOUR_GREY, TRW_WIDGET_TMPL_BUTTONS_EDIT_RIGHTPANEL), SetMinimalSize(50,12), SetResize(1,0), EndContainer(),
EndContainer(),
EndContainer(),
// Start/Stop buttons
NWidget(NWID_HORIZONTAL),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, TRW_WIDGET_START), SetMinimalSize(150, 12), SetDataTip(STR_TMPL_RPL_START, STR_REPLACE_ENGINE_WAGON_SELECT_HELP),
NWidget(WWT_PANEL, COLOUR_GREY, TRW_WIDGET_TRAIN_FLUFF_LEFT), SetMinimalSize(15, 12), EndContainer(),
NWidget(WWT_DROPDOWN, COLOUR_GREY, TRW_WIDGET_TRAIN_RAILTYPE_DROPDOWN), SetMinimalSize(150, 12), SetDataTip(0x0, STR_REPLACE_HELP_RAILTYPE), SetResize(1, 0),
NWidget(WWT_PANEL, COLOUR_GREY, TRW_WIDGET_TRAIN_FLUFF_RIGHT), SetMinimalSize(16, 12), EndContainer(),
NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, TRW_WIDGET_STOP), SetMinimalSize(150, 12), SetDataTip(STR_TMPL_RPL_STOP, STR_REPLACE_REMOVE_WAGON_HELP),
NWidget(WWT_RESIZEBOX, COLOUR_GREY),
EndContainer(),
};
static WindowDesc _replace_rail_vehicle_desc(
WDP_AUTO,
"template replace window",
456, 156,
WC_TEMPLATEGUI_MAIN,
WC_NONE, // parent window class
WDF_CONSTRUCTION,
_widgets, lengthof(_widgets)
);
class TemplateReplaceWindow : public Window {
private:
GUIGroupList groups; ///< List of groups
byte unitnumber_digits;
SmallVector<int, 16> indents; ///< Indentation levels
short line_height;
short matrixContentLeftMargin;
int details_height; ///< Minimal needed height of the details panels (found so far).
RailType sel_railtype; ///< Type of rail tracks selected.
Scrollbar *vscroll[3];
// listing/sorting continued
GUITemplateList templates;
GUITemplateList::SortFunction **template_sorter_funcs;
short selected_template_index;
short selected_group_index;
bool templateNotice;
bool editInProgress;
public:
TemplateReplaceWindow(WindowDesc *wdesc, byte dig, int step_h) : Window(wdesc)
{
// listing/sorting
templates.SetSortFuncs(this->template_sorter_funcs);
// From BaseVehicleListWindow
this->unitnumber_digits = dig;
this->sel_railtype = RAILTYPE_BEGIN;
this->details_height = 10 * FONT_HEIGHT_NORMAL + WD_FRAMERECT_TOP + WD_FRAMERECT_BOTTOM;
this->line_height = step_h;
this->CreateNestedTree(wdesc != NULL);
this->vscroll[0] = this->GetScrollbar(TRW_WIDGET_TOP_SCROLLBAR);
this->vscroll[1] = this->GetScrollbar(TRW_WIDGET_MIDDLE_SCROLLBAR);
this->vscroll[2] = this->GetScrollbar(TRW_WIDGET_BOTTOM_SCROLLBAR);
this->FinishInitNested(VEH_TRAIN);
this->owner = _local_company;
this->groups.ForceRebuild();
this->groups.NeedResort();
this->BuildGroupList(_local_company);
this->matrixContentLeftMargin = 40;
this->selected_template_index = -1;
this->selected_group_index = -1;
this->UpdateButtonState();
this->templateNotice = false;
this->editInProgress = false;
this->templates.ForceRebuild();
BuildTemplateGuiList(&this->templates, this->vscroll[1], this->owner, this->sel_railtype);
}
~TemplateReplaceWindow() {
DeleteWindowById(WC_CREATE_TEMPLATE, this->window_number);
}
virtual void UpdateWidgetSize(int widget, Dimension *size, const Dimension &padding, Dimension *fill, Dimension *resize)
{
switch (widget) {
case TRW_WIDGET_TOP_MATRIX:
resize->height = GetVehicleListHeight(VEH_TRAIN, FONT_HEIGHT_NORMAL + WD_MATRIX_TOP) / 2;
size->height = 8 * resize->height;
break;
case TRW_WIDGET_BOTTOM_MATRIX:
resize->height = GetVehicleListHeight(VEH_TRAIN, FONT_HEIGHT_NORMAL + WD_MATRIX_TOP);
size->height = 4 * resize->height;
break;
case TRW_WIDGET_TRAIN_RAILTYPE_DROPDOWN: {
Dimension d = {0, 0};
for (RailType rt = RAILTYPE_BEGIN; rt != RAILTYPE_END; rt++) {
const RailtypeInfo *rti = GetRailTypeInfo(rt);
// Skip rail type if it has no label
if (rti->label == 0) continue;
d = maxdim(d, GetStringBoundingBox(rti->strings.replace_text));
}
d.width += padding.width;
d.height += padding.height;
*size = maxdim(*size, d);
break;
}
}
}
virtual void SetStringParameters(int widget) const
{
switch (widget) {
case TRW_CAPTION:
SetDParam(0, STR_TMPL_RPL_TITLE);
break;
}
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
case TRW_WIDGET_TOP_MATRIX: {
DrawAllGroupsFunction(this->line_height, r);
break;
}
case TRW_WIDGET_BOTTOM_MATRIX: {
DrawTemplateList(this->line_height, r);
break;
}
case TRW_WIDGET_TMPL_INFO_PANEL: {
DrawTemplateInfo(this->line_height, r);
break;
}
case TRW_WIDGET_INSET_GROUPS: {
DrawString(r.left + 2, r.right - 2, r.top + 2, STR_TMPL_MAINGUI_DEFINEDGROUPS);
break;
}
case TRW_WIDGET_INSET_TEMPLATES: {
DrawString(r.left + 2, r.right - 2, r.top + 2, STR_TMPL_AVAILABLE_TEMPLATES);
break;
}
case TRW_WIDGET_TMPL_INFO_INSET: {
DrawString(r.left + 2, r.right - 2, r.top + 2, STR_TMPL_TEMPLATE_INFO);
break;
}
}
}
virtual void OnPaint()
{
BuildTemplateGuiList(&this->templates, this->vscroll[1], this->owner, this->sel_railtype);
this->BuildGroupList(_local_company);
if (templateNotice) {
BuildTemplateGuiList(&this->templates, vscroll[1], _local_company, this->sel_railtype);
templateNotice = false;
this->SetDirty();
}
/* sets the colour of that art thing */
this->GetWidget<NWidgetCore>(TRW_WIDGET_TRAIN_FLUFF_LEFT)->colour = _company_colours[_local_company];
this->GetWidget<NWidgetCore>(TRW_WIDGET_TRAIN_FLUFF_RIGHT)->colour = _company_colours[_local_company];
/* Show the selected railtype in the pulldown menu */
this->GetWidget<NWidgetCore>(TRW_WIDGET_TRAIN_RAILTYPE_DROPDOWN)->widget_data = GetRailTypeInfo(sel_railtype)->strings.replace_text;
if ((this->selected_template_index < 0) || (this->selected_template_index >= (short)this->templates.Length())) {
this->vscroll[2]->SetCount(24);
} else {
const TemplateVehicle *tmp = this->templates[this->selected_template_index];
uint min_height = 30;
uint height = 30;
CargoArray cargo_caps;
short count_columns = 0;
short max_columns = 2;
for (; tmp != NULL; tmp = tmp->Next()) {
cargo_caps[tmp->cargo_type] += tmp->cargo_cap;
}
for (CargoID i = 0; i < NUM_CARGO; ++i) {
if (cargo_caps[i] > 0) {
if (count_columns % max_columns == 0) {
height += this->line_height / 3;
}
++count_columns;
}
}
min_height = max(min_height, height);
this->vscroll[2]->SetCount(min_height);
}
this->DrawWidgets();
}
virtual void OnClick(Point pt, int widget, int click_count)
{
if (this->editInProgress) return;
switch (widget) {
case TRW_WIDGET_TMPL_BUTTONS_CONFIGTMPL_REUSE: {
if ((this->selected_template_index >= 0) && (this->selected_template_index < (short)this->templates.Length())) {
uint32 template_index = ((this->templates)[selected_template_index])->index;
DoCommandP(0, template_index, 0, CMD_TOGGLE_REUSE_DEPOT_VEHICLES, NULL);
}
break;
}
case TRW_WIDGET_TMPL_BUTTONS_CONFIGTMPL_KEEP: {
if ((this->selected_template_index >= 0) && (this->selected_template_index < (short)this->templates.Length())) {
uint32 template_index = ((this->templates)[selected_template_index])->index;
DoCommandP(0, template_index, 0, CMD_TOGGLE_KEEP_REMAINING_VEHICLES, NULL);
}
break;
}
case TRW_WIDGET_TMPL_BUTTONS_CONFIGTMPL_REFIT: {
if ((this->selected_template_index >= 0) && (this->selected_template_index < (short)this->templates.Length())) {
uint32 template_index = ((this->templates)[selected_template_index])->index;
DoCommandP(0, template_index, 0, CMD_TOGGLE_REFIT_AS_TEMPLATE, NULL);
}
break;
}
case TRW_WIDGET_TMPL_BUTTONS_DEFINE: {
ShowTemplateCreateWindow(0, &templateNotice, &editInProgress, this->line_height);
break;
}
case TRW_WIDGET_TMPL_BUTTONS_EDIT: {
if ((this->selected_template_index >= 0) && (this->selected_template_index < (short)this->templates.Length())) {
editInProgress = true;
TemplateVehicle *sel = TemplateVehicle::Get(((this->templates)[selected_template_index])->index);
ShowTemplateCreateWindow(sel, &templateNotice, &editInProgress, this->line_height);
}
break;
}
case TRW_WIDGET_TMPL_BUTTONS_CLONE: {
this->SetWidgetDirty(TRW_WIDGET_TMPL_BUTTONS_CLONE);
this->ToggleWidgetLoweredState(TRW_WIDGET_TMPL_BUTTONS_CLONE);
if (this->IsWidgetLowered(TRW_WIDGET_TMPL_BUTTONS_CLONE)) {
static const CursorID clone_icon = SPR_CURSOR_CLONE_TRAIN;
SetObjectToPlaceWnd(clone_icon, PAL_NONE, HT_VEHICLE, this);
} else {
ResetObjectToPlace();
}
break;
}
case TRW_WIDGET_TMPL_BUTTONS_DELETE:
if ((this->selected_template_index >= 0) && (this->selected_template_index < (short)this->templates.Length()) && !editInProgress) {
uint32 template_index = ((this->templates)[selected_template_index])->index;
bool succeeded = DoCommandP(0, template_index, 0, CMD_DELETE_TEMPLATE_VEHICLE, NULL);
if (succeeded) {
BuildTemplateGuiList(&this->templates, this->vscroll[1], this->owner, this->sel_railtype);
selected_template_index = -1;
}
}
break;
case TRW_WIDGET_TRAIN_RAILTYPE_DROPDOWN: // Railtype selection dropdown menu
ShowDropDownList(this, GetRailTypeDropDownList(true), sel_railtype, TRW_WIDGET_TRAIN_RAILTYPE_DROPDOWN);
break;
case TRW_WIDGET_TOP_MATRIX: {
uint16 newindex = (uint16)((pt.y - this->nested_array[TRW_WIDGET_TOP_MATRIX]->pos_y) / (this->line_height / 2) ) + this->vscroll[0]->GetPosition();
if (newindex == this->selected_group_index || newindex >= this->groups.Length()) {
this->selected_group_index = -1;
} else if (newindex < this->groups.Length()) {
this->selected_group_index = newindex;
}
this->UpdateButtonState();
break;
}
case TRW_WIDGET_BOTTOM_MATRIX: {
uint16 newindex = (uint16)((pt.y - this->nested_array[TRW_WIDGET_BOTTOM_MATRIX]->pos_y) / this->line_height) + this->vscroll[1]->GetPosition();
if (newindex == this->selected_template_index || newindex >= templates.Length()) {
this->selected_template_index = -1;
} else if (newindex < templates.Length()) {
this->selected_template_index = newindex;
}
this->UpdateButtonState();
break;
}
case TRW_WIDGET_START: {
if ((this->selected_template_index >= 0) && (this->selected_template_index < (short)this->templates.Length()) &&
(this->selected_group_index >= 0) && (this->selected_group_index < (short)this->groups.Length())) {
uint32 tv_index = ((this->templates)[selected_template_index])->index;
int current_group_index = (this->groups)[this->selected_group_index]->index;
DoCommandP(0, current_group_index, tv_index, CMD_ISSUE_TEMPLATE_REPLACEMENT, NULL);
this->UpdateButtonState();
}
break;
}
case TRW_WIDGET_STOP:
if ((this->selected_group_index < 0) || (this->selected_group_index >= (short)this->groups.Length())) {
return;
}
int current_group_index = (this->groups)[this->selected_group_index]->index;
DoCommandP(0, current_group_index, 0, CMD_DELETE_TEMPLATE_REPLACEMENT, NULL);
this->UpdateButtonState();
break;
}
this->SetDirty();
}
virtual bool OnVehicleSelect(const Vehicle *v)
{
bool succeeded = DoCommandP(0, v->index, 0, CMD_CLONE_TEMPLATE_VEHICLE_FROM_TRAIN, NULL);
if (!succeeded) return false;
BuildTemplateGuiList(&this->templates, vscroll[1], _local_company, this->sel_railtype);
this->ToggleWidgetLoweredState(TRW_WIDGET_TMPL_BUTTONS_CLONE);
ResetObjectToPlace();
this->SetDirty();
return true;
}
virtual void OnDropdownSelect(int widget, int index)
{
RailType temp = (RailType) index;
if (temp == this->sel_railtype) return; // we didn't select a new one. No need to change anything
this->sel_railtype = temp;
/* Reset scrollbar positions */
this->vscroll[0]->SetPosition(0);
this->vscroll[1]->SetPosition(0);
BuildTemplateGuiList(&this->templates, this->vscroll[1], this->owner, this->sel_railtype);
this->SetDirty();
}
virtual void OnResize()
{
/* Top Matrix */
NWidgetCore *nwi = this->GetWidget<NWidgetCore>(TRW_WIDGET_TOP_MATRIX);
this->vscroll[0]->SetCapacityFromWidget(this, TRW_WIDGET_TOP_MATRIX);
nwi->widget_data = (this->vscroll[0]->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
/* Bottom Matrix */
NWidgetCore *nwi2 = this->GetWidget<NWidgetCore>(TRW_WIDGET_BOTTOM_MATRIX);
this->vscroll[1]->SetCapacityFromWidget(this, TRW_WIDGET_BOTTOM_MATRIX);
nwi2->widget_data = (this->vscroll[1]->GetCapacity() << MAT_ROW_START) + (1 << MAT_COL_START);
/* Info panel */
NWidgetCore *nwi3 = this->GetWidget<NWidgetCore>(TRW_WIDGET_TMPL_INFO_PANEL);
this->vscroll[2]->SetCapacity(nwi3->current_y);
}
virtual void OnTick()
{
if (templateNotice) {
BuildTemplateGuiList(&this->templates, this->vscroll[1], this->owner, this->sel_railtype);
this->SetDirty();
templateNotice = false;
}
}
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
this->groups.ForceRebuild();
this->templates.ForceRebuild();
this->UpdateButtonState();
}
/** For a given group (id) find the template that is issued for template replacement for this group and return this template's index
* from the gui list */
short FindTemplateIndexForGroup(short gid) const
{
TemplateReplacement *tr = GetTemplateReplacementByGroupID(gid);
if (!tr) return -1;
for (uint32 i = 0; i < this->templates.Length(); ++i) {
if (templates[i]->index == tr->sel_template) {
return i;
}
}
return -1;
}
void AddParents(GUIGroupList *source, GroupID parent, int indent)
{
for (const Group **g = source->Begin(); g != source->End(); g++) {
if ((*g)->parent == parent) {
*this->groups.Append() = *g;
*this->indents.Append() = indent;
AddParents(source, (*g)->index, indent + 1);
}
}
}
/** Sort the groups by their name */
static int CDECL GroupNameSorter(const Group * const *a, const Group * const *b)
{
static const Group *last_group[2] = { NULL, NULL };
static char last_name[2][64] = { "", "" };
if (*a != last_group[0]) {
last_group[0] = *a;
SetDParam(0, (*a)->index);
GetString(last_name[0], STR_GROUP_NAME, lastof(last_name[0]));
}
if (*b != last_group[1]) {
last_group[1] = *b;
SetDParam(0, (*b)->index);
GetString(last_name[1], STR_GROUP_NAME, lastof(last_name[1]));
}
int r = strnatcmp(last_name[0], last_name[1]); // Sort by name (natural sorting).
if (r == 0) return (*a)->index - (*b)->index;
return r;
}
void BuildGroupList(Owner owner)
{
if (!this->groups.NeedRebuild()) return;
this->groups.Clear();
this->indents.Clear();
GUIGroupList list;
const Group *g;
FOR_ALL_GROUPS(g) {
if (g->owner == owner && g->vehicle_type == VEH_TRAIN) {
*list.Append() = g;
}
}
list.ForceResort();
list.Sort(&GroupNameSorter);
AddParents(&list, INVALID_GROUP, 0);
this->groups.Compact();
this->groups.RebuildDone();
this->vscroll[0]->SetCount(groups.Length());
}
void DrawAllGroupsFunction(int line_height, const Rect &r) const
{
int left = r.left + WD_MATRIX_LEFT;
int right = r.right - WD_MATRIX_RIGHT;
int y = r.top;
int max = min(this->vscroll[0]->GetPosition() + this->vscroll[0]->GetCapacity(), this->groups.Length());
/* Then treat all groups defined by/for the current company */
for (int i = this->vscroll[0]->GetPosition(); i < max; ++i) {
const Group *g = (this->groups)[i];
short g_id = g->index;
/* Fill the background of the current cell in a darker tone for the currently selected template */
if (this->selected_group_index == i) {
GfxFillRect(left, y, right, y+(this->line_height) / 2, _colour_gradient[COLOUR_GREY][3]);
}
SetDParam(0, g_id);
StringID str = STR_GROUP_NAME;
DrawString(left + 30 + this->indents[i] * 10, right, y + 2, str, TC_BLACK);
/* Draw the template in use for this group, if there is one */
short template_in_use = FindTemplateIndexForGroup(g_id);
if (template_in_use >= 0) {
SetDParam(0, template_in_use);
DrawString (left, right, y + 2, STR_TMPL_GROUP_USES_TEMPLATE, TC_BLACK, SA_HOR_CENTER);
} else if (GetTemplateReplacementByGroupID(g_id)) { /* If there isn't a template applied from the current group, check if there is one for another rail type */
DrawString (left, right, y + 2, STR_TMPL_TMPLRPL_EX_DIFF_RAILTYPE, TC_SILVER, SA_HOR_CENTER);
}
/* Draw the number of trains that still need to be treated by the currently selected template replacement */
TemplateReplacement *tr = GetTemplateReplacementByGroupID(g_id);
if (tr) {
TemplateVehicle *tv = TemplateVehicle::Get(tr->sel_template);
int num_trains = NumTrainsNeedTemplateReplacement(g_id, tv);
// Draw text
TextColour color = TC_GREY;
if (num_trains) color = TC_BLACK;
DrawString(left, right - 16, y + 2, STR_TMPL_NUM_TRAINS_NEED_RPL, color, SA_RIGHT);
// Draw number
if (num_trains ) {
color = TC_ORANGE;
} else {
color = TC_GREY;
}
SetDParam(0, num_trains);
DrawString(left, right - 4, y + 2, STR_JUST_INT, color, SA_RIGHT);
}
y += line_height / 2;
}
}
void DrawTemplateList(int line_height, const Rect &r) const
{
int left = r.left;
int right = r.right;
int y = r.top;
Scrollbar *draw_vscroll = vscroll[1];
uint max = min(draw_vscroll->GetPosition() + draw_vscroll->GetCapacity(), this->templates.Length());
const TemplateVehicle *v;
for (uint i = draw_vscroll->GetPosition(); i < max; ++i) {
v = (this->templates)[i];
/* Fill the background of the current cell in a darker tone for the currently selected template */
if (this->selected_template_index == (int32) i) {
GfxFillRect(left, y, right, y + this->line_height, _colour_gradient[COLOUR_GREY][3]);
}
/* Draw a notification string for chains that are not runnable */
if (v->IsFreeWagonChain()) {
DrawString(left, right - 2, y + line_height - FONT_HEIGHT_SMALL - WD_FRAMERECT_BOTTOM - 2, STR_TMPL_WARNING_FREE_WAGON, TC_RED, SA_RIGHT);
}
/* Draw the template's length in tile-units */
SetDParam(0, v->GetRealLength());
SetDParam(1, 1);
DrawString(left, right - 4, y + 2, STR_TINY_BLACK_DECIMAL, TC_BLACK, SA_RIGHT);
/* Draw the template */
DrawTemplate(v, left + 50, right, y);
/* Buying cost */
SetDParam(0, CalculateOverallTemplateCost(v));
DrawString(left + 35, right, y + line_height - FONT_HEIGHT_SMALL - WD_FRAMERECT_BOTTOM - 2, STR_TMPL_TEMPLATE_OVR_VALUE_notinyfont, TC_BLUE, SA_LEFT);
/* Index of current template vehicle in the list of all templates for its company */
SetDParam(0, i);
DrawString(left + 5, left + 25, y + 2, STR_BLACK_INT, TC_BLACK, SA_RIGHT);
/* Draw whether the current template is in use by any group */
if (v->NumGroupsUsingTemplate() > 0) {
DrawString(left + 35, right, y + line_height - FONT_HEIGHT_SMALL * 2 - 4 - WD_FRAMERECT_BOTTOM - 2, STR_TMP_TEMPLATE_IN_USE, TC_GREEN, SA_LEFT);
}
/* Draw information about template configuration settings */
TextColour color;
color = v->IsSetReuseDepotVehicles() ? TC_LIGHT_BLUE : TC_GREY;
DrawString(right - 225, right, y + line_height - FONT_HEIGHT_SMALL - WD_FRAMERECT_BOTTOM - 2, STR_TMPL_CONFIG_USEDEPOT, color, SA_LEFT);
color = v->IsSetKeepRemainingVehicles() ? TC_LIGHT_BLUE : TC_GREY;
DrawString(right - 150, right, y + line_height - FONT_HEIGHT_SMALL - WD_FRAMERECT_BOTTOM - 2, STR_TMPL_CONFIG_KEEPREMAINDERS, color, SA_LEFT);
color = v->IsSetRefitAsTemplate() ? TC_LIGHT_BLUE : TC_GREY;
DrawString(right - 75, right, y + line_height - FONT_HEIGHT_SMALL - WD_FRAMERECT_BOTTOM - 2, STR_TMPL_CONFIG_REFIT, color, SA_LEFT);
y += line_height;
}
}
void DrawTemplateInfo(int line_height, const Rect &r) const
{
if ((this->selected_template_index < 0) || (this->selected_template_index >= (short)this->templates.Length())) {
return;
}
DrawPixelInfo tmp_dpi, *old_dpi;
if (!FillDrawPixelInfo(&tmp_dpi, r.left, r.top, r.right - r.left, r.bottom - r.top)) {
return;
}
old_dpi = _cur_dpi;
_cur_dpi = &tmp_dpi;
const TemplateVehicle *tmp = this->templates[this->selected_template_index];
/* Draw vehicle performance info */
SetDParam(2, tmp->max_speed);
SetDParam(1, tmp->power);
SetDParam(0, tmp->weight);
SetDParam(3, tmp->max_te);
DrawString(8, r.right, 4 - this->vscroll[2]->GetPosition(), STR_VEHICLE_INFO_WEIGHT_POWER_MAX_SPEED_MAX_TE);
/* Draw cargo summary */
short top = 30 - this->vscroll[2]->GetPosition();
short left = 8;
short count_columns = 0;
short max_columns = 2;
CargoArray cargo_caps;
for (; tmp != NULL; tmp = tmp->Next()) {
cargo_caps[tmp->cargo_type] += tmp->cargo_cap;
}
int x = left;
for (CargoID i = 0; i < NUM_CARGO; ++i) {
if (cargo_caps[i] > 0) {
count_columns++;
SetDParam(0, i);
SetDParam(1, cargo_caps[i]);
SetDParam(2, _settings_game.vehicle.freight_trains);
DrawString(x, r.right, top, FreightWagonMult(i) > 1 ? STR_TMPL_CARGO_SUMMARY_MULTI : STR_TMPL_CARGO_SUMMARY, TC_LIGHT_BLUE, SA_LEFT);
x += 250;
if (count_columns % max_columns == 0) {
x = left;
top += this->line_height / 3;
}
}
}
_cur_dpi = old_dpi;
}
void UpdateButtonState()
{
bool selected_ok = (this->selected_template_index >= 0) && (this->selected_template_index < (short)this->templates.Length());
bool group_ok = (this->selected_group_index >= 0) && (this->selected_group_index < (short)this->groups.Length());
short g_id = -1;
if (group_ok) {
const Group *g = (this->groups)[this->selected_group_index];
g_id = g->index;
}
this->SetWidgetDisabledState(TRW_WIDGET_TMPL_BUTTONS_EDIT, !selected_ok);
this->SetWidgetDisabledState(TRW_WIDGET_TMPL_BUTTONS_DELETE, !selected_ok);
this->SetWidgetDisabledState(TRW_WIDGET_TMPL_BUTTONS_CONFIGTMPL_REUSE, !selected_ok);
this->SetWidgetDisabledState(TRW_WIDGET_TMPL_BUTTONS_CONFIGTMPL_KEEP, !selected_ok);
this->SetWidgetDisabledState(TRW_WIDGET_TMPL_BUTTONS_CONFIGTMPL_REFIT, !selected_ok);
this->SetWidgetDisabledState(TRW_WIDGET_START, !(selected_ok && group_ok && FindTemplateIndexForGroup(g_id) != this->selected_template_index));
this->SetWidgetDisabledState(TRW_WIDGET_STOP, !(group_ok && GetTemplateReplacementByGroupID(g_id) != NULL));
}
};
void ShowTemplateReplaceWindow(byte dig, int step_h)
{
new TemplateReplaceWindow(&_replace_rail_vehicle_desc, dig, step_h);
}

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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file tbtr_template_gui_main.h Template-based train replacement: main GUI header. */
#ifndef TEMPLATE_GUI_H
#define TEMPLATE_GUI_H
#include "engine_type.h"
#include "group_type.h"
#include "vehicle_type.h"
#include "string_func.h"
#include "strings_func.h"
#include "tbtr_template_vehicle.h"
#include "tbtr_template_vehicle_func.h"
typedef GUIList<const Group*> GUIGroupList;
void ShowTemplateReplaceWindow(byte, int);
#endif

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@@ -0,0 +1,214 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file tbtr_template_vehicle.cpp Template-based train replacement: template vehicle. */
#include "stdafx.h"
#include "company_func.h"
#include "train.h"
#include "command_func.h"
#include "engine_func.h"
#include "vehicle_func.h"
#include "autoreplace_func.h"
#include "autoreplace_gui.h"
#include "group.h"
#include "articulated_vehicles.h"
#include "core/random_func.hpp"
#include "core/pool_type.hpp"
#include "engine_type.h"
#include "group_type.h"
#include "core/pool_func.hpp"
#include "table/strings.h"
#include "newgrf.h"
#include "vehicle_type.h"
#include "vehicle_base.h"
#include "vehicle_func.h"
#include "table/train_cmd.h"
#include "tbtr_template_vehicle.h"
// since doing stuff with sprites
#include "newgrf_spritegroup.h"
#include "newgrf_engine.h"
#include "newgrf_cargo.h"
#include "safeguards.h"
TemplatePool _template_pool("TemplatePool");
INSTANTIATE_POOL_METHODS(Template)
TemplateReplacementPool _template_replacement_pool("TemplateReplacementPool");
INSTANTIATE_POOL_METHODS(TemplateReplacement)
TemplateVehicle::TemplateVehicle(VehicleType ty, EngineID eid, byte subtypeflag, Owner current_owner)
{
this->type = ty;
this->engine_type = eid;
this->reuse_depot_vehicles = true;
this->keep_remaining_vehicles = true;
this->first = this;
this->next = 0x0;
this->previous = 0x0;
this->owner_b = _current_company;
this->cur_image = SPR_IMG_QUERY;
this->owner = current_owner;
this->real_consist_length = 0;
}
TemplateVehicle::~TemplateVehicle() {
TemplateVehicle *v = this->Next();
this->SetNext(NULL);
delete v;
}
/** getting */
void TemplateVehicle::SetNext(TemplateVehicle *v) { this->next = v; }
void TemplateVehicle::SetPrev(TemplateVehicle *v) { this->previous = v; }
void TemplateVehicle::SetFirst(TemplateVehicle *v) { this->first = v; }
TemplateVehicle* TemplateVehicle::GetNextUnit() const
{
TemplateVehicle *tv = this->Next();
while (tv && HasBit(tv->subtype, GVSF_ARTICULATED_PART)) {
tv = tv->Next();
}
if (tv && HasBit(tv->subtype, GVSF_MULTIHEADED) && !HasBit(tv->subtype, GVSF_ENGINE)) tv = tv->Next();
return tv;
}
TemplateVehicle* TemplateVehicle::GetPrevUnit()
{
TemplateVehicle *tv = this->Prev();
while (tv && HasBit(tv->subtype, GVSF_ARTICULATED_PART|GVSF_ENGINE)) {
tv = tv->Prev();
}
if (tv && HasBit(tv->subtype, GVSF_MULTIHEADED|GVSF_ENGINE)) tv = tv->Prev();
return tv;
}
/** setting */
void appendTemplateVehicle(TemplateVehicle *orig, TemplateVehicle *newv)
{
if (!orig) return;
while (orig->Next()) orig = orig->Next();
orig->SetNext(newv);
newv->SetPrev(orig);
newv->SetFirst(orig->First());
}
void insertTemplateVehicle(TemplateVehicle *orig, TemplateVehicle *newv, TemplateVehicle *insert_after)
{
if (!orig || !insert_after) return;
TemplateVehicle *insert_before = insert_after->Next();
insert_after->SetNext(newv);
insert_before->SetPrev(newv);
newv->SetPrev(insert_after);
newv->SetNext(insert_before);
newv->SetFirst(insert_after);
}
/** Length()
* @return: length of vehicle, including current part
*/
int TemplateVehicle::Length() const
{
int l = 1;
const TemplateVehicle *tmp = this;
while (tmp->Next()) {
tmp = tmp->Next();
l++;
}
return l;
}
TemplateReplacement* GetTemplateReplacementByGroupID(GroupID gid)
{
TemplateReplacement *tr;
FOR_ALL_TEMPLATE_REPLACEMENTS(tr) {
if (tr->Group() == gid) {
return tr;
}
}
return NULL;
}
TemplateReplacement* GetTemplateReplacementByTemplateID(TemplateID tid)
{
TemplateReplacement *tr;
FOR_ALL_TEMPLATE_REPLACEMENTS(tr) {
if (tr->Template() == tid) {
return tr;
}
}
return NULL;
}
bool IssueTemplateReplacement(GroupID gid, TemplateID tid)
{
TemplateReplacement *tr = GetTemplateReplacementByGroupID(gid);
if (tr) {
/* Then set the new TemplateVehicle and return */
tr->SetTemplate(tid);
return true;
} else if (TemplateReplacement::CanAllocateItem()) {
tr = new TemplateReplacement(gid, tid);
return true;
}
else return false;
}
short TemplateVehicle::NumGroupsUsingTemplate() const
{
short amount = 0;
const TemplateReplacement *tr;
FOR_ALL_TEMPLATE_REPLACEMENTS(tr) {
if (tr->sel_template == this->index) {
amount++;
}
}
return amount;
}
short TemplateVehicle::CountEnginesInChain()
{
TemplateVehicle *tv = this->first;
short count = 0;
for (; tv != NULL; tv = tv->GetNextUnit()) {
if (HasBit(tv->subtype, GVSF_ENGINE)) {
count++;
}
}
return count;
}
short deleteIllegalTemplateReplacements(GroupID g_id)
{
short del_amount = 0;
const TemplateReplacement *tr;
FOR_ALL_TEMPLATE_REPLACEMENTS(tr) {
if (tr->group == g_id) {
delete tr;
del_amount++;
}
}
return del_amount;
}

208
src/tbtr_template_vehicle.h Normal file
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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file tbtr_template_vehicle.h Template-based train replacement: template vehicle header. */
#ifndef TEMPLATE_VEH_H
#define TEMPLATE_VEH_H
#include "company_func.h"
#include "vehicle_type.h"
#include "vehicle_base.h"
#include "vehicle_func.h"
#include "articulated_vehicles.h"
#include "newgrf_callbacks.h"
#include "newgrf_engine.h"
#include "newgrf_spritegroup.h"
#include "engine_base.h"
#include "engine_type.h"
#include "engine_func.h"
#include "sortlist_type.h"
#define FOR_ALL_TEMPLATES_FROM(var, start) FOR_ALL_ITEMS_FROM(TemplateVehicle, template_index, var, start)
#define FOR_ALL_TEMPLATES(var) FOR_ALL_TEMPLATES_FROM(var, 0)
#define FOR_ALL_TEMPLATE_REPLACEMENTS_FROM(var, start) FOR_ALL_ITEMS_FROM(TemplateReplacement, template_replacement_index, var, start)
#define FOR_ALL_TEMPLATE_REPLACEMENTS(var) FOR_ALL_TEMPLATE_REPLACEMENTS_FROM(var, 0)
struct TemplateVehicle;
struct TemplateReplacement;
typedef uint16 TemplateID;
static const uint16 CONSIST_HEAD = 0x0;
static const uint16 CONSIST_TAIL = 0xffff;
/** A pool allowing to store up to ~64k templates */
typedef Pool<TemplateVehicle, TemplateID, 512, 0x10000> TemplatePool;
extern TemplatePool _template_pool;
/// listing/sorting templates
typedef GUIList<const TemplateVehicle*> GUITemplateList;
struct TemplateVehicle : TemplatePool::PoolItem<&_template_pool>, BaseVehicle {
private:
TemplateVehicle *next; ///< pointer to the next vehicle in the chain
TemplateVehicle *previous; ///< NOSAVE: pointer to the previous vehicle in the chain
TemplateVehicle *first; ///< NOSAVE: pointer to the first vehicle in the chain
public:
friend const SaveLoad* GTD();
friend void AfterLoadTemplateVehicles();
// Template usage configuration
bool reuse_depot_vehicles;
bool keep_remaining_vehicles;
bool refit_as_template;
// Things derived from a virtual train
TemplateVehicle *other_multiheaded_part; ///< Multiheaded Engine support
Money value; ///< Value of the vehicle
Owner owner;
OwnerByte owner_b;
EngineID engine_type; ///< The type of engine used for this vehicle.
CargoID cargo_type; ///< type of cargo this vehicle is carrying
uint16 cargo_cap; ///< total capacity
byte cargo_subtype;
byte subtype;
RailTypeByte railtype;
VehicleID index;
uint16 real_consist_length;
uint16 max_speed;
uint32 power;
uint32 weight;
uint32 max_te;
byte spritenum;
SpriteID cur_image;
uint32 image_width;
const SpriteGroup *sgroup;
TemplateVehicle(VehicleType type = VEH_INVALID, EngineID e = INVALID_ENGINE, byte B = 0, Owner = _local_company);
TemplateVehicle(EngineID, RailVehicleInfo*);
TemplateVehicle(EngineID eid)
{
next = NULL;
previous = NULL;
first = this;
engine_type = eid;
this->reuse_depot_vehicles = true;
this->keep_remaining_vehicles = true;
this->refit_as_template = true;
}
~TemplateVehicle();
inline TemplateVehicle* Next() const { return this->next; }
inline TemplateVehicle* Prev() const { return this->previous; }
inline TemplateVehicle* First() const { return this->first; }
void SetNext(TemplateVehicle*);
void SetPrev(TemplateVehicle*);
void SetFirst(TemplateVehicle*);
TemplateVehicle* GetNextUnit() const;
TemplateVehicle* GetPrevUnit();
bool IsSetReuseDepotVehicles() const { return this->reuse_depot_vehicles; }
bool IsSetKeepRemainingVehicles() const { return this->keep_remaining_vehicles; }
bool IsSetRefitAsTemplate() const { return this->refit_as_template; }
void ToggleReuseDepotVehicles() { this->reuse_depot_vehicles = !this->reuse_depot_vehicles; }
void ToggleKeepRemainingVehicles() { this->keep_remaining_vehicles = !this->keep_remaining_vehicles; }
void ToggleRefitAsTemplate() { this->refit_as_template = !this->refit_as_template; }
bool IsPrimaryVehicle() const { return this->IsFrontEngine(); }
inline bool IsFrontEngine() const { return HasBit(this->subtype, GVSF_FRONT); }
inline bool HasArticulatedPart() const { return this->Next() != NULL && this->Next()->IsArticulatedPart(); }
inline bool IsArticulatedPart() const { return HasBit(this->subtype, GVSF_ARTICULATED_PART); }
inline bool IsMultiheaded() const { return HasBit(this->subtype, GVSF_MULTIHEADED); }
inline bool IsFreeWagonChain() const { return HasBit(this->subtype, GVSF_FREE_WAGON); }
// since CmdBuildTemplateVehicle(...)
inline void SetFrontEngine() { SetBit(this->subtype, GVSF_FRONT); }
inline void SetEngine() { SetBit(this->subtype, GVSF_ENGINE); }
inline void SetArticulatedPart() { SetBit(this->subtype, GVSF_ARTICULATED_PART); }
inline void SetMultiheaded() { SetBit(this->subtype, GVSF_MULTIHEADED); }
inline void SetWagon() { SetBit(this->subtype, GVSF_WAGON); }
inline void SetFreeWagon() { SetBit(this->subtype, GVSF_FREE_WAGON); }
inline uint16 GetRealLength() const { return this->real_consist_length; }
inline void SetRealLength(uint16 len) { this->real_consist_length = len; }
int Length() const;
SpriteID GetImage(Direction) const;
SpriteID GetSpriteID() const;
short NumGroupsUsingTemplate() const;
short CountEnginesInChain();
};
void appendTemplateVehicle(TemplateVehicle*, TemplateVehicle*);
void insertTemplateVehicle(TemplateVehicle*, TemplateVehicle*, TemplateVehicle*);
void NeutralizeVehicleStatus(Train*);
void SplitVehicleRemainders(Train*);
// TemplateReplacement stuff
typedef Pool<TemplateReplacement, uint16, 16, 1024> TemplateReplacementPool;
extern TemplateReplacementPool _template_replacement_pool;
struct TemplateReplacement : TemplateReplacementPool::PoolItem<&_template_replacement_pool> {
GroupID group;
TemplateID sel_template;
TemplateReplacement(GroupID gid, TemplateID tid) { this->group=gid; this->sel_template=tid; }
TemplateReplacement() {}
~TemplateReplacement() {}
inline GroupID Group() { return this->group; }
inline GroupID Template() { return this->sel_template; }
inline void SetGroup(GroupID gid) { this->group = gid; }
inline void SetTemplate(TemplateID tid) { this->sel_template = tid; }
inline TemplateID GetTemplateVehicleID() { return sel_template; }
inline const TemplateVehicle* GetTemplateVehicle()
{
const TemplateVehicle *tv;
FOR_ALL_TEMPLATES(tv) {
if (tv->index == this->sel_template) {
return tv;
}
}
return NULL;
}
};
TemplateReplacement* GetTemplateReplacementByGroupID(GroupID);
TemplateReplacement* GetTemplateReplacementByTemplateID(TemplateID);
bool IssueTemplateReplacement(GroupID, TemplateID);
short deleteIllegalTemplateReplacements(GroupID);
#endif /* TEMPLATE_VEH_H */

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/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file tbtr_template_vehicle_func.cpp Template-based train replacement: template vehicle functions. */
#include "stdafx.h"
#include "window_gui.h"
#include "gfx_func.h"
#include "window_func.h"
#include "command_func.h"
#include "vehicle_gui.h"
#include "train.h"
#include "strings_func.h"
#include "vehicle_func.h"
#include "core/geometry_type.hpp"
#include "debug.h"
#include "table/sprites.h"
#include "table/strings.h"
#include "cargoaction.h"
#include "train.h"
#include "company_func.h"
#include "newgrf.h"
#include "spritecache.h"
#include "articulated_vehicles.h"
#include "autoreplace_func.h"
#include "depot_base.h"
#include "tbtr_template_vehicle.h"
#include "tbtr_template_vehicle_func.h"
#include <map>
#include <stdio.h>
#include "safeguards.h"
Vehicle *vhead, *vtmp;
static const uint MAX_ARTICULATED_PARTS = 100;
#ifdef _DEBUG
// debugging printing functions for convenience, usually called from gdb
void tbtr_debug_pat()
{
TemplateVehicle *tv;
FOR_ALL_TEMPLATES(tv) {
if (tv->Prev()) continue;
tbtr_debug_ptv(tv);
printf("__________\n");
}
}
void tbtr_debug_pav()
{
Train *t;
FOR_ALL_TRAINS(t) {
if (t->Previous()) continue;
tbtr_debug_pvt(t);
printf("__________\n");
}
}
void tbtr_debug_ptv(TemplateVehicle* tv)
{
if (!tv) return;
while (tv->Next() ) {
printf("eid:%3d st:%2d tv:%p next:%p cargo: %d cargo_sub: %d\n", tv->engine_type, tv->subtype, tv, tv->Next(), tv->cargo_type, tv->cargo_subtype);
tv = tv->Next();
}
printf("eid:%3d st:%2d tv:%p next:%p cargo: %d cargo_sub: %d\n", tv->engine_type, tv->subtype, tv, tv->Next(), tv->cargo_type, tv->cargo_subtype);
}
void tbtr_debug_pvt (const Train *printme)
{
for (const Train *tmp = printme; tmp; tmp = tmp->Next()) {
if (tmp->index <= 0) {
printf("train has weird index: %d %d %p\n", tmp->index, tmp->engine_type, tmp);
return;
}
printf("eid:%3d index:%2d subtype:%2d vehstat: %d cargo_t: %d cargo_sub: %d ref:%p\n", tmp->engine_type, tmp->index, tmp->subtype, tmp->vehstatus, tmp->cargo_type, tmp->cargo_subtype, tmp);
}
}
#endif
void BuildTemplateGuiList(GUITemplateList *list, Scrollbar *vscroll, Owner oid, RailType railtype)
{
list->Clear();
const TemplateVehicle *tv;
FOR_ALL_TEMPLATES(tv) {
if (tv->owner == oid && (tv->IsPrimaryVehicle() || tv->IsFreeWagonChain()) && TemplateVehicleContainsEngineOfRailtype(tv, railtype)) {
*list->Append() = tv;
}
}
list->RebuildDone();
if (vscroll) vscroll->SetCount(list->Length());
}
Money CalculateOverallTemplateCost(const TemplateVehicle *tv)
{
Money val = 0;
for (; tv; tv = tv->Next()) {
val += (Engine::Get(tv->engine_type))->GetCost();
}
return val;
}
void DrawTemplate(const TemplateVehicle *tv, int left, int right, int y)
{
if (!tv) return;
const TemplateVehicle *t = tv;
int offset = left;
while (t) {
PaletteID pal = GetEnginePalette(t->engine_type, _current_company);
DrawSprite(t->cur_image, pal, offset, y + 12);
offset += t->image_width;
t = t->Next();
}
}
// copy important stuff from the virtual vehicle to the template
inline void SetupTemplateVehicleFromVirtual(TemplateVehicle *tmp, TemplateVehicle *prev, Train *virt)
{
if (prev) {
prev->SetNext(tmp);
tmp->SetPrev(prev);
tmp->SetFirst(prev->First());
}
tmp->railtype = virt->railtype;
tmp->owner = virt->owner;
tmp->value = virt->value;
// set the subtype but also clear the virtual flag while doing it
tmp->subtype = virt->subtype & ~(1 << GVSF_VIRTUAL);
// set the cargo type and capacity
tmp->cargo_type = virt->cargo_type;
tmp->cargo_subtype = virt->cargo_subtype;
tmp->cargo_cap = virt->cargo_cap;
const GroundVehicleCache *gcache = virt->GetGroundVehicleCache();
tmp->max_speed = virt->GetDisplayMaxSpeed();
tmp->power = gcache->cached_power;
tmp->weight = gcache->cached_weight;
tmp->max_te = gcache->cached_max_te / 1000;
tmp->spritenum = virt->spritenum;
tmp->cur_image = virt->GetImage(DIR_W, EIT_PURCHASE);
Point *p = new Point();
tmp->image_width = virt->GetDisplayImageWidth(p);
}
// create a full TemplateVehicle based train according to a virtual train
TemplateVehicle* TemplateVehicleFromVirtualTrain(Train *virt)
{
if (!virt) return NULL;
Train *init_virt = virt;
int len = CountVehiclesInChain(virt);
if (!TemplateVehicle::CanAllocateItem(len)) {
return NULL;
}
TemplateVehicle *tmp;
TemplateVehicle *prev = NULL;
for (; virt; virt = virt->Next()) {
tmp = new TemplateVehicle(virt->engine_type);
SetupTemplateVehicleFromVirtual(tmp, prev, virt);
prev = tmp;
}
tmp->First()->SetRealLength(CeilDiv(init_virt->gcache.cached_total_length * 10, TILE_SIZE));
return tmp->First();
}
// return last in a chain (really last, so even a singular articulated part of a vehicle if the last one is artic)
inline TemplateVehicle* Last(TemplateVehicle *chain)
{
if (!chain) return NULL;
while (chain->Next()) {
chain = chain->Next();
}
return chain;
}
inline Train* Last(Train *chain)
{
if (!chain) return NULL;
while (chain->GetNextUnit()) {
chain = chain->GetNextUnit();
}
return chain;
}
// return: pointer to former vehicle
TemplateVehicle *DeleteTemplateVehicle(TemplateVehicle *todel)
{
if (!todel) return NULL;
TemplateVehicle *cur = todel;
delete todel;
return cur;
}
// forward declaration, defined in train_cmd.cpp
CommandCost CmdSellRailWagon(DoCommandFlag, Vehicle*, uint16, uint32);
Train* DeleteVirtualTrain(Train *chain, Train *to_del) {
if (chain != to_del) {
CmdSellRailWagon(DC_EXEC, to_del, 0, 0);
return chain;
}
else {
chain = chain->GetNextUnit();
CmdSellRailWagon(DC_EXEC, to_del, 0, 0);
return chain;
}
}
// retrieve template vehicle from templatereplacement that belongs to the given group
TemplateVehicle* GetTemplateVehicleByGroupID(GroupID gid) {
TemplateReplacement *tr;
// first try to find a templatereplacement issued for the given groupid
FOR_ALL_TEMPLATE_REPLACEMENTS(tr) {
if (tr->Group() == gid) {
return TemplateVehicle::GetIfValid(tr->Template()); // there can be only one
}
}
// if that didn't work, try to find a templatereplacement for ALL_GROUP
if (gid != ALL_GROUP) {
FOR_ALL_TEMPLATE_REPLACEMENTS(tr) {
if (tr->Group() == ALL_GROUP) {
return TemplateVehicle::GetIfValid(tr->Template());
}
}
}
// if all failed, just return null
return NULL;
}
/**
* Check a template consist whether it contains any engine of the given railtype
*/
bool TemplateVehicleContainsEngineOfRailtype(const TemplateVehicle *tv, RailType type)
{
/* For standard rail engines, allow only those */
if (type == RAILTYPE_BEGIN || type == RAILTYPE_RAIL) {
while (tv) {
if (tv->railtype != type) {
return false;
}
tv = tv->GetNextUnit();
}
return true;
}
/* For electrified rail engines, standard wagons or engines are allowed to be included */
while (tv) {
if (tv->railtype == type) {
return true;
}
tv = tv->GetNextUnit();
}
return false;
}
//helper
bool ChainContainsVehicle(Train *chain, Train *mem)
{
for (; chain; chain = chain->Next()) {
if (chain == mem) {
return true;
}
}
return false;
}
// has O(n)
Train* ChainContainsEngine(EngineID eid, Train *chain) {
for (; chain; chain=chain->GetNextUnit())
if (chain->engine_type == eid)
return chain;
return NULL;
}
// has O(n^2)
Train* DepotContainsEngine(TileIndex tile, EngineID eid, Train *not_in = NULL)
{
Train *t;
FOR_ALL_TRAINS(t) {
// conditions: v is stopped in the given depot, has the right engine and if 'not_in' is given v must not be contained within 'not_in'
// if 'not_in' is NULL, no check is needed
if (t->tile == tile
// If the veh belongs to a chain, wagons will not return true on IsStoppedInDepot(), only primary vehicles will
// in case of t not a primary veh, we demand it to be a free wagon to consider it for replacement
&& ((t->IsPrimaryVehicle() && t->IsStoppedInDepot()) || t->IsFreeWagon())
&& t->engine_type == eid
&& (not_in == NULL || ChainContainsVehicle(not_in, t) == false)) {
return t;
}
}
return NULL;
}
void CopyStatus(Train *from, Train *to)
{
DoCommand(to->tile, from->group_id, to->index, DC_EXEC, CMD_ADD_VEHICLE_GROUP);
to->cargo_type = from->cargo_type;
to->cargo_subtype = from->cargo_subtype;
// swap names
char *tmp = to->name;
to->name = from->name;
from->name = tmp;
}
void NeutralizeStatus(Train *t)
{
DoCommand(t->tile, DEFAULT_GROUP, t->index, DC_EXEC, CMD_ADD_VEHICLE_GROUP);
DoCommand(0, t->index | CO_UNSHARE << 30, 0, DC_EXEC, CMD_CLONE_ORDER);
DoCommand(0, t->index, FreeUnitIDGenerator(VEH_TRAIN, t->owner).NextID(), DC_EXEC, CMD_SET_VEHICLE_UNIT_NUMBER);
DoCommand(0, t->index, 0, DC_EXEC, CMD_RENAME_VEHICLE, NULL);
}
bool TrainMatchesTemplate(const Train *t, TemplateVehicle *tv) {
while (t && tv) {
if (t->engine_type != tv->engine_type) {
return false;
}
t = t->GetNextUnit();
tv = tv->GetNextUnit();
}
if ((t && !tv) || (!t && tv)) {
return false;
}
return true;
}
bool TrainMatchesTemplateRefit(const Train *t, TemplateVehicle *tv)
{
if (!tv->refit_as_template) {
return true;
}
while (t && tv) {
if (t->cargo_type != tv->cargo_type || t->cargo_subtype != tv->cargo_subtype) {
return false;
}
t = t->GetNextUnit();
tv = tv->GetNextUnit();
}
return true;
}
void BreakUpRemainders(Train *t)
{
while (t) {
Train *move;
if (HasBit(t->subtype, GVSF_ENGINE)) {
move = t;
t = t->Next();
DoCommand(move->tile, move->index, INVALID_VEHICLE, DC_EXEC, CMD_MOVE_RAIL_VEHICLE);
NeutralizeStatus(move);
} else {
t = t->Next();
}
}
}
short CountEnginesInChain(Train *t)
{
short count = 0;
for (; t != NULL; t = t->GetNextUnit()) {
if (HasBit(t->subtype, GVSF_ENGINE)) {
count++;
}
}
return count;
}
int countOccurrencesInTrain(Train *t, EngineID eid)
{
int count = 0;
Train *tmp = t;
for (; tmp != NULL; tmp = tmp->GetNextUnit()) {
if (tmp->engine_type == eid) {
count++;
}
}
return count;
}
int countOccurrencesInTemplateVehicle(TemplateVehicle *contain, EngineID eid)
{
int count = 0;
for (; contain; contain=contain->GetNextUnit()) {
if (contain->engine_type == eid) {
count++;
}
}
return count;
}
int countOccurrencesInDepot(TileIndex tile, EngineID eid, Train *not_in = NULL)
{
int count = 0;
Vehicle *v;
FOR_ALL_VEHICLES(v) {
// conditions: v is stopped in the given depot, has the right engine and if 'not_in' is given v must not be contained within 'not_in'
// if 'not_in' is NULL, no check is needed
if (v->tile == tile && v->IsStoppedInDepot() && v->engine_type == eid &&
(not_in == 0 || ChainContainsVehicle(not_in, (Train*)v) == false)) {
count++;
}
}
return count;
}
// basically does the same steps as CmdTemplateReplaceVehicle but without actually moving things around
CommandCost CalculateTemplateReplacementCost(Train *incoming)
{
TileIndex tile = incoming->tile;
TemplateVehicle *tv = GetTemplateVehicleByGroupID(incoming->group_id);
CommandCost estimate(EXPENSES_NEW_VEHICLES);
// count for each different eid in the incoming train
std::map<EngineID, short> unique_eids;
for (TemplateVehicle *tmp = tv; tmp != NULL; tmp = tmp->GetNextUnit()) {
unique_eids[tmp->engine_type]++;
}
std::map<EngineID, short>::iterator it = unique_eids.begin();
for (; it != unique_eids.end(); it++) {
it->second -= countOccurrencesInTrain(incoming, it->first);
it->second -= countOccurrencesInDepot(incoming->tile, it->first, incoming);
if (it->second < 0) it->second = 0;
}
// get overall buying cost
for (it = unique_eids.begin(); it != unique_eids.end(); it++) {
for (int j = 0; j < it->second; j++) {
estimate.AddCost(DoCommand(tile, it->first, 0, DC_NONE, CMD_BUILD_VEHICLE));
}
}
return estimate;
}
// make sure the real train wagon has the right cargo
void CopyWagonStatus(TemplateVehicle *from, Train *to)
{
to->cargo_type = from->cargo_type;
to->cargo_subtype = from->cargo_subtype;
}
int NumTrainsNeedTemplateReplacement(GroupID g_id, TemplateVehicle *tv)
{
int count = 0;
if (!tv) return count;
const Train *t;
FOR_ALL_TRAINS(t) {
if (t->IsPrimaryVehicle() && t->group_id == g_id && (!TrainMatchesTemplate(t, tv) || !TrainMatchesTemplateRefit(t, tv))) {
count++;
}
}
return count;
}
// refit each vehicle in t as is in tv, assume t and tv contain the same types of vehicles
void CmdRefitTrainFromTemplate(Train *t, TemplateVehicle *tv, DoCommandFlag flags)
{
while (t && tv) {
// refit t as tv
uint32 cb = GetCmdRefitVeh(t);
DoCommand(t->tile, t->index, tv->cargo_type | tv->cargo_subtype << 8 | 1 << 16 | (1 << 5), flags, cb);
// next
t = t->GetNextUnit();
tv = tv->GetNextUnit();
}
}
/** using cmdtemplatereplacevehicle as test-function (i.e. with flag DC_NONE) is not a good idea as that function relies on
* actually moving vehicles around to work properly.
* We do this worst-cast test instead.
*/
CommandCost TestBuyAllTemplateVehiclesInChain(TemplateVehicle *tv, TileIndex tile)
{
CommandCost cost(EXPENSES_NEW_VEHICLES);
for (; tv; tv = tv->GetNextUnit()) {
cost.AddCost(DoCommand(tile, tv->engine_type, 0, DC_NONE, CMD_BUILD_VEHICLE));
}
return cost;
}
/** Transfer as much cargo from a given (single train) vehicle onto a chain of vehicles.
* I.e., iterate over the chain from head to tail and use all available cargo capacity (w.r.t. cargo type of course)
* to store the cargo from the given single vehicle.
* @param old_veh: ptr to the single vehicle, which's cargo shall be moved
* @param new_head: ptr to the head of the chain, which shall obtain old_veh's cargo
* @return: amount of moved cargo, TODO
*/
void TransferCargoForTrain(Train *old_veh, Train *new_head)
{
assert(new_head->IsPrimaryVehicle());
CargoID _cargo_type = old_veh->cargo_type;
byte _cargo_subtype = old_veh->cargo_subtype;
// how much cargo has to be moved (if possible)
uint remainingAmount = old_veh->cargo.TotalCount();
// each vehicle in the new chain shall be given as much of the old cargo as possible, until none is left
for (Train *tmp = new_head; tmp != NULL && remainingAmount > 0; tmp = tmp->GetNextUnit()) {
if (tmp->cargo_type == _cargo_type && tmp->cargo_subtype == _cargo_subtype) {
// calculate the free space for new cargo on the current vehicle
uint curCap = tmp->cargo_cap - tmp->cargo.TotalCount();
uint moveAmount = min(remainingAmount, curCap);
// move (parts of) the old vehicle's cargo onto the current vehicle of the new chain
if (moveAmount > 0) {
old_veh->cargo.Shift(moveAmount, &tmp->cargo);
remainingAmount -= moveAmount;
}
}
}
// TODO: needs to be implemented, too
// // from autoreplace_cmd.cpp : 121
/* Any left-overs will be thrown away, but not their feeder share. */
//if (src->cargo_cap < src->cargo.TotalCount()) src->cargo.Truncate(src->cargo.TotalCount() - src->cargo_cap);
/* Update train weight etc., the old vehicle will be sold anyway */
new_head->ConsistChanged(CCF_LOADUNLOAD);
}

View File

@@ -0,0 +1,83 @@
/* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file tbtr_template_vehicle_func.h Template-based train replacement: template vehicle functions headers. */
#ifndef TEMPLATE_VEHICLE_FUNC_H
#define TEMPLATE_VEHICLE_FUNC_H
#include "stdafx.h"
#include "window_gui.h"
#include "tbtr_template_vehicle.h"
Train* VirtualTrainFromTemplateVehicle(TemplateVehicle* tv);
void DrawTemplateVehicle(const TemplateVehicle*, int, int, int, VehicleID, int, VehicleID);
void BuildTemplateGuiList(GUITemplateList*, Scrollbar*, Owner, RailType);
Money CalculateOverallTemplateCost(const TemplateVehicle*);
void DrawTemplateTrain(const TemplateVehicle*, int, int, int);
SpriteID GetSpriteID(EngineID, bool);
void DrawTemplate(const TemplateVehicle*, int, int, int);
int GetTemplateDisplayImageWidth(EngineID);
TemplateVehicle *CreateNewTemplateVehicle(EngineID);
void setupVirtTrain(const TemplateVehicle*, Train*);
TemplateVehicle* TemplateVehicleFromVirtualTrain(Train *virt);
inline TemplateVehicle* Last(TemplateVehicle*);
TemplateVehicle *DeleteTemplateVehicle(TemplateVehicle*);
Train* DeleteVirtualTrainPart(Train*, Train*);
Train* DeleteVirtualTrain(Train*, Train *);
CommandCost CmdTemplateReplaceVehicle(Train*, bool, DoCommandFlag);
#ifdef _DEBUG
// for testing
void tbtr_debug_pat();
void tbtr_debug_pav();
void tbtr_debug_ptv(TemplateVehicle*);
void tbtr_debug_pvt(const Train*);
#endif
TemplateVehicle* GetTemplateVehicleByGroupID(GroupID);
bool ChainContainsVehicle(Train*, Train*);
Train* ChainContainsEngine(EngineID, Train*);
Train* DepotContainsEngine(TileIndex, EngineID, Train*);
int NumTrainsNeedTemplateReplacement(GroupID, TemplateVehicle*);
CommandCost CalculateTemplateReplacementCost(Train*);
CommandCost TestBuyAllTemplateVehiclesInChain(TemplateVehicle *tv, TileIndex tile);
void CmdRefitTrainFromTemplate(Train *t, TemplateVehicle *tv, DoCommandFlag);
void BreakUpRemainders(Train *t);
short CountEnginesInChain(Train*);
bool TemplateVehicleContainsEngineOfRailtype(const TemplateVehicle*, RailType);
void TransferCargoForTrain(Train*, Train*);
void NeutralizeStatus(Train *t);
bool TrainMatchesTemplate(const Train *t, TemplateVehicle *tv);
bool TrainMatchesTemplateRefit(const Train *t, TemplateVehicle *tv);
#endif

View File

@@ -123,6 +123,7 @@ struct Train FINAL : public GroundVehicle<Train, VEH_TRAIN> {
bool Tick();
void OnNewDay();
uint Crash(bool flooded = false);
Money CalculateCurrentOverallValue() const;
Trackdir GetVehicleTrackdir() const;
TileIndex GetOrderStationLocation(StationID station);
bool FindClosestDepot(TileIndex *location, DestinationID *destination, bool *reverse);
@@ -163,6 +164,17 @@ struct Train FINAL : public GroundVehicle<Train, VEH_TRAIN> {
return v;
}
/* Get the last vehicle of a chain
* @return pointer the last vehicle in a chain
*/
inline Train *GetLastUnit() {
Train *tmp = this;
while (tmp->GetNextUnit()) {
tmp = tmp->GetNextUnit();
}
return tmp;
}
/**
* Calculate the offset from this vehicle's center to the following center taking the vehicle lengths into account.
* @return Offset from center to center.
@@ -336,6 +348,13 @@ protected: // These functions should not be called outside acceleration code.
}
};
CommandCost CmdMoveRailVehicle(TileIndex, DoCommandFlag , uint32, uint32, const char *);
CommandCost CmdMoveVirtualRailVehicle(TileIndex, DoCommandFlag, uint32, uint32, const char*);
Train* CmdBuildVirtualRailWagon(const Engine*);
Train* CmdBuildVirtualRailVehicle(EngineID);
#define FOR_ALL_TRAINS(var) FOR_ALL_VEHICLES_OF_TYPE(Train, var)
#endif /* TRAIN_H */

View File

@@ -35,6 +35,9 @@
#include "order_backup.h"
#include "zoom_func.h"
#include "newgrf_debug.h"
#include "tbtr_template_vehicle_func.h"
#include "autoreplace_func.h"
#include "engine_func.h"
#include "table/strings.h"
#include "table/train_cmd.h"
@@ -259,7 +262,7 @@ void Train::ConsistChanged(ConsistChangeFlags allowed_changes)
if (this->IsFrontEngine()) {
this->UpdateAcceleration();
SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
if (!HasBit(this->subtype, GVSF_VIRTUAL)) SetWindowDirty(WC_VEHICLE_DETAILS, this->index);
InvalidateWindowData(WC_VEHICLE_REFIT, this->index, VIWD_CONSIST_CHANGED);
InvalidateWindowData(WC_VEHICLE_ORDERS, this->index, VIWD_CONSIST_CHANGED);
InvalidateNewGRFInspectWindow(GSF_TRAINS, this->index);
@@ -1158,6 +1161,7 @@ static void NormaliseTrainHead(Train *head)
* @param p1 various bitstuffed elements
* - p1 (bit 0 - 19) source vehicle index
* - p1 (bit 20) move all vehicles following the source vehicle
* - p1 (bit 21) this is a virtual vehicle (for creating TemplateVehicles)
* @param p2 what wagon to put the source wagon AFTER, XXX - INVALID_VEHICLE to make a new line
* @param text unused
* @return the cost of this operation or an error
@@ -1222,10 +1226,16 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u
if (!move_chain && dst != NULL && dst->IsRearDualheaded() && src == dst->other_multiheaded_part) return CommandCost();
/* Check if all vehicles in the source train are stopped inside a depot. */
if (!src_head->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
/* Do this check only if the vehicle to be moved is non-virtual */
if (!HasBit(p1, 21)) {
if (!src_head->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
}
/* Check if all vehicles in the destination train are stopped inside a depot. */
if (dst_head != NULL && !dst_head->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
/* Do this check only if the destination vehicle is non-virtual */
if (!HasBit(p1, 21)) {
if (dst_head != NULL && !dst_head->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAINS_CAN_ONLY_BE_ALTERED_INSIDE_A_DEPOT);
}
/* First make a backup of the order of the trains. That way we can do
* whatever we want with the order and later on easily revert. */
@@ -1334,8 +1344,11 @@ CommandCost CmdMoveRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, u
if (dst_head != NULL) dst_head->First()->MarkDirty();
/* We are undoubtedly changing something in the depot and train list. */
InvalidateWindowData(WC_VEHICLE_DEPOT, src->tile);
InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
/* But only if the moved vehicle is not virtual */
if (!HasBit(src->subtype, GVSF_VIRTUAL)) {
InvalidateWindowData(WC_VEHICLE_DEPOT, src->tile);
InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
}
} else {
/* We don't want to execute what we're just tried. */
RestoreTrainBackup(original_src);
@@ -1418,8 +1431,11 @@ CommandCost CmdSellRailWagon(DoCommandFlag flags, Vehicle *t, uint16 data, uint3
NormaliseTrainHead(new_head);
/* We are undoubtedly changing something in the depot and train list. */
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
/* Unless its a virtual train */
if (!HasBit(v->subtype, GVSF_VIRTUAL)) {
InvalidateWindowData(WC_VEHICLE_DEPOT, v->tile);
InvalidateWindowClassesData(WC_TRAINS_LIST, 0);
}
/* Actually delete the sold 'goods' */
delete sell_head;
@@ -3741,6 +3757,16 @@ static bool TrainCheckIfLineEnds(Train *v, bool reverse)
return true;
}
/* Calculate the summed up value of all parts of a train */
Money Train::CalculateCurrentOverallValue() const
{
Money ovr_value = 0;
const Train *v = this;
do {
ovr_value += v->value;
} while ((v = v->GetNextVehicle()) != NULL);
return ovr_value;
}
static bool TrainLocoHandler(Train *v, bool mode)
{
@@ -4035,3 +4061,389 @@ Trackdir Train::GetVehicleTrackdir() const
return TrackDirectionToTrackdir(FindFirstTrack(this->track), this->direction);
}
/* Get the pixel-width of the image that is used for the train vehicle
* @return: the image width number in pixel
*/
int GetDisplayImageWidth(Train *t, Point *offset)
{
int reference_width = TRAININFO_DEFAULT_VEHICLE_WIDTH;
int vehicle_pitch = 0;
const Engine *e = Engine::Get(t->engine_type);
if (e->grf_prop.grffile != NULL && is_custom_sprite(e->u.rail.image_index)) {
reference_width = e->grf_prop.grffile->traininfo_vehicle_width;
vehicle_pitch = e->grf_prop.grffile->traininfo_vehicle_pitch;
}
if (offset != NULL) {
offset->x = reference_width / 2;
offset->y = vehicle_pitch;
}
return t->gcache.cached_veh_length * reference_width / VEHICLE_LENGTH;
}
Train* CmdBuildVirtualRailWagon(const Engine *e)
{
const RailVehicleInfo *rvi = &e->u.rail;
Train *v = new Train();
v->x_pos = 0;
v->y_pos = 0;
v->spritenum = rvi->image_index;
v->engine_type = e->index;
v->gcache.first_engine = INVALID_ENGINE; // needs to be set before first callback
v->direction = DIR_W;
v->tile = 0; // INVALID_TILE;
v->owner = _current_company;
v->track = TRACK_BIT_DEPOT;
v->vehstatus = VS_HIDDEN | VS_DEFPAL;
v->SetWagon();
v->SetFreeWagon();
v->cargo_type = e->GetDefaultCargoType();
v->cargo_cap = rvi->capacity;
v->railtype = rvi->railtype;
v->build_year = _cur_year;
v->cur_image = SPR_IMG_QUERY;
v->random_bits = VehicleRandomBits();
v->group_id = DEFAULT_GROUP;
AddArticulatedParts(v);
// Make sure we set EVERYTHING to virtual, even articulated parts.
for (Train* train_part = v; train_part != NULL; train_part = train_part->Next()) {
train_part->SetVirtual();
}
_new_vehicle_id = v->index;
v->UpdateViewport(true, false);
v->First()->ConsistChanged(CCF_ARRANGE);
CheckConsistencyOfArticulatedVehicle(v);
return v;
}
/**
* Build a railroad vehicle.
* @param tile tile of the depot where rail-vehicle is built.
* @param flags type of operation.
* @param e the engine to build.
* @param data bit 0 prevents any free cars from being added to the train.
* @param ret[out] the vehicle that has been built.
* @return the cost of this operation or an error.
*/
Train* CmdBuildVirtualRailVehicle(EngineID eid)
{
if (!IsEngineBuildable(eid, VEH_TRAIN, _current_company)) {
return NULL;
}
const Engine* e = Engine::Get(eid);
const RailVehicleInfo *rvi = &e->u.rail;
int num_vehicles = (e->u.rail.railveh_type == RAILVEH_MULTIHEAD ? 2 : 1) + CountArticulatedParts(eid, false);
if (!Train::CanAllocateItem(num_vehicles)) {
return NULL;
}
if (rvi->railveh_type == RAILVEH_WAGON) {
return CmdBuildVirtualRailWagon(e);
}
Train *v = new Train();
v->x_pos = 0;
v->y_pos = 0;
v->direction = DIR_W;
v->tile = 0; // INVALID_TILE;
v->owner = _current_company;
v->track = TRACK_BIT_DEPOT;
v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
v->spritenum = rvi->image_index;
v->cargo_type = e->GetDefaultCargoType();
v->cargo_cap = rvi->capacity;
v->last_station_visited = INVALID_STATION;
v->engine_type = e->index;
v->gcache.first_engine = INVALID_ENGINE; // needs to be set before first callback
v->reliability = e->reliability;
v->reliability_spd_dec = e->reliability_spd_dec;
v->max_age = e->GetLifeLengthInDays();
v->railtype = rvi->railtype;
_new_vehicle_id = v->index;
v->cur_image = SPR_IMG_QUERY;
v->random_bits = VehicleRandomBits();
v->group_id = DEFAULT_GROUP;
v->SetFrontEngine();
v->SetEngine();
v->UpdateViewport(true, false);
if (rvi->railveh_type == RAILVEH_MULTIHEAD) {
AddRearEngineToMultiheadedTrain(v);
} else {
AddArticulatedParts(v);
}
// Make sure we set EVERYTHING to virtual, even articulated parts.
for (Train* train_part = v; train_part != NULL; train_part = train_part->Next()) {
train_part->SetVirtual();
}
v->ConsistChanged(CCF_ARRANGE);
CheckConsistencyOfArticulatedVehicle(v);
return v;
}
/**
* Build a virtual train vehicle.
* @param tile unused
* @param flags type of operation
* @param p1 the engine ID to build
* @param p2 unused
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdBuildVirtualRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
EngineID eid = p1;
bool should_execute = (flags & DC_EXEC) != 0;
if (should_execute) {
Train* train = CmdBuildVirtualRailVehicle(eid);
if (train == NULL) {
return CMD_ERROR;
}
}
return CommandCost();
}
/**
* Replace a vehicle based on a template replacement order.
* @param tile unused
* @param flags type of operation
* @param p1 the ID of the vehicle to replace.
* @param p2 whether the vehicle should stay in the depot.
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdTemplateReplaceVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
VehicleID vehicle_id = p1;
Vehicle* vehicle = Vehicle::GetIfValid(vehicle_id);
if (vehicle == NULL || vehicle->type != VEH_TRAIN) {
return CMD_ERROR;
}
bool should_execute = (flags & DC_EXEC) != 0;
if (!should_execute) {
return CommandCost();
}
Train* incoming = Train::From(vehicle);
bool stayInDepot = p2 != 0;
Train *new_chain = NULL;
Train *remainder_chain = NULL;
Train *tmp_chain = NULL;
TemplateVehicle *tv = GetTemplateVehicleByGroupID(incoming->group_id);
EngineID eid = tv->engine_type;
CommandCost buy(EXPENSES_NEW_VEHICLES);
CommandCost move_cost(EXPENSES_NEW_VEHICLES);
CommandCost tmp_result(EXPENSES_NEW_VEHICLES);
/* first some tests on necessity and sanity */
if (tv == NULL) return buy;
bool need_replacement = !TrainMatchesTemplate(incoming, tv);
bool need_refit = !TrainMatchesTemplateRefit(incoming, tv);
bool use_refit = tv->refit_as_template;
CargoID store_refit_ct = CT_INVALID;
short store_refit_csubt = 0;
// if a train shall keep its old refit, store the refit setting of its first vehicle
if (!use_refit) {
for (Train *getc = incoming; getc != NULL; getc = getc->GetNextUnit()) {
if (getc->cargo_type != CT_INVALID) {
store_refit_ct = getc->cargo_type;
break;
}
}
}
// TODO: set result status to success/no success before returning
if (!need_replacement) {
if (!need_refit || !use_refit) {
/* before returning, release incoming train first if 2nd param says so */
if (!stayInDepot) incoming->vehstatus &= ~VS_STOPPED;
return buy;
}
} else {
CommandCost buyCost = TestBuyAllTemplateVehiclesInChain(tv, tile);
if (!buyCost.Succeeded() || !CheckCompanyHasMoney(buyCost)) {
if (!stayInDepot) incoming->vehstatus &= ~VS_STOPPED;
return_cmd_error(STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY);
}
}
/* define replacement behavior */
bool reuseDepot = tv->IsSetReuseDepotVehicles();
bool keepRemainders = tv->IsSetKeepRemainingVehicles();
if (need_replacement) {
// step 1: generate primary for newchain and generate remainder_chain
// 1. primary of incoming might already fit the template
// leave incoming's primary as is and move the rest to a free chain = remainder_chain
// 2. needed primary might be one of incoming's member vehicles
// 3. primary might be available as orphan vehicle in the depot
// 4. we need to buy a new engine for the primary
// all options other than 1. need to make sure to copy incoming's primary's status
if (eid == incoming->engine_type) { // 1
new_chain = incoming;
remainder_chain = incoming->GetNextUnit();
if (remainder_chain) {
move_cost.AddCost(CmdMoveRailVehicle(tile, flags, remainder_chain->index | (1 << 20), INVALID_VEHICLE, 0));
}
} else if ((tmp_chain = ChainContainsEngine(eid, incoming)) && tmp_chain != NULL) { // 2
// new_chain is the needed engine, move it to an empty spot in the depot
new_chain = tmp_chain;
move_cost.AddCost(DoCommand(tile, new_chain->index, INVALID_VEHICLE, flags, CMD_MOVE_RAIL_VEHICLE));
remainder_chain = incoming;
} else if (reuseDepot && (tmp_chain = DepotContainsEngine(tile, eid, incoming)) && tmp_chain != NULL) { // 3
new_chain = tmp_chain;
move_cost.AddCost(DoCommand(tile, new_chain->index, INVALID_VEHICLE, flags, CMD_MOVE_RAIL_VEHICLE));
remainder_chain = incoming;
} else { // 4
tmp_result = DoCommand(tile, eid, 0, flags, CMD_BUILD_VEHICLE);
/* break up in case buying the vehicle didn't succeed */
if (!tmp_result.Succeeded()) {
return tmp_result;
}
buy.AddCost(tmp_result);
new_chain = Train::Get(_new_vehicle_id);
/* make sure the newly built engine is not attached to any free wagons inside the depot */
move_cost.AddCost(DoCommand(tile, new_chain->index, INVALID_VEHICLE, flags, CMD_MOVE_RAIL_VEHICLE));
/* prepare the remainder chain */
remainder_chain = incoming;
}
// If we bought a new engine or reused one from the depot, copy some parameters from the incoming primary engine
if (incoming != new_chain && flags == DC_EXEC) {
CopyHeadSpecificThings(incoming, new_chain, flags);
NeutralizeStatus(incoming);
// additionally, if we don't want to use the template refit, refit as incoming
// the template refit will be set further down, if we use it at all
if (!use_refit) {
uint32 cb = GetCmdRefitVeh(new_chain);
DoCommand(new_chain->tile, new_chain->index, store_refit_ct | store_refit_csubt << 8 | 1 << 16 | (1 << 5), flags, cb);
}
}
// step 2: fill up newchain according to the template
// foreach member of template (after primary):
// 1. needed engine might be within remainder_chain already
// 2. needed engine might be orphaned within the depot (copy status)
// 3. we need to buy (again) (copy status)
TemplateVehicle *cur_tmpl = tv->GetNextUnit();
Train *last_veh = new_chain;
while (cur_tmpl) {
// 1. engine contained in remainder chain
if ((tmp_chain = ChainContainsEngine(cur_tmpl->engine_type, remainder_chain)) && tmp_chain != NULL) {
// advance remainder_chain (if necessary) to not lose track of it
if (tmp_chain == remainder_chain) {
remainder_chain = remainder_chain->GetNextUnit();
}
move_cost.AddCost(CmdMoveRailVehicle(tile, flags, tmp_chain->index, last_veh->index, 0));
}
// 2. engine contained somewhere else in the depot
else if (reuseDepot && (tmp_chain = DepotContainsEngine(tile, cur_tmpl->engine_type, new_chain)) && tmp_chain != NULL) {
move_cost.AddCost(CmdMoveRailVehicle(tile, flags, tmp_chain->index, last_veh->index, 0));
}
// 3. must buy new engine
else {
tmp_result = DoCommand(tile, cur_tmpl->engine_type, 0, flags, CMD_BUILD_VEHICLE);
if (!tmp_result.Succeeded()) {
return tmp_result;
}
buy.AddCost(tmp_result);
tmp_chain = Train::Get(_new_vehicle_id);
move_cost.AddCost(CmdMoveRailVehicle(tile, flags, tmp_chain->index, last_veh->index, 0));
}
// TODO: is this enough ? might it be that we bought a new wagon here and it now has std refit ?
if (need_refit && flags == DC_EXEC) {
if (use_refit) {
uint32 cb = GetCmdRefitVeh(tmp_chain);
DoCommand(tmp_chain->tile, tmp_chain->index, cur_tmpl->cargo_type | (cur_tmpl->cargo_subtype << 8) | (1 << 16) | (1 << 5), flags, cb);
} else {
uint32 cb = GetCmdRefitVeh(tmp_chain);
DoCommand(tmp_chain->tile, tmp_chain->index, store_refit_ct | (store_refit_csubt << 8) | (1 << 16) | (1 << 5), flags, cb);
}
}
cur_tmpl = cur_tmpl->GetNextUnit();
last_veh = tmp_chain;
}
}
/* no replacement done */
else {
new_chain = incoming;
}
/// step 3: reorder and neutralize the remaining vehicles from incoming
// wagons remaining from remainder_chain should be filled up in as few freewagonchains as possible
// each locos might be left as singular in the depot
// neutralize each remaining engine's status
// refit, only if the template option is set so
if (use_refit && (need_refit || need_replacement)) {
CmdRefitTrainFromTemplate(new_chain, tv, flags);
}
if (new_chain && remainder_chain) {
for (Train *ct = remainder_chain; ct; ct = ct->GetNextUnit()) {
TransferCargoForTrain(ct, new_chain);
}
}
// point incoming to the newly created train so that starting/stopping from the calling function can be done
incoming = new_chain;
if (!stayInDepot && flags == DC_EXEC) {
new_chain->vehstatus &= ~VS_STOPPED;
}
if (remainder_chain && keepRemainders && flags == DC_EXEC) {
BreakUpRemainders(remainder_chain);
} else if (remainder_chain) {
buy.AddCost(DoCommand(tile, remainder_chain->index | (1 << 20), 0, flags, CMD_SELL_VEHICLE));
}
/* Redraw main gui for changed statistics */
SetWindowClassesDirty(WC_TEMPLATEGUI_MAIN);
return buy;
}

View File

@@ -52,6 +52,7 @@
#include "gamelog.h"
#include "linkgraph/linkgraph.h"
#include "linkgraph/refresh.h"
#include "tbtr_template_vehicle_func.h"
#include "table/strings.h"
@@ -626,6 +627,13 @@ void ResetVehicleColourMap()
typedef SmallMap<Vehicle *, bool, 4> AutoreplaceMap;
static AutoreplaceMap _vehicles_to_autoreplace;
/**
* List of vehicles that are issued for template replacement this tick.
* Mapping is {vehicle : leave depot after replacement}
*/
typedef SmallMap<Train *, bool, 4> TemplateReplacementMap;
static TemplateReplacementMap _vehicles_to_templatereplace;
void InitializeVehicles()
{
_vehicles_to_autoreplace.Reset();
@@ -828,8 +836,18 @@ Vehicle::~Vehicle()
*/
void VehicleEnteredDepotThisTick(Vehicle *v)
{
/* Vehicle should stop in the depot if it was in 'stopping' state */
_vehicles_to_autoreplace[v] = !(v->vehstatus & VS_STOPPED);
/* Template Replacement Setup stuff */
bool stayInDepot = v->current_order.GetDepotActionType();
TemplateReplacement *tr = GetTemplateReplacementByGroupID(v->group_id);
if (tr != NULL) {
_vehicles_to_templatereplace[(Train*) v] = stayInDepot;
} else {
/* Moved the assignment for auto replacement here to prevent auto replacement
* from happening if template replacement is also scheduled */
/* Vehicle should stop in the depot if it was in 'stopping' state */
_vehicles_to_autoreplace[v] = !(v->vehstatus & VS_STOPPED);
}
/* We ALWAYS set the stopped state. Even when the vehicle does not plan on
* stopping in the depot, so we stop it to ensure that it will not reserve
@@ -874,9 +892,29 @@ static void RunVehicleDayProc()
}
}
static void ShowAutoReplaceAdviceMessage(const CommandCost &res, const Vehicle *v)
{
StringID error_message = res.GetErrorMessage();
if (error_message == STR_ERROR_AUTOREPLACE_NOTHING_TO_DO || error_message == INVALID_STRING_ID) return;
if (error_message == STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY) error_message = STR_ERROR_AUTOREPLACE_MONEY_LIMIT;
StringID message;
if (error_message == STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT) {
message = error_message;
} else {
message = STR_NEWS_VEHICLE_AUTORENEW_FAILED;
}
SetDParam(0, v->index);
SetDParam(1, error_message);
AddVehicleAdviceNewsItem(message, v->index);
}
void CallVehicleTicks()
{
_vehicles_to_autoreplace.Clear();
_vehicles_to_templatereplace.Clear();
RunVehicleDayProc();
@@ -953,6 +991,7 @@ void CallVehicleTicks()
}
}
/* do Auto Replacement */
Backup<CompanyByte> cur_company(_current_company, FILE_LINE);
for (AutoreplaceMap::iterator it = _vehicles_to_autoreplace.Begin(); it != _vehicles_to_autoreplace.End(); it++) {
v = it->first;
@@ -981,24 +1020,39 @@ void CallVehicleTicks()
continue;
}
StringID error_message = res.GetErrorMessage();
if (error_message == STR_ERROR_AUTOREPLACE_NOTHING_TO_DO || error_message == INVALID_STRING_ID) continue;
ShowAutoReplaceAdviceMessage(res, v);
}
cur_company.Restore();
if (error_message == STR_ERROR_NOT_ENOUGH_CASH_REQUIRES_CURRENCY) error_message = STR_ERROR_AUTOREPLACE_MONEY_LIMIT;
/* do Template Replacement */
Backup<CompanyByte> tmpl_cur_company(_current_company, FILE_LINE);
for (TemplateReplacementMap::iterator it = _vehicles_to_templatereplace.Begin(); it != _vehicles_to_templatereplace.End(); it++) {
Train *t = it->first;
StringID message;
if (error_message == STR_ERROR_TRAIN_TOO_LONG_AFTER_REPLACEMENT) {
message = error_message;
} else {
message = STR_NEWS_VEHICLE_AUTORENEW_FAILED;
/* Store the position of the effect as the vehicle pointer will become invalid later */
int x = t->x_pos;
int y = t->y_pos;
int z = t->z_pos;
tmpl_cur_company.Change(t->owner);
bool stayInDepot = it->second;
it->first->vehstatus |= VS_STOPPED;
CommandCost res = DoCommand(t->tile, t->index, stayInDepot ? 1 : 0, DC_EXEC, CMD_TEMPLATE_REPLACE_VEHICLE);
if (!IsLocalCompany()) continue;
if (res.Succeeded()) {
if (res.GetCost() != 0) {
ShowCostOrIncomeAnimation(x, y, z, res.GetCost());
}
continue;
}
SetDParam(0, v->index);
SetDParam(1, error_message);
AddVehicleAdviceNewsItem(message, v->index);
ShowAutoReplaceAdviceMessage(res, t);
}
cur_company.Restore();
tmpl_cur_company.Restore();
}
/**

View File

@@ -26,6 +26,8 @@
#include <list>
#include <map>
CommandCost CmdRefitVehicle(TileIndex, DoCommandFlag, uint32, uint32, const char*);
/** Vehicle status bits in #Vehicle::vehstatus. */
enum VehStatus {
VS_HIDDEN = 0x01, ///< Vehicle is not visible.
@@ -115,6 +117,7 @@ enum GroundVehicleSubtypeFlags {
GVSF_ENGINE = 3, ///< Engine that can be front engine, but might be placed behind another engine (not used for road vehicles).
GVSF_FREE_WAGON = 4, ///< First in a wagon chain (in depot) (not used for road vehicles).
GVSF_MULTIHEADED = 5, ///< Engine is multiheaded (not used for road vehicles).
GVSF_VIRTUAL = 6, ///< Used for virtual trains during template design, it is needed to skip checks for tile or depot status
};
/** Cached often queried values common to all vehicles. */
@@ -514,6 +517,7 @@ public:
Money GetDisplayProfitLastYear() const { return (this->profit_last_year >> 8); }
void SetNext(Vehicle *next);
inline void SetFirst(Vehicle *f) { this->first = f; }
/**
* Get the next vehicle of this vehicle.

View File

@@ -31,6 +31,8 @@
#include "ship.h"
#include "newgrf.h"
#include "company_base.h"
#include "tbtr_template_vehicle.h"
#include "tbtr_template_vehicle_func.h"
#include "table/strings.h"
@@ -174,7 +176,10 @@ CommandCost CmdSellVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint3
if (front->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
if (!front->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type);
/* Do this check only if the vehicle to be moved is non-virtual */
if (!HasBit(p1, 21)) {
if (!front->IsStoppedInDepot()) return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type);
}
/* Can we actually make the order backup, i.e. are there enough orders? */
if (p1 & MAKE_ORDER_BACKUP_FLAG &&
@@ -421,6 +426,7 @@ static CommandCost RefitVehicle(Vehicle *v, bool only_this, uint8 num_vehicles,
* @param p1 vehicle ID to refit
* @param p2 various bitstuffed elements
* - p2 = (bit 0-4) - New cargo type to refit to.
* - p2 = (bit 5) - Is a virtual train (used by template replacement to allow refitting without stopped-in-depot checks)
* - p2 = (bit 6) - Automatic refitting.
* - p2 = (bit 7) - Refit only this vehicle. Used only for cloning vehicles.
* - p2 = (bit 8-15) - New cargo subtype to refit to. 0xFF means to try keeping the same subtype according to GetBestFittingSubType().
@@ -444,12 +450,19 @@ CommandCost CmdRefitVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
if (ret.Failed()) return ret;
bool auto_refit = HasBit(p2, 6);
bool is_virtual_train = HasBit(p2, 5);
bool free_wagon = v->type == VEH_TRAIN && Train::From(front)->IsFreeWagon(); // used by autoreplace/renew
/* Don't allow shadows and such to be refitted. */
if (v != front && (v->type == VEH_SHIP || v->type == VEH_AIRCRAFT)) return CMD_ERROR;
/* Allow auto-refitting only during loading and normal refitting only in a depot. */
if (!is_virtual_train) {
if (!free_wagon && (!auto_refit || !front->current_order.IsType(OT_LOADING)) && !front->IsStoppedInDepot()) {
return_cmd_error(STR_ERROR_TRAIN_MUST_BE_STOPPED_INSIDE_DEPOT + front->type);
}
if (front->vehstatus & VS_CRASHED) return_cmd_error(STR_ERROR_VEHICLE_IS_DESTROYED);
}
if ((flags & DC_QUERY_COST) == 0 && // used by the refit GUI, including the order refit GUI.
!free_wagon && // used by autoreplace/renew
(!auto_refit || !front->current_order.IsType(OT_LOADING)) && // refit inside stations
@@ -499,7 +512,12 @@ CommandCost CmdRefitVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint
InvalidateWindowData(WC_VEHICLE_DETAILS, front->index);
InvalidateWindowClassesData(GetWindowClassForVehicleType(v->type), 0);
}
SetWindowDirty(WC_VEHICLE_DEPOT, front->tile);
/* virtual vehicles get their cargo changed by the TemplateCreateWindow, so set this dirty instead of a depot window */
if (HasBit(v->subtype, GVSF_VIRTUAL)) {
SetWindowClassesDirty(WC_CREATE_TEMPLATE);
} else {
SetWindowDirty(WC_VEHICLE_DEPOT, front->tile);
}
} else {
/* Always invalidate the cache; querycost might have filled it. */
v->InvalidateNewGRFCacheOfChain();
@@ -768,6 +786,453 @@ static void CloneVehicleName(const Vehicle *src, Vehicle *dst)
/* All done. If we didn't find a name, it'll just use its default. */
}
inline void SetupTemplateVehicleFromVirtual(TemplateVehicle *tmp, TemplateVehicle *prev, Train *virt)
{
if (prev) {
prev->SetNext(tmp);
tmp->SetPrev(prev);
tmp->SetFirst(prev->First());
}
tmp->railtype = virt->railtype;
tmp->owner = virt->owner;
tmp->value = virt->value;
// set the subtype but also clear the virtual flag while doing it
tmp->subtype = virt->subtype & ~(1 << GVSF_VIRTUAL);
// set the cargo type and capacity
tmp->cargo_type = virt->cargo_type;
tmp->cargo_subtype = virt->cargo_subtype;
tmp->cargo_cap = virt->cargo_cap;
const GroundVehicleCache *gcache = virt->GetGroundVehicleCache();
tmp->max_speed = virt->GetDisplayMaxSpeed();
tmp->power = gcache->cached_power;
tmp->weight = gcache->cached_weight;
tmp->max_te = gcache->cached_max_te / 1000;
tmp->spritenum = virt->spritenum;
tmp->cur_image = virt->GetImage(DIR_W, EIT_PURCHASE);
Point *p = new Point();
tmp->image_width = virt->GetDisplayImageWidth(p);
}
/**
* Toggles 'reuse depot vehicles' on a template vehicle.
* @param tile unused
* @param flags type of operation
* @param p1 the template vehicle's index
* @param p2 unused
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdToggleReuseDepotVehicles(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
// Identify template to toggle
TemplateVehicle *template_vehicle = TemplateVehicle::GetIfValid(p1);
if (template_vehicle == NULL) {
return CMD_ERROR;
}
bool should_execute = (flags & DC_EXEC) != 0;
if (should_execute) {
template_vehicle->ToggleReuseDepotVehicles();
InvalidateWindowClassesData(WC_TEMPLATEGUI_MAIN, 0);
}
return CommandCost();
}
/**
* Toggles 'keep remaining vehicles' on a template vehicle.
* @param tile unused
* @param flags type of operation
* @param p1 the template vehicle's index
* @param p2 unused
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdToggleKeepRemainingVehicles(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
// Identify template to toggle
TemplateVehicle *template_vehicle = TemplateVehicle::GetIfValid(p1);
if (template_vehicle == NULL) {
return CMD_ERROR;
}
bool should_execute = (flags & DC_EXEC) != 0;
if (should_execute) {
template_vehicle->ToggleKeepRemainingVehicles();
InvalidateWindowClassesData(WC_TEMPLATEGUI_MAIN, 0);
}
return CommandCost();
}
/**
* Toggles 'refit as template' on a template vehicle.
* @param tile unused
* @param flags type of operation
* @param p1 the template vehicle's index
* @param p2 unused
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdToggleRefitAsTemplate(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
// Identify template to toggle
TemplateVehicle *template_vehicle = TemplateVehicle::GetIfValid(p1);
if (template_vehicle == NULL) {
return CMD_ERROR;
}
bool should_execute = (flags & DC_EXEC) != 0;
if (should_execute) {
template_vehicle->ToggleRefitAsTemplate();
InvalidateWindowClassesData(WC_TEMPLATEGUI_MAIN, 0);
}
return CommandCost();
}
/**
* Create a virtual train from a template vehicle.
* @param tile unused
* @param flags type of operation
* @param p1 the original vehicle's index
* @param p2 unused
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdVirtualTrainFromTemplateVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
VehicleID template_vehicle_id = p1;
TemplateVehicle* tv = TemplateVehicle::GetIfValid(template_vehicle_id);
if (tv == NULL) {
return CMD_ERROR;
}
bool should_execute = (flags & DC_EXEC) != 0;
if (should_execute) {
Train* train = VirtualTrainFromTemplateVehicle(tv);
if (train == NULL) {
return CMD_ERROR;
}
}
return CommandCost();
}
Train* VirtualTrainFromTemplateVehicle(TemplateVehicle* tv)
{
CommandCost c;
Train *tmp, *head, *tail;
head = CmdBuildVirtualRailVehicle(tv->engine_type);
if (!head) return NULL;
tail = head;
tv = tv->GetNextUnit();
while (tv) {
tmp = CmdBuildVirtualRailVehicle(tv->engine_type);
if (tmp) {
tmp->cargo_type = tv->cargo_type;
tmp->cargo_subtype = tv->cargo_subtype;
CmdMoveRailVehicle(INVALID_TILE, DC_EXEC, (1 << 21) | tmp->index, tail->index, 0);
tail = tmp;
}
tv = tv->GetNextUnit();
}
_new_vehicle_id = head->index;
return head;
}
/**
* Create a virtual train from a regular train.
* @param tile unused
* @param flags type of operation
* @param p1 the train index
* @param p2 unused
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdVirtualTrainFromTrain(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
VehicleID vehicle_id = p1;
Vehicle* vehicle = Vehicle::GetIfValid(vehicle_id);
if (vehicle == NULL || vehicle->type != VEH_TRAIN) {
return CMD_ERROR;
}
Train* train = Train::From(vehicle);
bool should_execute = (flags & DC_EXEC) != 0;
if (should_execute) {
CommandCost c;
Train *tmp, *head, *tail;
head = CmdBuildVirtualRailVehicle(train->engine_type);
if (!head) return CMD_ERROR;
tail = head;
train = train->GetNextUnit();
while (train) {
tmp = CmdBuildVirtualRailVehicle(train->engine_type);
if (tmp) {
tmp->cargo_type = train->cargo_type;
tmp->cargo_subtype = train->cargo_subtype;
CmdMoveRailVehicle(0, DC_EXEC, (1 << 21) | tmp->index, tail->index, 0);
tail = tmp;
}
train = train->GetNextUnit();
}
_new_vehicle_id = head->index;
}
return CommandCost();
}
/**
* Create a virtual train from a template vehicle.
* @param tile unused
* @param flags type of operation
* @param p1 the vehicle's index
* @param p2 unused
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdDeleteVirtualTrain(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
VehicleID vehicle_id = p1;
Vehicle* vehicle = Vehicle::GetIfValid(vehicle_id);
if (vehicle == NULL || vehicle->type != VEH_TRAIN) {
return CMD_ERROR;
}
Train* train = Train::From(vehicle);
bool should_execute = (flags & DC_EXEC) != 0;
if (should_execute) {
delete train;
}
return CommandCost();
}
/**
* Replace a template vehicle with another one based on a virtual train.
* @param tile unused
* @param flags type of operation
* @param p1 the template vehicle's index
* @param p2 the virtual train's index
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdReplaceTemplateVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
VehicleID template_vehicle_id = p1;
VehicleID virtual_train_id = p2;
TemplateVehicle* template_vehicle = TemplateVehicle::GetIfValid(template_vehicle_id);
Vehicle* vehicle = Vehicle::GetIfValid(virtual_train_id);
if (vehicle == NULL || vehicle->type != VEH_TRAIN) {
return CMD_ERROR;
}
Train* train = Train::From(vehicle);
bool should_execute = (flags & DC_EXEC) != 0;
if (should_execute) {
VehicleID old_ID = INVALID_VEHICLE;
if (template_vehicle != NULL) {
old_ID = template_vehicle->index;
delete template_vehicle;
template_vehicle = NULL;
}
template_vehicle = TemplateVehicleFromVirtualTrain(train);
if (template_vehicle == NULL) {
return CMD_ERROR;
}
// Make sure our replacements still point to the correct thing.
if (old_ID != template_vehicle->index) {
TemplateReplacement* tr;
FOR_ALL_TEMPLATE_REPLACEMENTS(tr) {
if (tr->GetTemplateVehicleID() == old_ID) {
tr->SetTemplate(template_vehicle->index);
}
}
}
InvalidateWindowClassesData(WC_TEMPLATEGUI_MAIN, 0);
}
return CommandCost();
}
/**
* Clone a vehicle to create a template vehicle.
* @param tile unused
* @param flags type of operation
* @param p1 the original vehicle's index
* @param p2 unused
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdTemplateVehicleFromTrain(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
// create a new template from the clicked vehicle
TemplateVehicle *tv;
Vehicle *t = Vehicle::GetIfValid(p1);
Train *clicked = Train::GetIfValid(t->index);
if (!clicked) return CMD_ERROR;
Train *init_clicked = clicked;
int len = CountVehiclesInChain(clicked);
if (!TemplateVehicle::CanAllocateItem(len)) {
return CMD_ERROR;
}
bool should_execute = (flags & DC_EXEC) != 0;
if (should_execute) {
TemplateVehicle *tmp;
TemplateVehicle *prev = NULL;
for (; clicked != NULL; clicked = clicked->Next()) {
tmp = new TemplateVehicle(clicked->engine_type);
SetupTemplateVehicleFromVirtual(tmp, prev, clicked);
prev = tmp;
}
tmp->First()->SetRealLength(CeilDiv(init_clicked->gcache.cached_total_length * 10, TILE_SIZE));
tv = tmp->First();
if (!tv) return CMD_ERROR;
InvalidateWindowClassesData(WC_TEMPLATEGUI_MAIN, 0);
}
return CommandCost();
}
/**
* Delete a template vehicle.
* @param tile unused
* @param flags type of operation
* @param p1 the template vehicle's index
* @param p2 unused
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdDeleteTemplateVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
// Identify template to delete
TemplateVehicle *del = TemplateVehicle::GetIfValid(p1);
if (del == NULL) return CMD_ERROR;
bool should_execute = (flags & DC_EXEC) != 0;
if (should_execute) {
// Remove a corresponding template replacement if existing
TemplateReplacement *tr = GetTemplateReplacementByTemplateID(del->index);
if (tr != NULL) {
delete tr;
}
delete del;
InvalidateWindowClassesData(WC_TEMPLATEGUI_MAIN, 0);
}
return CommandCost();
}
/**
* Issues a template replacement for a vehicle group
* @param tile unused
* @param flags type of operation
* @param p1 the group index
* @param p2 the template vehicle's index
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdIssueTemplateReplacement(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
bool should_execute = (flags & DC_EXEC) != 0;
GroupID group_id = p1;
TemplateID template_id = p2;
if (should_execute) {
bool succeeded = IssueTemplateReplacement(group_id, template_id);
if (!succeeded) {
return CMD_ERROR;
}
InvalidateWindowClassesData(WC_TEMPLATEGUI_MAIN, 0);
}
return CommandCost();
}
/**
* Deletes a template replacement from a vehicle group
* @param tile unused
* @param flags type of operation
* @param p1 the group index
* @param p2 unused
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdDeleteTemplateReplacement(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
bool should_execute = (flags & DC_EXEC) != 0;
GroupID group_id = p1;
if (should_execute) {
TemplateReplacement* tr = GetTemplateReplacementByGroupID(group_id);
if (tr != NULL) {
delete tr;
}
InvalidateWindowClassesData(WC_TEMPLATEGUI_MAIN, 0);
}
return CommandCost();
}
/**
* Clone a vehicle. If it is a train, it will clone all the cars too
* @param tile tile of the depot where the cloned vehicle is build
@@ -1012,6 +1477,30 @@ CommandCost CmdSendVehicleToDepot(TileIndex tile, DoCommandFlag flags, uint32 p1
return v->SendToDepot(flags, (DepotCommand)(p1 & DEPOT_COMMAND_MASK));
}
/**
* Sets the vehicle unit number
* @param tile unused
* @param flags type of operation
* @param p1 vehicle ID to set number on
* @param p2 vehicle unit number
* @param text unused
* @return the cost of this operation or an error
*/
CommandCost CmdSetVehicleUnitNumber(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
Vehicle *v = Vehicle::GetIfValid(p1);
if (v == NULL || !v->IsPrimaryVehicle()) return CMD_ERROR;
CommandCost ret = CheckOwnership(v->owner);
if (ret.Failed()) return ret;
if (flags & DC_EXEC) {
v->unitnumber = (UnitID)p2;
}
return CommandCost();
}
/**
* Give a custom name to your vehicle
* @param tile unused

View File

@@ -37,6 +37,7 @@
#include "engine_func.h"
#include "station_base.h"
#include "tilehighlight_func.h"
#include "tbtr_template_gui_main.h"
#include "zoom_func.h"
#include "safeguards.h"
@@ -142,11 +143,14 @@ void BaseVehicleListWindow::BuildVehicleList()
* @param show_group If true include group-related stuff.
* @return Required size.
*/
Dimension BaseVehicleListWindow::GetActionDropdownSize(bool show_autoreplace, bool show_group)
Dimension BaseVehicleListWindow::GetActionDropdownSize(bool show_autoreplace, bool show_group, bool show_template_replace)
{
Dimension d = {0, 0};
if (show_autoreplace) d = maxdim(d, GetStringBoundingBox(STR_VEHICLE_LIST_REPLACE_VEHICLES));
if (show_autoreplace && show_template_replace) {
d = maxdim(d, GetStringBoundingBox(STR_TMPL_TEMPLATE_REPLACEMENT));
}
d = maxdim(d, GetStringBoundingBox(STR_VEHICLE_LIST_SEND_FOR_SERVICING));
d = maxdim(d, GetStringBoundingBox(this->vehicle_depot_name[this->vli.vtype]));
@@ -164,11 +168,14 @@ Dimension BaseVehicleListWindow::GetActionDropdownSize(bool show_autoreplace, bo
* @param show_group If true include group-related stuff.
* @return Itemlist for dropdown
*/
DropDownList *BaseVehicleListWindow::BuildActionDropdownList(bool show_autoreplace, bool show_group)
DropDownList *BaseVehicleListWindow::BuildActionDropdownList(bool show_autoreplace, bool show_group, bool show_template_replace)
{
DropDownList *list = new DropDownList();
if (show_autoreplace) *list->Append() = new DropDownListStringItem(STR_VEHICLE_LIST_REPLACE_VEHICLES, ADI_REPLACE, false);
if (show_autoreplace && show_template_replace) {
*list->Append() = new DropDownListStringItem(STR_TMPL_TEMPLATE_REPLACEMENT, ADI_TEMPLATE_REPLACE, false);
}
*list->Append() = new DropDownListStringItem(STR_VEHICLE_LIST_SEND_FOR_SERVICING, ADI_SERVICE, false);
*list->Append() = new DropDownListStringItem(this->vehicle_depot_name[this->vli.vtype], ADI_DEPOT, false);
@@ -400,6 +407,7 @@ struct RefitWindow : public Window {
VehicleID selected_vehicle; ///< First vehicle in the current selection.
uint8 num_vehicles; ///< Number of selected vehicles.
bool auto_refit; ///< Select cargo for auto-refitting.
bool is_virtual_train; ///< TemplateReplacement, whether the selected vehicle is virtual
/**
* Collects all (cargo, subcargo) refit options of a vehicle chain.
@@ -581,11 +589,12 @@ struct RefitWindow : public Window {
return &l[this->sel[1]];
}
RefitWindow(WindowDesc *desc, const Vehicle *v, VehicleOrderID order, bool auto_refit) : Window(desc)
RefitWindow(WindowDesc *desc, const Vehicle *v, VehicleOrderID order, bool auto_refit, bool is_virtual) : Window(desc)
{
this->sel[0] = -1;
this->sel[1] = 0;
this->auto_refit = auto_refit;
this->is_virtual_train = is_virtual;
this->order = order;
this->CreateNestedTree();
@@ -949,9 +958,12 @@ struct RefitWindow : public Window {
if (this->order == INVALID_VEH_ORDER_ID) {
bool delete_window = this->selected_vehicle == v->index && this->num_vehicles == UINT8_MAX;
if (DoCommandP(v->tile, this->selected_vehicle, this->cargo->cargo | this->cargo->subtype << 8 | this->num_vehicles << 16, GetCmdRefitVeh(v)) && delete_window) delete this;
if (DoCommandP(v->tile, this->selected_vehicle, this->cargo->cargo | this->cargo->subtype << 8 | this->num_vehicles << 16 | this->is_virtual_train << 5,
GetCmdRefitVeh(v)) && delete_window) {
delete this;
}
} else {
if (DoCommandP(v->tile, v->index, this->cargo->cargo | this->order << 16, CMD_ORDER_REFIT)) delete this;
if (DoCommandP(v->tile, v->index, this->cargo->cargo | this->cargo->subtype << 8 | this->order << 16 | this->is_virtual_train << 5, CMD_ORDER_REFIT)) delete this;
}
}
break;
@@ -1032,10 +1044,10 @@ static WindowDesc _vehicle_refit_desc(
* @param parent the parent window of the refit window
* @param auto_refit Choose cargo for auto-refitting
*/
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order, Window *parent, bool auto_refit)
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order, Window *parent, bool auto_refit, bool is_virtual_train)
{
DeleteWindowById(WC_VEHICLE_REFIT, v->index);
RefitWindow *w = new RefitWindow(&_vehicle_refit_desc, v, order, auto_refit);
RefitWindow *w = new RefitWindow(&_vehicle_refit_desc, v, order, auto_refit, is_virtual_train);
w->parent = parent;
}
@@ -1513,7 +1525,7 @@ public:
}
case WID_VL_MANAGE_VEHICLES_DROPDOWN: {
Dimension d = this->GetActionDropdownSize(this->vli.type == VL_STANDARD, false);
Dimension d = this->GetActionDropdownSize(this->vli.type == VL_STANDARD, false, this->vli.vtype == VEH_TRAIN);
d.height += padding.height;
d.width += padding.width;
*size = maxdim(*size, d);
@@ -1638,7 +1650,8 @@ public:
break;
case WID_VL_MANAGE_VEHICLES_DROPDOWN: {
DropDownList *list = this->BuildActionDropdownList(VehicleListIdentifier(this->window_number).type == VL_STANDARD, false);
DropDownList *list = this->BuildActionDropdownList(VehicleListIdentifier(this->window_number).type == VL_STANDARD,
false, this->vli.vtype == VEH_TRAIN);
ShowDropDownList(this, list, 0, WID_VL_MANAGE_VEHICLES_DROPDOWN);
break;
}
@@ -1663,6 +1676,11 @@ public:
case ADI_REPLACE: // Replace window
ShowReplaceGroupVehicleWindow(ALL_GROUP, this->vli.vtype);
break;
case ADI_TEMPLATE_REPLACE:
if (vli.vtype == VEH_TRAIN) {
ShowTemplateReplaceWindow(this->unitnumber_digits, this->resize.step_height);
}
break;
case ADI_SERVICE: // Send for servicing
case ADI_DEPOT: // Send to Depots
DoCommandP(0, DEPOT_MASS_SEND | (index == ADI_SERVICE ? DEPOT_SERVICE : (DepotCommand)0), this->window_number, GetCmdSendToDepot(this->vli.vtype));

View File

@@ -19,7 +19,7 @@
#include "engine_type.h"
#include "company_type.h"
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order, Window *parent, bool auto_refit = false);
void ShowVehicleRefitWindow(const Vehicle *v, VehicleOrderID order, Window *parent, bool auto_refit = false, bool is_virtual_train = false);
/** The tabs in the train details window */
enum TrainDetailsWindowTabs {

View File

@@ -27,6 +27,7 @@ struct BaseVehicleListWindow : public Window {
VehicleListIdentifier vli; ///< Identifier of the vehicle list we want to currently show.
enum ActionDropdownItem {
ADI_TEMPLATE_REPLACE,
ADI_REPLACE,
ADI_SERVICE,
ADI_DEPOT,
@@ -46,8 +47,8 @@ struct BaseVehicleListWindow : public Window {
void DrawVehicleListItems(VehicleID selected_vehicle, int line_height, const Rect &r) const;
void SortVehicleList();
void BuildVehicleList();
Dimension GetActionDropdownSize(bool show_autoreplace, bool show_group);
DropDownList *BuildActionDropdownList(bool show_autoreplace, bool show_group);
Dimension GetActionDropdownSize(bool show_autoreplace, bool show_group, bool show_template_replace);
DropDownList *BuildActionDropdownList(bool show_autoreplace, bool show_group, bool show_template_replace);
};
uint GetVehicleListHeight(VehicleType type, uint divisor = 1);

View File

@@ -147,7 +147,7 @@ bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli
case VL_GROUP_LIST:
if (vli.index != ALL_GROUP) {
FOR_ALL_VEHICLES(v) {
if (v->type == vli.vtype && v->IsPrimaryVehicle() &&
if (!HasBit(v->subtype, GVSF_VIRTUAL) && v->type == vli.vtype && v->IsPrimaryVehicle() &&
v->owner == vli.company && GroupIsInGroup(v->group_id, vli.index)) {
*list->Append() = v;
}
@@ -158,7 +158,7 @@ bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli
case VL_STANDARD:
FOR_ALL_VEHICLES(v) {
if (v->type == vli.vtype && v->owner == vli.company && v->IsPrimaryVehicle()) {
if (!HasBit(v->subtype, GVSF_VIRTUAL) && v->type == vli.vtype && v->owner == vli.company && v->IsPrimaryVehicle()) {
*list->Append() = v;
}
}

View File

@@ -2189,9 +2189,10 @@ bool HandleViewportClicked(const ViewPort *vp, int x, int y)
DEBUG(misc, 2, "Vehicle %d (index %d) at %p", v->unitnumber, v->index, v);
if (IsCompanyBuildableVehicleType(v)) {
v = v->First();
WindowClass wc = _thd.GetCallbackWnd()->window_class;
if (_ctrl_pressed && v->owner == _local_company) {
StartStopVehicle(v, true);
} else {
} else if (wc != WC_CREATE_TEMPLATE && wc != WC_TEMPLATEGUI_MAIN) {
ShowVehicleViewWindow(v);
}
}

View File

@@ -681,6 +681,12 @@ enum WindowClass {
*/
WC_SAVE_PRESET,
WC_TEMPLATEGUI_MAIN,
WC_TEMPLATEGUI_RPLALL,
WC_BUILD_VIRTUAL_TRAIN,
WC_CREATE_TEMPLATE,
WC_INVALID = 0xFFFF, ///< Invalid window.
};