Merge branch 'custom_bridgeheads' into jgrpp

# Conflicts:
#	docs/landscape.html
#	src/bridge_map.h
#	src/pbs.cpp
#	src/saveload/company_sl.cpp
#	src/saveload/extended_ver_sl.cpp
#	src/settings_type.h
#	src/signal.cpp
#	src/train_cmd.cpp
#	src/tunnel_map.h
#	src/tunnelbridge_cmd.cpp
#	src/tunnelbridge_map.h
#	src/vehicle.cpp
#	src/viewport.cpp
This commit is contained in:
Jonathan G Rennison
2018-07-08 23:04:30 +01:00
29 changed files with 1313 additions and 362 deletions

View File

@@ -1372,6 +1372,29 @@ bool AfterLoadGame()
}
}
if (SlXvIsFeaturePresent(XSLFI_SIG_TUNNEL_BRIDGE, 1, 6)) {
/* m2 signal state bit allocation has shrunk */
for (TileIndex t = 0; t < map_size; t++) {
if (IsTileType(t, MP_TUNNELBRIDGE) && GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL && IsBridge(t) && IsTunnelBridgeSignalSimulationEntrance(t)) {
extern void ShiftBridgeEntranceSimulatedSignalsExtended(TileIndex t, int shift, uint64 in);
const uint shift = 15 - BRIDGE_M2_SIGNAL_STATE_COUNT;
ShiftBridgeEntranceSimulatedSignalsExtended(t, shift, GB(_m[t].m2, BRIDGE_M2_SIGNAL_STATE_COUNT, shift));
SB(_m[t].m2, 0, 15, GB(_m[t].m2, 0, 15) << shift);
}
}
}
if (!SlXvIsFeaturePresent(XSLFI_CUSTOM_BRIDGE_HEADS, 2)) {
/* change map bits for rail bridge heads */
for (TileIndex t = 0; t < map_size; t++) {
if (IsBridgeTile(t) && GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL) {
SetCustomBridgeHeadTrackBits(t, DiagDirToDiagTrackBits(GetTunnelBridgeDirection(t)));
SetBridgeReservationTrackBits(t, HasBit(_m[t].m5, 4) ? DiagDirToDiagTrackBits(GetTunnelBridgeDirection(t)) : TRACK_BIT_NONE);
ClrBit(_m[t].m5, 4);
}
}
}
/* Elrails got added in rev 24 */
if (IsSavegameVersionBefore(24)) {
RailType min_rail = RAILTYPE_ELECTRIC;
@@ -2109,7 +2132,7 @@ bool AfterLoadGame()
break;
case MP_TUNNELBRIDGE: // Clear PBS reservation on tunnels/bridges
if (GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL) SetTunnelBridgeReservation(t, false);
if (GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL) UnreserveAcrossRailTunnelBridge(t);
break;
default: break;
@@ -3376,17 +3399,6 @@ bool AfterLoadGame()
}
}
}
if (SlXvIsFeaturePresent(XSLFI_SIG_TUNNEL_BRIDGE, 1, 6)) {
/* m2 signal state bit allocation has shrunk */
for (TileIndex t = 0; t < map_size; t++) {
if (IsTileType(t, MP_TUNNELBRIDGE) && GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL && IsBridge(t) && IsTunnelBridgeSignalSimulationEntrance(t)) {
extern void ShiftBridgeEntranceSimulatedSignalsExtended(TileIndex t, int shift, uint64 in);
const uint shift = 15 - BRIDGE_M2_SIGNAL_STATE_COUNT;
ShiftBridgeEntranceSimulatedSignalsExtended(t, shift, GB(_m[t].m2, BRIDGE_M2_SIGNAL_STATE_COUNT, shift));
SB(_m[t].m2, 0, 15, GB(_m[t].m2, 0, 15) << shift);
}
}
}
if (SlXvIsFeatureMissing(XSLFI_CUSTOM_BRIDGE_HEADS)) {
/* ensure that previously unused custom bridge-head bits are cleared */

View File

@@ -202,13 +202,12 @@ void AfterLoadCompanyStats()
/* Count each tunnel/bridge TUNNELBRIDGE_TRACKBIT_FACTOR times to simulate
* the higher structural maintenance needs, and don't forget the end tiles. */
const uint middle_len = GetTunnelBridgeLength(tile, other_end) * TUNNELBRIDGE_TRACKBIT_FACTOR;
const uint len = middle_len + (2 * TUNNELBRIDGE_TRACKBIT_FACTOR);
switch (GetTunnelBridgeTransportType(tile)) {
case TRANSPORT_RAIL:
c = Company::GetIfValid(GetTileOwner(tile));
if (c != NULL) {
c->infrastructure.rail[GetRailType(tile)] += len;
c->infrastructure.rail[GetRailType(tile)] += middle_len + GetTunnelBridgeHeadOnlyRailInfrastructureCount(tile) + GetTunnelBridgeHeadOnlyRailInfrastructureCount(other_end);
if (IsTunnelBridgeWithSignalSimulation(tile)) {
c->infrastructure.signal += GetTunnelBridgeSignalSimulationSignalCount(tile, other_end);
}
@@ -222,7 +221,7 @@ void AfterLoadCompanyStats()
case TRANSPORT_WATER:
c = Company::GetIfValid(GetTileOwner(tile));
if (c != NULL) c->infrastructure.water += len;
if (c != NULL) c->infrastructure.water += middle_len + (2 * TUNNELBRIDGE_TRACKBIT_FACTOR);
break;
default:

View File

@@ -75,7 +75,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
{ XSLFI_CARGO_TYPE_ORDERS, XSCF_NULL, 3, 3, "cargo_type_orders", NULL, NULL, "ORDX,VEOX" },
{ XSLFI_EXTENDED_GAMELOG, XSCF_NULL, 1, 1, "extended_gamelog", NULL, NULL, NULL },
{ XSLFI_STATION_CATCHMENT_INC, XSCF_NULL, 1, 1, "station_catchment_inc", NULL, NULL, NULL },
{ XSLFI_CUSTOM_BRIDGE_HEADS, XSCF_NULL, 1, 1, "custom_bridge_heads", NULL, NULL, NULL },
{ XSLFI_CUSTOM_BRIDGE_HEADS, XSCF_NULL, 2, 2, "custom_bridge_heads", NULL, NULL, NULL },
{ XSLFI_CHUNNEL, XSCF_NULL, 1, 1, "chunnel", NULL, NULL, "TUNN" },
{ XSLFI_SCHEDULED_DISPATCH, XSCF_NULL, 1, 1, "scheduled_dispatch", NULL, NULL, NULL },
{ XSLFI_MORE_TOWN_GROWTH_RATES, XSCF_NULL, 1, 1, "more_town_growth_rates", NULL, NULL, NULL },