Merge branch 'custom_bridgeheads' into jgrpp
# Conflicts: # docs/landscape.html # src/bridge_map.h # src/pbs.cpp # src/saveload/company_sl.cpp # src/saveload/extended_ver_sl.cpp # src/settings_type.h # src/signal.cpp # src/train_cmd.cpp # src/tunnel_map.h # src/tunnelbridge_cmd.cpp # src/tunnelbridge_map.h # src/vehicle.cpp # src/viewport.cpp
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@@ -375,6 +375,7 @@ struct ConstructionSettings {
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bool enable_remove_water; ///< enable removing sea and rivers in-game
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uint8 road_custom_bridge_heads; ///< allow construction of road custom bridge heads
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bool chunnel; ///< allow construction of tunnels under water
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uint8 rail_custom_bridge_heads; ///< allow construction of rail custom bridge heads
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uint32 terraform_per_64k_frames; ///< how many tile heights may, over a long period, be terraformed per 65536 frames?
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uint16 terraform_frame_burst; ///< how many tile heights may, over a short period, be terraformed?
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