Merge branch 'custom_bridgeheads' into jgrpp

# Conflicts:
#	docs/landscape.html
#	src/bridge_map.h
#	src/pbs.cpp
#	src/saveload/company_sl.cpp
#	src/saveload/extended_ver_sl.cpp
#	src/settings_type.h
#	src/signal.cpp
#	src/train_cmd.cpp
#	src/tunnel_map.h
#	src/tunnelbridge_cmd.cpp
#	src/tunnelbridge_map.h
#	src/vehicle.cpp
#	src/viewport.cpp
This commit is contained in:
Jonathan G Rennison
2018-07-08 23:04:30 +01:00
29 changed files with 1313 additions and 362 deletions

View File

@@ -375,6 +375,7 @@ struct ConstructionSettings {
bool enable_remove_water; ///< enable removing sea and rivers in-game
uint8 road_custom_bridge_heads; ///< allow construction of road custom bridge heads
bool chunnel; ///< allow construction of tunnels under water
uint8 rail_custom_bridge_heads; ///< allow construction of rail custom bridge heads
uint32 terraform_per_64k_frames; ///< how many tile heights may, over a long period, be terraformed per 65536 frames?
uint16 terraform_frame_burst; ///< how many tile heights may, over a short period, be terraformed?