Add a priority field to TimerGameTick::TPeriod
Use this as the primary sort key for TimerGameTick::TPeriod, to avoid container sort order changes on timer period saveload.
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@@ -61,9 +61,9 @@ static const SaveLoad _date_desc[] = {
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SLEG_CONDVAR("pause_mode", _pause_mode, SLE_UINT8, SLV_4, SL_MAX_VERSION),
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SLEG_CONDSSTR("id", _game_session_stats.savegame_id, SLE_STR, SLV_SAVEGAME_ID, SL_MAX_VERSION),
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/* For older savegames, we load the current value as the "period"; afterload will set the "fired" and "elapsed". */
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SLEG_CONDVAR("next_competitor_start", _new_competitor_timeout.period, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_109),
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SLEG_CONDVAR("next_competitor_start", _new_competitor_timeout.period, SLE_UINT32, SLV_109, SLV_AI_START_DATE),
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SLEG_CONDVAR("competitors_interval", _new_competitor_timeout.period, SLE_UINT32, SLV_AI_START_DATE, SL_MAX_VERSION),
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SLEG_CONDVAR("next_competitor_start", _new_competitor_timeout.period.value, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_109),
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SLEG_CONDVAR("next_competitor_start", _new_competitor_timeout.period.value, SLE_UINT32, SLV_109, SLV_AI_START_DATE),
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SLEG_CONDVAR("competitors_interval", _new_competitor_timeout.period.value, SLE_UINT32, SLV_AI_START_DATE, SL_MAX_VERSION),
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SLEG_CONDVAR("competitors_interval_elapsed", _new_competitor_timeout.storage.elapsed, SLE_UINT32, SLV_AI_START_DATE, SL_MAX_VERSION),
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SLEG_CONDVAR("competitors_interval_fired", _new_competitor_timeout.fired, SLE_BOOL, SLV_AI_START_DATE, SL_MAX_VERSION),
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};
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