Add a priority field to TimerGameTick::TPeriod
Use this as the primary sort key for TimerGameTick::TPeriod, to avoid container sort order changes on timer period saveload.
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@@ -1701,7 +1701,7 @@ static const OldChunks main_chunk[] = {
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OCL_ASSERT( OC_TTO, 0x496CE ),
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OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_new_competitor_timeout.period ),
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OCL_VAR ( OC_FILE_U16 | OC_VAR_U32, 1, &_new_competitor_timeout.period.value ),
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OCL_CNULL( OC_TTO, 2 ), ///< available monorail bitmask
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