Merge: Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Jonathan G Rennison
2019-04-11 18:14:13 +01:00
585 changed files with 6604 additions and 6604 deletions

View File

@@ -834,7 +834,7 @@ static int DrawAircraftPurchaseInfo(int left, int right, int y, EngineID engine_
*/
static uint ShowAdditionalText(int left, int right, int y, EngineID engine)
{
uint16 callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, NULL);
uint16 callback = GetVehicleCallback(CBID_VEHICLE_ADDITIONAL_TEXT, 0, 0, engine, nullptr);
if (callback == CALLBACK_FAILED || callback == 0x400) return y;
const GRFFile *grffile = Engine::Get(engine)->GetGRF();
if (callback > 0x400) {
@@ -1063,7 +1063,7 @@ struct BuildVehicleWindow : Window {
this->vehicle_type = type;
this->window_number = tile == INVALID_TILE ? (int)type : tile;
this->virtual_train_out = virtual_train_out;
this->virtual_train_mode = (virtual_train_out != NULL);
this->virtual_train_mode = (virtual_train_out != nullptr);
if (this->virtual_train_mode) this->window_number = 0;
this->sel_engine = INVALID_ENGINE;
@@ -1193,7 +1193,7 @@ struct BuildVehicleWindow : Window {
if (!this->listview_mode) {
/* Query for cost and refitted capacity */
CommandCost ret = DoCommand(this->window_number, this->sel_engine | (cargo << 24), 0, DC_QUERY_COST, GetCmdBuildVeh(this->vehicle_type), NULL);
CommandCost ret = DoCommand(this->window_number, this->sel_engine | (cargo << 24), 0, DC_QUERY_COST, GetCmdBuildVeh(this->vehicle_type), nullptr);
if (ret.Succeeded()) {
this->te.cost = ret.GetCost() - e->GetCost();
this->te.capacity = _returned_refit_capacity;
@@ -1329,7 +1329,7 @@ struct BuildVehicleWindow : Window {
this->eng_list.clear();
const Station *st = this->listview_mode ? NULL : Station::GetByTile(this->window_number);
const Station *st = this->listview_mode ? nullptr : Station::GetByTile(this->window_number);
/* Make list of all available planes.
* Also check to see if the previously selected plane is still available,
@@ -1421,8 +1421,8 @@ struct BuildVehicleWindow : Window {
break;
case WID_BV_SHOW_HIDE: {
const Engine *e = (this->sel_engine == INVALID_ENGINE) ? NULL : Engine::Get(this->sel_engine);
if (e != NULL) {
const Engine *e = (this->sel_engine == INVALID_ENGINE) ? nullptr : Engine::Get(this->sel_engine);
if (e != nullptr) {
DoCommandP(0, 0, this->sel_engine | (e->IsHidden(_current_company) ? 0 : (1u << 31)), CMD_SET_VEHICLE_VISIBILITY);
}
break;
@@ -1499,8 +1499,8 @@ struct BuildVehicleWindow : Window {
break;
case WID_BV_SHOW_HIDE: {
const Engine *e = (this->sel_engine == INVALID_ENGINE) ? NULL : Engine::Get(this->sel_engine);
if (e != NULL && e->IsHidden(_local_company)) {
const Engine *e = (this->sel_engine == INVALID_ENGINE) ? nullptr : Engine::Get(this->sel_engine);
if (e != nullptr && e->IsHidden(_local_company)) {
SetDParam(0, STR_BUY_VEHICLE_TRAIN_SHOW_TOGGLE_BUTTON + this->vehicle_type);
} else {
SetDParam(0, STR_BUY_VEHICLE_TRAIN_HIDE_TOGGLE_BUTTON + this->vehicle_type);
@@ -1589,9 +1589,9 @@ struct BuildVehicleWindow : Window {
void OnQueryTextFinished(char *str) override
{
if (str == NULL) return;
if (str == nullptr) return;
DoCommandP(0, this->rename_engine, 0, CMD_RENAME_ENGINE | CMD_MSG(STR_ERROR_CAN_T_RENAME_TRAIN_TYPE + this->vehicle_type), NULL, str);
DoCommandP(0, this->rename_engine, 0, CMD_RENAME_ENGINE | CMD_MSG(STR_ERROR_CAN_T_RENAME_TRAIN_TYPE + this->vehicle_type), nullptr, str);
}
void OnDropdownSelect(int widget, int index) override
@@ -1626,9 +1626,9 @@ struct BuildVehicleWindow : Window {
void AddVirtualEngine(Train *toadd)
{
if (this->virtual_train_out == NULL) return;
if (this->virtual_train_out == nullptr) return;
if (*(this->virtual_train_out) == NULL) {
if (*(this->virtual_train_out) == nullptr) {
*(this->virtual_train_out) = toadd;
} else {
VehicleID target = (*(this->virtual_train_out))->GetLastUnit()->index;
@@ -1677,7 +1677,7 @@ void ShowBuildVehicleWindow(TileIndex tile, VehicleType type)
DeleteWindowById(WC_BUILD_VEHICLE, num);
new BuildVehicleWindow(&_build_vehicle_desc, tile, type, NULL);
new BuildVehicleWindow(&_build_vehicle_desc, tile, type, nullptr);
}
void ShowTemplateTrainBuildVehicleWindow(Train **virtual_train)