Merge: Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Jonathan G Rennison
2019-04-11 18:14:13 +01:00
585 changed files with 6604 additions and 6604 deletions

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@@ -413,15 +413,15 @@ extern const TileTypeProcs _tile_type_clear_procs = {
DrawTile_Clear, ///< draw_tile_proc
GetSlopePixelZ_Clear, ///< get_slope_z_proc
ClearTile_Clear, ///< clear_tile_proc
NULL, ///< add_accepted_cargo_proc
nullptr, ///< add_accepted_cargo_proc
GetTileDesc_Clear, ///< get_tile_desc_proc
GetTileTrackStatus_Clear, ///< get_tile_track_status_proc
NULL, ///< click_tile_proc
NULL, ///< animate_tile_proc
nullptr, ///< click_tile_proc
nullptr, ///< animate_tile_proc
TileLoop_Clear, ///< tile_loop_proc
ChangeTileOwner_Clear, ///< change_tile_owner_proc
NULL, ///< add_produced_cargo_proc
NULL, ///< vehicle_enter_tile_proc
nullptr, ///< add_produced_cargo_proc
nullptr, ///< vehicle_enter_tile_proc
GetFoundation_Clear, ///< get_foundation_proc
TerraformTile_Clear, ///< terraform_tile_proc
};