Merge: Codechange: Use null pointer literal instead of the NULL macro
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@@ -148,7 +148,7 @@ struct SetDateWindow : Window {
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ShowDateDropDown(widget);
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break;
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case WID_SD_SET_DATE:
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if (this->callback != NULL) {
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if (this->callback != nullptr) {
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this->callback(this, ConvertYMDToDate(this->date.year, this->date.month, this->date.day)
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* DAY_TICKS * _settings_game.economy.day_length_factor);
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}
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@@ -266,7 +266,7 @@ struct SetMinutesWindow : SetDateWindow
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break;
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case WID_SD_SET_DATE:
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if (this->callback != NULL) {
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if (this->callback != nullptr) {
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this->callback(this, ((DateTicks)minutes - _settings_client.gui.clock_offset) * _settings_client.gui.ticks_per_minute);
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}
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delete this;
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@@ -338,14 +338,14 @@ static const NWidgetPart _nested_set_minutes_widgets[] = {
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/** Description of the date setting window. */
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static WindowDesc _set_date_desc(
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WDP_CENTER, NULL, 0, 0,
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WDP_CENTER, nullptr, 0, 0,
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WC_SET_DATE, WC_NONE,
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0,
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_nested_set_date_widgets, lengthof(_nested_set_date_widgets)
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);
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static WindowDesc _set_minutes_desc(
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WDP_CENTER, NULL, 0, 0,
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WDP_CENTER, nullptr, 0, 0,
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WC_SET_DATE, WC_NONE,
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0,
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_nested_set_minutes_widgets, lengthof(_nested_set_minutes_widgets)
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