Merge: Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Jonathan G Rennison
2019-04-11 18:14:13 +01:00
585 changed files with 6604 additions and 6604 deletions

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@@ -619,7 +619,7 @@ assert_compile(lengthof(_effect_transparency_options) == EV_END);
*/
EffectVehicle *CreateEffectVehicle(int x, int y, int z, EffectVehicleType type)
{
if (!Vehicle::CanAllocateItem()) return NULL;
if (!Vehicle::CanAllocateItem()) return nullptr;
EffectVehicle *v = new EffectVehicle();
v->subtype = type;