Merge: Codechange: Use null pointer literal instead of the NULL macro
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@@ -48,8 +48,8 @@ struct LoadCheckData {
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struct LoggedAction *gamelog_action; ///< Gamelog actions
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uint gamelog_actions; ///< Number of gamelog actions
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LoadCheckData() : error_data(NULL), grfconfig(NULL),
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grf_compatibility(GLC_NOT_FOUND), gamelog_action(NULL), gamelog_actions(0)
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LoadCheckData() : error_data(nullptr), grfconfig(nullptr),
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grf_compatibility(GLC_NOT_FOUND), gamelog_action(nullptr), gamelog_actions(0)
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{
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this->Clear();
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}
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@@ -77,7 +77,7 @@ struct LoadCheckData {
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*/
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bool HasNewGrfs()
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{
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return this->checkable && this->error == INVALID_STRING_ID && this->grfconfig != NULL;
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return this->checkable && this->error == INVALID_STRING_ID && this->grfconfig != nullptr;
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}
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void Clear();
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