Merge: Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Jonathan G Rennison
2019-04-11 18:14:13 +01:00
585 changed files with 6604 additions and 6604 deletions

View File

@@ -34,9 +34,9 @@ extern byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
static GamelogActionType _gamelog_action_type = GLAT_NONE; ///< action to record if anything changes
LoggedAction *_gamelog_action = NULL; ///< first logged action
LoggedAction *_gamelog_action = nullptr; ///< first logged action
uint _gamelog_actions = 0; ///< number of actions
static LoggedAction *_current_action = NULL; ///< current action we are logging, NULL when there is no action active
static LoggedAction *_current_action = nullptr; ///< current action we are logging, nullptr when there is no action active
/**
@@ -57,9 +57,9 @@ void GamelogStopAction()
{
assert(_gamelog_action_type != GLAT_NONE); // nobody should try to stop if there is no action in progress
bool print = _current_action != NULL;
bool print = _current_action != nullptr;
_current_action = NULL;
_current_action = nullptr;
_gamelog_action_type = GLAT_NONE;
if (print) GamelogPrintDebug(5);
@@ -91,9 +91,9 @@ void GamelogReset()
assert(_gamelog_action_type == GLAT_NONE);
GamelogFree(_gamelog_action, _gamelog_actions);
_gamelog_action = NULL;
_gamelog_action = nullptr;
_gamelog_actions = 0;
_current_action = NULL;
_current_action = nullptr;
}
/**
@@ -109,18 +109,18 @@ static char *PrintGrfInfo(char *buf, const char *last, uint grfid, const uint8 *
{
char txt[40];
if (md5sum != NULL) {
if (md5sum != nullptr) {
md5sumToString(txt, lastof(txt), md5sum);
buf += seprintf(buf, last, "GRF ID %08X, checksum %s", BSWAP32(grfid), txt);
} else {
buf += seprintf(buf, last, "GRF ID %08X", BSWAP32(grfid));
}
if (gc != NULL) {
if (gc != nullptr) {
buf += seprintf(buf, last, ", filename: %s (md5sum matches)", gc->filename);
} else {
gc = FindGRFConfig(grfid, FGCM_ANY);
if (gc != NULL) {
if (gc != nullptr) {
buf += seprintf(buf, last, ", filename: %s (matches GRFID only)", gc->filename);
} else {
buf += seprintf(buf, last, ", unknown GRF");
@@ -250,7 +250,7 @@ void GamelogPrint(GamelogPrintProc *proc)
case GLCT_GRFREM: {
GrfIDMapping::Pair *gm = grf_names.Find(lc->grfrem.grfid);
buf += seprintf(buf, lastof(buffer), la->at == GLAT_LOAD ? "Missing NewGRF: " : "Removed NewGRF: ");
buf = PrintGrfInfo(buf, lastof(buffer), lc->grfrem.grfid, NULL, gm != grf_names.End() ? gm->second.gc : NULL);
buf = PrintGrfInfo(buf, lastof(buffer), lc->grfrem.grfid, nullptr, gm != grf_names.End() ? gm->second.gc : nullptr);
if (gm == grf_names.End()) {
buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
} else {
@@ -276,7 +276,7 @@ void GamelogPrint(GamelogPrintProc *proc)
case GLCT_GRFPARAM: {
GrfIDMapping::Pair *gm = grf_names.Find(lc->grfrem.grfid);
buf += seprintf(buf, lastof(buffer), "GRF parameter changed: ");
buf = PrintGrfInfo(buf, lastof(buffer), lc->grfparam.grfid, NULL, gm != grf_names.End() ? gm->second.gc : NULL);
buf = PrintGrfInfo(buf, lastof(buffer), lc->grfparam.grfid, nullptr, gm != grf_names.End() ? gm->second.gc : nullptr);
if (gm == grf_names.End()) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
break;
}
@@ -285,7 +285,7 @@ void GamelogPrint(GamelogPrintProc *proc)
GrfIDMapping::Pair *gm = grf_names.Find(lc->grfrem.grfid);
buf += seprintf(buf, lastof(buffer), "GRF order changed: %08X moved %d places %s",
BSWAP32(lc->grfmove.grfid), abs(lc->grfmove.offset), lc->grfmove.offset >= 0 ? "down" : "up" );
buf = PrintGrfInfo(buf, lastof(buffer), lc->grfmove.grfid, NULL, gm != grf_names.End() ? gm->second.gc : NULL);
buf = PrintGrfInfo(buf, lastof(buffer), lc->grfmove.grfid, nullptr, gm != grf_names.End() ? gm->second.gc : nullptr);
if (gm == grf_names.End()) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
break;
}
@@ -298,7 +298,7 @@ void GamelogPrint(GamelogPrintProc *proc)
buf += seprintf(buf, lastof(buffer), "Rail vehicle changes length outside a depot: GRF ID %08X, internal ID 0x%X", BSWAP32(lc->grfbug.grfid), (uint)lc->grfbug.data);
break;
}
buf = PrintGrfInfo(buf, lastof(buffer), lc->grfbug.grfid, NULL, gm != grf_names.End() ? gm->second.gc : NULL);
buf = PrintGrfInfo(buf, lastof(buffer), lc->grfbug.grfid, nullptr, gm != grf_names.End() ? gm->second.gc : nullptr);
if (gm == grf_names.End()) buf += seprintf(buf, lastof(buffer), ". Gamelog inconsistency: GrfID was never added!");
break;
}
@@ -349,21 +349,21 @@ void GamelogPrintDebug(int level)
/**
* Allocates new LoggedChange and new LoggedAction if needed.
* If there is no action active, NULL is returned.
* If there is no action active, nullptr is returned.
* @param ct type of change
* @return new LoggedChange, or NULL if there is no action active
* @return new LoggedChange, or nullptr if there is no action active
*/
static LoggedChange *GamelogChange(GamelogChangeType ct)
{
if (_current_action == NULL) {
if (_gamelog_action_type == GLAT_NONE) return NULL;
if (_current_action == nullptr) {
if (_gamelog_action_type == GLAT_NONE) return nullptr;
_gamelog_action = ReallocT(_gamelog_action, _gamelog_actions + 1);
_current_action = &_gamelog_action[_gamelog_actions++];
_current_action->at = _gamelog_action_type;
_current_action->tick = _tick_counter;
_current_action->change = NULL;
_current_action->change = nullptr;
_current_action->changes = 0;
}
@@ -393,7 +393,7 @@ void GamelogEmergency()
*/
bool GamelogTestEmergency()
{
const LoggedChange *emergency = NULL;
const LoggedChange *emergency = nullptr;
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
@@ -403,7 +403,7 @@ bool GamelogTestEmergency()
}
}
return (emergency != NULL);
return (emergency != nullptr);
}
/**
@@ -414,7 +414,7 @@ void GamelogRevision()
assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD);
LoggedChange *lc = GamelogChange(GLCT_REVISION);
if (lc == NULL) return;
if (lc == nullptr) return;
lc->revision.text = stredup(_openttd_revision);
lc->revision.slver = SAVEGAME_VERSION;
@@ -430,7 +430,7 @@ void GamelogMode()
assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_CHEAT);
LoggedChange *lc = GamelogChange(GLCT_MODE);
if (lc == NULL) return;
if (lc == nullptr) return;
lc->mode.mode = _game_mode;
lc->mode.landscape = _settings_game.game_creation.landscape;
@@ -444,7 +444,7 @@ void GamelogOldver()
assert(_gamelog_action_type == GLAT_LOAD);
LoggedChange *lc = GamelogChange(GLCT_OLDVER);
if (lc == NULL) return;
if (lc == nullptr) return;
lc->oldver.type = _savegame_type;
lc->oldver.version = (_savegame_type == SGT_OTTD ? ((uint32)_sl_version << 8 | _sl_minor_version) : _ttdp_version);
@@ -461,7 +461,7 @@ void GamelogSetting(const char *name, int32 oldval, int32 newval)
assert(_gamelog_action_type == GLAT_SETTING);
LoggedChange *lc = GamelogChange(GLCT_SETTING);
if (lc == NULL) return;
if (lc == nullptr) return;
lc->setting.name = stredup(name);
lc->setting.oldval = oldval;
@@ -475,7 +475,7 @@ void GamelogSetting(const char *name, int32 oldval, int32 newval)
*/
void GamelogTestRevision()
{
const LoggedChange *rev = NULL;
const LoggedChange *rev = nullptr;
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
@@ -485,7 +485,7 @@ void GamelogTestRevision()
}
}
if (rev == NULL || strcmp(rev->revision.text, _openttd_revision) != 0 ||
if (rev == nullptr || strcmp(rev->revision.text, _openttd_revision) != 0 ||
rev->revision.modified != _openttd_revision_modified ||
rev->revision.newgrf != _openttd_newgrf_version) {
GamelogRevision();
@@ -498,7 +498,7 @@ void GamelogTestRevision()
*/
void GamelogTestMode()
{
const LoggedChange *mode = NULL;
const LoggedChange *mode = nullptr;
const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
for (const LoggedAction *la = _gamelog_action; la != laend; la++) {
@@ -508,7 +508,7 @@ void GamelogTestMode()
}
}
if (mode == NULL || mode->mode.mode != _game_mode || mode->mode.landscape != _settings_game.game_creation.landscape) GamelogMode();
if (mode == nullptr || mode->mode.mode != _game_mode || mode->mode.landscape != _settings_game.game_creation.landscape) GamelogMode();
}
@@ -523,7 +523,7 @@ static void GamelogGRFBug(uint32 grfid, byte bug, uint64 data)
assert(_gamelog_action_type == GLAT_GRFBUG);
LoggedChange *lc = GamelogChange(GLCT_GRFBUG);
if (lc == NULL) return;
if (lc == nullptr) return;
lc->grfbug.data = data;
lc->grfbug.grfid = grfid;
@@ -579,7 +579,7 @@ void GamelogGRFRemove(uint32 grfid)
assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_GRF);
LoggedChange *lc = GamelogChange(GLCT_GRFREM);
if (lc == NULL) return;
if (lc == nullptr) return;
lc->grfrem.grfid = grfid;
}
@@ -595,7 +595,7 @@ void GamelogGRFAdd(const GRFConfig *newg)
if (!IsLoggableGrfConfig(newg)) return;
LoggedChange *lc = GamelogChange(GLCT_GRFADD);
if (lc == NULL) return;
if (lc == nullptr) return;
lc->grfadd = newg->ident;
}
@@ -610,7 +610,7 @@ void GamelogGRFCompatible(const GRFIdentifier *newg)
assert(_gamelog_action_type == GLAT_LOAD || _gamelog_action_type == GLAT_GRF);
LoggedChange *lc = GamelogChange(GLCT_GRFCOMPAT);
if (lc == NULL) return;
if (lc == nullptr) return;
lc->grfcompat = *newg;
}
@@ -625,7 +625,7 @@ static void GamelogGRFMove(uint32 grfid, int32 offset)
assert(_gamelog_action_type == GLAT_GRF);
LoggedChange *lc = GamelogChange(GLCT_GRFMOVE);
if (lc == NULL) return;
if (lc == nullptr) return;
lc->grfmove.grfid = grfid;
lc->grfmove.offset = offset;
@@ -641,7 +641,7 @@ static void GamelogGRFParameters(uint32 grfid)
assert(_gamelog_action_type == GLAT_GRF);
LoggedChange *lc = GamelogChange(GLCT_GRFPARAM);
if (lc == NULL) return;
if (lc == nullptr) return;
lc->grfparam.grfid = grfid;
}
@@ -655,7 +655,7 @@ void GamelogGRFAddList(const GRFConfig *newg)
{
assert(_gamelog_action_type == GLAT_START || _gamelog_action_type == GLAT_LOAD);
for (; newg != NULL; newg = newg->next) {
for (; newg != nullptr; newg = newg->next) {
GamelogGRFAdd(newg);
}
}
@@ -673,14 +673,14 @@ struct GRFList {
static GRFList *GenerateGRFList(const GRFConfig *grfc)
{
uint n = 0;
for (const GRFConfig *g = grfc; g != NULL; g = g->next) {
for (const GRFConfig *g = grfc; g != nullptr; g = g->next) {
if (IsLoggableGrfConfig(g)) n++;
}
GRFList *list = (GRFList*)MallocT<byte>(sizeof(GRFList) + n * sizeof(GRFConfig*));
list->n = 0;
for (const GRFConfig *g = grfc; g != NULL; g = g->next) {
for (const GRFConfig *g = grfc; g != nullptr; g = g->next) {
if (IsLoggableGrfConfig(g)) list->grf[list->n++] = g;
}