Merge: Codechange: Use null pointer literal instead of the NULL macro
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@@ -82,8 +82,8 @@ static void CleanupGeneration()
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/* Show all vital windows again, because we have hidden them */
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if (_gw.threaded && _game_mode != GM_MENU) ShowVitalWindows();
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SetModalProgress(false);
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_gw.proc = NULL;
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_gw.abortp = NULL;
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_gw.proc = nullptr;
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_gw.abortp = nullptr;
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_gw.threaded = false;
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DeleteWindowByClass(WC_MODAL_PROGRESS);
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@@ -176,7 +176,7 @@ static void _GenerateWorld()
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if (_game_mode != GM_EDITOR) {
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Game::StartNew();
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if (Game::GetInstance() != NULL) {
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if (Game::GetInstance() != nullptr) {
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SetGeneratingWorldProgress(GWP_RUNSCRIPT, 2500);
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_generating_world = true;
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for (i = 0; i < 2500; i++) {
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@@ -197,7 +197,7 @@ static void _GenerateWorld()
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SetGeneratingWorldProgress(GWP_GAME_START, 1);
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/* Call any callback */
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if (_gw.proc != NULL) _gw.proc();
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if (_gw.proc != nullptr) _gw.proc();
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IncreaseGeneratingWorldProgress(GWP_GAME_START);
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CleanupGeneration();
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@@ -283,7 +283,7 @@ void HandleGeneratingWorldAbortion()
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/* Clean up - in SE create an empty map, otherwise, go to intro menu */
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_switch_mode = (_game_mode == GM_EDITOR) ? SM_EDITOR : SM_MENU;
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if (_gw.abortp != NULL) _gw.abortp();
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if (_gw.abortp != nullptr) _gw.abortp();
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CleanupGeneration();
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@@ -307,7 +307,7 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
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_gw.size_y = size_y;
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SetModalProgress(true);
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_gw.abort = false;
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_gw.abortp = NULL;
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_gw.abortp = nullptr;
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_gw.lc = _local_company;
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_gw.quit_thread = false;
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_gw.threaded = true;
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@@ -350,7 +350,7 @@ void GenerateWorld(GenWorldMode mode, uint size_x, uint size_y, bool reset_setti
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ShowGenerateWorldProgress();
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/* Centre the view on the map */
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if (FindWindowById(WC_MAIN_WINDOW, 0) != NULL) {
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if (FindWindowById(WC_MAIN_WINDOW, 0) != nullptr) {
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ScrollMainWindowToTile(TileXY(MapSizeX() / 2, MapSizeY() / 2), true);
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}
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}
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