Merge: Codechange: Use null pointer literal instead of the NULL macro
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@@ -107,7 +107,7 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
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uint Crash(bool flooded) override
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{
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/* Crashed vehicles aren't going up or down */
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for (T *v = T::From(this); v != NULL; v = v->Next()) {
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for (T *v = T::From(this); v != nullptr; v = v->Next()) {
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ClrBit(v->gv_flags, GVF_GOINGUP_BIT);
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ClrBit(v->gv_flags, GVF_GOINGDOWN_BIT);
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}
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@@ -124,7 +124,7 @@ struct GroundVehicle : public SpecializedVehicle<T, Type> {
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int64 incl = 0;
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for (const T *u = T::From(this); u != NULL; u = u->Next()) {
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for (const T *u = T::From(this); u != nullptr; u = u->Next()) {
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if (HasBit(u->gv_flags, GVF_GOINGUP_BIT)) {
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incl += u->gcache.cached_slope_resistance;
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} else if (HasBit(u->gv_flags, GVF_GOINGDOWN_BIT)) {
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