Merge: Codechange: Use null pointer literal instead of the NULL macro
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@@ -148,6 +148,6 @@ static inline HouseID GetTranslatedHouseID(HouseID hid)
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StringID GetHouseName(HouseID house, TileIndex tile = INVALID_TILE);
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void DrawHouseImage(HouseID house_id, int left, int top, int right, int bottom);
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void AddProducedHouseCargo(HouseID house_id, TileIndex tile, CargoArray &produced);
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void AddAcceptedHouseCargo(HouseID house_id, TileIndex tile, CargoArray &acceptance, CargoTypes *always_accepted = NULL);
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void AddAcceptedHouseCargo(HouseID house_id, TileIndex tile, CargoArray &acceptance, CargoTypes *always_accepted = nullptr);
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#endif /* HOUSE_H */
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