Merge: Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Jonathan G Rennison
2019-04-11 18:14:13 +01:00
585 changed files with 6604 additions and 6604 deletions

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@@ -148,6 +148,6 @@ static inline HouseID GetTranslatedHouseID(HouseID hid)
StringID GetHouseName(HouseID house, TileIndex tile = INVALID_TILE);
void DrawHouseImage(HouseID house_id, int left, int top, int right, int bottom);
void AddProducedHouseCargo(HouseID house_id, TileIndex tile, CargoArray &produced);
void AddAcceptedHouseCargo(HouseID house_id, TileIndex tile, CargoArray &acceptance, CargoTypes *always_accepted = NULL);
void AddAcceptedHouseCargo(HouseID house_id, TileIndex tile, CargoArray &acceptance, CargoTypes *always_accepted = nullptr);
#endif /* HOUSE_H */