Merge: Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Jonathan G Rennison
2019-04-11 18:14:13 +01:00
585 changed files with 6604 additions and 6604 deletions

View File

@@ -63,7 +63,7 @@ private:
protected:
const LinkGraph link_graph; ///< Link graph to by analyzed. Is copied when job is started and mustn't be modified later.
std::shared_ptr<LinkGraphJobGroup> group; ///< JOb group thread the job is running in or NULL if it's running in the main thread.
std::shared_ptr<LinkGraphJobGroup> group; ///< JOb group thread the job is running in or nullptr if it's running in the main thread.
const LinkGraphSettings settings; ///< Copy of _settings_game.linkgraph at spawn time.
DateTicks join_date_ticks; ///< Date when the job is to be joined.
DateTicks start_date_ticks; ///< Date when the job was started.
@@ -426,9 +426,9 @@ public:
*/
inline void Detach()
{
if (this->parent != NULL) {
if (this->parent != nullptr) {
this->parent->num_children--;
this->parent = NULL;
this->parent = nullptr;
}
}