Merge: Codechange: Use null pointer literal instead of the NULL macro
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@@ -131,14 +131,14 @@ struct CommandPacket;
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/** A queue of CommandPackets. */
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class CommandQueue {
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CommandPacket *first; ///< The first packet in the queue.
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CommandPacket *last; ///< The last packet in the queue; only valid when first != NULL.
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CommandPacket *last; ///< The last packet in the queue; only valid when first != nullptr.
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uint count; ///< The number of items in the queue.
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void Append(CommandPacket *p, bool move);
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public:
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/** Initialise the command queue. */
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CommandQueue() : first(NULL), last(NULL), count(0) {}
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CommandQueue() : first(nullptr), last(nullptr), count(0) {}
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/** Clear the command queue. */
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~CommandQueue() { this->Free(); }
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void Append(CommandPacket &p) { this->Append(&p, false); }
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@@ -541,7 +541,7 @@ public:
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*/
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inline void SetInfo(NetworkClientInfo *info)
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{
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assert(info != NULL && this->info == NULL);
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assert(info != nullptr && this->info == nullptr);
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this->info = info;
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}
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