Merge: Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Jonathan G Rennison
2019-04-11 18:14:13 +01:00
585 changed files with 6604 additions and 6604 deletions

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@@ -149,8 +149,8 @@ bool IsNetworkCompatibleVersion(const char *version, bool extended = false);
* Everything we need to know about a command to be able to execute it.
*/
struct CommandPacket : CommandContainer {
/** Make sure the pointer is NULL. */
CommandPacket() : next(NULL), company(INVALID_COMPANY), frame(0), my_cmd(false) {}
/** Make sure the pointer is nullptr. */
CommandPacket() : next(nullptr), company(INVALID_COMPANY), frame(0), my_cmd(false) {}
CommandPacket *next; ///< the next command packet (if in queue)
CompanyID company; ///< company that is executing the command
uint32 frame; ///< the frame in which this packet is executed