Merge: Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Jonathan G Rennison
2019-04-11 18:14:13 +01:00
585 changed files with 6604 additions and 6604 deletions

View File

@@ -39,7 +39,7 @@ struct AnimationBase {
*/
static void AnimateTile(const Tspec *spec, Tobj *obj, TileIndex tile, bool random_animation, Textra extra_data = 0)
{
assert(spec != NULL);
assert(spec != nullptr);
/* Acquire the animation speed from the NewGRF. */
uint8 animation_speed = spec->animation.speed;