Merge: Codechange: Use null pointer literal instead of the NULL macro
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@@ -69,7 +69,7 @@ struct StationResolverObject : public ResolverObject {
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case VSG_SCOPE_PARENT: {
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TownScopeResolver *tsr = this->GetTown();
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if (tsr != NULL) return tsr;
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if (tsr != nullptr) return tsr;
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FALLTHROUGH;
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}
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