Merge: Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Jonathan G Rennison
2019-04-11 18:14:13 +01:00
585 changed files with 6604 additions and 6604 deletions

View File

@@ -99,7 +99,7 @@ struct PlansWindow : Window {
~PlansWindow()
{
this->list.clear();
_current_plan = NULL;
_current_plan = nullptr;
}
virtual void OnClick(Point pt, int widget, int click_count)
@@ -188,7 +188,7 @@ struct PlansWindow : Window {
} else {
if (_current_plan) {
_current_plan->SetFocus(false);
_current_plan = NULL;
_current_plan = nullptr;
}
}
this->selected = new_selected;
@@ -203,7 +203,7 @@ struct PlansWindow : Window {
{
if (_current_plan == nullptr || str == nullptr) return;
DoCommandP(0, _current_plan->index, 0, CMD_RENAME_PLAN | CMD_MSG(STR_ERROR_CAN_T_RENAME_PLAN), NULL, str);
DoCommandP(0, _current_plan->index, 0, CMD_RENAME_PLAN | CMD_MSG(STR_ERROR_CAN_T_RENAME_PLAN), nullptr, str);
}
bool AllPlansHidden() const
@@ -401,7 +401,7 @@ struct PlansWindow : Window {
/** Show the window to manage plans. */
void ShowPlansWindow()
{
if (BringWindowToFrontById(WC_PLANS, 0) != NULL) return;
if (BringWindowToFrontById(WC_PLANS, 0) != nullptr) return;
new PlansWindow(&_plans_desc);
}