Merge: Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Jonathan G Rennison
2019-04-11 18:14:13 +01:00
585 changed files with 6604 additions and 6604 deletions

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@@ -71,7 +71,7 @@ const SaveLoad *GetLinkGraphJobDesc()
int setting = 0;
const SettingDesc *desc = GetSettingDescription(setting);
while (desc->save.cmd != SL_END) {
if (desc->desc.name != NULL && strncmp(desc->desc.name, prefix, prefixlen) == 0) {
if (desc->desc.name != nullptr && strncmp(desc->desc.name, prefix, prefixlen) == 0) {
SaveLoad sl = desc->save;
char *&address = reinterpret_cast<char *&>(sl.address);
address -= offset_gamesettings;
@@ -301,7 +301,7 @@ static void Ptrs_LGRS()
}
extern const ChunkHandler _linkgraph_chunk_handlers[] = {
{ 'LGRP', Save_LGRP, Load_LGRP, NULL, NULL, CH_ARRAY },
{ 'LGRJ', Save_LGRJ, Load_LGRJ, NULL, NULL, CH_ARRAY },
{ 'LGRS', Save_LGRS, Load_LGRS, Ptrs_LGRS, NULL, CH_LAST }
{ 'LGRP', Save_LGRP, Load_LGRP, nullptr, nullptr, CH_ARRAY },
{ 'LGRJ', Save_LGRJ, Load_LGRJ, nullptr, nullptr, CH_ARRAY },
{ 'LGRS', Save_LGRS, Load_LGRS, Ptrs_LGRS, nullptr, CH_LAST }
};