Merge: Codechange: Use null pointer literal instead of the NULL macro
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@@ -36,7 +36,7 @@ void SaveViewportBeforeSaveGame()
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{
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const Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
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if (w != NULL) {
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if (w != nullptr) {
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_saved_scrollpos_x = w->viewport->scrollpos_x;
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_saved_scrollpos_y = w->viewport->scrollpos_y;
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_saved_scrollpos_zoom = w->viewport->zoom;
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@@ -154,6 +154,6 @@ static void SaveLoad_VIEW()
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}
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extern const ChunkHandler _misc_chunk_handlers[] = {
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{ 'DATE', SaveLoad_DATE, SaveLoad_DATE, NULL, Check_DATE, CH_RIFF},
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{ 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, NULL, NULL, CH_RIFF | CH_LAST},
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{ 'DATE', SaveLoad_DATE, SaveLoad_DATE, nullptr, Check_DATE, CH_RIFF},
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{ 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, nullptr, nullptr, CH_RIFF | CH_LAST},
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};
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