Merge: Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Jonathan G Rennison
2019-04-11 18:14:13 +01:00
585 changed files with 6604 additions and 6604 deletions

View File

@@ -36,7 +36,7 @@ void SaveViewportBeforeSaveGame()
{
const Window *w = FindWindowById(WC_MAIN_WINDOW, 0);
if (w != NULL) {
if (w != nullptr) {
_saved_scrollpos_x = w->viewport->scrollpos_x;
_saved_scrollpos_y = w->viewport->scrollpos_y;
_saved_scrollpos_zoom = w->viewport->zoom;
@@ -154,6 +154,6 @@ static void SaveLoad_VIEW()
}
extern const ChunkHandler _misc_chunk_handlers[] = {
{ 'DATE', SaveLoad_DATE, SaveLoad_DATE, NULL, Check_DATE, CH_RIFF},
{ 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, NULL, NULL, CH_RIFF | CH_LAST},
{ 'DATE', SaveLoad_DATE, SaveLoad_DATE, nullptr, Check_DATE, CH_RIFF},
{ 'VIEW', SaveLoad_VIEW, SaveLoad_VIEW, nullptr, nullptr, CH_RIFF | CH_LAST},
};