Merge: Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Jonathan G Rennison
2019-04-11 18:14:13 +01:00
585 changed files with 6604 additions and 6604 deletions

View File

@@ -154,11 +154,11 @@ bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
default: NOT_REACHED();
}
/* When both pointers are NULL, we are just skipping data */
if (base_ptr == NULL && chunk->ptr == NULL) continue;
/* When both pointers are nullptr, we are just skipping data */
if (base_ptr == nullptr && chunk->ptr == nullptr) continue;
/* Writing to the var: bits 8 to 15 have the VAR type */
if (chunk->ptr == NULL) ptr = base_ptr + chunk->offset;
if (chunk->ptr == nullptr) ptr = base_ptr + chunk->offset;
/* Write the data */
switch (GetOldChunkVarType(chunk->type)) {
@@ -174,7 +174,7 @@ bool LoadChunk(LoadgameState *ls, void *base, const OldChunks *chunks)
}
/* Increase pointer base for arrays when looping */
if (chunk->amount > 1 && chunk->ptr != NULL) ptr += CalcOldVarLen(chunk->type);
if (chunk->amount > 1 && chunk->ptr != nullptr) ptr += CalcOldVarLen(chunk->type);
}
}
}
@@ -259,7 +259,7 @@ static SavegameType DetermineOldSavegameType(FILE *f, char *title, const char *l
}
}
if (title != NULL) {
if (title != nullptr) {
switch (type) {
case SGT_TTO: title = strecpy(title, "(TTO) ", last); break;
case SGT_TTD: title = strecpy(title, "(TTD) ", last); break;
@@ -284,14 +284,14 @@ bool LoadOldSaveGame(const char *file)
/* Open file */
ls.file = FioFOpenFile(file, "rb", NO_DIRECTORY);
if (ls.file == NULL) {
if (ls.file == nullptr) {
DEBUG(oldloader, 0, "Cannot open file '%s'", file);
return false;
}
SavegameType type = DetermineOldSavegameType(ls.file, NULL, NULL);
SavegameType type = DetermineOldSavegameType(ls.file, nullptr, nullptr);
LoadOldMainProc *proc = NULL;
LoadOldMainProc *proc = nullptr;
switch (type) {
case SGT_TTO: proc = &LoadTTOMain; break;
@@ -303,7 +303,7 @@ bool LoadOldSaveGame(const char *file)
bool game_loaded;
try {
game_loaded = proc != NULL && proc(&ls);
game_loaded = proc != nullptr && proc(&ls);
} catch (...) {
game_loaded = false;
}
@@ -324,7 +324,7 @@ void GetOldSaveGameName(const char *file, char *title, const char *last)
{
FILE *f = FioFOpenFile(file, "rb", NO_DIRECTORY);
if (f == NULL) {
if (f == nullptr) {
*title = '\0';
return;
}