Merge: Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Jonathan G Rennison
2019-04-11 18:14:13 +01:00
585 changed files with 6604 additions and 6604 deletions

View File

@@ -38,7 +38,7 @@ static ScriptStorage *GetStorage()
}
/* static */ ScriptInstance *ScriptObject::ActiveInstance::active = NULL;
/* static */ ScriptInstance *ScriptObject::ActiveInstance::active = nullptr;
ScriptObject::ActiveInstance::ActiveInstance(ScriptInstance *instance)
{
@@ -53,7 +53,7 @@ ScriptObject::ActiveInstance::~ActiveInstance()
/* static */ ScriptInstance *ScriptObject::GetActiveInstance()
{
assert(ScriptObject::ActiveInstance::active != NULL);
assert(ScriptObject::ActiveInstance::active != nullptr);
return ScriptObject::ActiveInstance::active;
}
@@ -298,10 +298,10 @@ ScriptObject::ActiveInstance::~ActiveInstance()
}
/* Set the default callback to return a true/false result of the DoCommand */
if (callback == NULL) callback = &ScriptInstance::DoCommandReturn;
if (callback == nullptr) callback = &ScriptInstance::DoCommandReturn;
/* Are we only interested in the estimate costs? */
bool estimate_only = GetDoCommandMode() != NULL && !GetDoCommandMode()();
bool estimate_only = GetDoCommandMode() != nullptr && !GetDoCommandMode()();
/* Only set p2 when the command does not come from the network. */
if (GetCommandFlags(cmd) & CMD_CLIENT_ID && p2 == 0) p2 = UINT32_MAX;
@@ -310,7 +310,7 @@ ScriptObject::ActiveInstance::~ActiveInstance()
tile, TileX(tile), TileY(tile), p1, p2, scope_dumper().CompanyInfo(_current_company), cmd, GetCommandName(cmd), estimate_only);
/* Try to perform the command. */
CommandCost res = ::DoCommandPScript(tile, p1, p2, cmd, (_networking && !_generating_world) ? ScriptObject::GetActiveInstance()->GetDoCommandCallback() : NULL, text, false, estimate_only, 0);
CommandCost res = ::DoCommandPScript(tile, p1, p2, cmd, (_networking && !_generating_world) ? ScriptObject::GetActiveInstance()->GetDoCommandCallback() : nullptr, text, false, estimate_only, 0);
/* We failed; set the error and bail out */
if (res.Failed()) {
@@ -333,7 +333,7 @@ ScriptObject::ActiveInstance::~ActiveInstance()
if (_generating_world) {
IncreaseDoCommandCosts(res.GetCost());
if (callback != NULL) {
if (callback != nullptr) {
/* Insert return value into to stack and throw a control code that
* the return value in the stack should be used. */
callback(GetActiveInstance());