Merge: Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Jonathan G Rennison
2019-04-11 18:14:13 +01:00
585 changed files with 6604 additions and 6604 deletions

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@@ -27,7 +27,7 @@ extern uint _sprite_cache_size;
typedef void *AllocatorProc(size_t size);
void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator = NULL);
void *GetRawSprite(SpriteID sprite, SpriteType type, AllocatorProc *allocator = nullptr);
bool SpriteExists(SpriteID sprite);
SpriteType GetSpriteType(SpriteID sprite);