Merge: Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Jonathan G Rennison
2019-04-11 18:14:13 +01:00
585 changed files with 6604 additions and 6604 deletions

View File

@@ -170,22 +170,22 @@ void GetTileDesc(TileIndex tile, TileDesc *td);
static inline void AddAcceptedCargo(TileIndex tile, CargoArray &acceptance, CargoTypes *always_accepted)
{
AddAcceptedCargoProc *proc = _tile_type_procs[GetTileType(tile)]->add_accepted_cargo_proc;
if (proc == NULL) return;
CargoTypes dummy = 0; // use dummy bitmask so there don't need to be several 'always_accepted != NULL' checks
proc(tile, acceptance, always_accepted == NULL ? &dummy : always_accepted);
if (proc == nullptr) return;
CargoTypes dummy = 0; // use dummy bitmask so there don't need to be several 'always_accepted != nullptr' checks
proc(tile, acceptance, always_accepted == nullptr ? &dummy : always_accepted);
}
static inline void AddProducedCargo(TileIndex tile, CargoArray &produced)
{
AddProducedCargoProc *proc = _tile_type_procs[GetTileType(tile)]->add_produced_cargo_proc;
if (proc == NULL) return;
if (proc == nullptr) return;
proc(tile, produced);
}
static inline bool ClickTile(TileIndex tile)
{
ClickTileProc *proc = _tile_type_procs[GetTileType(tile)]->click_tile_proc;
if (proc == NULL) return false;
if (proc == nullptr) return false;
return proc(tile);
}