Merge: Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Jonathan G Rennison
2019-04-11 18:14:13 +01:00
585 changed files with 6604 additions and 6604 deletions

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@@ -271,22 +271,22 @@ static inline void SetAnimationFrame(TileIndex t, byte frame)
_me[t].m7 = frame;
}
Slope GetTileSlope(TileIndex tile, int *h = NULL);
Slope GetTileSlope(TileIndex tile, int *h = nullptr);
int GetTileZ(TileIndex tile);
int GetTileMaxZ(TileIndex tile);
bool IsTileFlat(TileIndex tile, int *h = NULL);
bool IsTileFlat(TileIndex tile, int *h = nullptr);
/**
* Return the slope of a given tile
* @param tile Tile to compute slope of
* @param h If not \c NULL, pointer to storage of z height
* @param h If not \c nullptr, pointer to storage of z height
* @return Slope of the tile, except for the HALFTILE part
*/
static inline Slope GetTilePixelSlope(TileIndex tile, int *h)
{
Slope s = GetTileSlope(tile, h);
if (h != NULL) *h *= TILE_HEIGHT;
if (h != nullptr) *h *= TILE_HEIGHT;
return s;
}