Merge: Codechange: Use null pointer literal instead of the NULL macro
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@@ -271,22 +271,22 @@ static inline void SetAnimationFrame(TileIndex t, byte frame)
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_me[t].m7 = frame;
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}
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Slope GetTileSlope(TileIndex tile, int *h = NULL);
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Slope GetTileSlope(TileIndex tile, int *h = nullptr);
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int GetTileZ(TileIndex tile);
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int GetTileMaxZ(TileIndex tile);
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bool IsTileFlat(TileIndex tile, int *h = NULL);
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bool IsTileFlat(TileIndex tile, int *h = nullptr);
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/**
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* Return the slope of a given tile
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* @param tile Tile to compute slope of
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* @param h If not \c NULL, pointer to storage of z height
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* @param h If not \c nullptr, pointer to storage of z height
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* @return Slope of the tile, except for the HALFTILE part
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*/
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static inline Slope GetTilePixelSlope(TileIndex tile, int *h)
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{
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Slope s = GetTileSlope(tile, h);
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if (h != NULL) *h *= TILE_HEIGHT;
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if (h != nullptr) *h *= TILE_HEIGHT;
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return s;
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}
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