Merge: Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Jonathan G Rennison
2019-04-11 18:14:13 +01:00
585 changed files with 6604 additions and 6604 deletions

View File

@@ -140,7 +140,7 @@ struct Train FINAL : public GroundVehicle<Train, VEH_TRAIN> {
int GetDisplaySpeed() const { return this->gcache.last_speed; }
int GetDisplayMaxSpeed() const { return this->vcache.cached_max_speed; }
Money GetRunningCost() const;
int GetDisplayImageWidth(Point *offset = NULL) const;
int GetDisplayImageWidth(Point *offset = nullptr) const;
bool IsInDepot() const { return this->track == TRACK_BIT_DEPOT; }
bool Tick();
void OnNewDay();
@@ -169,7 +169,7 @@ struct Train FINAL : public GroundVehicle<Train, VEH_TRAIN> {
inline Train *GetNextUnit() const
{
Train *v = this->GetNextVehicle();
if (v != NULL && v->IsRearDualheaded()) v = v->GetNextVehicle();
if (v != nullptr && v->IsRearDualheaded()) v = v->GetNextVehicle();
return v;
}
@@ -181,7 +181,7 @@ struct Train FINAL : public GroundVehicle<Train, VEH_TRAIN> {
inline Train *GetPrevUnit()
{
Train *v = this->GetPrevVehicle();
if (v != NULL && v->IsRearDualheaded()) v = v->GetPrevVehicle();
if (v != nullptr && v->IsRearDualheaded()) v = v->GetPrevVehicle();
return v;
}
@@ -207,7 +207,7 @@ struct Train FINAL : public GroundVehicle<Train, VEH_TRAIN> {
* longer than the part after the center. This means we have to round up the
* length of the next vehicle but may not round the length of the current
* vehicle. */
return this->gcache.cached_veh_length / 2 + (this->Next() != NULL ? this->Next()->gcache.cached_veh_length + 1 : 0) / 2;
return this->gcache.cached_veh_length / 2 + (this->Next() != nullptr ? this->Next()->gcache.cached_veh_length + 1 : 0) / 2;
}
const Train *GetStationLoadingVehicle() const
@@ -234,7 +234,7 @@ protected: // These functions should not be called outside acceleration code.
assert(this->IsFrontEngine());
uint16 speed = UINT16_MAX;
for (const Train *w = this; w != NULL; w = w->Next()) {
for (const Train *w = this; w != nullptr; w = w->Next()) {
if (w->breakdown_ctr == 1 && w->breakdown_type == BREAKDOWN_LOW_SPEED) {
speed = min(speed, w->breakdown_severity);
}