Merge: Codechange: Use null pointer literal instead of the NULL macro
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@@ -61,7 +61,7 @@ void ViewportAddVehicles(DrawPixelInfo *dpi);
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void ViewportMapDrawVehicles(DrawPixelInfo *dpi);
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void ShowNewGrfVehicleError(EngineID engine, StringID part1, StringID part2, GRFBugs bug_type, bool critical);
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CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore = NULL, bool across_only = false);
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CommandCost TunnelBridgeIsFree(TileIndex tile, TileIndex endtile, const Vehicle *ignore = nullptr, bool across_only = false);
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void DecreaseVehicleValue(Vehicle *v);
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void CheckVehicleBreakdown(Vehicle *v);
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