Merge: Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Jonathan G Rennison
2019-04-11 18:14:13 +01:00
585 changed files with 6604 additions and 6604 deletions

View File

@@ -66,13 +66,13 @@ bool VehicleListIdentifier::UnpackIfValid(uint32 data)
* @param type Type of vehicle
* @param tile The tile the depot is located on
* @param engines Pointer to list to add vehicles to
* @param wagons Pointer to list to add wagons to (can be NULL)
* @param wagons Pointer to list to add wagons to (can be nullptr)
* @param individual_wagons If true add every wagon to \a wagons which is not attached to an engine. If false only add the first wagon of every row.
*/
void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engines, VehicleList *wagons, bool individual_wagons)
{
engines->clear();
if (wagons != NULL && wagons != engines) wagons->clear();
if (wagons != nullptr && wagons != engines) wagons->clear();
const Vehicle *v;
FOR_ALL_VEHICLES(v) {
@@ -85,7 +85,7 @@ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine
const Train *t = Train::From(v);
if (t->IsArticulatedPart() || t->IsRearDualheaded()) continue;
if (t->track != TRACK_BIT_DEPOT) continue;
if (wagons != NULL && t->First()->IsFreeWagon()) {
if (wagons != nullptr && t->First()->IsFreeWagon()) {
if (individual_wagons || t->IsFreeWagon()) wagons->push_back(t);
continue;
}
@@ -105,7 +105,7 @@ void BuildDepotVehicleList(VehicleType type, TileIndex tile, VehicleList *engine
/* Ensure the lists are not wasting too much space. If the lists are fresh
* (i.e. built within a command) then this will actually do nothing. */
engines->shrink_to_fit();
if (wagons != NULL && wagons != engines) wagons->shrink_to_fit();
if (wagons != nullptr && wagons != engines) wagons->shrink_to_fit();
}
/**
@@ -148,9 +148,9 @@ bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli
case VL_SHARED_ORDERS:
/* Add all vehicles from this vehicle's shared order list */
v = Vehicle::GetIfValid(vli.index);
if (v == NULL || v->type != vli.vtype || !v->IsPrimaryVehicle()) return false;
if (v == nullptr || v->type != vli.vtype || !v->IsPrimaryVehicle()) return false;
for (; v != NULL; v = v->NextShared()) {
for (; v != nullptr; v = v->NextShared()) {
list->push_back(v);
}
break;
@@ -192,7 +192,7 @@ bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli
fill_all_vehicles();
} else {
const TraceRestrictSlot *slot = TraceRestrictSlot::GetIfValid(vli.index);
if (slot == NULL) return false;
if (slot == nullptr) return false;
for (VehicleID id : slot->occupants) {
list->push_back(Vehicle::Get(id));
}
@@ -202,7 +202,7 @@ bool GenerateVehicleSortList(VehicleList *list, const VehicleListIdentifier &vli
case VL_SINGLE_VEH: {
v = Vehicle::GetIfValid(vli.index);
if (v != NULL) list->push_back(v);
if (v != nullptr) list->push_back(v);
break;
}