Merge: Codechange: Use null pointer literal instead of the NULL macro

This commit is contained in:
Jonathan G Rennison
2019-04-11 18:14:13 +01:00
585 changed files with 6604 additions and 6604 deletions

View File

@@ -342,7 +342,7 @@ WindowQuickdrawSubdriver::WindowQuickdrawSubdriver()
this->window_width = 0;
this->window_height = 0;
this->buffer_depth = 0;
this->pixel_buffer = NULL;
this->pixel_buffer = nullptr;
this->active = false;
this->setup = false;
@@ -522,7 +522,7 @@ bool WindowQuickdrawSubdriver::WindowResized()
free(this->pixel_buffer);
this->pixel_buffer = malloc(this->window_width * this->window_height * this->buffer_depth / 8);
if (this->pixel_buffer == NULL) {
if (this->pixel_buffer == nullptr) {
DEBUG(driver, 0, "Failed to allocate pixel buffer");
return false;
}
@@ -546,14 +546,14 @@ CocoaSubdriver *QZ_CreateWindowQuickdrawSubdriver(int width, int height, int bpp
if (bpp != 8 && bpp != 32) {
DEBUG(driver, 0, "The cocoa quickdraw subdriver only supports 8 and 32 bpp.");
return NULL;
return nullptr;
}
ret = new WindowQuickdrawSubdriver();
if (!ret->ChangeResolution(width, height, bpp)) {
delete ret;
return NULL;
return nullptr;
}
return ret;