Add: [OSX] Native font rendering without using FreeType.

This commit is contained in:
Michael Lutz
2021-02-13 22:51:18 +01:00
parent 21a2cd7bc3
commit 6755ff63e1
12 changed files with 345 additions and 18 deletions

View File

@@ -11,7 +11,7 @@
#include "base_media_base.h"
#include "blitter/factory.hpp"
#if defined(WITH_FREETYPE) || defined(WITH_UNISCRIBE)
#if defined(WITH_FREETYPE) || defined(WITH_UNISCRIBE) || defined(WITH_COCOA)
#include "core/geometry_func.hpp"
#include "fontcache.h"
@@ -218,7 +218,7 @@ bool HandleBootstrap()
if (BlitterFactory::GetCurrentBlitter()->GetScreenDepth() == 0) goto failure;
/* If there is no network or no freetype, then there is nothing we can do. Go straight to failure. */
#if (defined(_WIN32) && defined(WITH_UNISCRIBE)) || (defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(__APPLE__)))
#if (defined(_WIN32) && defined(WITH_UNISCRIBE)) || (defined(WITH_FREETYPE) && (defined(WITH_FONTCONFIG) || defined(__APPLE__))) || defined(WITH_COCOA)
if (!_network_available) goto failure;
/* First tell the game we're bootstrapping. */