Add: [OSX] Native font rendering without using FreeType.

This commit is contained in:
Michael Lutz
2021-02-13 22:51:18 +01:00
parent 21a2cd7bc3
commit 6755ff63e1
12 changed files with 345 additions and 18 deletions

View File

@@ -2073,7 +2073,7 @@ class LanguagePackGlyphSearcher : public MissingGlyphSearcher {
void SetFontNames(FreeTypeSettings *settings, const char *font_name, const void *os_data) override
{
#if defined(WITH_FREETYPE) || defined(_WIN32)
#if defined(WITH_FREETYPE) || defined(_WIN32) || defined(WITH_COCOA)
strecpy(settings->small.font, font_name, lastof(settings->small.font));
strecpy(settings->medium.font, font_name, lastof(settings->medium.font));
strecpy(settings->large.font, font_name, lastof(settings->large.font));
@@ -2103,7 +2103,7 @@ void CheckForMissingGlyphs(bool base_font, MissingGlyphSearcher *searcher)
static LanguagePackGlyphSearcher pack_searcher;
if (searcher == nullptr) searcher = &pack_searcher;
bool bad_font = !base_font || searcher->FindMissingGlyphs();
#if defined(WITH_FREETYPE) || defined(_WIN32)
#if defined(WITH_FREETYPE) || defined(_WIN32) || defined(WITH_COCOA)
if (bad_font) {
/* We found an unprintable character... lets try whether we can find
* a fallback font that can print the characters in the current language. */