Codechange: Make the simple Malloc sprite allocator globally usable.
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@@ -277,11 +277,6 @@ void TrueTypeFontCache::SetGlyphPtr(GlyphID key, const GlyphEntry *glyph, bool d
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this->glyph_to_sprite[GB(key, 8, 8)][GB(key, 0, 8)].duplicate = duplicate;
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}
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void *AllocateFont(size_t size)
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{
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return MallocT<byte>(size);
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}
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/* Check if a glyph should be rendered with anti-aliasing. */
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static bool GetFontAAState(FontSize size)
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@@ -355,7 +350,7 @@ const Sprite *TrueTypeFontCache::GetGlyph(GlyphID key)
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builtin_questionmark_data
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};
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Sprite *spr = BlitterFactory::GetCurrentBlitter()->Encode(&builtin_questionmark, AllocateFont);
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Sprite *spr = BlitterFactory::GetCurrentBlitter()->Encode(&builtin_questionmark, SimpleSpriteAlloc);
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assert(spr != nullptr);
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GlyphEntry new_glyph;
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new_glyph.sprite = spr;
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@@ -643,7 +638,7 @@ const Sprite *FreeTypeFontCache::InternalGetGlyph(GlyphID key, bool aa)
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}
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GlyphEntry new_glyph;
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new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, AllocateFont);
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new_glyph.sprite = BlitterFactory::GetCurrentBlitter()->Encode(&sprite, SimpleSpriteAlloc);
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new_glyph.width = slot->advance.x >> 6;
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this->SetGlyphPtr(key, &new_glyph);
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