Codechange: Make the simple Malloc sprite allocator globally usable.
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@@ -808,6 +808,14 @@ static void *AllocSprite(size_t mem_req)
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}
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}
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/**
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* Sprite allocator simply using malloc.
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*/
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void *SimpleSpriteAlloc(size_t size)
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{
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return MallocT<byte>(size);
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}
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/**
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* Handles the case when a sprite of different type is requested than is present in the SpriteCache.
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* For ST_FONT sprites, it is normal. In other cases, default sprite is loaded instead.
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