Add -K switch to write savegame debug data and exit
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@@ -48,6 +48,9 @@ struct LoadCheckData {
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struct LoggedAction *gamelog_action; ///< Gamelog actions
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uint gamelog_actions; ///< Number of gamelog actions
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bool want_debug_log_data = false;
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std::string debug_log_data;
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LoadCheckData() : error_data(nullptr), grfconfig(nullptr),
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grf_compatibility(GLC_NOT_FOUND), gamelog_action(nullptr), gamelog_actions(0)
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{
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