(svn r21711) -Change: Display the minimal height of the tile in the LandInfo window instead of the height of the northern corner. So it is more useful for NewGRF and AI developers, and maybe more transparent for players.

This commit is contained in:
frosch
2011-01-04 13:58:14 +00:00
parent 109e4f79f9
commit 679afa362e

View File

@@ -199,7 +199,7 @@ public:
snprintf(tmp, lengthof(tmp), "0x%.4X", tile);
SetDParam(0, TileX(tile));
SetDParam(1, TileY(tile));
SetDParam(2, TileHeight(tile));
SetDParam(2, GetTileZ(tile) / TILE_HEIGHT);
SetDParamStr(3, tmp);
GetString(this->landinfo_data[line_nr], STR_LAND_AREA_INFORMATION_LANDINFO_COORDS, lastof(this->landinfo_data[line_nr]));
line_nr++;