(svn r21932) -Document: some tidbits related to vehicles
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@@ -473,6 +473,11 @@ static uint FixVehicleInclination(Vehicle *v, Direction dir)
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return 1U << GVF_GOINGUP_BIT;
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}
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/**
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* Perform a (large) amount of savegame conversion *magic* in order to
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* load older savegames and to fill the caches for various purposes.
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* @return True iff conversion went without a problem.
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*/
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bool AfterLoadGame()
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{
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SetSignalHandlers();
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