(svn r21932) -Document: some tidbits related to vehicles

This commit is contained in:
rubidium
2011-01-31 20:27:33 +00:00
parent 8f67baae2e
commit 67a5cd0b18
6 changed files with 79 additions and 35 deletions

View File

@@ -163,6 +163,11 @@ static void FixOldTowns()
static StringID *_old_vehicle_names;
/**
* Convert the old style vehicles into something that resembles
* the old new style savegames. Then #AfterLoadGame can handle
* the rest of the conversion.
*/
void FixOldVehicles()
{
Vehicle *v;
@@ -1212,6 +1217,12 @@ static const OldChunks vehicle_chunk[] = {
OCL_END()
};
/**
* Load the vehicles of an old style savegame.
* @param ls State (buffer) of the currently loaded game.
* @param num The number of vehicles to load.
* @return True iff loading went without problems.
*/
bool LoadOldVehicle(LoadgameState *ls, int num)
{
/* Read the TTDPatch flags, because we need some info from it */