Codechange: [Video] move InteractiveRandom() to the VideoDriver
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committed by
Patric Stout

parent
c409f45ddd
commit
67d3c6aa71
@@ -907,8 +907,6 @@ void VideoDriver_Win32Base::MainLoop()
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}
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for (;;) {
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InteractiveRandom(); // randomness
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if (_exit_game) break;
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/* Flush GDI buffer to ensure we don't conflict with the drawing thread. */
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