Codechange: [Video] move InteractiveRandom() to the VideoDriver

This commit is contained in:
Patric Stout
2021-02-24 14:50:52 +01:00
committed by Patric Stout
parent c409f45ddd
commit 67d3c6aa71
7 changed files with 5 additions and 13 deletions

View File

@@ -907,8 +907,6 @@ void VideoDriver_Win32Base::MainLoop()
}
for (;;) {
InteractiveRandom(); // randomness
if (_exit_game) break;
/* Flush GDI buffer to ensure we don't conflict with the drawing thread. */