Debug: Fix sprite dumping of top level default group
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		@@ -611,7 +611,7 @@ void SpriteGroupDumper::DumpSpriteGroup(const SpriteGroup *sg, const char *paddi
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			if (*padding == 0 && !dsg->calculated_result && default_group != nullptr) {
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								if (*padding == 0 && !dsg->calculated_result && default_group != nullptr) {
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				this->top_default_group = default_group;
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									this->top_default_group = default_group;
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			}
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								}
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			if (dsg == this->top_default_group && !((flags & SGDF_DEFAULT)) && strlen(padding) == 4) {
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								if (dsg == this->top_default_group && !((flags & SGDF_DEFAULT) && strlen(padding) == 2)) {
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				seprintf(this->buffer, lastof(this->buffer), "%sTOP LEVEL DEFAULT GROUP: Deterministic (%s, %s), [%u]",
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									seprintf(this->buffer, lastof(this->buffer), "%sTOP LEVEL DEFAULT GROUP: Deterministic (%s, %s), [%u]",
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						padding, _sg_scope_names[dsg->var_scope], _sg_size_names[dsg->size], dsg->nfo_line);
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											padding, _sg_scope_names[dsg->var_scope], _sg_size_names[dsg->size], dsg->nfo_line);
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				print();
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									print();
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