Debug: Show name of root sprite group shown in vehicle debug window
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@@ -1621,14 +1621,28 @@ void AnalyseEngineCallbacks()
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void DumpVehicleSpriteGroup(const Vehicle *v, DumpSpriteGroupPrinter print)
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{
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char buffer[512];
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const SpriteGroup *root_spritegroup = nullptr;
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if (v->IsGroundVehicle()) root_spritegroup = GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, v->GetGroundVehicleCache()->first_engine);
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if (v->IsGroundVehicle()) {
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root_spritegroup = GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, v->GetGroundVehicleCache()->first_engine);
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if (root_spritegroup != nullptr) {
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seprintf(buffer, lastof(buffer), "Wagon Override for cargo: %u, engine type: %u", v->cargo_type, v->GetGroundVehicleCache()->first_engine);
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print(nullptr, DSGPO_PRINT, 0, buffer);
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}
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}
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if (root_spritegroup == nullptr) {
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const Engine *e = Engine::Get(v->engine_type);
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CargoID cargo = v->cargo_type;
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assert(cargo < lengthof(e->grf_prop.spritegroup));
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root_spritegroup = e->grf_prop.spritegroup[cargo] != nullptr ? e->grf_prop.spritegroup[cargo] : e->grf_prop.spritegroup[CT_DEFAULT];
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if (e->grf_prop.spritegroup[cargo] != nullptr) {
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root_spritegroup = e->grf_prop.spritegroup[cargo];
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seprintf(buffer, lastof(buffer), "Cargo: %u", cargo);
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} else {
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root_spritegroup = e->grf_prop.spritegroup[CT_DEFAULT];
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seprintf(buffer, lastof(buffer), "CT_DEFAULT");
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}
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print(nullptr, DSGPO_PRINT, 0, buffer);
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}
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DumpSpriteGroup(root_spritegroup, std::move(print));
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}
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