Fix no vehicle tile hash update when moving train in drive-through depot
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@@ -3211,6 +3211,8 @@ static bool CheckTrainStayInDepot(Train *v)
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u->direction = direction;
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u->x_pos = x;
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u->y_pos = y;
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u->UpdatePosition();
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u->Vehicle::UpdateViewport(false);
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}
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InvalidateWindowData(WC_VEHICLE_DEPOT, depot_tile);
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